From a5dc97a0c2aadea8b4d29345811fd28d8190bc4a Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Sun, 28 Jul 2024 05:58:06 +0200 Subject: [PATCH] [MIRROR] Fix ssmachinary sleeping (#29081) * Fix ssmachinary sleeping (#85269) `process()` already has this at its base, so it wasn't obvious these would need it too. Lemon Edit: Closes (Maybe?) #85170 * Fix ssmachinary sleeping --------- Co-authored-by: Kyle Spier-Swenson --- code/game/machinery/_machinery.dm | 3 +++ 1 file changed, 3 insertions(+) diff --git a/code/game/machinery/_machinery.dm b/code/game/machinery/_machinery.dm index 863101fc46c..40e06362d97 100644 --- a/code/game/machinery/_machinery.dm +++ b/code/game/machinery/_machinery.dm @@ -286,6 +286,7 @@ ///Early process for machines added to SSmachines.processing_early to prioritize power draw /obj/machinery/proc/process_early() + set waitfor = FALSE return PROCESS_KILL /obj/machinery/process()//If you dont use process or power why are you here @@ -293,9 +294,11 @@ ///Late process for machines added to SSmachines.processing_late to gather accurate recordings /obj/machinery/proc/process_late() + set waitfor = FALSE return PROCESS_KILL /obj/machinery/proc/process_atmos()//If you dont use process why are you here + set waitfor = FALSE return PROCESS_KILL ///Called when we want to change the value of the machine_stat variable. Holds bitflags.