diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index a82eb4405b2..9ab5278399a 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -271,6 +271,7 @@ /// Combined brute and burn damage states on a human's head after which they become disfigured #define HUMAN_DISFIGURATION_HEAD_DAMAGE_STATES 3 +/// Lung temperature defines #define HEAT_DAMAGE_LEVEL_1 1 //Amount of damage applied when your body temperature just passes the 360.15k safety point #define HEAT_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when your body temperature passes the 400K point #define HEAT_DAMAGE_LEVEL_3 4 //Amount of damage applied when your body temperature passes the 460K point and you are on fire @@ -288,6 +289,14 @@ #define COLD_GAS_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when the current breath's temperature passes the 200K point #define COLD_GAS_DAMAGE_LEVEL_3 3 //Amount of damage applied when the current breath's temperature passes the 120K point +/// These are for the default lungs +#define COLD_LEVEL_1_THRESHOLD 260 +#define COLD_LEVEL_2_THRESHOLD 200 +#define COLD_LEVEL_3_THRESHOLD 120 +#define HEAT_LEVEL_1_THRESHOLD 360 +#define HEAT_LEVEL_2_THRESHOLD 400 +#define HEAT_LEVEL_3_THRESHOLD 1000 + //Brain Damage defines #define BRAIN_DAMAGE_MILD 20 #define BRAIN_DAMAGE_ASYNC_BLINKING 60 diff --git a/code/modules/surgery/organs/internal/lungs/_lungs.dm b/code/modules/surgery/organs/internal/lungs/_lungs.dm index 8e0472d271d..fda2762d9ee 100644 --- a/code/modules/surgery/organs/internal/lungs/_lungs.dm +++ b/code/modules/surgery/organs/internal/lungs/_lungs.dm @@ -92,18 +92,18 @@ var/tritium_irradiation_probability_max = 60 var/cold_message = "your face freezing and an icicle forming" - var/cold_level_1_threshold = 260 - var/cold_level_2_threshold = 200 - var/cold_level_3_threshold = 120 + var/cold_level_1_threshold = COLD_LEVEL_1_THRESHOLD + var/cold_level_2_threshold = COLD_LEVEL_2_THRESHOLD + var/cold_level_3_threshold = COLD_LEVEL_3_THRESHOLD var/cold_level_1_damage = COLD_GAS_DAMAGE_LEVEL_1 //Keep in mind with gas damage levels, you can set these to be negative, if you want someone to heal, instead. var/cold_level_2_damage = COLD_GAS_DAMAGE_LEVEL_2 var/cold_level_3_damage = COLD_GAS_DAMAGE_LEVEL_3 var/cold_damage_type = BURN var/hot_message = "your face burning and a searing heat" - var/heat_level_1_threshold = 360 - var/heat_level_2_threshold = 400 - var/heat_level_3_threshold = 1000 + var/heat_level_1_threshold = HEAT_LEVEL_1_THRESHOLD + var/heat_level_2_threshold = HEAT_LEVEL_2_THRESHOLD + var/heat_level_3_threshold = HEAT_LEVEL_3_THRESHOLD var/heat_level_1_damage = HEAT_GAS_DAMAGE_LEVEL_1 var/heat_level_2_damage = HEAT_GAS_DAMAGE_LEVEL_2 var/heat_level_3_damage = HEAT_GAS_DAMAGE_LEVEL_3 @@ -974,9 +974,9 @@ safe_oxygen_min = 13 emp_vulnerability = 20 - cold_level_1_threshold = 200 - cold_level_2_threshold = 140 - cold_level_3_threshold = 100 + cold_level_1_threshold = COLD_LEVEL_1_THRESHOLD - 60 + cold_level_2_threshold = COLD_LEVEL_2_THRESHOLD - 60 + cold_level_3_threshold = COLD_LEVEL_3_THRESHOLD - 20 /obj/item/organ/lungs/cybernetic/surplus name = "surplus prosthetic lungs" @@ -1101,8 +1101,8 @@ icon_state = "lungs_ethereal" breath_noise = "a low fluorescent hum" heat_level_1_threshold = FIRE_MINIMUM_TEMPERATURE_TO_SPREAD // 150C or 433k, in line with ethereal max safe body temperature - heat_level_2_threshold = 473 - heat_level_3_threshold = 1073 + heat_level_2_threshold = HEAT_LEVEL_2_THRESHOLD + 73 + heat_level_3_threshold = HEAT_LEVEL_3_THRESHOLD + 73 /obj/item/organ/lungs/ethereal/ethereal_smoker name = "smoker aeration reticulum"