diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index cc8b97031ac..a79af95ba1b 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -360,7 +360,6 @@ return if(!H.shoes) H.apply_damage(5, BRUTE, picked_def_zone) - H.Weaken(3) if(cooldown < world.time - 10) //cooldown to avoid message spam. if(!H.incapacitated()) H.visible_message("[H] steps in the broken glass!", \ @@ -369,4 +368,5 @@ H.visible_message("[H] slides on the broken glass!", \ "You slide on the broken glass!") - cooldown = world.time + cooldown = world.time + H.Weaken(3)