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[MIRROR] Audio File Cleanup [MDB IGNORE] (#20675)
* Audio File Cleanup (#74863) ## About The Pull Request Removes a bunch of sound files that we don't use and moves some sound files into better locations. I'm hoping to get an archive repo for sounds going, much like the [map_depot](https://github.com/tgstation/map_depot) and [SS13-sprites](https://github.com/tgstation/SS13-sprites). EDIT: The old sound files are being moved here: https://github.com/tgstation/SS13-sounds Also increased the volume of the clownana rustle sound and clipped off some dead air from shockwave_explosion ## Why It's Good For The Game Removes a total of 1.95MB worth of unused sound files from the codebase. ## Changelog 🆑 Tattle soundadd: increased the volume of the clownana rustle /🆑 --------- Co-authored-by: tattle <article.disaster@ gmail.com> * Audio File Cleanup * Fixes the missing sound files ;) --------- Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: tattle <article.disaster@ gmail.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
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tattle
tattle
GoldenAlpharex
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@@ -127,5 +127,5 @@
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/obj/structure/meateor_fluff/abandoned_headcrab_egg/atom_destruction(damage_flag)
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new /obj/effect/decal/cleanable/xenoblood(loc)
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playsound(loc, 'sound/effects/gib_step.ogg', vol = 50, vary = TRUE, pressure_affected = FALSE)
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playsound(loc, 'sound/effects/footstep/gib_step.ogg', vol = 50, vary = TRUE, pressure_affected = FALSE)
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return ..()
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