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https://github.com/Bubberstation/Bubberstation.git
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Merge branch 'master' of https://github.com/tgstation/-tg-station into SubSystems
Conflicts: code/game/gamemodes/setupgame.dm code/modules/mob/living/carbon/human/life.dm code/modules/reagents/Chemistry-Machinery.dm
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@@ -108,14 +108,12 @@
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health -= tforce
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healthcheck()
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/obj/structure/alien/resin/attack_hand(mob/living/user)
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if(HULK in user.mutations)
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user.do_attack_animation(src)
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user.visible_message("<span class='danger'>[user] destroys [src]!</span>")
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health = 0
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healthcheck()
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/obj/structure/alien/resin/attack_hulk(mob/living/carbon/human/user)
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..(user, 1)
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user.do_attack_animation(src)
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user.visible_message("<span class='danger'>[user] destroys [src]!</span>")
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health = 0
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healthcheck()
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/obj/structure/alien/resin/attack_paw(mob/user)
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return attack_hand(user)
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@@ -966,16 +966,16 @@ steam.start() -- spawns the effect
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qdel(src)
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return
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/obj/structure/foamedmetal/attack_hand(var/mob/user)
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if ((HULK in user.mutations) || (prob(75 - metal*25)))
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/obj/structure/foamedmetal/attack_hulk(mob/living/carbon/human/user)
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..(user, 1)
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if(prob(75 - metal*25))
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user.visible_message("<span class='danger'>[user] smashes through the foamed metal.</span>", \
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"<span class='danger'>You smash through the metal foam wall.</span>")
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qdel(src)
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else
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user << "<span class='notice'>You hit the metal foam but bounce off it.</span>"
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return
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return 1
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/obj/structure/foamedmetal/attack_hand(var/mob/user)
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user << "<span class='notice'>You hit the metal foam but bounce off it.</span>"
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/obj/structure/foamedmetal/attackby(var/obj/item/I, var/mob/user)
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