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Priority Announcement Changes
-Centcom announcement proc merged with generic priority announcement proc -Re-added the Captain Announces accompanied by a new pleasant sound, instead of the generic priority announcement -Captain Announcements will automatically generate a newscaster article -Priority announcements without any defined accompanying sound will play a generic "Attention" soundbyte as an audio cue -Communications consoles will display who is currently logged in
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@@ -157,7 +157,7 @@
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if ((!( ticker ) || emergency_shuttle.location))
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return
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emergency_shuttle.incall()
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captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
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priority_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.", null,'sound/AI/shuttlecalled.ogg', "Priority")
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log_admin("[key_name(usr)] called the Emergency Shuttle")
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message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
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@@ -167,7 +167,7 @@
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switch(emergency_shuttle.direction)
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if(-1)
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emergency_shuttle.incall()
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captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
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priority_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.", null, 'sound/AI/shuttlerecalled.ogg', "Priority")
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log_admin("[key_name(usr)] called the Emergency Shuttle")
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message_admins("\blue [key_name_admin(usr)] called the Emergency Shuttle to the station", 1)
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if(1)
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@@ -182,7 +182,7 @@
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emergency_shuttle.settimeleft( input("Enter new shuttle duration (seconds):","Edit Shuttle Timeleft", emergency_shuttle.timeleft() ) as num )
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log_admin("[key_name(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]")
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captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
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priority_announce("The emergency shuttle will reach its destination in [round(emergency_shuttle.timeleft()/60)] minutes.", null, null, "Priority")
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message_admins("\blue [key_name_admin(usr)] edited the Emergency Shuttle's timeleft to [emergency_shuttle.timeleft()]", 1)
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href_list["secretsadmin"] = "check_antagonist"
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@@ -1854,8 +1854,7 @@
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if(W.z == 1 && !istype(get_area(W), /area/bridge) && !istype(get_area(W), /area/crew_quarters) && !istype(get_area(W), /area/security/prison))
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W.req_access = list()
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message_admins("[key_name_admin(usr)] activated Egalitarian Station mode")
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command_alert("Centcom airlock control override activated. Please take this time to get acquainted with your coworkers.")
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world << sound('sound/AI/commandreport.ogg')
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priority_announce("Centcom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, 'sound/AI/commandreport.ogg')
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if("guns")
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feedback_inc("admin_secrets_fun_used",1)
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feedback_add_details("admin_secrets_fun_used","SG")
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@@ -423,7 +423,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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var/confirm = alert(src, "Do you want to announce the contents of the report to the crew?", "Announce", "Yes", "No")
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if(confirm == "Yes")
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command_alert(input);
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priority_announce(input, null, 'sound/AI/commandreport.ogg');
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for (var/obj/machinery/computer/communications/C in machines)
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if(! (C.stat & (BROKEN|NOPOWER) ) )
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
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@@ -432,7 +432,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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C.messagetitle.Add("[command_name()] Update")
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C.messagetext.Add(P.info)
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else
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command_alert("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message");
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priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/AI/commandreport.ogg');
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for (var/obj/machinery/computer/communications/C in machines)
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if(! (C.stat & (BROKEN|NOPOWER) ) )
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var/obj/item/weapon/paper/P = new /obj/item/weapon/paper( C.loc )
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@@ -441,7 +441,6 @@ Traitors and the like can also be revived with the previous role mostly intact.
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C.messagetitle.Add("Classified [command_name()] Update")
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C.messagetext.Add(P.info)
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world << sound('sound/AI/commandreport.ogg')
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log_admin("[key_name(src)] has created a command report: [input]")
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message_admins("[key_name_admin(src)] has created a command report", 1)
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feedback_add_details("admin_verb","CCR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -703,8 +702,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
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return
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emergency_shuttle.incall()
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captain_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.")
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world << sound('sound/AI/shuttlecalled.ogg')
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priority_announce("The emergency shuttle has been called. It will arrive in [round(emergency_shuttle.timeleft()/60)] minutes.", null, 'sound/AI/shuttlecalled.ogg', "Priority")
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feedback_add_details("admin_verb","CSHUT") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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log_admin("[key_name(usr)] admin-called the emergency shuttle.")
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message_admins("\blue [key_name_admin(usr)] admin-called the emergency shuttle.", 1)
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