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snails (#90505)
## About The Pull Request adds snails to the game  these are harmless critters you can find in maints. they love eating all variety of fruits, and are gravitated towards snail people, where they'll dance around them. you can also pick them up and put them on your head. finally, you can also grab them and put them in hydrotrays (they will swim around in it very slowly). they'll help ur plants grow as they act as natural weed-repellants, as they'll eat weeds that grow in trays.  ## Why It's Good For The Game there's not that many mobs you can usually find in maints, currently there's only mice and cockroaches, this helps expand the pools a bit. ## Changelog 🆑 add: adds snails to the game. (keep them away from salt!) /🆑
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@@ -99,7 +99,7 @@
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*/
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/datum/action/cooldown/mob_cooldown/riot/proc/riot()
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var/uplifted_mice = FALSE
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for (var/mob/living/basic/mouse/nearby_mouse in oview(owner, range))
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for(var/mob/living/basic/mouse/nearby_mouse in oview(owner, range))
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uplifted_mice = convert_mouse(nearby_mouse) || uplifted_mice
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if (uplifted_mice)
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owner.visible_message(span_warning("[owner] commands their army to action, mutating them into rats!"))
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@@ -120,6 +120,13 @@
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owner.visible_message(span_warning("[owner] commands their army to action, mutating them into trash frogs!"))
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return
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var/uplifted_snail = FALSE
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for(var/mob/living/basic/snail/nearby_snail in oview(owner, range))
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uplifted_snail = convert_snail(nearby_snail, converted_check_list) || uplifted_snail
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if(uplifted_snail)
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owner.visible_message(span_warning("[owner] commands their army to action, mutating them into death snails!"))
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return
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var/rat_cap = CONFIG_GET(number/ratcap)
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if (LAZYLEN(SSmobs.cheeserats) >= rat_cap)
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to_chat(owner,span_warning("There's too many mice on this station to beckon a new one! Find them first!"))
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@@ -210,6 +217,27 @@
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make_minion(nearby_frog, crazy_frog_desc, minion_commands)
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return TRUE
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/datum/action/cooldown/mob_cooldown/riot/proc/convert_snail(mob/living/basic/snail/nearby_snail, list/converted_check_list)
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// No need to convert when not on the same team.
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if(faction_check(nearby_snail.faction, converted_check_list) || nearby_snail.stat == DEAD)
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return FALSE
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nearby_snail.icon_state = "[nearby_snail.base_icon_state]_maints"
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nearby_snail.icon_living = "[nearby_snail.base_icon_state]_maints"
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nearby_snail.icon_dead = "[nearby_snail.base_icon_state]_maints_dead"
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nearby_snail.maxHealth += 10
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nearby_snail.health += 10
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nearby_snail.melee_damage_lower += 5
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nearby_snail.melee_damage_upper += 8
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nearby_snail.can_be_held = FALSE
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nearby_snail.obj_damage += 8
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nearby_snail.fully_replace_character_name(nearby_snail.name, "trash [nearby_snail.name]")
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nearby_snail.ai_controller = new /datum/ai_controller/basic_controller/snail/trash(nearby_snail)
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make_minion(nearby_snail, " ...This one doesn't look as timid.", mouse_commands)
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nearby_snail.update_appearance()
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return TRUE
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// Command you can give to a mouse to make it kill someone
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/datum/pet_command/attack/mouse
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speech_commands = list("attack", "sic", "kill", "cheese em")
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