## About The Pull Request
adds snails to the game

![image](https://github.com/user-attachments/assets/f1745795-695f-443a-827e-1f1987d4fdb6)

these are harmless critters you can find in maints. they love eating all
variety of fruits, and are gravitated towards snail people, where
they'll dance around them.

you can also pick them up and put them on your head.

finally, you can also grab them and put them in hydrotrays (they will
swim around in it very slowly). they'll help ur plants grow as they act
as natural weed-repellants, as they'll eat weeds that grow in trays.

![image](https://github.com/user-attachments/assets/512f0974-d0d1-4f90-a540-c03d1c969328)


## Why It's Good For The Game
there's not that many mobs you can usually find in maints, currently
there's only mice and cockroaches, this helps expand the pools a bit.

## Changelog
🆑
add: adds snails to the game. (keep them away from salt!)
/🆑
This commit is contained in:
Ben10Omintrix
2025-05-05 13:29:14 +01:00
committed by GitHub
parent ab738a10c3
commit a708c8e8da
18 changed files with 328 additions and 12 deletions
+45 -2
View File
@@ -59,6 +59,8 @@
var/being_pollinated = FALSE
///The light level on the tray tile
var/light_level = 0
///our snail overlay, if any
var/obj/effect/overlay/vis_effect/snail/our_snail
/obj/machinery/hydroponics/Initialize(mapload)
//ALRIGHT YOU DEGENERATES. YOU HAD REAGENT HOLDERS FOR AT LEAST 4 YEARS AND NONE OF YOU MADE HYDROPONICS TRAYS HOLD NUTRIENT CHEMS INSTEAD OF USING "Points".
@@ -212,6 +214,16 @@
. = ..()
if(!QDELETED(src) && gone == myseed)
set_seed(null, FALSE)
if(!istype(gone, /obj/item/clothing/head/mob_holder/snail))
return
var/obj/item/clothing/head/mob_holder/snail_object = gone
if(snail_object.held_mob)
UnregisterSignal(snail_object.held_mob, list(
COMSIG_LIVING_DEATH,
COMSIG_MOVABLE_ATTEMPTED_MOVE,
))
QDEL_NULL(our_snail)
/obj/machinery/hydroponics/constructable/attackby(obj/item/I, mob/living/user, list/modifiers)
if (!user.combat_mode)
@@ -313,6 +325,9 @@
/obj/machinery/hydroponics/process(seconds_per_tick)
var/needs_update = FALSE // Checks if the icon needs updating so we don't redraw empty trays every time
if(!isnull(our_snail))
handle_snail()
if(self_sustaining)
if(powered())
adjust_waterlevel(rand(1,2) * seconds_per_tick * 0.5)
@@ -646,6 +661,17 @@
/obj/machinery/hydroponics/proc/adjust_pestlevel(amt)
set_pestlevel(clamp(pestlevel + amt, 0, MAX_TRAY_PESTS), FALSE)
/obj/machinery/hydroponics/proc/remove_snail(mob/source)
SIGNAL_HANDLER
var/atom/movable/mob_holder = source.loc
mob_holder.forceMove(drop_location())
/obj/machinery/hydroponics/proc/handle_snail()
if(prob(15))
our_snail.handle_animation() //our snail waddles throughout the tray
if(prob(5))
adjust_weedlevel(-2)
/**
* Adjust Weeds.
@@ -1110,11 +1136,17 @@
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
var/warning = tgui_alert(user, "Are you sure you wish to empty the tray's nutrient beaker?","Empty Tray Nutrients?", list("Yes", "No"))
if(warning == "Yes" && user.can_perform_action(src, FORBID_TELEKINESIS_REACH))
reagents.clear_reagents()
to_chat(user, span_warning("You empty [src]'s nutrient tank."))
empty_tray(user)
update_appearance()
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/machinery/hydroponics/proc/empty_tray(mob/user)
reagents.clear_reagents()
for(var/obj/item/clothing/head/mob_holder/snail/possible_snail in contents)
possible_snail.forceMove(drop_location())
to_chat(user, span_warning("You empty [src]'s nutrient tank."))
/**
* Update Tray Proc
* Handles plant harvesting on the tray side, by clearing the seed, names, description, and dead stat.
@@ -1243,6 +1275,17 @@
plant_health = add_output_port("Plant Health", PORT_TYPE_NUMBER)
reagents_level = add_output_port("Reagents Level", PORT_TYPE_NUMBER)
/obj/machinery/hydroponics/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
. = ..()
if(!istype(arrived, /obj/item/clothing/head/mob_holder/snail))
return
our_snail = new
vis_contents += our_snail
our_snail.layer = layer + 0.01
var/obj/item/clothing/head/mob_holder/snail = arrived
RegisterSignals(snail.held_mob, list(COMSIG_MOVABLE_ATTEMPTED_MOVE, COMSIG_LIVING_DEATH), PROC_REF(remove_snail)) //rip
/obj/item/circuit_component/hydroponics/register_usb_parent(atom/movable/parent)
. = ..()
if(istype(parent, /obj/machinery/hydroponics))
+22
View File
@@ -0,0 +1,22 @@
#define SNAIL_MOVEMENT_DISTANCE 5
#define SNAIL_MOVEMENT_TIME 10 SECONDS
/obj/effect/overlay/vis_effect/snail
name = "snail"
vis_flags = VIS_INHERIT_PLANE
icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "snail_hydrotray"
///are we currently walking?
var/is_waddling = FALSE
/obj/effect/overlay/vis_effect/snail/proc/handle_animation()
if(is_waddling)
return
is_waddling = TRUE
var/movement_direction = pixel_x >= 0 ? -1 : 1
transform = transform.Scale(-1, 1) //face the other direction
animate(src, pixel_x = movement_direction * SNAIL_MOVEMENT_DISTANCE, time = SNAIL_MOVEMENT_TIME)
addtimer(VARSET_CALLBACK(src, is_waddling, FALSE), SNAIL_MOVEMENT_TIME)
#undef SNAIL_MOVEMENT_DISTANCE
#undef SNAIL_MOVEMENT_TIME