[MIRROR] [NO GBP] Fixes oculater not working... woops [MDB IGNORE] (#19466)

* [NO GBP] Fixes oculater not working... woops (#73533)

## About The Pull Request

I may or may not have neglected the fact that oculater can't be very low
purity anymore due to my own revamp prior.
So uh, this makes it work like most inverse chemicals, getting better
the higher the purity is.
## Why It's Good For The Game

Bug fix good.
## Changelog
🆑
fix: Oculater works again.
/🆑

* [NO GBP] Fixes oculater not working... woops

---------

Co-authored-by: RikuTheKiller <88713943+RikuTheKiller@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-02-20 21:09:34 -08:00
committed by GitHub
co-authored by RikuTheKiller
parent 8c39d0371a
commit a4a30122d6
@@ -777,7 +777,7 @@ Basically, we fill the time between now and 2s from now with hands based off the
/datum/reagent/inverse/oculine/on_mob_life(mob/living/carbon/affected_mob, delta_time, times_fired)
if(headache)
return ..()
if(DT_PROB(100*(1-creation_purity), delta_time))
if(DT_PROB(100 * creation_purity, delta_time))
affected_mob.become_blind(IMPURE_OCULINE)
to_chat(affected_mob, span_danger("You suddenly develop a pounding headache as your vision fluxuates."))
headache = TRUE