mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 04:30:44 +01:00
Merge remote-tracking branch 'upstream/master' into dryshoes
Conflicts: code/__DEFINES/misc.dm
This commit is contained in:
+10
-15
@@ -810,19 +810,14 @@ var/global/floorIsLava = 0
|
||||
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||||
return 1
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||||
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||||
/client/proc/adminGreet()
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||||
/client/proc/adminGreet(logout)
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if(ticker && ticker.current_state == GAME_STATE_PLAYING)
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var/string = pick(
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||||
"I welcome you to the server [key]!",
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"Happy to see you [key]!",
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"Ah, [key] logged, say hello!",
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||||
"The server welcomes you [key]!",
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"Exceptional! [key] joined us, what an honour!",
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"Another amazing day, because [key] logged, say hi!",
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"Did anyone see? [key] logged, welcome!",
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"Monday to sunday, the server warmly welcomes you [key]!",
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"It's a pleasure to see you [key], greetings!",
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"Not a bad day if [key] joins, welcome, welcome!",
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"Surely it's nice to see you [key], have a heartly welcome!")
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//I really do
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message_admins("[string]")
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var/string
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if(logout && config && config.announce_admin_logout)
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string = pick(
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"Admin logout: [key_name(src)]")
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else if(!logout && config && config.announce_admin_login && (prefs.toggles & ANNOUNCE_LOGIN))
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string = pick(
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"Admin login: [key_name(src)]")
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if(string)
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message_admins("[string]")
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@@ -1,6 +1,7 @@
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//admin verb groups - They can overlap if you so wish. Only one of each verb will exist in the verbs list regardless
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var/list/admin_verbs_default = list(
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/client/proc/toggleadminhelpsound, /*toggles whether we hear a sound when adminhelps/PMs are used*/
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/client/proc/toggleannouncelogin, /*toggles if an admin's login is announced during a round*/
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/client/proc/deadmin_self, /*destroys our own admin datum so we can play as a regular player*/
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/client/proc/cmd_admin_say, /*admin-only ooc chat*/
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/client/proc/hide_verbs, /*hides all our adminverbs*/
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||||
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||||
@@ -13,12 +13,12 @@
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||||
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||||
//Manifolds
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for (var/obj/machinery/atmospherics/pipe/manifold/pipe in world)
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if (!pipe.node1 || !pipe.node2 || !pipe.node3)
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if (!pipe.NODE1 || !pipe.NODE2 || !pipe.NODE3)
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usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
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//Pipes
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for (var/obj/machinery/atmospherics/pipe/simple/pipe in world)
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if (!pipe.node1 || !pipe.node2)
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if (!pipe.NODE1 || !pipe.NODE2)
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usr << "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])"
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/client/proc/powerdebug()
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@@ -120,7 +120,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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/client/proc/get_callproc_args()
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var/argnum = input("Number of arguments","Number:",0) as num|null
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if(!argnum && (argnum!=0)) return
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var/list/lst = list()
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//TODO: make a list to store whether each argument was initialised as null.
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//Reason: So we can abort the proccall if say, one of our arguments was a mob which no longer exists
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@@ -1100,6 +1100,10 @@ var/global/list/g_fancy_list_of_types = null
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for(var/path in SSgarbage.didntgc)
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dat += "[path] - [SSgarbage.didntgc[path]] times<BR>"
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dat += "<B>List of paths that did not return a qdel hint in Destroy()</B><BR><BR>"
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for(var/path in SSgarbage.noqdelhint)
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dat += "[path]<BR>"
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||||
usr << browse(dat, "window=dellog")
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@@ -1127,7 +1131,7 @@ var/global/list/g_fancy_list_of_types = null
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box(M), slot_in_backpack)
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||||
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||||
M.equip_to_slot_or_del(new /obj/item/ammo_box/a357(M), slot_in_backpack)
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||||
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(M), slot_in_backpack)
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||||
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/regular(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
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M.equip_to_slot_or_del(new /obj/item/device/flashlight(M), slot_in_backpack)
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||||
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||||
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||||
@@ -0,0 +1,197 @@
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/obj/item/device/assembly/flash
|
||||
name = "flash"
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desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
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||||
icon_state = "flash"
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||||
item_state = "flashtool"
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||||
throwforce = 0
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w_class = 1
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origin_tech = "magnets=2;combat=1"
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crit_fail = 0 //Is the flash burnt out?
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var/times_used = 0 //Number of times it's been used.
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var/last_used = 0 //last world.time it was used.
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/obj/item/device/assembly/flash/update_icon(var/flash = 0)
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overlays.Cut()
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attached_overlays = list()
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if(crit_fail)
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overlays += "flashburnt"
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attached_overlays += "flashburnt"
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if(flash)
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overlays += "flash-f"
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attached_overlays += "flash-f"
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spawn(5)
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update_icon()
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if(holder)
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holder.update_icon()
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/obj/item/device/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
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if(user.disabilities & CLUMSY && prob(50))
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flash_carbon(user, user, 15, 0)
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return 0
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return 1
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/obj/item/device/assembly/flash/activate()
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if(!try_use_flash())
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return 0
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var/turf/T = get_turf(src)
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T.visible_message("<span class='disarm'>[src] emits a blinding light!</span>")
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for(var/mob/living/carbon/M in viewers(3, null))
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flash_carbon(M, null, 2, 0)
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||||
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||||
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||||
/obj/item/device/assembly/flash/proc/burn_out() //Made so you can override it if you want to have an invincible flash from R&D or something.
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crit_fail = 1
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update_icon()
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var/turf/T = get_turf(src)
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T.visible_message("The [src.name] burns out!")
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||||
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/obj/item/device/assembly/flash/proc/flash_recharge(interval=10)
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||||
if(prob(times_used * 3)) //The more often it's used in a short span of time the more likely it will burn out
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burn_out()
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||||
return 0
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||||
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||||
var/deciseconds_passed = world.time - last_used
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||||
for(var/seconds = deciseconds_passed/10, seconds>=interval, seconds-=interval) //get 1 charge every interval
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||||
times_used--
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||||
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||||
last_used = world.time
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||||
times_used = max(0, times_used) //sanity
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||||
return 1
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||||
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/obj/item/device/assembly/flash/proc/try_use_flash(mob/user = null)
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||||
flash_recharge(10)
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||||
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||||
if(crit_fail)
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||||
return 0
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||||
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||||
playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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||||
update_icon(1)
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||||
times_used++
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||||
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||||
if(user && !clown_check(user))
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||||
return 0
|
||||
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||||
return 1
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||||
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||||
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||||
/obj/item/device/assembly/flash/proc/flash_carbon(mob/living/carbon/M, mob/user = null, power = 5, targeted = 1)
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||||
add_logs(user, M, "flashed", src)
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||||
if(user && targeted)
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||||
if(M.weakeyes)
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||||
M.Weaken(3) //quick weaken bypasses eye protection but has no eye flash
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||||
if(M.flash_eyes(1, 1))
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||||
M.confused += power
|
||||
terrible_conversion_proc(M, user)
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||||
M.Stun(1)
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||||
visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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||||
user << "<span class='danger'>You blind [M] with the flash!</span>"
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||||
M << "<span class='userdanger'>[user] blinds you with the flash!</span>"
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||||
if(M.weakeyes)
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||||
M.Stun(2)
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||||
M.visible_message("<span class='disarm'>[M] gasps and shields their eyes!</span>", "<span class='userdanger'>You gasp and shields your eyes!</span>")
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||||
else
|
||||
visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>")
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||||
user << "<span class='warning'>You fail to blind [M] with the flash!</span>"
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||||
M << "<span class='danger'>[user] fails to blind you with the flash!</span>"
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||||
else
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||||
if(M.flash_eyes())
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||||
M.confused += power
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||||
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||||
/obj/item/device/assembly/flash/attack(mob/living/M, mob/user)
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||||
if(!try_use_flash(user))
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||||
return 0
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||||
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||||
if(iscarbon(M))
|
||||
flash_carbon(M, user, 5, 1)
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||||
return 1
|
||||
|
||||
else if(issilicon(M))
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||||
add_logs(user, M, "flashed", src)
|
||||
update_icon(1)
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||||
M.Weaken(rand(5,10))
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||||
user.visible_message("<span class='disarm'>[user] overloads [M]'s sensors with the flash!</span>", "<span class='danger'>You overload [M]'s sensors with the flash!</span>")
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||||
return 1
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||||
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||||
user.visible_message("<span class='disarm'>[user] fails to blind [M] with the flash!</span>", "<span class='warning'>You fail to blind [M] with the flash!</span>")
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||||
|
||||
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||||
/obj/item/device/assembly/flash/attack_self(mob/living/carbon/user, flag = 0, emp = 0)
|
||||
if(holder)
|
||||
return 0
|
||||
if(!try_use_flash(user))
|
||||
return 0
|
||||
user.visible_message("<span class='disarm'>[user]'s flash emits a blinding light!</span>", "<span class='danger'>Your flash emits a blinding light!</span>")
|
||||
for(var/mob/living/carbon/M in oviewers(3, null))
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||||
flash_carbon(M, user, 1, 0)
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/emp_act(severity)
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||||
if(!try_use_flash())
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||||
return 0
|
||||
for(var/mob/living/carbon/M in viewers(3, null))
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||||
flash_carbon(M, null, 10, 0)
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||||
burn_out()
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/proc/terrible_conversion_proc(mob/M, mob/user)
|
||||
if(ishuman(M) && ishuman(user) && M.stat != DEAD)
|
||||
if(user.mind && (user.mind in ticker.mode.head_revolutionaries))
|
||||
if(M.client)
|
||||
if(M.stat == CONSCIOUS)
|
||||
M.mind_initialize() //give them a mind datum if they don't have one.
|
||||
var/resisted
|
||||
if(!isloyal(M))
|
||||
if(user.mind in ticker.mode.head_revolutionaries)
|
||||
if(ticker.mode.add_revolutionary(M.mind))
|
||||
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
|
||||
else
|
||||
resisted = 1
|
||||
else
|
||||
resisted = 1
|
||||
|
||||
if(resisted)
|
||||
user << "<span class='warning'>This mind seems resistant to the flash!</span>"
|
||||
else
|
||||
user << "<span class='warning'>They must be conscious before you can convert them!</span>"
|
||||
else
|
||||
user << "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>"
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg
|
||||
origin_tech = null
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attack(mob/living/M, mob/user)
|
||||
..()
|
||||
cyborg_flash_animation(user)
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attack_self(mob/user)
|
||||
..()
|
||||
cyborg_flash_animation(user)
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/attackby(obj/item/weapon/W, mob/user, params)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/flash/cyborg/proc/cyborg_flash_animation(mob/living/user)
|
||||
var/atom/movable/overlay/animation = new(user.loc)
|
||||
animation.layer = user.layer + 1
|
||||
animation.icon_state = "blank"
|
||||
animation.icon = 'icons/mob/mob.dmi'
|
||||
animation.master = user
|
||||
flick("blspell", animation)
|
||||
sleep(5)
|
||||
qdel(animation)
|
||||
|
||||
|
||||
/obj/item/device/assembly/flash/memorizer
|
||||
name = "memorizer"
|
||||
desc = "If you see this, you're not likely to remember it any time soon."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "memorizer"
|
||||
item_state = "nullrod"
|
||||
|
||||
/obj/item/device/assembly/flash/handheld //this is now the regular pocket flashes
|
||||
@@ -0,0 +1,105 @@
|
||||
/obj/item/device/assembly/health
|
||||
name = "health sensor"
|
||||
desc = "Used for scanning and monitoring health."
|
||||
icon_state = "health"
|
||||
materials = list(MAT_METAL=800, MAT_GLASS=200)
|
||||
origin_tech = "magnets=1;biotech=1"
|
||||
attachable = 1
|
||||
secured = 0
|
||||
|
||||
var/scanning = 0
|
||||
var/health_scan
|
||||
var/alarm_health = 0
|
||||
|
||||
|
||||
|
||||
/obj/item/device/assembly/health/activate()
|
||||
if(!..()) return 0//Cooldown check
|
||||
toggle_scan()
|
||||
return 0
|
||||
|
||||
/obj/item/device/assembly/health/toggle_secure()
|
||||
secured = !secured
|
||||
if(secured && scanning)
|
||||
SSobj.processing |= src
|
||||
else
|
||||
scanning = 0
|
||||
SSobj.processing.Remove(src)
|
||||
update_icon()
|
||||
return secured
|
||||
|
||||
/obj/item/device/assembly/health/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(istype(W, /obj/item/device/multitool))
|
||||
if(alarm_health == 0)
|
||||
alarm_health = -90
|
||||
user.show_message("You toggle [src] to \"detect death\" mode.")
|
||||
else
|
||||
alarm_health = 0
|
||||
user.show_message("You toggle [src] to \"detect critical state\" mode.")
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/device/assembly/health/process()
|
||||
if(!scanning || !secured)
|
||||
return
|
||||
|
||||
var/atom/A = src
|
||||
if(connected && connected.holder)
|
||||
A = connected.holder
|
||||
|
||||
for(A, A && !ismob(A), A=A.loc);
|
||||
// like get_turf(), but for mobs.
|
||||
var/mob/living/M = A
|
||||
|
||||
if(M)
|
||||
health_scan = M.health
|
||||
if(health_scan <= alarm_health)
|
||||
pulse()
|
||||
audible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
||||
toggle_scan()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/health/proc/toggle_scan()
|
||||
if(!secured) return 0
|
||||
scanning = !scanning
|
||||
if(scanning)
|
||||
SSobj.processing |= src
|
||||
else
|
||||
SSobj.processing.Remove(src)
|
||||
return
|
||||
|
||||
/obj/item/device/assembly/health/interact(mob/user as mob)//TODO: Change this to the wires thingy
|
||||
if(!secured)
|
||||
user.show_message("<span class='warning'>The [name] is unsecured!</span>")
|
||||
return 0
|
||||
var/dat = text("<TT><B>Health Sensor</B> <A href='?src=\ref[src];scanning=1'>[scanning?"On":"Off"]</A>")
|
||||
if(scanning && health_scan)
|
||||
dat += "<BR>Health: [health_scan]"
|
||||
user << browse(dat, "window=hscan")
|
||||
onclose(user, "hscan")
|
||||
return
|
||||
|
||||
|
||||
/obj/item/device/assembly/health/Topic(href, href_list)
|
||||
..()
|
||||
if(!ismob(usr))
|
||||
return
|
||||
|
||||
var/mob/user = usr
|
||||
|
||||
if(!user.canUseTopic(user))
|
||||
usr << browse(null, "window=hscan")
|
||||
onclose(usr, "hscan")
|
||||
return
|
||||
|
||||
if(href_list["scanning"])
|
||||
toggle_scan()
|
||||
|
||||
if(href_list["close"])
|
||||
usr << browse(null, "window=hscan")
|
||||
return
|
||||
|
||||
attack_self(user)
|
||||
return
|
||||
@@ -21,7 +21,7 @@
|
||||
attach(A2,user)
|
||||
name = "[A.name]-[A2.name] assembly"
|
||||
update_icon()
|
||||
feedback_add_details("assembly_made","[type]")
|
||||
feedback_add_details("assembly_made","[A.name]-[A2.name]")
|
||||
|
||||
/obj/item/device/assembly_holder/proc/attach(obj/item/device/assembly/A, mob/user)
|
||||
if(!A.remove_item_from_storage(src))
|
||||
@@ -41,10 +41,17 @@
|
||||
overlays += "[a_left.icon_state]_left"
|
||||
for(var/O in a_left.attached_overlays)
|
||||
overlays += "[O]_l"
|
||||
|
||||
if(a_right)
|
||||
src.overlays += "[a_right.icon_state]_right"
|
||||
var/list/images = list()
|
||||
images += image(icon, icon_state = "[a_right.icon_state]_left")
|
||||
for(var/O in a_right.attached_overlays)
|
||||
overlays += "[O]_r"
|
||||
images += image(icon, icon_state = "[O]_l")
|
||||
var/matrix = matrix(-1, 0, 0, 0, 1, 0)
|
||||
for(var/image/I in images)
|
||||
I.transform = matrix
|
||||
overlays += I
|
||||
|
||||
if(master)
|
||||
master.update_icon()
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
icon_state = "mousetrap"
|
||||
materials = list(MAT_METAL=100)
|
||||
origin_tech = "combat=1"
|
||||
attachable = 1
|
||||
var/armed = 0
|
||||
|
||||
|
||||
|
||||
@@ -184,6 +184,7 @@ var/next_external_rsc = 0
|
||||
//////////////
|
||||
/client/Del()
|
||||
if(holder)
|
||||
adminGreet(1)
|
||||
holder.owner = null
|
||||
admins -= src
|
||||
directory -= ckey
|
||||
@@ -323,20 +324,6 @@ var/next_external_rsc = 0
|
||||
'icons/pda_icons/pda_scanner.png',
|
||||
'icons/pda_icons/pda_signaler.png',
|
||||
'icons/pda_icons/pda_status.png',
|
||||
'icons/spideros_icons/sos_1.png',
|
||||
'icons/spideros_icons/sos_2.png',
|
||||
'icons/spideros_icons/sos_3.png',
|
||||
'icons/spideros_icons/sos_4.png',
|
||||
'icons/spideros_icons/sos_5.png',
|
||||
'icons/spideros_icons/sos_6.png',
|
||||
'icons/spideros_icons/sos_7.png',
|
||||
'icons/spideros_icons/sos_8.png',
|
||||
'icons/spideros_icons/sos_9.png',
|
||||
'icons/spideros_icons/sos_10.png',
|
||||
'icons/spideros_icons/sos_11.png',
|
||||
'icons/spideros_icons/sos_12.png',
|
||||
'icons/spideros_icons/sos_13.png',
|
||||
'icons/spideros_icons/sos_14.png',
|
||||
'icons/stamp_icons/large_stamp-clown.png',
|
||||
'icons/stamp_icons/large_stamp-deny.png',
|
||||
'icons/stamp_icons/large_stamp-ok.png',
|
||||
|
||||
@@ -345,8 +345,8 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
|
||||
|
||||
if(user.client)
|
||||
if(user.client.holder)
|
||||
dat += "<b>Adminhelp Sound:</b> "
|
||||
dat += "<a href='?_src_=prefs;preference=hear_adminhelps'>[(toggles & SOUND_ADMINHELP)?"On":"Off"]</a><br>"
|
||||
dat += "<b>Adminhelp Sound:</b> <a href='?_src_=prefs;preference=hear_adminhelps'>[(toggles & SOUND_ADMINHELP)?"On":"Off"]</a><br>"
|
||||
dat += "<b>Announce Login:</b> <a href='?_src_=prefs;preference=announce_login'>[(toggles & ANNOUNCE_LOGIN)?"On":"Off"]</a><br>"
|
||||
|
||||
if(unlock_content || check_rights_for(user.client, R_ADMIN))
|
||||
dat += "<b>OOC:</b> <span style='border: 1px solid #161616; background-color: [ooccolor ? ooccolor : normal_ooc_colour];'> </span> <a href='?_src_=prefs;preference=ooccolor;task=input'>Change</a><br>"
|
||||
@@ -955,6 +955,8 @@ var/global/list/special_roles = list( //keep synced with the defines BE_* in set
|
||||
|
||||
if("hear_adminhelps")
|
||||
toggles ^= SOUND_ADMINHELP
|
||||
if("announce_login")
|
||||
toggles ^= ANNOUNCE_LOGIN
|
||||
|
||||
if("ui")
|
||||
switch(UI_style)
|
||||
|
||||
@@ -64,6 +64,16 @@
|
||||
usr << "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive."
|
||||
feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggleannouncelogin()
|
||||
set name = "Do/Don't Announce Login"
|
||||
set category = "Preferences"
|
||||
set desc = "Toggle if you want an announcement to admins when you login during a round"
|
||||
if(!holder) return
|
||||
prefs.toggles ^= ANNOUNCE_LOGIN
|
||||
prefs.save_preferences()
|
||||
usr << "You will [(prefs.toggles & ANNOUNCE_LOGIN) ? "now" : "no longer"] have an announcement to other admins when you login."
|
||||
feedback_add_details("admin_verb","TAL") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/deadchat()
|
||||
set name = "Show/Hide Deadchat"
|
||||
set category = "Preferences"
|
||||
|
||||
@@ -149,6 +149,13 @@ BLIND // can't see anything
|
||||
|
||||
permeability_coefficient = 0.50
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
var/list/bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
|
||||
/obj/item/clothing/shoes/clean_blood()
|
||||
..()
|
||||
bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
|
||||
blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
|
||||
/obj/item/proc/negates_gravity()
|
||||
return 0
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
can_toggle = 1
|
||||
toggle_cooldown = 20
|
||||
active_sound = 'sound/items/WEEOO1.ogg'
|
||||
|
||||
|
||||
/obj/item/clothing/head/helmet/justice/escape
|
||||
name = "alarm helmet"
|
||||
desc = "WEEEEOOO. WEEEEEOOO. STOP THAT MONKEY. WEEEOOOO."
|
||||
|
||||
@@ -40,7 +40,7 @@ Contains:
|
||||
desc = "That's not red paint. That's real blood."
|
||||
icon_state = "deathsquad"
|
||||
item_state = "deathsquad"
|
||||
armor = list(melee = 50, bullet = 40, laser = 30, energy = 50, bomb = 50, bio = 100, rad = 100)
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
@@ -55,7 +55,7 @@ Contains:
|
||||
icon_state = "deathsquad"
|
||||
item_state = "swat_suit"
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals)
|
||||
armor = list(melee = 50, bullet = 40, laser = 30,energy = 50, bomb = 50, bio = 100, rad = 100)
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
|
||||
slowdown = 1
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
@@ -68,7 +68,7 @@ Contains:
|
||||
icon_state = "beret_badge"
|
||||
flags = STOPSPRESSUREDMAGE
|
||||
flags_inv = 0
|
||||
armor = list(melee = 50, bullet = 40, laser = 30, energy = 50, bomb = 50, bio = 100, rad = 100)
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
unacidable = 1
|
||||
@@ -83,7 +83,7 @@ Contains:
|
||||
flags_inv = 0
|
||||
w_class = 3
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/internals)
|
||||
armor = list(melee = 50, bullet = 40, laser = 30,energy = 50, bomb = 50, bio = 100, rad = 100)
|
||||
armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100)
|
||||
slowdown = 1
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
item_state = "bio_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/weapon/disk, /obj/item/weapon/stamp, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/weapon/melee, /obj/item/weapon/storage/lockbox/medal, /obj/item/device/flash/handheld, /obj/item/weapon/storage/box/matches, /obj/item/weapon/lighter, /obj/item/clothing/mask/cigarette, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/tank/internals/emergency_oxygen)
|
||||
allowed = list(/obj/item/weapon/disk, /obj/item/weapon/stamp, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/weapon/melee, /obj/item/weapon/storage/lockbox/medal, /obj/item/device/assembly/flash/handheld, /obj/item/weapon/storage/box/matches, /obj/item/weapon/lighter, /obj/item/clothing/mask/cigarette, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/tank/internals/emergency_oxygen)
|
||||
|
||||
//Chaplain
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie
|
||||
|
||||
@@ -28,6 +28,9 @@
|
||||
reagents.reaction(C, INGEST)
|
||||
reagents.trans_to(C, reagents.total_volume)
|
||||
C.visible_message("<span class='danger'>[user] has smothered \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] has smothered you with \the [src]!</span>", "<span class='italics'>You hear some struggling and muffled cries of surprise.</span>")
|
||||
var/reagentlist = pretty_string_from_reagent_list(A.reagents)
|
||||
log_game("[key_name(user)] smothered [key_name(A)] with a damp rag containing [reagentlist]")
|
||||
log_attack("[key_name(user)] smothered [key_name(A)] with a damp rag containing [reagentlist]")
|
||||
else
|
||||
reagents.reaction(C, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
|
||||
@@ -1339,21 +1339,29 @@
|
||||
if(parent)
|
||||
mutations = parent.mutations
|
||||
|
||||
/obj/item/seeds/kudzuseed/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] swallows the pack of kudzu seeds! It looks like \he's trying to commit suicide..</span>")
|
||||
plant(user)
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/seeds/kudzuseed/harvest()
|
||||
var/list/prod = ..()
|
||||
for(var/obj/item/weapon/reagent_containers/food/snacks/grown/kudzupod/K in prod)
|
||||
K.mutations = mutations
|
||||
|
||||
/obj/item/seeds/kudzuseed/attack_self(mob/user)
|
||||
/obj/item/seeds/kudzuseed/proc/plant(mob/user)
|
||||
if(istype(user.loc,/turf/space))
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
user << "<span class='notice'>You plant the kudzu. You monster.</span>"
|
||||
message_admins("Kudzu planted by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) at ([T.x],[T.y],[T.z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>(JMP)</a>)",0,1)
|
||||
investigate_log("was planted by [key_name(user)] at ([T.x],[T.y],[T.z])","kudzu")
|
||||
new /obj/effect/spacevine_controller(user.loc, mutations, potency, production)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/seeds/kudzuseed/attack_self(mob/user)
|
||||
plant(user)
|
||||
user << "<span class='notice'>You plant the kudzu. You monster.</span>"
|
||||
|
||||
/obj/item/seeds/kudzuseed/get_analyzer_text()
|
||||
var/list/mut_text = list()
|
||||
var/text_string = ""
|
||||
|
||||
@@ -602,16 +602,11 @@ var/global/list/rockTurfEdgeCache
|
||||
icon_state = "asteroid_dug"
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/asteroid/singularity_act()
|
||||
return
|
||||
|
||||
/turf/simulated/floor/plating/asteroid/singularity_pull(S, current_size)
|
||||
if(current_size == STAGE_THREE)
|
||||
if(prob(30))
|
||||
gets_dug()
|
||||
else if(current_size == STAGE_FOUR)
|
||||
if(prob(50))
|
||||
gets_dug()
|
||||
else if(current_size >= STAGE_FIVE)
|
||||
if(prob(90))
|
||||
gets_dug()
|
||||
return
|
||||
|
||||
/turf/proc/updateMineralOverlays()
|
||||
src.overlays.Cut()
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
return
|
||||
|
||||
if(wires && !primed)
|
||||
if(istype(I, /obj/item/weapon/wirecutters) || istype(I, /obj/item/device/multitool) || istype(I, /obj/item/device/assembly/signaler))
|
||||
if(wires.IsInteractionTool(I))
|
||||
wires.Interact(user)
|
||||
return
|
||||
|
||||
|
||||
@@ -1,94 +1,6 @@
|
||||
//Travel through pools of blood. Slaughter Demon powers for everyone!
|
||||
|
||||
#define BLOODCRAWL 1
|
||||
#define BLOODCRAWL_EAT 2
|
||||
|
||||
/mob/living/proc/phaseout(obj/effect/decal/cleanable/B)
|
||||
var/mob/living/kidnapped = null
|
||||
var/turf/mobloc = get_turf(src.loc)
|
||||
var/turf/bloodloc = get_turf(B.loc)
|
||||
if(Adjacent(bloodloc))
|
||||
src.notransform = TRUE
|
||||
spawn(0)
|
||||
src.visible_message("[src] sinks into the pool of blood.")
|
||||
playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1)
|
||||
var/obj/effect/dummy/slaughter/holder = PoolOrNew(/obj/effect/dummy/slaughter,mobloc)
|
||||
src.ExtinguishMob()
|
||||
if(src.buckled)
|
||||
src.buckled.unbuckle_mob()
|
||||
if(src.pulling && src.bloodcrawl == BLOODCRAWL_EAT)
|
||||
if(istype(src.pulling, /mob/living))
|
||||
var/mob/living/victim = src.pulling
|
||||
if(victim.stat == CONSCIOUS)
|
||||
src.visible_message("[victim] kicks free of the [src] at the last second!")
|
||||
else
|
||||
victim.loc = holder
|
||||
src.visible_message("<span class='warning'><B>The [src] drags [victim] into the pool of blood!</B>")
|
||||
kidnapped = victim
|
||||
src.loc = holder
|
||||
src.holder = holder
|
||||
if(kidnapped)
|
||||
src << "<B>You begin to feast on [kidnapped]. You can not move while you are doing this.</B>"
|
||||
playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
|
||||
sleep(30)
|
||||
playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
|
||||
sleep(30)
|
||||
playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
|
||||
sleep(30)
|
||||
if(kidnapped)
|
||||
src << "<B>You devour [kidnapped]. Your health is fully restored.</B>"
|
||||
src.adjustBruteLoss(-1000)
|
||||
src.adjustFireLoss(-1000)
|
||||
src.adjustOxyLoss(-1000)
|
||||
src.adjustToxLoss(-1000)
|
||||
kidnapped.ghostize()
|
||||
qdel(kidnapped)
|
||||
else
|
||||
src << "<B>You happily devour...nothing? Your meal vanished at some point!</B>"
|
||||
src.notransform = 0
|
||||
|
||||
/mob/living/proc/phasein(obj/effect/decal/cleanable/B)
|
||||
if(src.notransform)
|
||||
src << "<B>Finish eating first!</B>"
|
||||
else
|
||||
src.loc = B.loc
|
||||
src.client.eye = src
|
||||
src.visible_message("<span class='warning'><B>The [src] rises out of the pool of blood!</B>")
|
||||
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
|
||||
qdel(src.holder)
|
||||
src.holder = null
|
||||
|
||||
/obj/effect/decal/cleanable/blood/CtrlClick(mob/living/user)
|
||||
..()
|
||||
if(user.bloodcrawl)
|
||||
if(user.holder)
|
||||
user.phasein(src)
|
||||
else
|
||||
user.phaseout(src)
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/CtrlClick(mob/living/user)
|
||||
..()
|
||||
if(user.bloodcrawl)
|
||||
if(user.holder)
|
||||
user.phasein(src)
|
||||
else
|
||||
user.phaseout(src)
|
||||
|
||||
|
||||
|
||||
/turf/CtrlClick(var/mob/living/user)
|
||||
..()
|
||||
if(user.bloodcrawl)
|
||||
for(var/obj/effect/decal/cleanable/B in src.contents)
|
||||
if(istype(B, /obj/effect/decal/cleanable/blood) || istype(B, /obj/effect/decal/cleanable/trail_holder))
|
||||
if(user.holder)
|
||||
user.phasein(B)
|
||||
break
|
||||
else
|
||||
user.phaseout(B)
|
||||
break
|
||||
|
||||
/obj/effect/dummy/slaughter //Can't use the wizard one, blocked by jaunt/slow
|
||||
name = "water"
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
@@ -116,3 +28,59 @@ obj/effect/dummy/slaughter/relaymove(mob/user, direction)
|
||||
|
||||
/obj/effect/dummy/slaughter/Destroy()
|
||||
return QDEL_HINT_PUTINPOOL
|
||||
|
||||
|
||||
/mob/living/proc/phaseout(obj/effect/decal/cleanable/B)
|
||||
var/mob/living/kidnapped = null
|
||||
var/turf/mobloc = get_turf(src.loc)
|
||||
src.notransform = TRUE
|
||||
spawn(0)
|
||||
src.visible_message("[src] sinks into the pool of blood.")
|
||||
playsound(get_turf(src), 'sound/magic/enter_blood.ogg', 100, 1, -1)
|
||||
var/obj/effect/dummy/slaughter/holder = PoolOrNew(/obj/effect/dummy/slaughter,mobloc)
|
||||
src.ExtinguishMob()
|
||||
if(src.buckled)
|
||||
src.buckled.unbuckle_mob()
|
||||
if(src.pulling && src.bloodcrawl == BLOODCRAWL_EAT)
|
||||
if(istype(src.pulling, /mob/living))
|
||||
var/mob/living/victim = src.pulling
|
||||
if(victim.stat == CONSCIOUS)
|
||||
src.visible_message("[victim] kicks free of the [src] at the last second!")
|
||||
else
|
||||
victim.loc = holder
|
||||
src.visible_message("<span class='warning'><B>The [src] drags [victim] into the pool of blood!</B>")
|
||||
kidnapped = victim
|
||||
src.loc = holder
|
||||
src.holder = holder
|
||||
if(kidnapped)
|
||||
src << "<B>You begin to feast on [kidnapped]. You can not move while you are doing this.</B>"
|
||||
playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
|
||||
sleep(30)
|
||||
playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
|
||||
sleep(30)
|
||||
playsound(get_turf(src),'sound/magic/Demon_consume.ogg', 100, 1)
|
||||
sleep(30)
|
||||
if(kidnapped)
|
||||
src << "<B>You devour [kidnapped]. Your health is fully restored.</B>"
|
||||
src.adjustBruteLoss(-1000)
|
||||
src.adjustFireLoss(-1000)
|
||||
src.adjustOxyLoss(-1000)
|
||||
src.adjustToxLoss(-1000)
|
||||
kidnapped.ghostize()
|
||||
qdel(kidnapped)
|
||||
else
|
||||
src << "<B>You happily devour...nothing? Your meal vanished at some point!</B>"
|
||||
src.notransform = 0
|
||||
|
||||
/mob/living/proc/phasein(obj/effect/decal/cleanable/B)
|
||||
if(src.notransform)
|
||||
src << "<B>Finish eating first!</B>"
|
||||
return 0
|
||||
|
||||
src.loc = B.loc
|
||||
src.client.eye = src
|
||||
src.visible_message("<span class='warning'><B>The [src] rises out of the pool of blood!</B>")
|
||||
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
|
||||
qdel(src.holder)
|
||||
src.holder = null
|
||||
return 1
|
||||
@@ -579,4 +579,7 @@ var/const/GALOSHES_DONT_HELP = 4
|
||||
var/obj/item/organ/internal/alien/plasmavessel/vessel = getorgan(/obj/item/organ/internal/alien/plasmavessel)
|
||||
if(vessel)
|
||||
stat(null, "Plasma Stored: [vessel.storedPlasma]/[vessel.max_plasma]")
|
||||
if(locate(/obj/item/device/assembly/health) in src)
|
||||
stat(null, "Health: [health]")
|
||||
|
||||
add_abilities_to_panel()
|
||||
@@ -55,5 +55,23 @@
|
||||
if(!has_gravity(loc))
|
||||
return
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
|
||||
//Bloody footprints
|
||||
var/turf/T = get_turf(src)
|
||||
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
|
||||
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
|
||||
if(oldFP && oldFP.blood_state == S.blood_state)
|
||||
return
|
||||
else
|
||||
//No oldFP or it's a different kind of blood
|
||||
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
|
||||
FP.blood_state = S.blood_state
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state]
|
||||
FP.update_icon()
|
||||
update_inv_shoes()
|
||||
//End bloody footprints
|
||||
|
||||
S.step_action()
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
#define HEAT_DAMAGE_LEVEL_1 2 //Amount of damage applied when your body temperature just passes the 360.15k safety point
|
||||
#define HEAT_DAMAGE_LEVEL_2 3 //Amount of damage applied when your body temperature passes the 400K point
|
||||
#define HEAT_DAMAGE_LEVEL_3 8 //Amount of damage applied when your body temperature passes the 460K point and you are on fire
|
||||
#define HEAT_DAMAGE_LEVEL_3 10 //Amount of damage applied when your body temperature passes the 460K point and you are on fire
|
||||
|
||||
#define COLD_DAMAGE_LEVEL_1 0.5 //Amount of damage applied when your body temperature just passes the 260.15k safety point
|
||||
#define COLD_DAMAGE_LEVEL_2 1.5 //Amount of damage applied when your body temperature passes the 200K point
|
||||
@@ -123,7 +123,7 @@
|
||||
if(thermal_protection >= FIRE_SUIT_MAX_TEMP_PROTECT)
|
||||
bodytemperature += 11
|
||||
else
|
||||
bodytemperature += BODYTEMP_HEATING_MAX
|
||||
bodytemperature += (BODYTEMP_HEATING_MAX + (fire_stacks * 12))
|
||||
|
||||
|
||||
/mob/living/carbon/human/IgniteMob()
|
||||
|
||||
@@ -362,7 +362,15 @@ Please contact me on #coderbus IRC. ~Carnie x
|
||||
standing = image("icon"='icons/mob/feet.dmi', "icon_state"="[shoes.icon_state]", "layer"=-layer2use)
|
||||
overlays_standing[SHOES_LAYER] = standing
|
||||
|
||||
//Bloody shoes
|
||||
var/obj/item/clothing/shoes/S = shoes
|
||||
var/bloody = 0
|
||||
if(shoes.blood_DNA)
|
||||
bloody = 1
|
||||
else
|
||||
bloody = S.bloody_shoes[BLOOD_STATE_HUMAN]
|
||||
|
||||
if(bloody)
|
||||
standing.overlays += image("icon"='icons/effects/blood.dmi', "icon_state"="shoeblood")
|
||||
|
||||
apply_overlay(SHOES_LAYER)
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
if(!on_fire)
|
||||
return 1
|
||||
if(fire_stacks > 0)
|
||||
adjust_fire_stacks(-0.2) //the fire is slowly consumed
|
||||
adjust_fire_stacks(-0.1) //the fire is slowly consumed
|
||||
else
|
||||
ExtinguishMob()
|
||||
return
|
||||
@@ -145,7 +145,7 @@
|
||||
location.hotspot_expose(700, 50, 1)
|
||||
|
||||
/mob/living/fire_act()
|
||||
adjust_fire_stacks(0.5)
|
||||
adjust_fire_stacks(3)
|
||||
IgniteMob()
|
||||
|
||||
|
||||
|
||||
@@ -473,7 +473,7 @@
|
||||
user << "<span class='notice'>You insert the power cell.</span>"
|
||||
update_icons()
|
||||
|
||||
else if (istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/multitool) || istype(W, /obj/item/device/assembly/signaler))
|
||||
else if (wires.IsInteractionTool(W))
|
||||
if (wiresexposed)
|
||||
wires.Interact(user)
|
||||
else
|
||||
@@ -1084,7 +1084,7 @@
|
||||
new /obj/item/robot_parts/head(T)
|
||||
var/b
|
||||
for(b=0, b!=2, b++)
|
||||
var/obj/item/device/flash/handheld/F = new /obj/item/device/flash/handheld(T)
|
||||
var/obj/item/device/assembly/flash/handheld/F = new /obj/item/device/assembly/flash/handheld(T)
|
||||
F.burn_out()
|
||||
if (cell) //Sanity check.
|
||||
cell.loc = T
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
|
||||
|
||||
/obj/item/weapon/robot_module/New()
|
||||
modules += new /obj/item/device/flash/cyborg(src)
|
||||
modules += new /obj/item/device/assembly/flash/cyborg(src)
|
||||
emag = new /obj/item/toy/sword(src)
|
||||
emag.name = "Placeholder Emag Item"
|
||||
return
|
||||
|
||||
@@ -538,7 +538,7 @@
|
||||
dir = i
|
||||
sleep(1)
|
||||
|
||||
/mob/living/simple_animal/pet/pug/Life()
|
||||
/mob/living/simple_animal/pet/dog/pug/Life()
|
||||
..()
|
||||
|
||||
if(!stat && !resting && !buckled)
|
||||
|
||||
@@ -114,6 +114,7 @@
|
||||
set category = "Guardian"
|
||||
set desc = "Communicate telepathically with your summoner."
|
||||
var/input = stripped_input(src, "Please enter a message to tell your summoner.", "Guardian", "")
|
||||
if(!input) return
|
||||
|
||||
for(var/mob/M in mob_list)
|
||||
if(M == src.summoner || (M in dead_mob_list))
|
||||
@@ -125,6 +126,7 @@
|
||||
set category = "Guardian"
|
||||
set desc = "Communicate telepathically with your guardian."
|
||||
var/input = stripped_input(src, "Please enter a message to tell your guardian.", "Message", "")
|
||||
if(!input) return
|
||||
|
||||
for(var/mob/M in mob_list)
|
||||
if(istype (M, /mob/living/simple_animal/hostile/guardian))
|
||||
|
||||
@@ -155,7 +155,7 @@
|
||||
busy = SPINNING_WEB
|
||||
src.visible_message("<span class='notice'>\the [src] begins to secrete a sticky substance.</span>")
|
||||
stop_automated_movement = 1
|
||||
spawn(40)
|
||||
if(do_after(src, 40, target = T))
|
||||
if(busy == SPINNING_WEB && src.loc == T)
|
||||
new /obj/effect/spider/stickyweb(T)
|
||||
busy = 0
|
||||
@@ -186,7 +186,7 @@
|
||||
src.visible_message("<span class='notice'>\the [src] begins to secrete a sticky substance around \the [cocoon_target].</span>")
|
||||
stop_automated_movement = 1
|
||||
walk(src,0)
|
||||
spawn(50)
|
||||
if(do_after(src, 50, target = src))
|
||||
if(busy == SPINNING_COCOON)
|
||||
if(cocoon_target && istype(cocoon_target.loc, /turf) && get_dist(src,cocoon_target) <= 1)
|
||||
var/obj/effect/spider/cocoon/C = new(cocoon_target.loc)
|
||||
@@ -236,7 +236,7 @@
|
||||
busy = LAYING_EGGS
|
||||
src.visible_message("<span class='notice'>\the [src] begins to lay a cluster of eggs.</span>")
|
||||
stop_automated_movement = 1
|
||||
spawn(50)
|
||||
if(do_after(src, 50, target = src.loc))
|
||||
if(busy == LAYING_EGGS)
|
||||
E = locate() in get_turf(src)
|
||||
if(!E)
|
||||
|
||||
@@ -36,6 +36,13 @@
|
||||
Pulling a dead or critical mob while you enter a pool will pull them in with you, allowing you to feast. \
|
||||
You move quickly upon leaving a pool of blood, but the material world will soon sap your strength and leave you sluggish. </B>"
|
||||
|
||||
/mob/living/simple_animal/slaughter/New()
|
||||
..()
|
||||
var/obj/effect/proc_holder/spell/bloodcrawl/bloodspell = new
|
||||
AddSpell(bloodspell)
|
||||
if(istype(loc, /obj/effect/dummy/slaughter))
|
||||
bloodspell.phased = 1
|
||||
|
||||
/mob/living/simple_animal/slaughter/Life()
|
||||
..()
|
||||
if(boost<world.time)
|
||||
@@ -55,7 +62,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/slaughter/phasein()
|
||||
..()
|
||||
. = ..()
|
||||
speed = 0
|
||||
boost = world.time + 30
|
||||
|
||||
@@ -71,7 +78,12 @@
|
||||
|
||||
/obj/item/weapon/demonheart/attack_self(mob/living/user)
|
||||
visible_message("[user] feasts upon the [src].")
|
||||
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
|
||||
if(knownspell.type == /obj/effect/proc_holder/spell/bloodcrawl)
|
||||
user <<"<span class='notice'>You already know how to blood crawl.</span>"
|
||||
qdel(src)
|
||||
return
|
||||
user << "You absorb some of the demon's power!"
|
||||
user.bloodcrawl = BLOODCRAWL
|
||||
user.mind.AddSpell(new /obj/effect/proc_holder/spell/bloodcrawl)
|
||||
qdel(src)
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/components/unary
|
||||
|
||||
|
||||
if(vent_found)
|
||||
var/datum/pipeline/vent_found_parent = vent_found.parents[PARENT1]
|
||||
var/datum/pipeline/vent_found_parent = vent_found.PARENT1
|
||||
if(vent_found_parent && (vent_found_parent.members.len || vent_found_parent.other_atmosmch))
|
||||
visible_message("<span class='notice'>[src] begins climbing into the ventilation system...</span>" ,"<span class='notice'>You begin climbing into the ventilation system...</span>")
|
||||
|
||||
@@ -70,7 +70,7 @@ var/list/ventcrawl_machinery = list(/obj/machinery/atmospherics/components/unary
|
||||
if(!istype(starting_machine) || !starting_machine.returnPipenet())
|
||||
return
|
||||
var/list/totalMembers = list()
|
||||
var/datum/pipeline/starting_machine_parent = starting_machine.parents[PARENT1]
|
||||
var/datum/pipeline/starting_machine_parent = starting_machine.PARENT1
|
||||
totalMembers += starting_machine_parent.members
|
||||
totalMembers += starting_machine_parent.other_atmosmch
|
||||
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
if(admin_datums[src.ckey])
|
||||
if (ticker && ticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing.
|
||||
var/admins_number = admins.len
|
||||
|
||||
message_admins("Admin logout: [key_name(src)]")
|
||||
if(admins_number == 0) //Apparently the admin logging out is no longer an admin at this point, so we have to check this towards 0 and not towards 1. Awell.
|
||||
var/cheesy_message = pick( list( \
|
||||
"I have no admins online!",\
|
||||
|
||||
@@ -318,7 +318,7 @@
|
||||
if(SHUTTLE_ESCAPE)
|
||||
dat += "<div class='notice red'>The station has been evacuated.</div><br>"
|
||||
if(SHUTTLE_CALL)
|
||||
if(SSshuttle.emergency.timeLeft() < 0.5 * initial(SSshuttle.emergencyCallTime)) //Shuttle is past the point of no recall
|
||||
if(!SSshuttle.canRecall())
|
||||
dat += "<div class='notice red'>The station is currently undergoing evacuation procedures.</div><br>"
|
||||
|
||||
var/available_job_count = 0
|
||||
|
||||
@@ -82,6 +82,9 @@
|
||||
name = "paper[(n_name ? text("- '[n_name]'") : null)]"
|
||||
add_fingerprint(usr)
|
||||
|
||||
/obj/item/weapon/paper/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] scratches a grid on their wrist with the paper! It looks like \he's trying to commit sudoku..</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/weapon/paper/attack_self(mob/user)
|
||||
user.examinate(src)
|
||||
|
||||
@@ -570,9 +570,7 @@
|
||||
else
|
||||
if (istype(user, /mob/living/silicon))
|
||||
return src.attack_hand(user)
|
||||
if (!opened && wiresexposed && \
|
||||
(istype(W, /obj/item/device/multitool) || \
|
||||
istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/assembly/signaler)))
|
||||
if (!opened && wiresexposed && wires.IsInteractionTool(W))
|
||||
return src.attack_hand(user)
|
||||
..()
|
||||
|
||||
|
||||
@@ -466,6 +466,7 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list ( \
|
||||
icon = 'icons/obj/power.dmi'
|
||||
icon_state = "coil_red"
|
||||
item_state = "coil_red"
|
||||
max_amount = MAXCOIL
|
||||
amount = MAXCOIL
|
||||
item_color = "red"
|
||||
desc = "A coil of power cable."
|
||||
@@ -539,44 +540,16 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list ( \
|
||||
icon_state = "coil_[item_color]"
|
||||
name = "cable coil"
|
||||
|
||||
|
||||
// Items usable on a cable coil :
|
||||
// - Cable coil : merge cables
|
||||
/obj/item/stack/cable_coil/attackby(obj/item/weapon/W, mob/user, params)
|
||||
..()
|
||||
if(istype(W, /obj/item/stack/cable_coil/cyborg))
|
||||
var/obj/item/stack/cable_coil/cyborg/C = W
|
||||
var/to_transfer = min(src.amount, round((C.source.max_energy - C.source.energy) / C.cost))
|
||||
C.add(to_transfer)
|
||||
src.use(to_transfer)
|
||||
else if(istype(W, /obj/item/stack/cable_coil))
|
||||
var/obj/item/stack/cable_coil/C = W
|
||||
if(C.amount >= MAXCOIL)
|
||||
user << "<span class='warning'>The coil is too long, you cannot add any more cable to it!</span>"
|
||||
return
|
||||
|
||||
if( (C.amount + src.amount <= MAXCOIL) )
|
||||
user << "<span class='notice'>You join the cable coils together.</span>"
|
||||
C.give(src.amount) // give it cable
|
||||
src.use(src.amount) // make sure this one cleans up right
|
||||
return
|
||||
|
||||
else
|
||||
var/amt = MAXCOIL - C.amount
|
||||
user << "<span class='notice'>You transfer [amt] length\s of cable from one coil to the other.</span>"
|
||||
C.give(amt)
|
||||
src.use(amt)
|
||||
return
|
||||
|
||||
/obj/item/stack/cable_coil/use(used)
|
||||
. = ..()
|
||||
update_icon()
|
||||
return
|
||||
/obj/item/stack/cable_coil/attack_hand(mob/user)
|
||||
var/obj/item/stack/cable_coil/new_cable = ..()
|
||||
if(istype(new_cable))
|
||||
new_cable.item_color = item_color
|
||||
new_cable.update_icon()
|
||||
|
||||
//add cables to the stack
|
||||
/obj/item/stack/cable_coil/proc/give(extra)
|
||||
if(amount + extra > MAXCOIL)
|
||||
amount = MAXCOIL
|
||||
if(amount + extra > max_amount)
|
||||
amount = max_amount
|
||||
else
|
||||
amount += extra
|
||||
update_icon()
|
||||
|
||||
@@ -165,9 +165,9 @@
|
||||
..()
|
||||
charge = 0
|
||||
|
||||
/obj/item/weapon/stock_parts/cell/pulse //80 pulse shots
|
||||
/obj/item/weapon/stock_parts/cell/pulse //200 pulse shots
|
||||
name = "pulse rifle power cell"
|
||||
maxcharge = 16000
|
||||
maxcharge = 40000
|
||||
rating = 3
|
||||
chargerate = 1500
|
||||
|
||||
|
||||
@@ -106,11 +106,11 @@
|
||||
// update icon overlays only if displayed level has changed
|
||||
|
||||
if(hot_air)
|
||||
var/datum/gas_mixture/circ2_air1 = circ2.airs["a1"]
|
||||
var/datum/gas_mixture/circ2_air1 = circ2.AIR1
|
||||
circ2_air1.merge(hot_air)
|
||||
|
||||
if(cold_air)
|
||||
var/datum/gas_mixture/circ1_air1 = circ1.airs["a1"]
|
||||
var/datum/gas_mixture/circ1_air1 = circ1.AIR1
|
||||
circ1_air1.merge(cold_air)
|
||||
|
||||
var/genlev = max(0, min( round(11*lastgen / 100000), 11))
|
||||
@@ -133,10 +133,10 @@
|
||||
if(!powernet)
|
||||
t += "<span class='bad'>Unable to connect to the power network!</span>"
|
||||
else if(circ1 && circ2)
|
||||
var/datum/gas_mixture/circ1_air1 = circ1.airs["a1"]
|
||||
var/datum/gas_mixture/circ1_air2 = circ1.airs["a2"]
|
||||
var/datum/gas_mixture/circ2_air1 = circ2.airs["a1"]
|
||||
var/datum/gas_mixture/circ2_air2 = circ2.airs["a2"]
|
||||
var/datum/gas_mixture/circ1_air1 = circ1.AIR1
|
||||
var/datum/gas_mixture/circ1_air2 = circ1.AIR2
|
||||
var/datum/gas_mixture/circ2_air1 = circ2.AIR1
|
||||
var/datum/gas_mixture/circ2_air2 = circ2.AIR2
|
||||
|
||||
t += "<div class='statusDisplay'>"
|
||||
|
||||
|
||||
@@ -84,10 +84,9 @@
|
||||
|
||||
/obj/machinery/power/compressor/initialize()
|
||||
..()
|
||||
spawn(10)
|
||||
locate_machinery()
|
||||
if(!turbine)
|
||||
stat |= BROKEN
|
||||
locate_machinery()
|
||||
if(!turbine)
|
||||
stat |= BROKEN
|
||||
|
||||
|
||||
#define COMPFRICTION 5e5
|
||||
@@ -206,10 +205,9 @@
|
||||
|
||||
/obj/machinery/power/turbine/initialize()
|
||||
..()
|
||||
spawn(10)
|
||||
locate_machinery()
|
||||
if(!compressor)
|
||||
stat |= BROKEN
|
||||
locate_machinery()
|
||||
if(!compressor)
|
||||
stat |= BROKEN
|
||||
|
||||
/obj/machinery/power/turbine/RefreshParts()
|
||||
var/P = 0
|
||||
@@ -350,7 +348,7 @@
|
||||
locate_machinery()
|
||||
|
||||
/obj/machinery/computer/turbine_computer/locate_machinery()
|
||||
compressor = locate(/obj/machinery/power/compressor) in range(5)
|
||||
compressor = locate(/obj/machinery/power/compressor) in range(5, src)
|
||||
|
||||
/obj/machinery/computer/turbine_computer/attack_hand(var/mob/user as mob)
|
||||
if(..())
|
||||
|
||||
@@ -74,6 +74,6 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/gun/magic/suicide_act(mob/user)
|
||||
user.visible_message("<span class='suicide'>[user] is casting a spell on themself with the [src.name]! It looks like \he's trying to commit suicide.</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is twisting the [src.name] above \his head, releasing a magical blast! It looks like \he's trying to commit suicide.</span>")
|
||||
playsound(loc, fire_sound, 50, 1, -1)
|
||||
return (FIRELOSS)
|
||||
@@ -202,7 +202,7 @@
|
||||
if("parrot") new_mob = new /mob/living/simple_animal/parrot(M.loc)
|
||||
if("corgi") new_mob = new /mob/living/simple_animal/pet/dog/corgi(M.loc)
|
||||
if("crab") new_mob = new /mob/living/simple_animal/crab(M.loc)
|
||||
if("pug") new_mob = new /mob/living/simple_animal/pet/pug(M.loc)
|
||||
if("pug") new_mob = new /mob/living/simple_animal/pet/dog/pug(M.loc)
|
||||
if("cat") new_mob = new /mob/living/simple_animal/pet/cat(M.loc)
|
||||
if("mouse") new_mob = new /mob/living/simple_animal/mouse(M.loc)
|
||||
if("chicken") new_mob = new /mob/living/simple_animal/chicken(M.loc)
|
||||
|
||||
@@ -108,3 +108,10 @@
|
||||
M << "<span class='boldannounce'>You're not feeling good at all! You really need some [name].</span>"
|
||||
return
|
||||
|
||||
/proc/pretty_string_from_reagent_list(var/list/reagent_list)
|
||||
//Convert reagent list to a printable string for logging etc
|
||||
var/result = "| "
|
||||
for (var/datum/reagent/R in reagent_list)
|
||||
result += "[R.name], [R.volume] | "
|
||||
|
||||
return result
|
||||
|
||||
@@ -180,7 +180,7 @@
|
||||
C.inject_blood(src,5)
|
||||
else
|
||||
src.reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
user << "<span class='notice'>You inject 5 units of the solution. The syringe now contains [src.reagents.total_volume] units.</span>"
|
||||
user << "<span class='notice'>You inject [amount_per_transfer_from_this] units of the solution. The syringe now contains [src.reagents.total_volume] units.</span>"
|
||||
if (reagents.total_volume <= 0 && mode==SYRINGE_INJECT)
|
||||
mode = SYRINGE_DRAW
|
||||
update_icon()
|
||||
|
||||
@@ -275,6 +275,9 @@
|
||||
//How disposal handles getting a storage dump from a storage object
|
||||
/obj/machinery/disposal/storage_contents_dump_act(obj/item/weapon/storage/src_object, mob/user)
|
||||
for(var/obj/item/I in src_object)
|
||||
if(user.s_active != src_object)
|
||||
if(I.on_found(user))
|
||||
return
|
||||
src_object.remove_from_storage(I, src)
|
||||
return 1
|
||||
|
||||
|
||||
@@ -354,6 +354,14 @@
|
||||
build_path = /obj/item/device/assembly/infra
|
||||
category = list("initial", "Misc")
|
||||
|
||||
/datum/design/health_sensor
|
||||
name = "Health sensor"
|
||||
id = "health_sensor"
|
||||
build_type = AUTOLATHE
|
||||
materials = list(MAT_METAL = 800, MAT_GLASS = 200)
|
||||
build_path = /obj/item/device/assembly/health
|
||||
category = list("initial", "Medical")
|
||||
|
||||
/datum/design/timer
|
||||
name = "Timer"
|
||||
id = "timer"
|
||||
|
||||
@@ -71,7 +71,7 @@
|
||||
materials = list(MAT_METAL = 750, MAT_GLASS = 750)
|
||||
construction_time = 100
|
||||
reliability = 76
|
||||
build_path = /obj/item/device/flash/handheld
|
||||
build_path = /obj/item/device/assembly/flash/handheld
|
||||
category = list("Misc")
|
||||
|
||||
/datum/design/bluespacebeaker
|
||||
|
||||
@@ -680,7 +680,7 @@
|
||||
user << message
|
||||
var/animals = rand(1,25)
|
||||
var/counter
|
||||
var/list/valid_animals = list(/mob/living/simple_animal/parrot,/mob/living/simple_animal/butterfly,/mob/living/simple_animal/pet/cat,/mob/living/simple_animal/pet/dog/corgi,/mob/living/simple_animal/crab,/mob/living/simple_animal/pet/fox,/mob/living/simple_animal/lizard,/mob/living/simple_animal/mouse,/mob/living/simple_animal/pet/pug,/mob/living/simple_animal/hostile/bear,/mob/living/simple_animal/hostile/poison/bees,/mob/living/simple_animal/hostile/carp)
|
||||
var/list/valid_animals = list(/mob/living/simple_animal/parrot,/mob/living/simple_animal/butterfly,/mob/living/simple_animal/pet/cat,/mob/living/simple_animal/pet/dog/corgi,/mob/living/simple_animal/crab,/mob/living/simple_animal/pet/fox,/mob/living/simple_animal/lizard,/mob/living/simple_animal/mouse,/mob/living/simple_animal/pet/dog/pug,/mob/living/simple_animal/hostile/bear,/mob/living/simple_animal/hostile/poison/bees,/mob/living/simple_animal/hostile/carp)
|
||||
for(counter = 1; counter < animals; counter++)
|
||||
var/mobType = pick(valid_animals)
|
||||
new mobType(get_turf(src))
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
A basic description as to what went wrong.
|
||||
*/
|
||||
message
|
||||
stack/stack
|
||||
datum/stack/stack
|
||||
|
||||
proc
|
||||
/*
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
node
|
||||
BlockDefinition/program
|
||||
statement/FunctionDefinition/curFunction
|
||||
stack
|
||||
datum/stack
|
||||
scopes = new()
|
||||
functions = new()
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
var
|
||||
token/accessor/A=T
|
||||
node/expression/value/variable/E//=new(A.member)
|
||||
stack/S=new()
|
||||
datum/stack/S = new()
|
||||
while(istype(A.object, /token/accessor))
|
||||
S.Push(A)
|
||||
A=A.object
|
||||
@@ -130,7 +130,7 @@
|
||||
Takes the operator on top of the opr stack and assigns its operand(s). Then this proc pushes the value of that operation to the top
|
||||
of the val stack.
|
||||
*/
|
||||
Reduce(stack/opr, stack/val)
|
||||
Reduce(datum/stack/opr, datum/stack/val)
|
||||
var/node/expression/operator/O=opr.Pop()
|
||||
if(!O) return
|
||||
if(!istype(O))
|
||||
@@ -181,7 +181,7 @@
|
||||
- <ParseParamExpression()>
|
||||
*/
|
||||
ParseExpression(list/end=list(/token/end), list/ErrChars=list("{", "}"), check_functions = 0)
|
||||
var/stack
|
||||
var/datum/stack
|
||||
opr=new
|
||||
val=new
|
||||
src.expecting=VALUE
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
The token at <index> in <tokens>.
|
||||
*/
|
||||
curToken
|
||||
stack
|
||||
datum/stack
|
||||
blocks=new
|
||||
node/BlockDefinition
|
||||
GlobalBlock/global_block=new
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
/stack
|
||||
var/list
|
||||
contents=new
|
||||
proc
|
||||
Push(value)
|
||||
contents+=value
|
||||
|
||||
Pop()
|
||||
if(!contents.len) return null
|
||||
. = contents[contents.len]
|
||||
contents.len--
|
||||
|
||||
Top() //returns the item on the top of the stack without removing it
|
||||
if(!contents.len) return null
|
||||
return contents[contents.len]
|
||||
|
||||
Copy()
|
||||
var/stack/S=new()
|
||||
S.contents=src.contents.Copy()
|
||||
return S
|
||||
|
||||
Clear()
|
||||
contents.Cut()
|
||||
Reference in New Issue
Block a user