Sets prettier to run on the repo (#91379)

Prettier (an auto formatter) is set to only run within the tgui folder
currently. This removes that limitation, allowing it to automatically
format all supported files in the repo (.js, .html, .yml
[etc](https://prettier.io/docs/))

I made a few exceptions for bundled and generated files
I'm of the opinion that code should look uniform and am lazy enough to
want CTRL-S to format files without having to think beyond that
This commit is contained in:
Jeremiah
2025-06-05 19:13:02 -04:00
committed by Roxy
parent a1705ffe42
commit a5a4b83a25
416 changed files with 6993 additions and 6667 deletions
+365 -225
View File
@@ -1,269 +1,409 @@
<!DOCTYPE html>
<!doctype html>
<html>
<head>
<title>Tooltip</title>
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<style type="text/css">
body, html {
margin: 0;
padding: 0;
overflow: hidden;
}
<head>
<title>Tooltip</title>
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<style type="text/css">
body,
html {
margin: 0;
padding: 0;
overflow: hidden;
}
.wrap {
position: absolute;
top: 0;
left: 0;
max-width: 298px;
border: 2px solid #1B2967;
}
.wrap {
position: absolute;
top: 0;
left: 0;
max-width: 298px;
border: 2px solid #1b2967;
}
.content {
font: bold 12px Arial, 'Helvetica Neue', Helvetica, sans-serif;
color: #ffffff;
padding: 8px;
border: 2px solid #0033CC;
background: #005CB8;
}
.content {
font:
bold 12px Arial,
"Helvetica Neue",
Helvetica,
sans-serif;
color: #ffffff;
padding: 8px;
border: 2px solid #0033cc;
background: #005cb8;
}
h1 {
margin: -5px 0 2px 0;
font-size: 1.2em;
line-height: 1.4;
}
h1 {
margin: -5px 0 2px 0;
font-size: 1.2em;
line-height: 1.4;
}
p {
margin: 0;
line-height: 1.2;
}
p {
margin: 0;
line-height: 1.2;
}
/* Custom Themes */
.blob .wrap {border-color: #2E2E2E;}
.blob .content {color: #82ED00; border-color: #4E4C4A; background-color: #191918;}
/* Custom Themes */
.blob .wrap {
border-color: #2e2e2e;
}
.blob .content {
color: #82ed00;
border-color: #4e4c4a;
background-color: #191918;
}
.parasite .wrap {border-color: #88868D;}
.parasite .content {color: #EFEEEF; border-color: #35333A; background-color: #636169;}
.parasite .wrap {
border-color: #88868d;
}
.parasite .content {
color: #efeeef;
border-color: #35333a;
background-color: #636169;
}
.alien .wrap {border-color: #33165B;}
.alien .content {color: #25004A; border-color: #5A3076; background-color: #6D3A8E;}
.alien .wrap {
border-color: #33165b;
}
.alien .content {
color: #25004a;
border-color: #5a3076;
background-color: #6d3a8e;
}
.wraith .wrap {border-color: #492136;}
.wraith .content {border-color: #331726; background-color: #471962;}
.wraith .wrap {
border-color: #492136;
}
.wraith .content {
border-color: #331726;
background-color: #471962;
}
.cult .wrap {border-color: #292222;}
.cult .content {color: #FF0000; border-color: #4C4343; background-color: #3C3434;}
.cult .wrap {
border-color: #292222;
}
.cult .content {
color: #ff0000;
border-color: #4c4343;
background-color: #3c3434;
}
.pod .wrap {border-color: #052401;}
.pod .content {border-color: #326D29; background-color: #569F4B;}
.pod .wrap {
border-color: #052401;
}
.pod .content {
border-color: #326d29;
background-color: #569f4b;
}
.colo-pod .wrap {border-color: #256fb9;}
.colo-pod .content {border-color: #000000; background-color: #000000;}
.colo-pod .wrap {
border-color: #256fb9;
}
.colo-pod .content {
border-color: #000000;
background-color: #000000;
}
.hisgrace .wrap {border-color: #7C1414;}
.hisgrace .content {color: #15D512; border-color: #9D1414; background-color: #861414;}
.hisgrace .wrap {
border-color: #7c1414;
}
.hisgrace .content {
color: #15d512;
border-color: #9d1414;
background-color: #861414;
}
/* TG: Themes */
/* ScreenUI */
.midnight .wrap {border-color: #2B2B33;}
.midnight .content {color: #6087A0; border-color: #2B2B33; background-color: #36363C;}
/* TG: Themes */
/* ScreenUI */
.midnight .wrap {
border-color: #2b2b33;
}
.midnight .content {
color: #6087a0;
border-color: #2b2b33;
background-color: #36363c;
}
.plasmafire .wrap {border-color: #21213D;}
.plasmafire .content {color: #FFA800 ; border-color: #21213D; background-color:#1D1D36;}
.plasmafire .wrap {
border-color: #21213d;
}
.plasmafire .content {
color: #ffa800;
border-color: #21213d;
background-color: #1d1d36;
}
.retro .wrap {border-color: #005E00;}
.retro .content {color: #003366; border-color: #005E00; background-color: #00BD00;}
.retro .wrap {
border-color: #005e00;
}
.retro .content {
color: #003366;
border-color: #005e00;
background-color: #00bd00;
}
.slimecore .wrap {border-color: #18640E;}
.slimecore .content {color: #6EA161; border-color: #11450B; background-color: #354E35;}
.slimecore .wrap {
border-color: #18640e;
}
.slimecore .content {
color: #6ea161;
border-color: #11450b;
background-color: #354e35;
}
.operative .wrap {border-color: #13121b;}
.operative .content {color: #b01232; border-color: #13121b; background-color: #282831;}
.operative .wrap {
border-color: #13121b;
}
.operative .content {
color: #b01232;
border-color: #13121b;
background-color: #282831;
}
.trasen-knox .wrap {border-color: #998e81;}
.trasen-knox .content {color: #3ce375; border-color: #998e81; background-color: #1e1d21;}
.trasen-knox .wrap {
border-color: #998e81;
}
.trasen-knox .content {
color: #3ce375;
border-color: #998e81;
background-color: #1e1d21;
}
.detective .wrap {border-color: #2c0F0c;}
.detective .wrap {color: #c7b08b; border-color: #2c0F0c; background-color: #221c1a;}
.detective .wrap {
border-color: #2c0f0c;
}
.detective .wrap {
color: #c7b08b;
border-color: #2c0f0c;
background-color: #221c1a;
}
.blue98 .wrap {
border-color: #a0fbfc;
}
.blue98 .wrap {
color: #7e8fab;
border-color: #a0fbfc;
background-color: #211830;
}
</style>
</head>
<body>
<div id="wrap" class="wrap">
<div id="content" class="content"></div>
</div>
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript">
var tooltip = {
tileSize: 32,
control: "",
params: {},
client_view_w: 0,
client_view_h: 0,
text: "",
theme: "",
padding: 2,
init: function (tileSize, control) {
tooltip.tileSize = parseInt(tileSize);
tooltip.control = control;
},
hide: function () {
window.location =
"byond://winset?id=" + tooltip.control + ";is-visible=false";
},
updateCallback: function (map) {
if (typeof map === "undefined" || !map) {
return false;
}
.blue98 .wrap {border-color: #a0fbfc;}
.blue98 .wrap {color: #7e8fab; border-color: #a0fbfc; background-color: #211830;}
//alert(tooltip.params+' | '+tooltip.clientView+' | '+tooltip.text+' | '+tooltip.theme); //DEBUG
</style>
</head>
<body>
<div id="wrap" class="wrap">
<div id="content" class="content"></div>
</div>
<script type="text/javascript" src="jquery.min.js"></script>
<script type="text/javascript">
var tooltip = {
'tileSize': 32,
'control': '',
'params': {},
'client_view_w': 0,
'client_view_h': 0,
'text': '',
'theme': '',
'padding': 2,
init: function(tileSize, control) {
tooltip.tileSize = parseInt(tileSize);
tooltip.control = control;
},
hide: function() {
window.location = 'byond://winset?id='+tooltip.control+';is-visible=false';
},
updateCallback: function(map) {
if (typeof map === 'undefined' || !map) {return false;}
//Some reset stuff to avoid fringe issues with sizing
window.location =
"byond://winset?id=" +
tooltip.control +
";anchor1=0,0;size=999x999";
//alert(tooltip.params+' | '+tooltip.clientView+' | '+tooltip.text+' | '+tooltip.theme); //DEBUG
//Get the real icon size according to the client view
//FYI, this bit is even more borrowed from goon, our widescreen broke tooltips so I took a look at how they do it
//To improve our code. Thanks gooncoders, very cool
var mapWidth = map["view-size"].x,
mapHeight = map["view-size"].y,
tilesShownX = tooltip.client_view_w;
tilesShownY = tooltip.client_view_h;
(realIconSizeX = mapWidth / tilesShownX),
(realIconSizeY = mapHeight / tilesShownY),
(resizeRatioX = realIconSizeX / tooltip.tileSize),
(resizeRatioY = realIconSizeY / tooltip.tileSize),
//Calculate letterboxing offsets
(leftOffset = (map.size.x - mapWidth) / 2),
(topOffset = (map.size.y - mapHeight) / 2);
//Some reset stuff to avoid fringe issues with sizing
window.location = 'byond://winset?id='+tooltip.control+';anchor1=0,0;size=999x999';
//alert(realIconSize + ' | ' +tooltip.tileSize + ' | ' + resizeRatio); //DEBUG
//Get the real icon size according to the client view
//FYI, this bit is even more borrowed from goon, our widescreen broke tooltips so I took a look at how they do it
//To improve our code. Thanks gooncoders, very cool
var mapWidth = map['view-size'].x,
mapHeight = map['view-size'].y,
tilesShownX = tooltip.client_view_w
tilesShownY = tooltip.client_view_h
realIconSizeX = mapWidth / tilesShownX,
realIconSizeY = mapHeight / tilesShownY,
resizeRatioX = realIconSizeX / tooltip.tileSize,
resizeRatioY = realIconSizeY / tooltip.tileSize,
//Calculate letterboxing offsets
leftOffset = (map.size.x - mapWidth) / 2,
topOffset = (map.size.y - mapHeight) / 2;
const parameters = new Object();
//alert(realIconSize + ' | ' +tooltip.tileSize + ' | ' + resizeRatio); //DEBUG
//Parse out the contents of params (e.g. "icon-x=32;icon-y=29;screen-loc=3:10,15:29")
//It is worth noting that params is not always ordered in the same way. We therefore need to write the code
//To load their values in independantly of their order
var paramsA = tooltip.params.cursor.split(";");
for (var i = 0; i < paramsA.length; i++) {
var entry = paramsA[i];
var nameAndValue = entry.split("=");
parameters[nameAndValue[0]] = nameAndValue[1];
}
const parameters = new Object();
//Sometimes screen-loc is never sent ahaha fuck you byond
if (
!parameters["icon-x"] ||
!parameters["icon-y"] ||
!parameters["screen-loc"]
) {
return false;
}
//icon-x
var iconX = parseInt(parameters["icon-x"]);
//icon-y
var iconY = parseInt(parameters["icon-y"]);
//screen-loc
var screenLoc = parameters["screen-loc"];
screenLoc = screenLoc.split(",");
if (screenLoc.length < 2) {
return false;
}
var left = screenLoc[0];
var top = screenLoc[1];
if (!left || !top) {
return false;
}
screenLoc = left.split(":");
left = parseInt(screenLoc[0]);
var enteredX = parseInt(screenLoc[1]);
screenLoc = top.split(":");
top = parseInt(screenLoc[0]);
var enteredY = parseInt(screenLoc[1]);
//Parse out the contents of params (e.g. "icon-x=32;icon-y=29;screen-loc=3:10,15:29")
//It is worth noting that params is not always ordered in the same way. We therefore need to write the code
//To load their values in independantly of their order
var paramsA = tooltip.params.cursor.split(';');
for (var i = 0; i < paramsA.length; i++) {
var entry = paramsA[i];
var nameAndValue = entry.split("=");
parameters[nameAndValue[0]] = nameAndValue[1];
}
//Screen loc offsets on objects (e.g. "WEST+0:6,NORTH-1:26") can royally mess with positioning depending on where the cursor enters
//This is a giant bitch to parse. Note that it only expects screen_loc in the format <west>,<north>.
var oScreenLoc = tooltip.params.screenLoc.split(","); //o for original ok
//Sometimes screen-loc is never sent ahaha fuck you byond
if (!parameters["icon-x"] || !parameters["icon-y"] || !parameters["screen-loc"]) {
return false;
}
//icon-x
var iconX = parseInt(parameters["icon-x"]);
//icon-y
var iconY = parseInt(parameters["icon-y"]);
//screen-loc
var screenLoc = parameters["screen-loc"];
screenLoc = screenLoc.split(',');
if (screenLoc.length < 2) {return false;}
var left = screenLoc[0];
var top = screenLoc[1];
if (!left || !top) {return false;}
screenLoc = left.split(':');
left = parseInt(screenLoc[0]);
var enteredX = parseInt(screenLoc[1]);
screenLoc = top.split(':');
top = parseInt(screenLoc[0]);
var enteredY = parseInt(screenLoc[1]);
var west = oScreenLoc[0].split(":");
if (west.length > 1) {
//Only if west has a pixel offset
var westOffset = parseInt(west[1]);
if (westOffset !== 0) {
if (iconX + westOffset !== enteredX) {
//Cursor entered on the offset tile
left = left + (westOffset < 0 ? 1 : -1);
}
leftOffset = leftOffset + westOffset * resizeRatioX;
}
}
//Screen loc offsets on objects (e.g. "WEST+0:6,NORTH-1:26") can royally mess with positioning depending on where the cursor enters
//This is a giant bitch to parse. Note that it only expects screen_loc in the format <west>,<north>.
var oScreenLoc = tooltip.params.screenLoc.split(','); //o for original ok
if (oScreenLoc.length > 1) {
//If north is given
var north = oScreenLoc[1].split(":");
if (north.length > 1) {
//Only if north has a pixel offset
var northOffset = parseInt(north[1]);
if (northOffset !== 0) {
if (iconY + northOffset === enteredY) {
//Cursor entered on the original tile
top--;
topOffset =
topOffset - (tooltip.tileSize + northOffset) * resizeRatioY;
} else {
//Cursor entered on the offset tile
if (northOffset < 0) {
//Offset southwards
topOffset =
topOffset -
(tooltip.tileSize + northOffset) * resizeRatioY;
} else {
//Offset northwards
top--;
topOffset = topOffset - northOffset * resizeRatioY;
}
}
}
}
}
var west = oScreenLoc[0].split(':');
if (west.length > 1) { //Only if west has a pixel offset
var westOffset = parseInt(west[1]);
if (westOffset !== 0) {
if ((iconX + westOffset) !== enteredX) { //Cursor entered on the offset tile
left = left + (westOffset < 0 ? 1 : -1);
}
leftOffset = leftOffset + (westOffset * resizeRatioX);
}
}
//Handle special cases (for fuck sake)
if (tooltip.special !== "none") {
//Put yo special cases here
}
if (oScreenLoc.length > 1) { //If north is given
var north = oScreenLoc[1].split(':');
if (north.length > 1) { //Only if north has a pixel offset
var northOffset = parseInt(north[1]);
if (northOffset !== 0) {
if ((iconY + northOffset) === enteredY) { //Cursor entered on the original tile
top--;
topOffset = topOffset - ((tooltip.tileSize + northOffset) * resizeRatioY);
} else { //Cursor entered on the offset tile
if (northOffset < 0) { //Offset southwards
topOffset = topOffset - ((tooltip.tileSize + northOffset) * resizeRatioY);
} else { //Offset northwards
top--;
topOffset = topOffset - (northOffset * resizeRatioY);
}
}
}
}
}
//Clamp values
left = left < 0 ? 0 : left > tilesShownX ? tilesShownX : left;
top = top < 0 ? 0 : top > tilesShownY ? tilesShownY : top;
//Handle special cases (for fuck sake)
if (tooltip.special !== 'none') {
//Put yo special cases here
}
//Calculate where on the screen the popup should appear (below the hovered tile)
var posX = Math.round(
(left - 1) * realIconSizeX + leftOffset + tooltip.padding,
); //-1 to position at the left of the target tile
var posY = Math.round(
(tilesShownY - top + 1) * realIconSizeY +
topOffset +
tooltip.padding,
); //+1 to position at the bottom of the target tile
//Clamp values
left = (left < 0 ? 0 : (left > tilesShownX ? tilesShownX : left));
top = (top < 0 ? 0 : (top > tilesShownY ? tilesShownY : top));
//alert(mapWidth+' | '+mapHeight+' | '+tilesShown+' | '+realIconSize+' | '+leftOffset+' | '+topOffset+' | '+left+' | '+top+' | '+posX+' | '+posY); //DEBUG
//Calculate where on the screen the popup should appear (below the hovered tile)
var posX = Math.round(((left - 1) * realIconSizeX) + leftOffset + tooltip.padding); //-1 to position at the left of the target tile
var posY = Math.round(((tilesShownY - top + 1) * realIconSizeY) + topOffset + tooltip.padding); //+1 to position at the bottom of the target tile
$("body").attr("class", tooltip.theme);
//alert(mapWidth+' | '+mapHeight+' | '+tilesShown+' | '+realIconSize+' | '+leftOffset+' | '+topOffset+' | '+left+' | '+top+' | '+posX+' | '+posY); //DEBUG
var $content = $("#content"),
$wrap = $("#wrap");
$wrap.attr("style", "");
$content.off("mouseover");
$content.html(tooltip.text);
$('body').attr('class', tooltip.theme);
$wrap.width($wrap.width() + 2); //Dumb hack to fix a bizarre sizing bug
var $content = $('#content'),
$wrap = $('#wrap');
$wrap.attr('style', '');
$content.off('mouseover');
$content.html(tooltip.text);
var pixelRatio = 1;
if (window.devicePixelRatio) {
pixelRatio = window.devicePixelRatio;
}
$wrap.width($wrap.width() + 2); //Dumb hack to fix a bizarre sizing bug
var docWidth = Math.floor($wrap.outerWidth() * pixelRatio),
docHeight = Math.floor($wrap.outerHeight() * pixelRatio);
var pixelRatio = 1;
if (window.devicePixelRatio) {
pixelRatio = window.devicePixelRatio;
}
if (posY + docHeight > map.size.y) {
//Is the bottom edge below the window? Snap it up if so
posY = posY - docHeight - realIconSizeY - tooltip.padding;
}
var docWidth = Math.floor($wrap.outerWidth() * pixelRatio),
docHeight = Math.floor($wrap.outerHeight() * pixelRatio);
//Actually size, move and show the tooltip box
window.location =
"byond://winset?id=" +
tooltip.control +
";size=" +
docWidth +
"x" +
docHeight +
";pos=" +
posX +
"," +
posY +
";is-visible=true";
if (posY + docHeight > map.size.y) { //Is the bottom edge below the window? Snap it up if so
posY = (posY - docHeight) - realIconSizeY - tooltip.padding;
}
$content.on("mouseover", function () {
tooltip.hide();
});
},
update: function (params, client_vw, clien_vh, text, theme, special) {
//Assign our global object
tooltip.params = $.parseJSON(params);
tooltip.client_view_w = parseInt(client_vw);
tooltip.client_view_h = parseInt(clien_vh);
tooltip.text = text;
tooltip.theme = theme;
tooltip.special = special;
//Actually size, move and show the tooltip box
window.location = 'byond://winset?id='+tooltip.control+';size='+docWidth+'x'+docHeight+';pos='+posX+','+posY+';is-visible=true';
$content.on('mouseover', function() {
tooltip.hide();
});
},
update: function(params, client_vw , clien_vh , text, theme, special) {
//Assign our global object
tooltip.params = $.parseJSON(params);
tooltip.client_view_w = parseInt(client_vw);
tooltip.client_view_h = parseInt(clien_vh);
tooltip.text = text;
tooltip.theme = theme;
tooltip.special = special;
//Go get the map details
window.location = 'byond://winget?callback=tooltip.updateCallback;id=mapwindow.map;property=size,view-size';
},
};
</script>
</body>
//Go get the map details
window.location =
"byond://winget?callback=tooltip.updateCallback;id=mapwindow.map;property=size,view-size";
},
};
</script>
</body>
</html>