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Alcoholic quirk (#76510) So you're telling me we have a smoker quirk and we DON'T have an alcoholic quirk? What a travesty! Time to fix that. This quirk is essentially equivalent to smoker, but instead of a favorite brand you get a favorite *brandy* (as in, favorite type of booze).  More quirk variety with decent roleplay value. What will we do with a drunken sailor? 🆑 add: Added Alcoholic as a negative quirk. /🆑 --------- Co-authored-by: ChungusGamer666 <82850673+ChungusGamer666@users.noreply.github.com> Co-authored-by: san7890 <the@san7890.com>
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@@ -341,7 +341,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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var/obj/item/organ/internal/lungs/lungs = smoker.get_organ_slot(ORGAN_SLOT_LUNGS)
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if(lungs && IS_ORGANIC_ORGAN(lungs))
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var/smoker_resistance = HAS_TRAIT(smoker, TRAIT_SMOKER) ? 0.5 : 1
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smoker.adjustOrganLoss(ORGAN_SLOT_LUNGS, lung_harm*smoker_resistance)
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smoker.adjustOrganLoss(ORGAN_SLOT_LUNGS, lung_harm * smoker_resistance)
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if(!reagents.trans_to(smoker, to_smoke, methods = INGEST, ignore_stomach = TRUE))
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reagents.remove_any(to_smoke)
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