[MIRROR] Audio File Cleanup [MDB IGNORE] (#20675)

* Audio File Cleanup (#74863)

## About The Pull Request
Removes a bunch of sound files that we don't use and moves some sound
files into better locations. I'm hoping to get an archive repo for
sounds going, much like the
[map_depot](https://github.com/tgstation/map_depot) and
[SS13-sprites](https://github.com/tgstation/SS13-sprites).

EDIT: The old sound files are being moved here:
https://github.com/tgstation/SS13-sounds

Also increased the volume of the clownana rustle sound and clipped off
some dead air from shockwave_explosion

## Why It's Good For The Game
Removes a total of 1.95MB worth of unused sound files from the codebase.

## Changelog
🆑 Tattle
soundadd: increased the volume of the clownana rustle
/🆑

---------

Co-authored-by: tattle <article.disaster@ gmail.com>

* Audio File Cleanup

* Fixes the missing sound files ;)

---------

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: tattle <article.disaster@ gmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
This commit is contained in:
SkyratBot
2023-04-21 17:22:11 -04:00
committed by GitHub
co-authored by tattle tattle GoldenAlpharex
parent 59b73c3d65
commit a5e70e9122
47 changed files with 24 additions and 28 deletions
@@ -127,5 +127,5 @@
/obj/structure/meateor_fluff/abandoned_headcrab_egg/atom_destruction(damage_flag)
new /obj/effect/decal/cleanable/xenoblood(loc)
playsound(loc, 'sound/effects/gib_step.ogg', vol = 50, vary = TRUE, pressure_affected = FALSE)
playsound(loc, 'sound/effects/footstep/gib_step.ogg', vol = 50, vary = TRUE, pressure_affected = FALSE)
return ..()