diff --git a/code/game/gamemodes/clock_cult/clock_scripture.dm b/code/game/gamemodes/clock_cult/clock_scripture.dm index ae83f27099a..2689358aaee 100644 --- a/code/game/gamemodes/clock_cult/clock_scripture.dm +++ b/code/game/gamemodes/clock_cult/clock_scripture.dm @@ -212,9 +212,9 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed C.apply_damage(noncultist_damage * 0.5, BURN, "r_leg") if(C.m_intent != "walk") if(!iscultist(C)) - C << "Your leg[number_legs > 1 ? "s":""] shiver[number_legs < 2 ? "s":""] with pain!" + C << "Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!" else //Cultists take extra burn damage - C << "Your leg[number_legs > 1 ? "s":""] burn[number_legs < 2 ? "s":""] with pain!" + C << "Your leg[number_legs > 1 ? "s burn":" burns"] with pain!" C.apply_damage(cultist_damage * 0.5, BURN, "l_leg") C.apply_damage(cultist_damage * 0.5, BURN, "r_leg") C.m_intent = "walk"