mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 20:48:56 +01:00
Merge branch 'master' of https://github.com/tgstation/-tg-station into doesrussellsteapotapplytorussellsteapot
Conflicts: icons/obj/closet.dmi
This commit is contained in:
@@ -66,11 +66,11 @@
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return
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if( istype(I, /obj/item/weapon/screwdriver))
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if(!panel_open)
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user << "You open the maintenance panel."
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user << "<span class='notice'>You open the maintenance panel.</span>"
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set_sign(new /datum/barsign/hiddensigns/signoff)
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panel_open = 1
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else
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user << "You close the maintenance panel."
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user << "<span class='notice'>You close the maintenance panel.</span>"
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if(!broken && !emagged)
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set_sign(pick(barsigns))
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else if(emagged)
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@@ -82,17 +82,17 @@
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if(istype(I, /obj/item/stack/cable_coil) && panel_open)
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var/obj/item/stack/cable_coil/C = I
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if(emagged) //Emagged, not broken by EMP
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user << "Sign has been damaged beyond repair."
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user << "<span class='warning'>Sign has been damaged beyond repair!</span>"
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return
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else if(!broken)
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user << "This sign is functioning properly."
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user << "<span class='warning'>This sign is functioning properly!</span>"
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return
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if(C.use(2))
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user << "<span class='notice'>You replace the burnt wiring.</span>"
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broken = 0
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else
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user << "<span class='warning'>You need at least two lengths of cable.</span>"
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user << "<span class='warning'>You need at least two lengths of cable!</span>"
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@@ -105,7 +105,7 @@
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/obj/structure/sign/barsign/emag_act(mob/user)
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if(broken || emagged)
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user << "Nothing interesting happens."
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user << "<span class='warning'>Nothing interesting happens!</span>"
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return
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user << "<span class='notice'>You emag the barsign. Takeover in progress...</span>"
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sleep(100) //10 seconds
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@@ -202,7 +202,7 @@ LINEN BINS
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update_icon()
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else if(amount && !hidden && I.w_class < 4) //make sure there's sheets to hide it among, make sure nothing else is hidden in there.
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if(!user.drop_item())
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user << "<span class='notice'>\The [I] is stuck to your hand, you cannot hide it among the sheets!</span>"
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user << "<span class='warning'>\The [I] is stuck to your hand, you cannot hide it among the sheets!</span>"
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return
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I.loc = src
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hidden = I
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@@ -47,16 +47,16 @@
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. = ..(O, user, 0, 0, 0)
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if(.)
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if(O != user)
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user.visible_message("<span class='danger'>[user] tries to stuff [O] into [src].</span>", \
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user.visible_message("<span class='warning'>[user] tries to stuff [O] into [src].</span>", \
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"<span class='danger'>You try to stuff [O] into [src].</span>", \
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"<span class='danger'>You hear clanging.</span>")
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"<span class='italics'>You hear clanging.</span>")
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if (!do_after(user, 40))
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return
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if(!..(O, user, 0, 0))
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return
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user.visible_message("<span class='notice'>[user] stuffs [O] into[src].</span>", \
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user.visible_message("<span class='warning'>[user] stuffs [O] into[src].</span>", \
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"<span class='notice'>You stuff [O] into [src].</span>", \
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"<span class='notice'>You hear a loud metal bang.</span>")
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"<span class='italics'>You hear a loud metal bang.</span>")
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insert(O, 1, !opened)
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if(opened)
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close()
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@@ -211,7 +211,7 @@
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return
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playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
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new /obj/item/stack/sheet/metal(src.loc)
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visible_message("<span class='notice'>[user] has cut \the [src] apart with \the [WT].</span>", "You hear welding.")
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visible_message("[user] has cut \the [src] apart with \the [WT].", "<span class='italics'>You hear welding.</span>")
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qdel(src)
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return
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if(isrobot(user))
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@@ -231,9 +231,9 @@
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return
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playsound(loc, 'sound/items/welder.ogg', 50, 1)
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welded = !welded
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user << "<span class='notice'>You [welded ? "welded [src] shut":"unwelded [src]"].</span>"
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user << "<span class='notice'>You [welded ? "weld [src] shut":"unweld [src]"].</span>"
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update_icon()
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user.visible_message("<span class='warning'>[user.name] has [welded ? "welded [src] shut":"unwelded [src]"].</span>")
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user.visible_message("[user.name] has [welded ? "welded [src] shut":"unwelded [src]"].", "<span class='warning'>You [welded ? "weld [src] shut":"unweld [src]"].</span>")
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return
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if(secure && broken)
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user << "<span class='notice'>The locker appears to be broken.</span>"
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@@ -337,8 +337,7 @@
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welded = 0 //applies to all lockers lockers
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locked = 0 //applies to critter crates and secure lockers only
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broken = 1 //applies to secure lockers only
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visible_message("<span class='danger'>[user] successfully broke out of [src]!</span>")
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user << "<span class='notice'>You successfully break out of [src]!</span>"
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user.visible_message("<span class='danger'>[user] successfully broke out of [src]!</span>", "<span class='notice'>You successfully break out of [src]!</span>")
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if(istype( src.loc, /obj/structure/bigDelivery))
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var/obj/structure/bigDelivery/D = src.loc
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qdel(D)
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@@ -397,4 +396,4 @@
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O.show_message("<span class='warning'>The locker has been broken by [user] with an electromagnetic card!</span>", 1, "You hear a faint electrical spark.", 2)
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overlays += "sparking"
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spawn(4) //overlays don't support flick so we have to cheat
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update_icon()
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update_icon()
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@@ -4,4 +4,4 @@
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locked = 1
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icon_state = "secure"
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health = 200
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secure = 1
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secure = 1
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@@ -249,7 +249,7 @@
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if(isrobot(user))
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return
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if(!user.drop_item()) //couldn't drop the item
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user << "<span class='notice'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>"
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user << "<span class='warning'>\The [W] is stuck to your hand, you cannot put it in \the [src]!</span>"
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return
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if(W)
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W.loc = src.loc
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@@ -257,14 +257,14 @@
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return
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else if(istype(W, /obj/item/stack/cable_coil))
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if(rigged)
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user << "<span class='notice'>[src] is already rigged!</span>"
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user << "<span class='warning'>[src] is already rigged!</span>"
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return
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var/obj/item/stack/cable_coil/C = W
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if (C.use(5))
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user << "<span class='notice'>You rig [src].</span>"
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rigged = 1
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else
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user << "<span class='warning'>You need 5 lengths of cable to rig [src].</span>"
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user << "<span class='warning'>You need 5 lengths of cable to rig [src]!</span>"
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return
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else if(istype(W, /obj/item/device/electropack))
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if(rigged)
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@@ -6,7 +6,7 @@
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density = 1
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/obj/structure/largecrate/attack_hand(mob/user as mob)
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user << "<span class='notice'>You need a crowbar to pry this open!</span>"
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user << "<span class='warning'>You need a crowbar to pry this open!</span>"
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return
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/obj/structure/largecrate/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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@@ -15,9 +15,9 @@
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var/turf/T = get_turf(src)
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for(var/obj/O in contents)
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O.loc = T
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user.visible_message("<span class='notice'>[user] pries \the [src] open.</span>", \
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user.visible_message("[user] pries \the [src] open.", \
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"<span class='notice'>You pry open \the [src].</span>", \
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"<span class='notice'>You hear splitting wood.</span>")
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"<span class='italics'>You hear splitting wood.</span>")
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qdel(src)
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else
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return attack_hand(user)
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@@ -440,14 +440,14 @@ obj/structure/door_assembly/New()
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else if(istype(W, /obj/item/weapon/weldingtool) && !anchored )
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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user.visible_message("<span class='warning'>[user] dissassembles the airlock assembly.</span>", \
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"You start to dissassemble the airlock assembly.")
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user.visible_message("<span class='warning'>[user] disassembles the airlock assembly.</span>", \
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"You start to disassemble the airlock assembly...")
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playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
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if(do_after(user, 40))
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if( !WT.isOn() )
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return
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user << "<span class='notice'> You've disassembled the airlock assembly.</span>"
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user << "<span class='notice'> You disassemble the airlock assembly.</span>"
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new /obj/item/stack/sheet/metal(get_turf(src), 4)
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if (mineral)
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if (mineral == "glass")
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@@ -469,14 +469,14 @@ obj/structure/door_assembly/New()
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if(door_check)
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user.visible_message("<span class='warning'>[user] secures the airlock assembly to the floor.</span>", \
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"You start to secure the airlock assembly to the floor.", \
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"You hear wrenching")
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user.visible_message("[user] secures the airlock assembly to the floor.", \
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"<span class='notice'>You start to secure the airlock assembly to the floor...</span>", \
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"<span class='italics'>You hear wrenching.</span>")
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if(do_after(user, 40))
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if( src.anchored )
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return
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user << "<span class='notice'> You've secured the airlock assembly.</span>"
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user << "<span class='notice'> You secure the airlock assembly.</span>"
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src.name = "secured airlock assembly"
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src.anchored = 1
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else
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@@ -484,47 +484,47 @@ obj/structure/door_assembly/New()
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else if(istype(W, /obj/item/weapon/wrench) && anchored )
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playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
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user.visible_message("<span class='warning'>[user] unsecures the airlock assembly from the floor.</span>", \
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"You start to unsecure the airlock assembly from the floor.", \
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"You hear wrenching")
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user.visible_message("[user] unsecures the airlock assembly from the floor.", \
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"<span class='notice'>You start to unsecure the airlock assembly from the floor...</span>", \
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"<span class='italics'>You hear wrenching.</span>")
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if(do_after(user, 40))
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if( !src.anchored )
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return
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user << "<span class='notice'> You've unsecured the airlock assembly.</span>"
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user << "<span class='notice'> You unsecure the airlock assembly.</span>"
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src.name = "airlock assembly"
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src.anchored = 0
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else if(istype(W, /obj/item/stack/cable_coil) && state == 0 && anchored )
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var/obj/item/stack/cable_coil/C = W
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if (C.get_amount() < 1)
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user << "<span class='warning'>You need one length of cable to wire the airlock assembly.</span>"
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user << "<span class='warning'>You need one length of cable to wire the airlock assembly!</span>"
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return
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user.visible_message("<span class='warning'>[user] wires the airlock assembly.</span>", \
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"You start to wire the airlock assembly.")
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user.visible_message("[user] wires the airlock assembly.", \
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"<span class='notice'>You start to wire the airlock assembly...</span>")
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if(do_after(user, 40))
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||||
if(C.get_amount() < 1 || state != 0) return
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||||
C.use(1)
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||||
src.state = 1
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user << "<span class='notice'>You've wired the airlock assembly.</span>"
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||||
user << "<span class='notice'>You wire the airlock assembly.</span>"
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||||
src.name = "wired airlock assembly"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 )
|
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playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
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||||
user.visible_message("<span class='warning'>[user] cuts the wires from the airlock assembly.</span>", \
|
||||
"You start to cut the wires from the airlock assembly.")
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||||
user.visible_message("[user] cuts the wires from the airlock assembly.", \
|
||||
"<span class='notice'>You start to cut the wires from the airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40))
|
||||
if( src.state != 1 )
|
||||
return
|
||||
user << "<span class='notice'> You've cut the wires from the airlock assembly.</span>"
|
||||
user << "<span class='notice'> You cut the wires from the airlock assembly.</span>"
|
||||
new/obj/item/stack/cable_coil(get_turf(user), 1)
|
||||
src.state = 0
|
||||
src.name = "secured airlock assembly"
|
||||
|
||||
else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 )
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
user.visible_message("<span class='warning'>[user] installs the electronics into the airlock assembly.</span>", \
|
||||
"You start to install electronics into the airlock assembly.")
|
||||
user.visible_message("[user] installs the electronics into the airlock assembly.", \
|
||||
"<span class='notice'>You start to install electronics into the airlock assembly...</span>")
|
||||
|
||||
|
||||
if(do_after(user, 40))
|
||||
@@ -533,7 +533,7 @@ obj/structure/door_assembly/New()
|
||||
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
user << "<span class='notice'> You've installed the airlock electronics.</span>"
|
||||
user << "<span class='notice'> You install the airlock electronics.</span>"
|
||||
src.state = 2
|
||||
src.name = "near finished airlock assembly"
|
||||
src.electronics = W
|
||||
@@ -541,13 +541,13 @@ obj/structure/door_assembly/New()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/crowbar) && state == 2 )
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
user.visible_message("<span class='warning'>[user] removes the electronics from the airlock assembly.</span>", \
|
||||
"You start to remove electronics from the airlock assembly.")
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", \
|
||||
"<span class='notice'>You start to remove electronics from the airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40))
|
||||
if( src.state != 2 )
|
||||
return
|
||||
user << "<span class='notice'> You've removed the airlock electronics.</span>"
|
||||
user << "<span class='notice'> You remove the airlock electronics.</span>"
|
||||
src.state = 1
|
||||
src.name = "wired airlock assembly"
|
||||
var/obj/item/weapon/airlock_electronics/ae
|
||||
@@ -563,11 +563,11 @@ obj/structure/door_assembly/New()
|
||||
if(G.get_amount() >= 1)
|
||||
if(G.type == /obj/item/stack/sheet/rglass)
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
user.visible_message("<span class='warning'>[user] adds [G.name] to the airlock assembly.</span>", \
|
||||
"You start to install [G.name] into the airlock assembly.")
|
||||
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
||||
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
||||
if(do_after(user, 40))
|
||||
if(G.get_amount() < 1 || mineral) return
|
||||
user << "<span class='notice'>You've installed reinforced glass windows into the airlock assembly.</span>"
|
||||
user << "<span class='notice'>You install reinforced glass windows into the airlock assembly.</span>"
|
||||
G.use(1)
|
||||
mineral = "glass"
|
||||
name = "near finished window airlock assembly"
|
||||
@@ -587,11 +587,11 @@ obj/structure/door_assembly/New()
|
||||
var/M = G.sheettype
|
||||
if(G.get_amount() >= 2)
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
user.visible_message("<span class='warning'>[user] adds [G.name] to the airlock assembly.</span>", \
|
||||
"You start to install [G.name] into the airlock assembly.")
|
||||
user.visible_message("[user] adds [G.name] to the airlock assembly.", \
|
||||
"<span class='notice'>You start to install [G.name] into the airlock assembly...</span>")
|
||||
if(do_after(user, 40))
|
||||
if(G.get_amount() < 2 || mineral) return
|
||||
user << "<span class='notice'>You've installed [M] plating into the airlock assembly.</span>"
|
||||
user << "<span class='notice'>You install [M] plating into the airlock assembly.</span>"
|
||||
G.use(2)
|
||||
mineral = "[M]"
|
||||
name = "near finished [M] airlock assembly"
|
||||
@@ -602,12 +602,12 @@ obj/structure/door_assembly/New()
|
||||
|
||||
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 )
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
user.visible_message("<span class='warning'>[user] finishes the airlock.</span>", \
|
||||
"You start finishing the airlock.")
|
||||
user.visible_message("[user] finishes the airlock.", \
|
||||
"<span class='notice'>You start finishing the airlock...</span>")
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(src.loc && state == 2)
|
||||
user << "<span class='notice'> You've finished the airlock.</span>"
|
||||
user << "<span class='notice'> You finish the airlock.</span>"
|
||||
var/obj/machinery/door/airlock/door
|
||||
if(mineral == "glass")
|
||||
door = new src.glass_type( src.loc )
|
||||
|
||||
@@ -49,10 +49,10 @@
|
||||
s.start()
|
||||
if(buckled_mob)
|
||||
buckled_mob.burn_skin(85)
|
||||
buckled_mob << "<span class='danger'>You feel a deep shock course through your body!</span>"
|
||||
buckled_mob << "<span class='userdanger'>You feel a deep shock course through your body!</span>"
|
||||
sleep(1)
|
||||
buckled_mob.burn_skin(85)
|
||||
visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='danger'>You hear a deep sharp shock!</span>")
|
||||
visible_message("<span class='danger'>The electric chair went off!</span>", "<span class='italics'>You hear a deep sharp shock!</span>")
|
||||
|
||||
A.power_light = light
|
||||
A.updateicon()
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
|
||||
/obj/structure/falsewall/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(opening)
|
||||
user << "<span class='warning'>You must wait until the door has stopped moving.</span>"
|
||||
user << "<span class='warning'>You must wait until the door has stopped moving!</span>"
|
||||
return
|
||||
|
||||
if(density)
|
||||
@@ -109,7 +109,7 @@
|
||||
if (!istype(T, /turf/simulated/floor))
|
||||
user << "<span class='warning'>[src] bolts must be tightened on the floor!</span>"
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] tightens some bolts on the wall.</span>", "<span class='warning'>You tighten the bolts on the wall.</span>")
|
||||
user.visible_message("<span class='notice'>[user] tightens some bolts on the wall.</span>", "<span class='notice'>You tighten the bolts on the wall.</span>")
|
||||
ChangeToWall()
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
@@ -131,7 +131,7 @@
|
||||
dismantle(user)
|
||||
|
||||
/obj/structure/falsewall/proc/dismantle(mob/user)
|
||||
user.visible_message("<span class='notice'>[user] dismantles the false wall.</span>", "<span class='warning'>You dismantle the false wall.</span>")
|
||||
user.visible_message("<span class='notice'>[user] dismantles the false wall.</span>", "<span class='notice'>You dismantle the false wall.</span>")
|
||||
new /obj/structure/girder/displaced(loc)
|
||||
if(mineral == "metal")
|
||||
if(istype(src, /obj/structure/falsewall/reinforced))
|
||||
|
||||
@@ -40,8 +40,8 @@
|
||||
user.do_attack_animation(src)
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] hits [src].</span>", \
|
||||
"<span class='warning'>You hit [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
"<span class='danger'>You hit [src].</span>", \
|
||||
"<span class='italics'>You hear twisting metal.</span>")
|
||||
|
||||
if(shock(user, 70))
|
||||
return
|
||||
@@ -55,8 +55,8 @@
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
|
||||
"<span class='warning'>You mangle [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
"<span class='danger'>You mangle [src].</span>", \
|
||||
"<span class='italics'>You hear twisting metal.</span>")
|
||||
|
||||
if(!shock(user, 70))
|
||||
health -= 5
|
||||
@@ -70,8 +70,8 @@
|
||||
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
|
||||
"<span class='warning'>You smash against [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
"<span class='danger'>You smash against [src].</span>", \
|
||||
"<span class='italics'>You hear twisting metal.</span>")
|
||||
|
||||
health -= rand(1,2)
|
||||
healthcheck()
|
||||
@@ -83,8 +83,8 @@
|
||||
M.do_attack_animation(src)
|
||||
playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
|
||||
M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
|
||||
"<span class='warning'>You smash against [src].</span>", \
|
||||
"You hear twisting metal.")
|
||||
"<span class='danger'>You smash against [src].</span>", \
|
||||
"<span class='italics'>You hear twisting metal.</span>")
|
||||
|
||||
health -= M.melee_damage_upper
|
||||
healthcheck()
|
||||
@@ -145,7 +145,7 @@
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
anchored = !anchored
|
||||
user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] [src].</span>", \
|
||||
"<span class='notice'>You have [anchored ? "fastened [src] to" : "unfastened [src] from"] the floor.</span>")
|
||||
"<span class='notice'>You [anchored ? "fasten [src] to" : "unfasten [src] from"] the floor.</span>")
|
||||
return
|
||||
else if(istype(W, /obj/item/stack/rods) && destroyed)
|
||||
var/obj/item/stack/rods/R = W
|
||||
@@ -164,16 +164,16 @@
|
||||
if (!destroyed)
|
||||
var/obj/item/stack/ST = W
|
||||
if (ST.get_amount() < 2)
|
||||
user << "<span class='warning'>You need at least two sheets of glass for that.</span>"
|
||||
user << "<span class='warning'>You need at least two sheets of glass for that!</span>"
|
||||
return
|
||||
var/dir_to_set = SOUTHWEST
|
||||
if(!anchored)
|
||||
user << "<span class='warning'>[src] needs to be fastened to the floor first.</span>"
|
||||
user << "<span class='warning'>[src] needs to be fastened to the floor first!</span>"
|
||||
return
|
||||
for(var/obj/structure/window/WINDOW in loc)
|
||||
user << "<span class='warning'>There is already a window there.</span>"
|
||||
user << "<span class='warning'>There is already a window there!</span>"
|
||||
return
|
||||
user << "<span class='notice'>You start placing the window.</span>"
|
||||
user << "<span class='notice'>You start placing the window...</span>"
|
||||
if(do_after(user,20))
|
||||
if(!src.loc || !anchored) //Grille destroyed or unanchored while waiting
|
||||
return
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
|
||||
|
||||
/obj/structure/janitorialcart/attackby(obj/item/I, mob/user, params)
|
||||
var/fail_msg = "<span class='notice'>There is already one of those in [src].</span>"
|
||||
var/fail_msg = "<span class='warning'>There is already one of those in [src]!</span>"
|
||||
|
||||
if(istype(I, /obj/item/weapon/mop))
|
||||
var/obj/item/weapon/mop/m=I
|
||||
@@ -74,11 +74,11 @@
|
||||
signs++
|
||||
update_icon()
|
||||
else
|
||||
user << "<span class='notice'>[src] can't hold any more signs.</span>"
|
||||
user << "<span class='warning'>[src] can't hold any more signs!</span>"
|
||||
else if(mybag)
|
||||
mybag.attackby(I, user)
|
||||
else if(istype(I, /obj/item/weapon/crowbar))
|
||||
user.visible_message("<span class='warning'>[user] begins to empty the contents of [src].</span>")
|
||||
user.visible_message("[user] begins to empty the contents of [src].", "<span class='notice'>You begin to empty the contents of [src]...</span>")
|
||||
if(do_after(user, 30))
|
||||
usr << "<span class='notice'>You empty the contents of [src]'s bucket onto the floor.</span>"
|
||||
reagents.reaction(src.loc)
|
||||
|
||||
@@ -88,45 +88,45 @@
|
||||
if(src.skin >= 1)
|
||||
src.skin--
|
||||
new /obj/item/stack/sheet/animalhide/monkey(src.loc)
|
||||
user << "You remove the hide from the monkey!"
|
||||
user << "<span class='notice'>You remove the hide from the monkey.</span>"
|
||||
else if(src.meat > 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey(src.loc )
|
||||
usr << "You remove some meat from the monkey."
|
||||
usr << "<span class='notice'>You remove some meat from the monkey.</span>"
|
||||
else if(src.meat == 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey(src.loc)
|
||||
usr << "You remove the last piece of meat from the monkey!"
|
||||
usr << "<span class='notice'>You remove the last piece of meat from the monkey.</span>"
|
||||
src.icon_state = "spike"
|
||||
src.occupied = 0
|
||||
else if(src.meattype == MEATTYPE_ALIEN && src.skintype == SKINTYPE_ALIEN)
|
||||
if(src.skin >= 1)
|
||||
src.skin--
|
||||
new /obj/item/stack/sheet/animalhide/xeno(src.loc)
|
||||
user << "You remove the hide from the alien!"
|
||||
user << "<span class='notice'>You remove the hide from the alien.</span>"
|
||||
else if(src.meat > 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno(src.loc )
|
||||
usr << "You remove some meat from the alien."
|
||||
usr << "<span class='notice'>You remove some meat from the alien.</span>"
|
||||
else if(src.meat == 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/xeno(src.loc)
|
||||
usr << "You remove the last piece of meat from the alien!"
|
||||
usr << "<span class='notice'>You remove the last piece of meat from the alien.</span>"
|
||||
src.icon_state = "spike"
|
||||
src.occupied = 0
|
||||
else if(src.meattype == MEATTYPE_BEAR && src.skintype == SKINTYPE_BEAR)
|
||||
if(src.skin >= 1)
|
||||
src.skin--
|
||||
new /obj/item/clothing/head/bearpelt(src.loc)
|
||||
user << "You remove the hide from the bear!"
|
||||
user << "<span class='notice'>You remove the hide from the bear.</span>"
|
||||
else if(src.meat > 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear(src.loc )
|
||||
usr << "You remove some meat from the bear."
|
||||
usr << "<span class='notice'>You remove some meat from the bear.</span>"
|
||||
else if(src.meat == 1)
|
||||
src.meat--
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/bear(src.loc)
|
||||
usr << "You remove the last piece of meat from the bear!"
|
||||
usr << "<span class='notice'>You remove the last piece of meat from the bear.</span>"
|
||||
src.icon_state = "spike"
|
||||
src.occupied = 0
|
||||
|
||||
|
||||
@@ -40,27 +40,27 @@
|
||||
if(up && down)
|
||||
switch( alert("Go up or down the ladder?", "Ladder", "Up", "Down", "Cancel") )
|
||||
if("Up")
|
||||
user.visible_message("<span class='notice'>[user] climbs up \the [src]!</span>", \
|
||||
"<span class='notice'>You climb up \the [src]!</span>")
|
||||
user.visible_message("[user] climbs up \the [src].", \
|
||||
"<span class='notice'>You climb up \the [src].</span>")
|
||||
user.loc = get_turf(up)
|
||||
up.add_fingerprint(user)
|
||||
if("Down")
|
||||
user.visible_message("<span class='notice'>[user] climbs down \the [src]!</span>", \
|
||||
"<span class='notice'>You climb down \the [src]!</span>")
|
||||
user.visible_message("[user] climbs down \the [src].", \
|
||||
"<span class='notice'>You climb down \the [src].</span>")
|
||||
user.loc = get_turf(down)
|
||||
down.add_fingerprint(user)
|
||||
if("Cancel")
|
||||
return
|
||||
|
||||
else if(up)
|
||||
user.visible_message("<span class='notice'>[user] climbs up \the [src]!</span>", \
|
||||
"<span class='notice'>You climb up \the [src]!</span>")
|
||||
user.visible_message("[user] climbs up \the [src].", \
|
||||
"<span class='notice'>You climb up \the [src].</span>")
|
||||
user.loc = get_turf(up)
|
||||
up.add_fingerprint(user)
|
||||
|
||||
else if(down)
|
||||
user.visible_message("<span class='notice'>[user] climbs down \the [src]!</span>", \
|
||||
"<span class='notice'>You climb down \the [src]!</span>")
|
||||
user.visible_message("[user] climbs down \the [src].", \
|
||||
"<span class='notice'>You climb down \the [src].</span>")
|
||||
user.loc = get_turf(down)
|
||||
down.add_fingerprint(user)
|
||||
|
||||
|
||||
@@ -75,8 +75,8 @@
|
||||
if (src.destroyed)
|
||||
return
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user] kicks the lab cage.</span>", \
|
||||
"<span class='notice'>You kick the lab cage.</span>")
|
||||
user.visible_message("<span class='warning'>[user] kicks the lab cage.</span>", \
|
||||
"<span class='danger'>You kick the lab cage.</span>")
|
||||
src.health -= 2
|
||||
healthcheck()
|
||||
return
|
||||
|
||||
@@ -125,13 +125,13 @@
|
||||
/obj/structure/mineral_door/attackby(obj/item/weapon/W, mob/user, params)
|
||||
if(istype(W,/obj/item/weapon/pickaxe))
|
||||
var/obj/item/weapon/pickaxe/digTool = W
|
||||
user << "You start digging the [name]."
|
||||
user << "<span class='notice'>You start digging the [name]...</span>"
|
||||
if(do_after(user,digTool.digspeed*hardness) && src)
|
||||
user << "You finished digging."
|
||||
user << "<span class='notice'>You finish digging.</span>"
|
||||
Dismantle()
|
||||
else if(istype(W,/obj/item/weapon)) //not sure, can't not just weapons get passed to this proc?
|
||||
hardness -= W.force/100
|
||||
user << "You hit the [name] with your [W.name]!"
|
||||
user << "<span class='danger'>You hit the [name] with your [W.name]!</span>"
|
||||
CheckHardness()
|
||||
else
|
||||
attack_hand(user)
|
||||
|
||||
@@ -65,7 +65,7 @@
|
||||
return
|
||||
|
||||
if(prob(I.force * 2))
|
||||
visible_message("<span class='warning'>[user] smashes [src] with [I]!</span>")
|
||||
visible_message("<span class='warning'>[user] smashes [src] with [I].</span>")
|
||||
shatter()
|
||||
else
|
||||
visible_message("<span class='warning'>[user] hits [src] with [I]!</span>")
|
||||
|
||||
@@ -164,11 +164,11 @@ var/global/list/crematoriums = new/list()
|
||||
return //don't let you cremate something twice or w/e
|
||||
|
||||
if(contents.len <= 1)
|
||||
audible_message("<span class='danger'>You hear a hollow crackle.</span>")
|
||||
audible_message("<span class='italics'>You hear a hollow crackle.</span>")
|
||||
return
|
||||
|
||||
else
|
||||
audible_message("<span class='danger'>You hear a roar as the crematorium activates.</span>")
|
||||
audible_message("<span class='italics'>You hear a roar as the crematorium activates.</span>")
|
||||
|
||||
locked = 1
|
||||
update_icon()
|
||||
@@ -243,7 +243,7 @@ Crematorium Switch
|
||||
connected.close()
|
||||
add_fingerprint(user)
|
||||
else
|
||||
user << "That's not connected to anything."
|
||||
user << "<span class='warning'>That's not connected to anything!</span>"
|
||||
|
||||
/obj/structure/tray/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
|
||||
if(!istype(O, /atom/movable) || O.anchored || !Adjacent(user) || !user.Adjacent(O) || O.loc == user)
|
||||
@@ -259,7 +259,7 @@ Crematorium Switch
|
||||
return
|
||||
O.loc = src.loc
|
||||
if (user != O)
|
||||
visible_message("<span class='warning'>[user] stuffs [O] into [src]!</span>")
|
||||
visible_message("<span class='warning'>[user] stuffs [O] into [src].</span>")
|
||||
return
|
||||
|
||||
/*
|
||||
|
||||
@@ -330,7 +330,7 @@
|
||||
|
||||
/obj/structure/piano/attack_hand(mob/user as mob)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
user << "<span class='danger'>You don't have the dexterity to do this!</span>"
|
||||
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return 1
|
||||
interact(user)
|
||||
|
||||
@@ -352,8 +352,8 @@
|
||||
if (do_after(user, 20))
|
||||
user.visible_message( \
|
||||
"[user] tightens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have tightened \the [src]'s casters. Now it can be played again.</span>", \
|
||||
"You hear ratchet.")
|
||||
"<span class='notice'> You tighten \the [src]'s casters. Now it can be played again.</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
anchored = 1
|
||||
else if(anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
@@ -361,8 +361,8 @@
|
||||
if (do_after(user, 40))
|
||||
user.visible_message( \
|
||||
"[user] loosens \the [src]'s casters.", \
|
||||
"<span class='notice'> You have loosened \the [src]. Now it can be pulled somewhere else.</span>", \
|
||||
"You hear ratchet.")
|
||||
"<span class='notice'> You loosen \the [src]. Now it can be pulled somewhere else.</span>", \
|
||||
"<span class='italics'>You hear ratchet.</span>")
|
||||
anchored = 0
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -42,11 +42,11 @@ FLOOR SAFES
|
||||
/obj/structure/safe/proc/check_unlocked(mob/user as mob, canhear)
|
||||
if(user && canhear)
|
||||
if(tumbler_1_pos == tumbler_1_open)
|
||||
user << "<span class='notice'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>"
|
||||
user << "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>"
|
||||
if(tumbler_2_pos == tumbler_2_open)
|
||||
user << "<span class='notice'>You hear a [pick("tink", "krink", "plink")] from [src].</span>"
|
||||
user << "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>"
|
||||
if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open)
|
||||
if(user) visible_message("<b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b>")
|
||||
if(user) visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -101,7 +101,7 @@ FLOOR SAFES
|
||||
updateUsrDialog()
|
||||
return
|
||||
else
|
||||
user << "<span class='notice'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>"
|
||||
user << "<span class='warning'>You can't [open ? "close" : "open"] [src], the lock is engaged!</span>"
|
||||
return
|
||||
|
||||
if(href_list["decrement"])
|
||||
@@ -109,11 +109,11 @@ FLOOR SAFES
|
||||
if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71)
|
||||
tumbler_1_pos = decrement(tumbler_1_pos)
|
||||
if(canhear)
|
||||
user << "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
|
||||
user << "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
|
||||
if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35)
|
||||
tumbler_2_pos = decrement(tumbler_2_pos)
|
||||
if(canhear)
|
||||
user << "<span class='notice'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
|
||||
user << "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
|
||||
check_unlocked(user, canhear)
|
||||
updateUsrDialog()
|
||||
return
|
||||
@@ -123,11 +123,11 @@ FLOOR SAFES
|
||||
if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71)
|
||||
tumbler_1_pos = increment(tumbler_1_pos)
|
||||
if(canhear)
|
||||
user << "<span class='notice'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
|
||||
user << "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>"
|
||||
if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35)
|
||||
tumbler_2_pos = increment(tumbler_2_pos)
|
||||
if(canhear)
|
||||
user << "<span class='notice'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
|
||||
user << "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>"
|
||||
check_unlocked(user, canhear)
|
||||
updateUsrDialog()
|
||||
return
|
||||
@@ -147,7 +147,7 @@ FLOOR SAFES
|
||||
if(I.w_class + space <= maxspace)
|
||||
space += I.w_class
|
||||
if(!user.drop_item())
|
||||
user << "<span class='notice'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>"
|
||||
user << "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>"
|
||||
return
|
||||
I.loc = src
|
||||
user << "<span class='notice'>You put [I] in [src].</span>"
|
||||
@@ -158,7 +158,7 @@ FLOOR SAFES
|
||||
return
|
||||
else
|
||||
if(istype(I, /obj/item/clothing/tie/stethoscope))
|
||||
user << "Hold [I] in one of your hands while you manipulate the dial."
|
||||
user << "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>"
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -22,60 +22,60 @@
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
if(anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
user.visible_message("<span class='notice'>[user] is loosening the [name]'s bolts...</span>", \
|
||||
user.visible_message("[user] is loosening the [name]'s bolts.", \
|
||||
"<span class='notice'>You are loosening the [name]'s bolts...</span>")
|
||||
if(do_after(user,40))
|
||||
if(!src.loc || !anchored)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] loosened the [name]'s bolts!</span>", \
|
||||
"<span class='notice'>You loosened the [name]'s bolts!</span>")
|
||||
user.visible_message("[user] loosened the [name]'s bolts!", \
|
||||
"<span class='notice'>You loosen the [name]'s bolts!</span>")
|
||||
anchored = 0
|
||||
else
|
||||
if (!istype(src.loc, /turf/simulated/floor))
|
||||
user.visible_message("<span class='danger'>A floor must be present to secure the [name]!</span>")
|
||||
user.visible_message("<span class='warning'>A floor must be present to secure the [name]!</span>")
|
||||
return
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
user.visible_message("<span class='notice'>[user] is securing the [name]'s bolts...</span>", \
|
||||
user.visible_message("[user] is securing the [name]'s bolts...", \
|
||||
"<span class='notice'>You are securing the [name]'s bolts...</span>")
|
||||
if(do_after(user, 40))
|
||||
if(!src.loc || anchored)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] has secured the [name]'s bolts!</span>", \
|
||||
"<span class='notice'>You have secured the [name]'s bolts!</span>")
|
||||
user.visible_message("[user] has secured the [name]'s bolts.", \
|
||||
"<span class='notice'>You have secured the [name]'s bolts.</span>")
|
||||
anchored = 1
|
||||
|
||||
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
|
||||
user.visible_message("<span class='notice'>[user] is slicing apart the [name]...</span>", \
|
||||
user.visible_message("[user] is slicing apart the [name]...", \
|
||||
"<span class='notice'>You are slicing apart the [name]...</span>")
|
||||
if(do_after(user,30))
|
||||
if(!src.loc)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] slices apart the [name]!</span>", \
|
||||
"<span class='notice'>You slice apart the [name]!</span>")
|
||||
user.visible_message("[user] slices apart the [name].", \
|
||||
"<span class='notice'>You slice apart the [name].</span>")
|
||||
Dismantle(1)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
|
||||
var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
|
||||
if(!D.bcell.use(D.drillcost))
|
||||
user << "<span class='notice'>Your [D.name] doesn't have enough power to break through the [name].</span>"
|
||||
user << "<span class='warning!'>Your [D.name] doesn't have enough power to break through the [name]!</span>"
|
||||
return
|
||||
D.update_icon()
|
||||
if(!src.loc)
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] destroys the [name]!</span>", \
|
||||
"<span class='notice'>You destroy the [name]!</span>")
|
||||
user.visible_message("[user] destroys the [name]!", \
|
||||
"<span class='notice'>You destroy the [name].</span>")
|
||||
D.playDigSound()
|
||||
qdel(src)
|
||||
|
||||
else if(istype(W, /obj/item/weapon/weldingtool) && !anchored)
|
||||
playsound(loc, 'sound/items/Welder.ogg', 40, 1)
|
||||
user.visible_message("<span class='notice'>[user] is slicing apart the [name]...</span>", \
|
||||
user.visible_message("[user] is slicing apart the [name].", \
|
||||
"<span class='notice'>You are slicing apart the [name]...</span>")
|
||||
if(do_after(user, 40))
|
||||
if(!src.loc)
|
||||
return
|
||||
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
user.visible_message("<span class='notice'>[user] slices apart the [name]!</span>", \
|
||||
user.visible_message("[user] slices apart the [name].", \
|
||||
"<span class='notice'>You slice apart the [name]!</span>")
|
||||
Dismantle(1)
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
/obj/structure/statue/attack_hand(mob/living/user as mob)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
add_fingerprint(user)
|
||||
user.visible_message("<span class='notice'>[user] rubs some dust off from the [name]'s surface.</span>", \
|
||||
user.visible_message("[user] rubs some dust off from the [name]'s surface.", \
|
||||
"<span class='notice'>You rub some dust off from the [name]'s surface.</span>")
|
||||
|
||||
/obj/structure/statue/CanAtmosPass()
|
||||
|
||||
@@ -12,14 +12,14 @@
|
||||
var/mob/living/M = buckled_mob
|
||||
if(M != user)
|
||||
M.visible_message(\
|
||||
"<span class='notice'>[user.name] pulls [M.name] free from the sticky nest!</span>",\
|
||||
"[user.name] pulls [M.name] free from the sticky nest!",\
|
||||
"<span class='notice'>[user.name] pulls you free from the gelatinous resin.</span>",\
|
||||
"You hear squelching...")
|
||||
"<span class='italics'>You hear squelching...</span>")
|
||||
else
|
||||
M.visible_message(\
|
||||
"<span class='warning'>[M.name] struggles to break free from the gelatinous resin!</span>",\
|
||||
"<span class='warning'>You struggle to break free from the gelatinous resin. (Stay still for two minutes.)</span>",\
|
||||
"You hear squelching...")
|
||||
"<span class='notice'>You struggle to break free from the gelatinous resin... (Stay still for two minutes.)</span>",\
|
||||
"<span class='italics'>You hear squelching...</span>")
|
||||
if(!do_after(M, 1200))
|
||||
if(M && M.buckled)
|
||||
M << "<span class='warning'>You fail to unbuckle yourself!</span>"
|
||||
@@ -28,8 +28,8 @@
|
||||
return
|
||||
M.visible_message(\
|
||||
"<span class='warning'>[M.name] breaks free from the gelatinous resin!</span>",\
|
||||
"<span class='warning'>You break free from the gelatinous resin!</span>",\
|
||||
"You hear squelching...")
|
||||
"<span class='notice'>You break free from the gelatinous resin!</span>",\
|
||||
"<span class='italics'>You hear squelching...</span>")
|
||||
|
||||
unbuckle_mob()
|
||||
add_fingerprint(user)
|
||||
@@ -47,9 +47,9 @@
|
||||
|
||||
if(buckle_mob(M))
|
||||
M.visible_message(\
|
||||
"<span class='notice'>[user.name] secretes a thick vile goo, securing [M.name] into [src]!</span>",\
|
||||
"<span class='warning'>[user.name] drenches you in a foul-smelling resin, trapping you in [src]!</span>",\
|
||||
"<span class='notice'>You hear squelching...</span>")
|
||||
"[user.name] secretes a thick vile goo, securing [M.name] into [src]!",\
|
||||
"<span class='danger'>[user.name] drenches you in a foul-smelling resin, trapping you in [src]!</span>",\
|
||||
"<span class='italics'>You hear squelching...</span>")
|
||||
|
||||
/obj/structure/stool/bed/nest/post_buckle_mob(mob/living/M)
|
||||
if(M == buckled_mob)
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
return
|
||||
if(buckled_mob)
|
||||
return 0
|
||||
visible_message("<span class='notice'>[usr] collapses \the [src.name].</span>")
|
||||
usr.visible_message("[usr] collapses \the [src.name].", "<span class='notice'>You collapse \the [src.name].</span>")
|
||||
new/obj/item/roller(get_turf(src))
|
||||
qdel(src)
|
||||
return
|
||||
@@ -114,7 +114,7 @@
|
||||
if(loaded)
|
||||
var/obj/structure/stool/bed/roller/R = loaded
|
||||
R.loc = user.loc
|
||||
user.visible_message("<span class='notice'>[user] deploys [loaded].</span>")
|
||||
user.visible_message("[user] deploys [loaded].", "<span class='notice'>You deploy [loaded].</span>")
|
||||
loaded = null
|
||||
else
|
||||
user << "<span class='warning'>The dock is empty!</span>"
|
||||
@@ -124,7 +124,7 @@
|
||||
if(!proximity)
|
||||
return
|
||||
if(loaded)
|
||||
user << "<span class='notice'>You already have a roller bed docked!</span>"
|
||||
user << "<span class='warning'>You already have a roller bed docked!</span>"
|
||||
return
|
||||
|
||||
var/obj/structure/stool/bed/roller/R = target
|
||||
@@ -133,6 +133,6 @@
|
||||
|
||||
loaded = target
|
||||
target.loc = src
|
||||
user.visible_message("<span class='notice'>[user] collects [loaded].</span>")
|
||||
user.visible_message("[user] collects [loaded].", "<span class='notice'>You collect [loaded].</span>")
|
||||
..()
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
/obj/structure/table_frame/attackby(var/obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
user << "<span class='notice'>Now disassembling [src].</span>"
|
||||
user << "<span class='notice'>You start disassembling [src]...</span>"
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 30))
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
@@ -32,7 +32,7 @@
|
||||
return
|
||||
if(istype(I, /obj/item/stack/sheet/plasteel))
|
||||
var/obj/item/stack/sheet/plasteel/P = I
|
||||
user << "<span class='notice'>Now adding [P] to [src].</span>"
|
||||
user << "<span class='notice'>You start adding [P] to [src]...</span>"
|
||||
if(do_after(user, 50))
|
||||
new /obj/structure/table/reinforced(src.loc)
|
||||
qdel(src)
|
||||
@@ -40,7 +40,7 @@
|
||||
return
|
||||
if(istype(I, /obj/item/stack/sheet/metal))
|
||||
var/obj/item/stack/sheet/metal/M = I
|
||||
user << "<span class='notice'>Now adding [M] to [src].</span>"
|
||||
user << "<span class='notice'>You start adding [M] to [src]...</span>"
|
||||
if(do_after(user, 20))
|
||||
new /obj/structure/table(src.loc)
|
||||
qdel(src)
|
||||
@@ -48,7 +48,7 @@
|
||||
return
|
||||
if(istype(I, /obj/item/stack/sheet/glass))
|
||||
var/obj/item/stack/sheet/glass/G = I
|
||||
user << "<span class='notice'>Now adding [G] to [src].</span>"
|
||||
user << "<span class='notice'>You start adding [G] to [src]...</span>"
|
||||
if(do_after(user, 20))
|
||||
new /obj/structure/table/glass(src.loc)
|
||||
qdel(src)
|
||||
@@ -71,7 +71,7 @@
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/mineral/wood))
|
||||
var/obj/item/stack/sheet/mineral/wood/W = I
|
||||
user << "<span class='notice'>Now adding [W] to [src].</span>"
|
||||
user << "<span class='notice'>You start adding [W] to [src]...</span>"
|
||||
if(do_after(user, 20))
|
||||
new /obj/structure/table/wood(src.loc)
|
||||
qdel(src)
|
||||
@@ -79,7 +79,7 @@
|
||||
return
|
||||
if(istype(I, /obj/item/stack/tile/carpet))
|
||||
var/obj/item/stack/tile/carpet/C = I
|
||||
user << "<span class='notice'>Now adding [C] to [src].</span>"
|
||||
user << "<span class='notice'>You start adding [C] to [src]...</span>"
|
||||
if(do_after(user, 20))
|
||||
new /obj/structure/table/wood/poker(src.loc)
|
||||
qdel(src)
|
||||
|
||||
@@ -222,7 +222,7 @@
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(tableclimber && tableclimber != user)
|
||||
tableclimber.Weaken(2)
|
||||
tableclimber.visible_message("<span class='warning'>[tableclimber.name] has been knocked off the table", "You've been knocked off the table", "You see [tableclimber.name] get knocked off the table</span>")
|
||||
tableclimber.visible_message("<span class='warning'>[tableclimber.name] has been knocked off the table", "You're knocked off the table!", "You see [tableclimber.name] get knocked off the table</span>")
|
||||
|
||||
|
||||
/obj/structure/table/attack_tk() // no telehulk sorry
|
||||
@@ -307,7 +307,7 @@
|
||||
for(var/obj/item/C in oldContents)
|
||||
C.loc = src.loc
|
||||
|
||||
user.visible_message("<span class='notice'>[user] empties [I] on [src].</span>")
|
||||
user.visible_message("[user] empties [I] on [src].")
|
||||
return
|
||||
// If the tray IS empty, continue on (tray will be placed on the table like other items)
|
||||
|
||||
@@ -345,7 +345,7 @@
|
||||
return
|
||||
|
||||
if(destroy_type == TBL_DISASSEMBLE)
|
||||
user << "<span class='notice'>Now disassembling [src].</span>"
|
||||
user << "<span class='notice'>You start disassembling [src]...</span>"
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
||||
if(do_after(user, 20))
|
||||
new frame(src.loc)
|
||||
@@ -355,7 +355,7 @@
|
||||
return
|
||||
|
||||
if(destroy_type == TBL_DECONSTRUCT)
|
||||
user << "<span class='notice'>Now deconstructing [src].</span>"
|
||||
user << "<span class='notice'>You start deconstructing [src]...</span>"
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 40))
|
||||
for(var/i = 1, i <= framestackamount, i++)
|
||||
@@ -374,7 +374,7 @@
|
||||
/obj/structure/table/proc/climb_table(mob/user)
|
||||
src.add_fingerprint(user)
|
||||
user.visible_message("<span class='warning'>[user] starts climbing onto [src].</span>", \
|
||||
"<span class='notice'>You start climbing onto [src].</span>")
|
||||
"<span class='notice'>You start climbing onto [src]...</span>")
|
||||
var/climb_time = 20
|
||||
if(user.restrained()) //Table climbing takes twice as long when restrained.
|
||||
climb_time *= 2
|
||||
@@ -454,18 +454,18 @@
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(WT.remove_fuel(0, user))
|
||||
if(src.status == 2)
|
||||
user << "<span class='notice'>Now weakening the reinforced table</span>"
|
||||
user << "<span class='notice'>You start weakening the reinforced table...</span>"
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
if (do_after(user, 50))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "<span class='notice'>Table weakened</span>"
|
||||
user << "<span class='notice'>You weaken the table.</span>"
|
||||
src.status = 1
|
||||
else
|
||||
user << "<span class='notice'>Now strengthening the reinforced table</span>"
|
||||
user << "<span class='notice'>You start strengthening the reinforced table...</span>"
|
||||
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
||||
if (do_after(user, 50))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "<span class='notice'>Table strengthened</span>"
|
||||
user << "<span class='notice'>You strengthen the table.</span>"
|
||||
src.status = 2
|
||||
return
|
||||
..()
|
||||
@@ -534,7 +534,7 @@
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(!user.drop_item())
|
||||
user << "<span class='notice'>\The [O] is stuck to your hand, you cannot put it in the rack!</span>"
|
||||
user << "<span class='warning'>\The [O] is stuck to your hand, you cannot put it in the rack!</span>"
|
||||
return
|
||||
if (O.loc != src.loc)
|
||||
step(O, get_dir(O, src))
|
||||
@@ -549,7 +549,7 @@
|
||||
if(isrobot(user))
|
||||
return
|
||||
if(!user.drop_item())
|
||||
user << "<span class='notice'>\The [W] is stuck to your hand, you cannot put it in the rack!</span>"
|
||||
user << "<span class='warning'>\The [W] is stuck to your hand, you cannot put it in the rack!</span>"
|
||||
return
|
||||
W.Move(loc)
|
||||
return 1
|
||||
@@ -568,20 +568,20 @@
|
||||
user.do_attack_animation(src)
|
||||
playsound(loc, 'sound/items/dodgeball.ogg', 80, 1)
|
||||
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
|
||||
"<span class='warning'>You kick [src].</span>")
|
||||
"<span class='danger'>You kick [src].</span>")
|
||||
health -= rand(1,2)
|
||||
healthcheck()
|
||||
|
||||
/obj/structure/rack/attack_alien(mob/living/user)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] slices [src] apart!</span>")
|
||||
visible_message("<span class='warning'>[user] slices [src] apart.</span>")
|
||||
rack_destroy()
|
||||
|
||||
|
||||
/obj/structure/rack/attack_animal(mob/living/simple_animal/user)
|
||||
if(user.environment_smash)
|
||||
user.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
|
||||
visible_message("<span class='warning'>[user] smashes [src] apart.</span>")
|
||||
rack_destroy()
|
||||
/obj/structure/rack/attack_tk() // no telehulk sorry
|
||||
return
|
||||
@@ -615,7 +615,7 @@
|
||||
return
|
||||
|
||||
/obj/item/weapon/rack_parts/attack_self(mob/user as mob)
|
||||
user << "<span class='notice'>Constructing rack...</span>"
|
||||
user << "<span class='notice'>You start constructing rack...</span>"
|
||||
if (do_after(user, 50))
|
||||
var/obj/structure/rack/R = new /obj/structure/rack( user.loc )
|
||||
R.add_fingerprint(user)
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
|
||||
/obj/structure/dispenser/attack_hand(mob/user as mob)
|
||||
if(!user.IsAdvancedToolUser())
|
||||
user << "<span class='danger'>You don't have the dexterity to do this!</span>"
|
||||
user << "<span class='warning'>You don't have the dexterity to do this!</span>"
|
||||
return 1
|
||||
user.set_machine(src)
|
||||
var/dat = "[src]<br><br>"
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
W.loc = loc
|
||||
W.layer = 3.1
|
||||
pinned_target = W
|
||||
user << "You slide the target into the stake."
|
||||
user << "<span class='notice'>You slide the target into the stake.</span>"
|
||||
return
|
||||
|
||||
/obj/structure/target_stake/attack_hand(mob/user as mob)
|
||||
@@ -44,9 +44,9 @@
|
||||
if(ishuman(user))
|
||||
if(!user.get_active_hand())
|
||||
user.put_in_hands(pinned_target)
|
||||
user << "You take the target out of the stake."
|
||||
user << "<span class='notice'>You take the target out of the stake.</span>"
|
||||
else
|
||||
pinned_target.loc = get_turf(user)
|
||||
user << "You take the target out of the stake."
|
||||
user << "<span class='notice'>You take the target out of the stake.</span>"
|
||||
|
||||
pinned_target = null
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
T.add_fingerprint(user)
|
||||
T.loc = src.loc
|
||||
T.dir = turn(src.dir, -90)
|
||||
user.visible_message("<span class='notice'>[user] inserts the [R].</span>", "<span class='notice'>You insert the [R].</span>")
|
||||
user.visible_message("[user] inserts the [R].", "<span class='notice'>You insert the [R].</span>")
|
||||
qdel(R)
|
||||
|
||||
|
||||
@@ -67,7 +67,7 @@
|
||||
|
||||
else if(icon_state == "open")
|
||||
if(pod.contents.len && user.loc != pod)
|
||||
user.visible_message("<span class='warning'>[user] starts emptying [pod]'s contents onto the floor!</span>")
|
||||
user.visible_message("[user] starts emptying [pod]'s contents onto the floor.", "<span class='notice'>You start emptying [pod]'s contents onto the floor...</span>")
|
||||
if(do_after(user, 10)) //So it doesn't default to close_animation() on fail
|
||||
if(pod.loc == loc)
|
||||
for(var/atom/movable/AM in pod)
|
||||
@@ -96,9 +96,9 @@
|
||||
if(istype(W, /obj/item/weapon/crowbar))
|
||||
for(var/obj/structure/transit_tube_pod/pod in loc)
|
||||
if(pod.contents)
|
||||
user << "<span class='notice'>Empty the pod first.</span>"
|
||||
user << "<span class='warning'>Empty the pod first!</span>"
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] removes the [pod].</span>", "<span class='notice'>You remove the [pod].</span>")
|
||||
user.visible_message("[user] removes the [pod].", "<span class='notice'>You remove the [pod].</span>")
|
||||
var/obj/structure/c_transit_tube_pod/R = new/obj/structure/c_transit_tube_pod(src.loc)
|
||||
pod.transfer_fingerprints_to(R)
|
||||
R.add_fingerprint(user)
|
||||
|
||||
@@ -42,12 +42,12 @@ obj/structure/transit_tube/ex_act(severity, target)
|
||||
if(istype(W, /obj/item/weapon/wrench))
|
||||
if(copytext(icon_state, 1, 3) != "D-") //decorative diagonals cannot be unwrenched directly
|
||||
for(var/obj/structure/transit_tube_pod/pod in src.loc)
|
||||
user << "<span class='notice'>Remove the pod first.</span>"
|
||||
user << "<span class='warning'>Remove the pod first!</span>"
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] starts to deattach \the [src]!</span>", "<span class='notice'>You start deattaching the [name]...</span>")
|
||||
user.visible_message("[user] starts to deattach \the [src].", "<span class='notice'>You start to deattach the [name]...</span>")
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
|
||||
if(do_after(user, 35))
|
||||
user << "<span class='notice'>You deattach the [name]!</span>"
|
||||
user << "<span class='notice'>You deattach the [name].</span>"
|
||||
var/obj/structure/R = new tube_construction(src.loc)
|
||||
R.icon_state = src.icon_state
|
||||
src.transfer_fingerprints_to(R)
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
src.add_fingerprint(user)
|
||||
if(do_after(user, 40))
|
||||
if(!src) return
|
||||
user << "<span class='notice'>You attach the [name]!</span>"
|
||||
user << "<span class='notice'>You attach the [name].</span>"
|
||||
var/obj/structure/transit_tube/R = src.buildtube()
|
||||
src.transfer_fingerprints_to(R)
|
||||
qdel(src)
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
for(var/obj/structure/transit_tube/station/T in loc)
|
||||
return
|
||||
if(src.contents.len)
|
||||
user.visible_message("<span class='notice'>[user] empties \the [src].</span>", "<span class='notice'>You empty \the [src].</span>")
|
||||
user.visible_message("[user] empties \the [src].", "<span class='notice'>You empty \the [src].</span>")
|
||||
src.empty()
|
||||
return
|
||||
else
|
||||
@@ -46,7 +46,7 @@
|
||||
if(!moving)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user << "<span class='notice'>You start trying to escape from the pod.</span>"
|
||||
user << "<span class='notice'>You start trying to escape from the pod...</span>"
|
||||
if(do_after(user, 600))
|
||||
user << "<span class='notice'>You manage to open the pod.</span>"
|
||||
src.empty()
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
if(swirlie)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
playsound(src.loc, "swing_hit", 25, 1)
|
||||
swirlie.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='userdanger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "You hear reverberating porcelain.")
|
||||
swirlie.visible_message("<span class='danger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='userdanger'>[user] slams the toilet seat onto [swirlie]'s head!</span>", "<span class='italics'>You hear reverberating porcelain.</span>")
|
||||
swirlie.adjustBruteLoss(5)
|
||||
return
|
||||
|
||||
@@ -48,10 +48,10 @@
|
||||
|
||||
/obj/structure/toilet/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
user << "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"].</span>"
|
||||
user << "<span class='notice'>You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]...</span>"
|
||||
playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1)
|
||||
if(do_after(user, 30))
|
||||
user.visible_message("<span class='notice'>[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!</span>", "<span class='notice'>You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!</span>", "You hear grinding porcelain.")
|
||||
user.visible_message("[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!", "<span class='notice'>You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!</span>", "<span class='italics'>You hear grinding porcelain.</span>")
|
||||
cistern = !cistern
|
||||
update_icon()
|
||||
return
|
||||
@@ -65,14 +65,14 @@
|
||||
var/mob/living/GM = G.affecting
|
||||
if(G.state >= GRAB_AGGRESSIVE)
|
||||
if(GM.loc != get_turf(src))
|
||||
user << "<span class='notice'>[GM] needs to be on [src].</span>"
|
||||
user << "<span class='warning'>[GM] needs to be on [src]!</span>"
|
||||
return
|
||||
if(!swirlie)
|
||||
if(open)
|
||||
GM.visible_message("<span class='danger'>[user] starts to give [GM] a swirlie!</span>", "<span class='userdanger'>[user] starts to give [GM] a swirlie!</span>")
|
||||
GM.visible_message("<span class='danger'>[user] starts to give [GM] a swirlie!</span>", "<span class='userdanger'>[user] starts to give [GM] a swirlie...</span>")
|
||||
swirlie = GM
|
||||
if(do_after(user, 30, 5, 0))
|
||||
GM.visible_message("<span class='danger'>[user] gives [GM] a swirlie!</span>", "<span class='userdanger'>[user] gives [GM] a swirlie!</span>", "You hear a toilet flushing.")
|
||||
GM.visible_message("<span class='danger'>[user] gives [GM] a swirlie!</span>", "<span class='userdanger'>[user] gives [GM] a swirlie!</span>", "<span class='italics'>You hear a toilet flushing.</span>")
|
||||
if(iscarbon(GM))
|
||||
var/mob/living/carbon/C = GM
|
||||
if(!C.internal)
|
||||
@@ -85,17 +85,17 @@
|
||||
GM.visible_message("<span class='danger'>[user] slams [GM.name] into [src]!</span>", "<span class='userdanger'>[user] slams [GM.name] into [src]!</span>")
|
||||
GM.adjustBruteLoss(5)
|
||||
else
|
||||
user << "<span class='notice'>You need a tighter grip.</span>"
|
||||
user << "<span class='warning'>You need a tighter grip!</span>"
|
||||
|
||||
if(cistern)
|
||||
if(I.w_class > 3)
|
||||
user << "<span class='notice'>[I] does not fit.</span>"
|
||||
user << "<span class='warning'>[I] does not fit!</span>"
|
||||
return
|
||||
if(w_items + I.w_class > 5)
|
||||
user << "<span class='notice'>The cistern is full.</span>"
|
||||
user << "<span class='warning'>The cistern is full!</span>"
|
||||
return
|
||||
if(!user.drop_item())
|
||||
user << "<span class='notice'>\The [I] is stuck to your hand, you cannot put it in the cistern!</span>"
|
||||
user << "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the cistern!</span>"
|
||||
return
|
||||
I.loc = src
|
||||
w_items += I.w_class
|
||||
@@ -127,7 +127,7 @@
|
||||
user.visible_message("<span class='danger'>[user] slams [GM] into [src]!</span>", "<span class='notice'>You slam [GM] into [src]!</span>")
|
||||
GM.adjustBruteLoss(8)
|
||||
else
|
||||
user << "<span class='notice'>You need a tighter grip.</span>"
|
||||
user << "<span class='warning'>You need a tighter grip!</span>"
|
||||
|
||||
|
||||
/obj/machinery/shower
|
||||
@@ -171,7 +171,7 @@
|
||||
if(I.type == /obj/item/device/analyzer)
|
||||
user << "<span class='notice'>The water temperature seems to be [watertemp].</span>"
|
||||
if(istype(I, /obj/item/weapon/wrench))
|
||||
user << "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>"
|
||||
user << "<span class='notice'>You begin to adjust the temperature valve with \the [I]...</span>"
|
||||
if(do_after(user, 50))
|
||||
switch(watertemp)
|
||||
if("normal")
|
||||
@@ -236,7 +236,7 @@
|
||||
var/mob/living/L = O
|
||||
L.ExtinguishMob()
|
||||
L.fire_stacks = -20 //Douse ourselves with water to avoid fire more easily
|
||||
L << "<span class='warning'>You've been drenched in water!</span>"
|
||||
L << "<span class='warning'>You're drenched in water!</span>"
|
||||
if(iscarbon(O))
|
||||
var/mob/living/carbon/M = O
|
||||
if(M.r_hand)
|
||||
@@ -363,7 +363,7 @@
|
||||
user << "<span class='notice'>Someone's already washing here.</span>"
|
||||
return
|
||||
|
||||
user << "<span class='notice'>You start washing your hands.</span>"
|
||||
user << "<span class='notice'>You start washing your hands...</span>"
|
||||
|
||||
busy = 1
|
||||
sleep(40)
|
||||
@@ -372,12 +372,12 @@
|
||||
if(!Adjacent(user)) return //Person has moved away from the sink
|
||||
|
||||
user.clean_blood()
|
||||
user.visible_message("<span class='notice'>[user] washes their hands in [src].</span>")
|
||||
user.visible_message("[user] washes their hands in [src].", "<span class='notice'>You wash your hands in [src].</span>")
|
||||
|
||||
|
||||
/obj/structure/sink/attackby(obj/item/O, mob/user, params)
|
||||
if(busy)
|
||||
user << "<span class='notice'>Someone's already washing here.</span>"
|
||||
user << "<span class='warning'>Someone's already washing here!</span>"
|
||||
return
|
||||
|
||||
if(istype(O, /obj/item/weapon/reagent_containers))
|
||||
@@ -410,7 +410,7 @@
|
||||
var/obj/item/I = O
|
||||
if(!I || !istype(I,/obj/item)) return
|
||||
|
||||
usr << "<span class='notice'>You start washing [I].</span>"
|
||||
usr << "<span class='notice'>You start washing [I]...</span>"
|
||||
|
||||
busy = 1
|
||||
sleep(40)
|
||||
@@ -422,7 +422,7 @@
|
||||
|
||||
O.clean_blood()
|
||||
user.visible_message( \
|
||||
"<span class='notice'>[user] washes [I] using [src].</span>", \
|
||||
"[user] washes [I] using [src].", \
|
||||
"<span class='notice'>You wash [I] using [src].</span>")
|
||||
|
||||
|
||||
|
||||
@@ -76,12 +76,12 @@ obj/structure/windoor_assembly/Destroy()
|
||||
if(istype(W, /obj/item/weapon/weldingtool) && !anchored )
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if (WT.remove_fuel(0,user))
|
||||
user.visible_message("<span class='warning'>[user] dissassembles the windoor assembly.</span>", "<span class='notice'>You start to dissassemble the windoor assembly.</span>")
|
||||
user.visible_message("[user] disassembles the windoor assembly.", "<span class='notice'>You start to disassemble the windoor assembly...</span>")
|
||||
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(!src || !WT.isOn()) return
|
||||
user << "<span class='notice'>You dissasembled the windoor assembly!</span>"
|
||||
user << "<span class='notice'>You disassemble the windoor assembly.</span>"
|
||||
var/obj/item/stack/sheet/rglass/RG = new (get_turf(src), 5)
|
||||
RG.add_fingerprint(user)
|
||||
if(secure)
|
||||
@@ -95,19 +95,19 @@ obj/structure/windoor_assembly/Destroy()
|
||||
if(istype(W, /obj/item/weapon/wrench) && !anchored)
|
||||
for(var/obj/machinery/door/window/WD in src.loc)
|
||||
if(WD.dir == src.dir)
|
||||
user << "<span class='warning'>There is already a windoor in that location.</span>"
|
||||
user << "<span class='warning'>There is already a windoor in that location!</span>"
|
||||
return
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
user.visible_message("[user] secures the windoor assembly to the floor.", "You start to secure the windoor assembly to the floor.")
|
||||
user.visible_message("[user] secures the windoor assembly to the floor.", "<span class='notice'>You start to secure the windoor assembly to the floor...</span>")
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(!src || src.anchored)
|
||||
return
|
||||
for(var/obj/machinery/door/window/WD in src.loc)
|
||||
if(WD.dir == src.dir)
|
||||
user << "<span class='warning'>There is already a windoor in that location.</span>"
|
||||
user << "<span class='warning'>There is already a windoor in that location!</span>"
|
||||
return
|
||||
user << "<span class='notice'>You've secured the windoor assembly!</span>"
|
||||
user << "<span class='notice'>You secure the windoor assembly.</span>"
|
||||
src.anchored = 1
|
||||
if(src.secure)
|
||||
src.name = "secure anchored windoor assembly"
|
||||
@@ -117,12 +117,12 @@ obj/structure/windoor_assembly/Destroy()
|
||||
//Unwrenching an unsecure assembly un-anchors it. Step 4 undone
|
||||
else if(istype(W, /obj/item/weapon/wrench) && anchored)
|
||||
playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1)
|
||||
user.visible_message("[user] unsecures the windoor assembly to the floor.", "You start to unsecure the windoor assembly to the floor.")
|
||||
user.visible_message("[user] unsecures the windoor assembly to the floor.", "<span class='notice'>You start to unsecure the windoor assembly to the floor...</span>")
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(!src || !src.anchored)
|
||||
return
|
||||
user << "<span class='notice'>You've unsecured the windoor assembly!</span>"
|
||||
user << "<span class='notice'>You unsecure the windoor assembly.</span>"
|
||||
src.anchored = 0
|
||||
if(src.secure)
|
||||
src.name = "secure windoor assembly"
|
||||
@@ -133,9 +133,9 @@ obj/structure/windoor_assembly/Destroy()
|
||||
else if(istype(W, /obj/item/stack/sheet/plasteel) && !secure)
|
||||
var/obj/item/stack/sheet/plasteel/P = W
|
||||
if(P.amount < 2)
|
||||
user << "<span class='danger'>You need more plasteel to do this.</span>"
|
||||
user << "<span class='warning'>You need more plasteel to do this!</span>"
|
||||
return
|
||||
user << "<span class='notice'>You start to reinforce the windoor with plasteel.</span>"
|
||||
user << "<span class='notice'>You start to reinforce the windoor with plasteel...</span>"
|
||||
|
||||
if(do_after(user,40))
|
||||
if(!src || secure)
|
||||
@@ -151,14 +151,14 @@ obj/structure/windoor_assembly/Destroy()
|
||||
|
||||
//Adding cable to the assembly. Step 5 complete.
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && anchored)
|
||||
user.visible_message("[user] wires the windoor assembly.", "You start to wire the windoor assembly.")
|
||||
user.visible_message("[user] wires the windoor assembly.", "<span class='notice'>You start to wire the windoor assembly...</span>")
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(!src || !src.anchored || src.state != "01")
|
||||
return
|
||||
var/obj/item/stack/cable_coil/CC = W
|
||||
CC.use(1)
|
||||
user << "<span class='notice'>You wire the windoor!</span>"
|
||||
user << "<span class='notice'>You wire the windoor.</span>"
|
||||
src.state = "02"
|
||||
if(src.secure)
|
||||
src.name = "secure wired windoor assembly"
|
||||
@@ -172,13 +172,13 @@ obj/structure/windoor_assembly/Destroy()
|
||||
//Removing wire from the assembly. Step 5 undone.
|
||||
if(istype(W, /obj/item/weapon/wirecutters))
|
||||
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
user.visible_message("[user] cuts the wires from the airlock assembly.", "You start to cut the wires from airlock assembly.")
|
||||
user.visible_message("[user] cuts the wires from the airlock assembly.", "<span class='notice'>You start to cut the wires from airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(!src || src.state != "02")
|
||||
return
|
||||
|
||||
user << "<span class='notice'>You cut the windoor wires!</span>"
|
||||
user << "<span class='notice'>You cut the windoor wires.</span>"
|
||||
new/obj/item/stack/cable_coil(get_turf(user), 1)
|
||||
src.state = "01"
|
||||
if(src.secure)
|
||||
@@ -189,7 +189,7 @@ obj/structure/windoor_assembly/Destroy()
|
||||
//Adding airlock electronics for access. Step 6 complete.
|
||||
else if(istype(W, /obj/item/weapon/airlock_electronics))
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
user.visible_message("[user] installs the electronics into the airlock assembly.", "You start to install electronics into the airlock assembly.")
|
||||
user.visible_message("[user] installs the electronics into the airlock assembly.", "<span class='notice'>You start to install electronics into the airlock assembly...</span>")
|
||||
user.drop_item()
|
||||
W.loc = src
|
||||
|
||||
@@ -197,7 +197,7 @@ obj/structure/windoor_assembly/Destroy()
|
||||
if(!src || src.electronics)
|
||||
W.loc = src.loc
|
||||
return
|
||||
user << "<span class='notice'>You've installed the airlock electronics!</span>"
|
||||
user << "<span class='notice'>You install the airlock electronics.</span>"
|
||||
src.name = "near finished windoor assembly"
|
||||
src.electronics = W
|
||||
else
|
||||
@@ -209,12 +209,12 @@ obj/structure/windoor_assembly/Destroy()
|
||||
return
|
||||
|
||||
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", "You start to uninstall electronics from the airlock assembly.")
|
||||
user.visible_message("[user] removes the electronics from the airlock assembly.", "<span class='notice'>You start to uninstall electronics from the airlock assembly...</span>")
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(!src || !electronics)
|
||||
return
|
||||
user << "<span class='notice'>You've removed the airlock electronics!</span>"
|
||||
user << "<span class='notice'>You remove the airlock electronics.</span>"
|
||||
src.name = "wired windoor assembly"
|
||||
var/obj/item/weapon/airlock_electronics/ae
|
||||
ae = electronics
|
||||
@@ -235,18 +235,18 @@ obj/structure/windoor_assembly/Destroy()
|
||||
//Crowbar to complete the assembly, Step 7 complete.
|
||||
else if(istype(W, /obj/item/weapon/crowbar))
|
||||
if(!src.electronics)
|
||||
usr << "<span class='danger'>The assembly is missing electronics.</span>"
|
||||
usr << "<span class='warning'>The assembly is missing electronics!</span>"
|
||||
return
|
||||
usr << browse(null, "window=windoor_access")
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
user.visible_message("[user] pries the windoor into the frame.", "You start prying the windoor into the frame.")
|
||||
user.visible_message("[user] pries the windoor into the frame.", "<span class='notice'>You start prying the windoor into the frame...</span>")
|
||||
|
||||
if(do_after(user, 40))
|
||||
|
||||
if(src.loc && src.electronics)
|
||||
|
||||
density = 1 //Shouldn't matter but just incase
|
||||
user << "<span class='notice'>You finish the windoor!</span>"
|
||||
user << "<span class='notice'>You finish the windoor.</span>"
|
||||
|
||||
if(secure)
|
||||
var/obj/machinery/door/window/brigdoor/windoor = new /obj/machinery/door/window/brigdoor(src.loc)
|
||||
@@ -306,7 +306,7 @@ obj/structure/windoor_assembly/Destroy()
|
||||
if(usr.stat || !usr.canmove || usr.restrained())
|
||||
return
|
||||
if (src.anchored)
|
||||
usr << "It is fastened to the floor; therefore, you can't rotate it!"
|
||||
usr << "<span class='warning'>It is fastened to the floor; therefore, you can't rotate it!</span>"
|
||||
return 0
|
||||
//if(src.state != "01")
|
||||
//update_nearby_tiles(need_rebuild=1) //Compel updates before
|
||||
@@ -329,11 +329,11 @@ obj/structure/windoor_assembly/Destroy()
|
||||
return
|
||||
|
||||
if(src.facing == "l")
|
||||
usr << "The windoor will now slide to the right."
|
||||
usr << "<span class='notice'>The windoor will now slide to the right.</span>"
|
||||
src.facing = "r"
|
||||
else
|
||||
src.facing = "l"
|
||||
usr << "The windoor will now slide to the left."
|
||||
usr << "<span class='notice'>The windoor will now slide to the left.</span>"
|
||||
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -136,7 +136,7 @@
|
||||
if(!can_be_reached(user))
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.visible_message("<span class='notice'>[user] knocks on [src].</span>")
|
||||
user.visible_message("[user] knocks on [src].")
|
||||
add_fingerprint(user)
|
||||
playsound(loc, 'sound/effects/Glassknock.ogg', 50, 1)
|
||||
|
||||
@@ -191,51 +191,51 @@
|
||||
if(istype(I, /obj/item/weapon/screwdriver))
|
||||
playsound(loc, 'sound/items/Screwdriver.ogg', 75, 1)
|
||||
if(reinf && (state == 2 || state == 1))
|
||||
user << (state == 2 ? "<span class='notice'>You begin to unscrew the window from the frame.</span>" : "<span class='notice'>You begin to screw the window to the frame.</span>")
|
||||
user << (state == 2 ? "<span class='notice'>You begin to unscrew the window from the frame...</span>" : "<span class='notice'>You begin to screw the window to the frame...</span>")
|
||||
else if(reinf && state == 0)
|
||||
user << (anchored ? "<span class='notice'>You begin to unscrew the frame from the floor.</span>" : "<span class='notice'>You begin to screw the frame to the floor.</span>")
|
||||
user << (anchored ? "<span class='notice'>You begin to unscrew the frame from the floor...</span>" : "<span class='notice'>You begin to screw the frame to the floor...</span>")
|
||||
else if(!reinf)
|
||||
user << (anchored ? "<span class='notice'>You begin to unscrew the window from the floor.</span>" : "<span class='notice'>You begin to screw the window to the floor.</span>")
|
||||
user << (anchored ? "<span class='notice'>You begin to unscrew the window from the floor...</span>" : "<span class='notice'>You begin to screw the window to the floor...</span>")
|
||||
|
||||
if(do_after(user, 40))
|
||||
if(reinf && (state == 1 || state == 2))
|
||||
//If state was unfastened, fasten it, else do the reverse
|
||||
state = (state == 1 ? 2 : 1)
|
||||
user << (state == 1 ? "<span class='notice'>You have unfastened the window from the frame.</span>" : "<span class='notice'>You have fastened the window to the frame.</span>")
|
||||
user << (state == 1 ? "<span class='notice'>You unfasten the window from the frame.</span>" : "<span class='notice'>You fasten the window to the frame.</span>")
|
||||
else if(reinf && state == 0)
|
||||
anchored = !anchored
|
||||
update_nearby_icons()
|
||||
user << (anchored ? "<span class='notice'>You have fastened the frame to the floor.</span>" : "<span class='notice'>You have unfastened the frame from the floor.</span>")
|
||||
user << (anchored ? "<span class='notice'>You fasten the frame to the floor.</span>" : "<span class='notice'>You unfasten the frame from the floor.</span>")
|
||||
else if(!reinf)
|
||||
anchored = !anchored
|
||||
update_nearby_icons()
|
||||
user << (anchored ? "<span class='notice'>You have fastened the window to the floor.</span>" : "<span class='notice'>You have unfastened the window.</span>")
|
||||
user << (anchored ? "<span class='notice'>You fasten the window to the floor.</span>" : "<span class='notice'>You unfasten the window.</span>")
|
||||
|
||||
else if (istype(I, /obj/item/weapon/crowbar) && reinf && (state == 0 || state == 1))
|
||||
user << (state == 0 ? "<span class='notice'>You begin to lever the window into the frame.</span>" : "<span class='notice'>You begin to lever the window out of the frame.</span>")
|
||||
user << (state == 0 ? "<span class='notice'>You begin to lever the window into the frame...</span>" : "<span class='notice'>You begin to lever the window out of the frame...</span>")
|
||||
playsound(loc, 'sound/items/Crowbar.ogg', 75, 1)
|
||||
if(do_after(user, 40))
|
||||
//If state was out of frame, put into frame, else do the reverse
|
||||
state = (state == 0 ? 1 : 0)
|
||||
user << (state == 1 ? "<span class='notice'>You have pried the window into the frame.</span>" : "<span class='notice'>You have pried the window out of the frame.</span>")
|
||||
user << (state == 1 ? "<span class='notice'>You pry the window into the frame.</span>" : "<span class='notice'>You pry the window out of the frame.</span>")
|
||||
|
||||
else if(istype(I, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = I
|
||||
if(user.a_intent == "help") //so you can still break windows with welding tools
|
||||
if(health < maxhealth)
|
||||
if(WT.remove_fuel(0,user))
|
||||
user << "<span class='notice'>You begin repairing [src].</span>"
|
||||
user << "<span class='notice'>You begin repairing [src]...</span>"
|
||||
playsound(loc, 'sound/items/Welder.ogg', 40, 1)
|
||||
if(do_after(user, 40))
|
||||
health = maxhealth
|
||||
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
|
||||
else
|
||||
user << "<span class='notice'>[src] is already in good condition.</span>"
|
||||
user << "<span class='warning'>[src] is already in good condition!</span>"
|
||||
update_nearby_icons()
|
||||
|
||||
else if(istype(I, /obj/item/weapon/wrench) && !anchored)
|
||||
playsound(loc, 'sound/items/Ratchet.ogg', 75, 1)
|
||||
user << "<span class='notice'> You begin to disassemble [src].</span>"
|
||||
user << "<span class='notice'> You begin to disassemble [src]...</span>"
|
||||
if(do_after(user, 40))
|
||||
if(disassembled)
|
||||
return //Prevents multiple deconstruction attempts
|
||||
@@ -311,7 +311,7 @@
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
usr << "It is fastened to the floor therefore you can't rotate it!"
|
||||
usr << "<span class='warning'>It is fastened to the floor therefore you can't rotate it!</span>"
|
||||
return 0
|
||||
|
||||
dir = turn(dir, 90)
|
||||
@@ -331,7 +331,7 @@
|
||||
return
|
||||
|
||||
if(anchored)
|
||||
usr << "It is fastened to the floor therefore you can't rotate it!"
|
||||
usr << "<span class='warning'>It is fastened to the floor therefore you can't rotate it!</span>"
|
||||
return 0
|
||||
|
||||
dir = turn(dir, 270)
|
||||
|
||||
Reference in New Issue
Block a user