diff --git a/code/game/gamemodes/clock_cult/clock_scripture.dm b/code/game/gamemodes/clock_cult/clock_scripture.dm
index ae83f27099a..2689358aaee 100644
--- a/code/game/gamemodes/clock_cult/clock_scripture.dm
+++ b/code/game/gamemodes/clock_cult/clock_scripture.dm
@@ -212,9 +212,9 @@ Judgement: 10 servants, 100 CV, and any existing AIs are converted or destroyed
C.apply_damage(noncultist_damage * 0.5, BURN, "r_leg")
if(C.m_intent != "walk")
if(!iscultist(C))
- C << "Your leg[number_legs > 1 ? "s":""] shiver[number_legs < 2 ? "s":""] with pain!"
+ C << "Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!"
else //Cultists take extra burn damage
- C << "Your leg[number_legs > 1 ? "s":""] burn[number_legs < 2 ? "s":""] with pain!"
+ C << "Your leg[number_legs > 1 ? "s burn":" burns"] with pain!"
C.apply_damage(cultist_damage * 0.5, BURN, "l_leg")
C.apply_damage(cultist_damage * 0.5, BURN, "r_leg")
C.m_intent = "walk"