diff --git a/code/modules/shuttle/mobile_port/shuttle_move_callbacks.dm b/code/modules/shuttle/mobile_port/shuttle_move_callbacks.dm index d3cb32460f8..37da0811a68 100644 --- a/code/modules/shuttle/mobile_port/shuttle_move_callbacks.dm +++ b/code/modules/shuttle/mobile_port/shuttle_move_callbacks.dm @@ -322,7 +322,7 @@ All ShuttleMove procs go here var/knockdown = movement_force["KNOCKDOWN"] if(buckled && istype(get_area(src), /area/shuttle/arrival)) //if we're on the arrival shuttle, unbuckle so that new player's don't get stuck in there - buckled.user_unbuckle_mob(src, src) + // buckled.user_unbuckle_mob(src, src) // BUBBER EDIT REMOVAL - The interlink shuttle takes off and then lands, this code will make you unbuckle when it takes off return if(knockdown > 0) if(buckled)