mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-27 15:17:01 +01:00
Fixes template loaded closets (#25901)
This commit is contained in:
committed by
duncathan salt
parent
7863c536ce
commit
a71d39c679
@@ -41,6 +41,11 @@
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addtimer(CALLBACK(src, .proc/take_contents), 0)
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..()
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update_icon()
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PopulateContents()
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//USE THIS TO FILL IT, NOT INITIALIZE OR NEW
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/obj/structure/closet/proc/PopulateContents()
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return
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/obj/structure/closet/Destroy()
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dump_contents()
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@@ -3,7 +3,7 @@
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desc = "It's a storage unit for athletic wear."
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icon_door = "mixed"
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/obj/structure/closet/athletic_mixed/New()
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/obj/structure/closet/athletic_mixed/PopulateContents()
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..()
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new /obj/item/clothing/under/shorts/purple(src)
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new /obj/item/clothing/under/shorts/grey(src)
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@@ -19,7 +19,7 @@
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name = "boxing gloves"
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desc = "It's a storage unit for gloves for use in the boxing ring."
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/obj/structure/closet/boxinggloves/New()
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/obj/structure/closet/boxinggloves/PopulateContents()
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..()
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new /obj/item/clothing/gloves/boxing/blue(src)
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new /obj/item/clothing/gloves/boxing/green(src)
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@@ -31,7 +31,7 @@
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name = "mask closet"
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desc = "IT'S A STORAGE UNIT FOR FIGHTER MASKS OLE!"
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/obj/structure/closet/masks/New()
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/obj/structure/closet/masks/PopulateContents()
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..()
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new /obj/item/clothing/mask/luchador(src)
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new /obj/item/clothing/mask/luchador/rudos(src)
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@@ -43,7 +43,7 @@
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desc = "It's a storage unit for laser tag equipment."
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icon_door = "red"
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/obj/structure/closet/lasertag/red/New()
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/obj/structure/closet/lasertag/red/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/weapon/gun/energy/laser/redtag(src)
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@@ -57,7 +57,7 @@
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desc = "It's a storage unit for laser tag equipment."
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icon_door = "blue"
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/obj/structure/closet/lasertag/blue/New()
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/obj/structure/closet/lasertag/blue/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/weapon/gun/energy/laser/bluetag(src)
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@@ -21,7 +21,7 @@
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name = "russian surplus closet"
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desc = "It's a storage unit for Russian standard-issue surplus."
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/obj/structure/closet/gimmick/russian/New()
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/obj/structure/closet/gimmick/russian/PopulateContents()
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..()
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for(var/i in 1 to 5)
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new /obj/item/clothing/head/ushanka(src)
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@@ -32,7 +32,7 @@
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name = "tacticool gear closet"
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desc = "It's a storage unit for Tacticool gear."
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/obj/structure/closet/gimmick/tacticool/New()
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/obj/structure/closet/gimmick/tacticool/PopulateContents()
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..()
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new /obj/item/clothing/glasses/eyepatch(src)
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new /obj/item/clothing/glasses/sunglasses(src)
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@@ -59,7 +59,7 @@
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name = "red-team Thunderdome closet"
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icon_door = "red"
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/obj/structure/closet/thunderdome/tdred/New()
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/obj/structure/closet/thunderdome/tdred/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/armor/tdome/red(src)
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@@ -78,7 +78,7 @@
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name = "green-team Thunderdome closet"
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icon_door = "green"
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/obj/structure/closet/thunderdome/tdgreen/New()
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/obj/structure/closet/thunderdome/tdgreen/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/armor/tdome/green(src)
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@@ -97,7 +97,7 @@
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desc = "It's a storage unit for operational gear."
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icon_state = "syndicate"
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/obj/structure/closet/malf/suits/New()
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/obj/structure/closet/malf/suits/PopulateContents()
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..()
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new /obj/item/weapon/tank/jetpack/void(src)
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new /obj/item/clothing/mask/breath(src)
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@@ -5,7 +5,7 @@
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desc = "It's a storage unit for formal clothing."
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icon_door = "black"
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/obj/structure/closet/gmcloset/New()
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/obj/structure/closet/gmcloset/PopulateContents()
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..()
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new /obj/item/clothing/head/that(src)
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new /obj/item/device/radio/headset/headset_srv(src)
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@@ -33,7 +33,7 @@
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desc = "It's a storage unit for foodservice garments and mouse traps."
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icon_door = "black"
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/obj/structure/closet/chefcloset/New()
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/obj/structure/closet/chefcloset/PopulateContents()
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..()
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new /obj/item/clothing/under/waiter(src)
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new /obj/item/clothing/under/waiter(src)
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@@ -57,7 +57,7 @@
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desc = "It's a storage unit for janitorial clothes and gear."
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icon_door = "mixed"
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/obj/structure/closet/jcloset/New()
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/obj/structure/closet/jcloset/PopulateContents()
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..()
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new /obj/item/clothing/under/rank/janitor(src)
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new /obj/item/weapon/cartridge/janitor(src)
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@@ -81,7 +81,7 @@
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desc = "It's a storage unit for courtroom apparel and items."
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icon_door = "blue"
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/obj/structure/closet/lawcloset/New()
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/obj/structure/closet/lawcloset/PopulateContents()
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..()
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new /obj/item/clothing/under/lawyer/female(src)
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new /obj/item/clothing/under/lawyer/black(src)
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@@ -102,9 +102,7 @@
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desc = "It's a storage unit for Nanotrasen-approved religious attire."
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icon_door = "black"
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/obj/structure/closet/wardrobe/chaplain_black/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/chaplain_black/PopulateContents()
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new /obj/item/clothing/under/rank/chaplain(src)
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new /obj/item/clothing/shoes/sneakers/black(src)
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new /obj/item/clothing/suit/nun(src)
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@@ -138,9 +136,7 @@
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name = "security wardrobe"
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icon_door = "red"
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/obj/structure/closet/wardrobe/red/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/red/PopulateContents()
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new /obj/item/clothing/suit/hooded/wintercoat/security(src)
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new /obj/item/weapon/storage/backpack/security(src)
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new /obj/item/weapon/storage/backpack/satchel/sec(src)
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@@ -163,9 +159,7 @@
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name = "cargo wardrobe"
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icon_door = "orange"
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/obj/structure/closet/wardrobe/cargotech/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/cargotech/PopulateContents()
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new /obj/item/clothing/suit/hooded/wintercoat/cargo(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/under/rank/cargotech(src)
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@@ -181,9 +175,7 @@
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name = "atmospherics wardrobe"
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icon_door = "atmos_wardrobe"
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/obj/structure/closet/wardrobe/atmospherics_yellow/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/atmospherics_yellow/PopulateContents()
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new /obj/item/weapon/storage/backpack/dufflebag/engineering(src)
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new /obj/item/weapon/storage/backpack/satchel/eng(src)
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new /obj/item/weapon/storage/backpack/industrial(src)
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@@ -199,9 +191,7 @@
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name = "engineering wardrobe"
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icon_door = "yellow"
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/obj/structure/closet/wardrobe/engineering_yellow/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/engineering_yellow/PopulateContents()
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new /obj/item/weapon/storage/backpack/dufflebag/engineering(src)
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new /obj/item/weapon/storage/backpack/industrial(src)
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new /obj/item/weapon/storage/backpack/satchel/eng(src)
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@@ -219,9 +209,7 @@
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/obj/structure/closet/wardrobe/white/medical
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name = "medical doctor's wardrobe"
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/obj/structure/closet/wardrobe/white/medical/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/white/medical/PopulateContents()
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new /obj/item/weapon/storage/backpack/dufflebag/med(src)
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new /obj/item/weapon/storage/backpack/medic(src)
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new /obj/item/weapon/storage/backpack/satchel/med(src)
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@@ -247,9 +235,7 @@
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name = "robotics wardrobe"
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icon_door = "black"
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/obj/structure/closet/wardrobe/robotics_black/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/robotics_black/PopulateContents()
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new /obj/item/clothing/glasses/hud/diagnostic(src)
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new /obj/item/clothing/glasses/hud/diagnostic(src)
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new /obj/item/clothing/under/rank/roboticist(src)
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@@ -273,9 +259,7 @@
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name = "chemistry wardrobe"
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icon_door = "white"
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/obj/structure/closet/wardrobe/chemistry_white/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/chemistry_white/PopulateContents()
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new /obj/item/clothing/under/rank/chemist(src)
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new /obj/item/clothing/under/rank/chemist(src)
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new /obj/item/clothing/shoes/sneakers/white(src)
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@@ -295,9 +279,7 @@
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name = "genetics wardrobe"
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icon_door = "white"
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/obj/structure/closet/wardrobe/genetics_white/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/genetics_white/PopulateContents()
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new /obj/item/clothing/under/rank/geneticist(src)
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new /obj/item/clothing/under/rank/geneticist(src)
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new /obj/item/clothing/shoes/sneakers/white(src)
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@@ -315,9 +297,7 @@
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name = "virology wardrobe"
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icon_door = "white"
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/obj/structure/closet/wardrobe/virology_white/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/virology_white/PopulateContents()
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new /obj/item/clothing/under/rank/virologist(src)
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new /obj/item/clothing/under/rank/virologist(src)
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new /obj/item/clothing/shoes/sneakers/white(src)
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@@ -336,9 +316,7 @@
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name = "science wardrobe"
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icon_door = "white"
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/obj/structure/closet/wardrobe/science_white/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/science_white/PopulateContents()
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new /obj/item/weapon/storage/backpack/science(src)
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new /obj/item/weapon/storage/backpack/science(src)
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new /obj/item/weapon/storage/backpack/satchel/tox(src)
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@@ -360,9 +338,7 @@
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name = "botanist wardrobe"
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icon_door = "green"
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/obj/structure/closet/wardrobe/botanist/New()
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..()
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contents = list()
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/obj/structure/closet/wardrobe/botanist/PopulateContents()
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new /obj/item/weapon/storage/backpack/botany(src)
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new /obj/item/weapon/storage/backpack/botany(src)
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new /obj/item/weapon/storage/backpack/satchel/hyd(src)
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@@ -3,7 +3,7 @@
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desc = "It's a storage unit for level-3 biohazard gear."
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icon_state = "bio"
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/obj/structure/closet/l3closet/New()
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/obj/structure/closet/l3closet/PopulateContents()
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..()
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new /obj/item/weapon/storage/bag/bio( src )
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new /obj/item/clothing/suit/bio_suit/general( src )
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@@ -13,9 +13,7 @@
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/obj/structure/closet/l3closet/virology
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icon_state = "bio_viro"
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/obj/structure/closet/l3closet/virology/New()
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..()
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contents = list()
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/obj/structure/closet/l3closet/virology/PopulateContents()
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new /obj/item/weapon/storage/bag/bio( src )
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new /obj/item/clothing/suit/bio_suit/virology( src )
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new /obj/item/clothing/head/bio_hood/virology( src )
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@@ -24,9 +22,7 @@
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/obj/structure/closet/l3closet/security
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icon_state = "bio_sec"
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/obj/structure/closet/l3closet/security/New()
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..()
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contents = list()
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/obj/structure/closet/l3closet/security/PopulateContents()
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new /obj/item/clothing/suit/bio_suit/security( src )
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new /obj/item/clothing/head/bio_hood/security( src )
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@@ -34,9 +30,7 @@
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/obj/structure/closet/l3closet/janitor
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icon_state = "bio_jan"
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/obj/structure/closet/l3closet/janitor/New()
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..()
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contents = list()
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/obj/structure/closet/l3closet/janitor/PopulateContents()
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new /obj/item/clothing/suit/bio_suit/janitor( src )
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new /obj/item/clothing/head/bio_hood/janitor( src )
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@@ -44,9 +38,7 @@
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/obj/structure/closet/l3closet/scientist
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icon_state = "bio_viro"
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/obj/structure/closet/l3closet/scientist/New()
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..()
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contents = list()
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/obj/structure/closet/l3closet/scientist/PopulateContents()
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new /obj/item/weapon/storage/bag/bio( src )
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new /obj/item/clothing/suit/bio_suit/scientist( src )
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new /obj/item/clothing/head/bio_hood/scientist( src )
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@@ -6,7 +6,7 @@
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obj_integrity = 70
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max_integrity = 70
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/obj/structure/closet/secure_closet/bar/New()
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/obj/structure/closet/secure_closet/bar/PopulateContents()
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..()
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for(var/i in 1 to 10)
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new /obj/item/weapon/reagent_containers/food/drinks/beer( src )
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@@ -3,7 +3,7 @@
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req_access = list(access_qm)
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icon_state = "qm"
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/obj/structure/closet/secure_closet/quartermaster/New()
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/obj/structure/closet/secure_closet/quartermaster/PopulateContents()
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..()
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new /obj/item/clothing/neck/cloak/qm(src)
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new /obj/item/clothing/under/rank/cargo(src)
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@@ -3,7 +3,7 @@
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req_access = list(access_ce)
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icon_state = "ce"
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/obj/structure/closet/secure_closet/engineering_chief/New()
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/obj/structure/closet/secure_closet/engineering_chief/PopulateContents()
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..()
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new /obj/item/clothing/neck/cloak/ce(src)
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new /obj/item/clothing/under/rank/chief_engineer(src)
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@@ -33,7 +33,7 @@
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icon_state = "eng"
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icon_door = "eng_elec"
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/obj/structure/closet/secure_closet/engineering_electrical/New()
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/obj/structure/closet/secure_closet/engineering_electrical/PopulateContents()
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..()
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new /obj/item/clothing/gloves/color/yellow(src)
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new /obj/item/clothing/gloves/color/yellow(src)
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@@ -50,7 +50,7 @@
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icon_state = "eng"
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icon_door = "eng_weld"
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/obj/structure/closet/secure_closet/engineering_welding/New()
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/obj/structure/closet/secure_closet/engineering_welding/PopulateContents()
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..()
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for(var/i in 1 to 3)
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new /obj/item/clothing/head/welding(src)
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@@ -62,7 +62,7 @@
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req_access = list(access_engine_equip)
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icon_state = "eng_secure"
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/obj/structure/closet/secure_closet/engineering_personal/New()
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/obj/structure/closet/secure_closet/engineering_personal/PopulateContents()
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..()
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/weapon/storage/toolbox/mechanical(src)
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@@ -78,7 +78,7 @@
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req_access = list(access_atmospherics)
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icon_state = "atmos"
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/obj/structure/closet/secure_closet/atmospherics/New()
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/obj/structure/closet/secure_closet/atmospherics/PopulateContents()
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..()
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new /obj/item/device/radio/headset/headset_eng(src)
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new /obj/item/weapon/pipe_dispenser(src)
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@@ -5,7 +5,7 @@
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name = "kitchen Cabinet"
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req_access = list(access_kitchen)
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/obj/structure/closet/secure_closet/freezer/kitchen/New()
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/obj/structure/closet/secure_closet/freezer/kitchen/PopulateContents()
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..()
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for(var/i = 0, i < 3, i++)
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new /obj/item/weapon/reagent_containers/food/condiment/flour(src)
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@@ -17,7 +17,7 @@
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desc = "This refrigerator looks quite dusty, is there anything edible still inside?"
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req_access = list()
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|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/maintenance/New()
|
||||
/obj/structure/closet/secure_closet/freezer/kitchen/maintenance/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment/milk(src)
|
||||
@@ -32,14 +32,14 @@
|
||||
/obj/structure/closet/secure_closet/freezer/meat
|
||||
name = "meat fridge"
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/meat/New()
|
||||
/obj/structure/closet/secure_closet/freezer/meat/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 4, i++)
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/meat/slab/monkey(src)
|
||||
/obj/structure/closet/secure_closet/freezer/fridge
|
||||
name = "refrigerator"
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/fridge/New()
|
||||
/obj/structure/closet/secure_closet/freezer/fridge/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 5, i++)
|
||||
new /obj/item/weapon/reagent_containers/food/condiment/milk(src)
|
||||
@@ -53,7 +53,7 @@
|
||||
desc = "This contains cold hard cash."
|
||||
req_access = list(access_heads_vault)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/money/New()
|
||||
/obj/structure/closet/secure_closet/freezer/money/PopulateContents()
|
||||
..()
|
||||
for(var/i = 0, i < 3, i++)
|
||||
new /obj/item/stack/spacecash/c1000(src)
|
||||
@@ -67,6 +67,6 @@
|
||||
desc = "Contains pies filled with cream and/or custard, you sickos."
|
||||
req_access = list(access_theatre)
|
||||
|
||||
/obj/structure/closet/secure_closet/freezer/pie/New()
|
||||
/obj/structure/closet/secure_closet/freezer/pie/PopulateContents()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/pie/cream(src)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
req_access = list(access_hydroponics)
|
||||
icon_state = "hydro"
|
||||
|
||||
/obj/structure/closet/secure_closet/hydroponics/New()
|
||||
/obj/structure/closet/secure_closet/hydroponics/PopulateContents()
|
||||
..()
|
||||
new /obj/item/weapon/storage/bag/plants/portaseeder(src)
|
||||
new /obj/item/device/plant_analyzer(src)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon_state = "med"
|
||||
req_access = list(access_medical)
|
||||
|
||||
/obj/structure/closet/secure_closet/medical1/New()
|
||||
/obj/structure/closet/secure_closet/medical1/PopulateContents()
|
||||
..()
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker(src)
|
||||
new /obj/item/weapon/reagent_containers/glass/beaker(src)
|
||||
@@ -26,7 +26,7 @@
|
||||
desc = "Used to knock people out."
|
||||
req_access = list(access_surgery)
|
||||
|
||||
/obj/structure/closet/secure_closet/medical2/New()
|
||||
/obj/structure/closet/secure_closet/medical2/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/weapon/tank/internals/anesthetic(src)
|
||||
@@ -38,7 +38,7 @@
|
||||
req_access = list(access_surgery)
|
||||
icon_state = "med_secure"
|
||||
|
||||
/obj/structure/closet/secure_closet/medical3/New()
|
||||
/obj/structure/closet/secure_closet/medical3/PopulateContents()
|
||||
..()
|
||||
new /obj/item/device/radio/headset/headset_med(src)
|
||||
new /obj/item/weapon/defibrillator/loaded(src)
|
||||
@@ -52,7 +52,7 @@
|
||||
req_access = list(access_cmo)
|
||||
icon_state = "cmo"
|
||||
|
||||
/obj/structure/closet/secure_closet/CMO/New()
|
||||
/obj/structure/closet/secure_closet/CMO/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/cmo(src)
|
||||
new /obj/item/weapon/storage/backpack/dufflebag/med(src)
|
||||
@@ -76,7 +76,7 @@
|
||||
name = "animal control"
|
||||
req_access = list(access_surgery)
|
||||
|
||||
/obj/structure/closet/secure_closet/animal/New()
|
||||
/obj/structure/closet/secure_closet/animal/PopulateContents()
|
||||
..()
|
||||
new /obj/item/device/assembly/signaler(src)
|
||||
for(var/i in 1 to 3)
|
||||
@@ -87,7 +87,7 @@
|
||||
desc = "Store dangerous chemicals in here."
|
||||
icon_door = "chemical"
|
||||
|
||||
/obj/structure/closet/secure_closet/chemical/New()
|
||||
/obj/structure/closet/secure_closet/chemical/PopulateContents()
|
||||
..()
|
||||
new /obj/item/weapon/storage/box/pillbottles(src)
|
||||
new /obj/item/weapon/storage/box/pillbottles(src)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
req_access = list(access_cent_captain)
|
||||
icon_state = "cap"
|
||||
|
||||
/obj/structure/closet/secure_closet/ertCom/New()
|
||||
/obj/structure/closet/secure_closet/ertCom/PopulateContents()
|
||||
..()
|
||||
new /obj/item/weapon/storage/firstaid/regular(src)
|
||||
new /obj/item/weapon/storage/box/handcuffs(src)
|
||||
@@ -25,7 +25,7 @@
|
||||
req_access = list(access_cent_specops)
|
||||
icon_state = "hos"
|
||||
|
||||
/obj/structure/closet/secure_closet/ertSec/New()
|
||||
/obj/structure/closet/secure_closet/ertSec/PopulateContents()
|
||||
..()
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
new /obj/item/weapon/storage/box/teargas(src)
|
||||
@@ -39,7 +39,7 @@
|
||||
req_access = list(access_cent_medical)
|
||||
icon_state = "cmo"
|
||||
|
||||
/obj/structure/closet/secure_closet/ertMed/New()
|
||||
/obj/structure/closet/secure_closet/ertMed/PopulateContents()
|
||||
..()
|
||||
new /obj/item/weapon/storage/firstaid/o2(src)
|
||||
new /obj/item/weapon/storage/firstaid/toxin(src)
|
||||
@@ -55,7 +55,7 @@
|
||||
req_access = list(access_cent_storage)
|
||||
icon_state = "ce"
|
||||
|
||||
/obj/structure/closet/secure_closet/ertEngi/New()
|
||||
/obj/structure/closet/secure_closet/ertEngi/PopulateContents()
|
||||
..()
|
||||
new /obj/item/stack/sheet/plasteel(src, 50)
|
||||
new /obj/item/stack/sheet/metal(src, 50)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
req_access = list(access_all_personal_lockers)
|
||||
var/registered_name = null
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/New()
|
||||
/obj/structure/closet/secure_closet/personal/PopulateContents()
|
||||
..()
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/storage/backpack/dufflebag(src)
|
||||
@@ -17,9 +17,7 @@
|
||||
/obj/structure/closet/secure_closet/personal/patient
|
||||
name = "patient's closet"
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/patient/New()
|
||||
..()
|
||||
contents.Cut()
|
||||
/obj/structure/closet/secure_closet/personal/patient/PopulateContents()
|
||||
new /obj/item/clothing/under/color/white( src )
|
||||
new /obj/item/clothing/shoes/sneakers/white( src )
|
||||
|
||||
@@ -29,9 +27,7 @@
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
|
||||
new /obj/item/weapon/storage/backpack/satchel/leather/withwallet( src )
|
||||
new /obj/item/device/radio/headset( src )
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
req_access = list(access_rd)
|
||||
icon_state = "rd"
|
||||
|
||||
/obj/structure/closet/secure_closet/RD/New()
|
||||
/obj/structure/closet/secure_closet/RD/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/rd(src)
|
||||
new /obj/item/clothing/suit/bio_suit/scientist(src)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
req_access = list(access_captain)
|
||||
icon_state = "cap"
|
||||
|
||||
/obj/structure/closet/secure_closet/captains/New()
|
||||
/obj/structure/closet/secure_closet/captains/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
|
||||
if(prob(50))
|
||||
@@ -35,7 +35,7 @@
|
||||
req_access = list(access_hop)
|
||||
icon_state = "hop"
|
||||
|
||||
/obj/structure/closet/secure_closet/hop/New()
|
||||
/obj/structure/closet/secure_closet/hop/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/hop(src)
|
||||
new /obj/item/clothing/under/rank/head_of_personnel(src)
|
||||
@@ -59,7 +59,7 @@
|
||||
req_access = list(access_hos)
|
||||
icon_state = "hos"
|
||||
|
||||
/obj/structure/closet/secure_closet/hos/New()
|
||||
/obj/structure/closet/secure_closet/hos/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/neck/cloak/hos(src)
|
||||
new /obj/item/weapon/cartridge/hos(src)
|
||||
@@ -88,7 +88,7 @@
|
||||
req_access = list(access_armory)
|
||||
icon_state = "warden"
|
||||
|
||||
/obj/structure/closet/secure_closet/warden/New()
|
||||
/obj/structure/closet/secure_closet/warden/PopulateContents()
|
||||
..()
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/clothing/suit/armor/vest/warden(src)
|
||||
@@ -112,7 +112,7 @@
|
||||
req_access = list(access_security)
|
||||
icon_state = "sec"
|
||||
|
||||
/obj/structure/closet/secure_closet/security/New()
|
||||
/obj/structure/closet/secure_closet/security/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/head/helmet/sec(src)
|
||||
@@ -123,34 +123,34 @@
|
||||
|
||||
/obj/structure/closet/secure_closet/security/sec
|
||||
|
||||
/obj/structure/closet/secure_closet/security/sec/New()
|
||||
/obj/structure/closet/secure_closet/security/sec/PopulateContents()
|
||||
..()
|
||||
new /obj/item/weapon/storage/belt/security/full(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/security/cargo
|
||||
|
||||
/obj/structure/closet/secure_closet/security/cargo/New()
|
||||
/obj/structure/closet/secure_closet/security/cargo/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/tie/armband/cargo(src)
|
||||
new /obj/item/device/encryptionkey/headset_cargo(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/security/engine
|
||||
|
||||
/obj/structure/closet/secure_closet/security/engine/New()
|
||||
/obj/structure/closet/secure_closet/security/engine/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/tie/armband/engine(src)
|
||||
new /obj/item/device/encryptionkey/headset_eng(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/security/science
|
||||
|
||||
/obj/structure/closet/secure_closet/security/science/New()
|
||||
/obj/structure/closet/secure_closet/security/science/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/tie/armband/science(src)
|
||||
new /obj/item/device/encryptionkey/headset_sci(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/security/med
|
||||
|
||||
/obj/structure/closet/secure_closet/security/med/New()
|
||||
/obj/structure/closet/secure_closet/security/med/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/tie/armband/medblue(src)
|
||||
new /obj/item/device/encryptionkey/headset_med(src)
|
||||
@@ -163,7 +163,7 @@
|
||||
obj_integrity = 70
|
||||
max_integrity = 70
|
||||
|
||||
/obj/structure/closet/secure_closet/detective/New()
|
||||
/obj/structure/closet/secure_closet/detective/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/under/rank/det(src)
|
||||
new /obj/item/clothing/suit/det_suit(src)
|
||||
@@ -187,7 +187,7 @@
|
||||
name = "lethal injections"
|
||||
req_access = list(access_hos)
|
||||
|
||||
/obj/structure/closet/secure_closet/injection/New()
|
||||
/obj/structure/closet/secure_closet/injection/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/weapon/reagent_containers/syringe/lethal/execution(src)
|
||||
@@ -198,7 +198,7 @@
|
||||
anchored = 1
|
||||
var/id = null
|
||||
|
||||
/obj/structure/closet/secure_closet/brig/New()
|
||||
/obj/structure/closet/secure_closet/brig/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/under/rank/prisoner( src )
|
||||
new /obj/item/clothing/shoes/sneakers/orange( src )
|
||||
@@ -207,7 +207,7 @@
|
||||
name = "courtroom locker"
|
||||
req_access = list(access_court)
|
||||
|
||||
/obj/structure/closet/secure_closet/courtroom/New()
|
||||
/obj/structure/closet/secure_closet/courtroom/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
for(var/i in 1 to 3)
|
||||
@@ -222,7 +222,7 @@
|
||||
req_access = list(access_armory)
|
||||
icon_state = "armory"
|
||||
|
||||
/obj/structure/closet/secure_closet/armory1/New()
|
||||
/obj/structure/closet/secure_closet/armory1/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/suit/armor/laserproof(src)
|
||||
for(var/i in 1 to 3)
|
||||
@@ -237,7 +237,7 @@
|
||||
req_access = list(access_armory)
|
||||
icon_state = "armory"
|
||||
|
||||
/obj/structure/closet/secure_closet/armory2/New()
|
||||
/obj/structure/closet/secure_closet/armory2/PopulateContents()
|
||||
..()
|
||||
new /obj/item/weapon/storage/box/firingpins(src)
|
||||
for(var/i in 1 to 3)
|
||||
@@ -250,7 +250,7 @@
|
||||
req_access = list(access_armory)
|
||||
icon_state = "armory"
|
||||
|
||||
/obj/structure/closet/secure_closet/armory3/New()
|
||||
/obj/structure/closet/secure_closet/armory3/PopulateContents()
|
||||
..()
|
||||
new /obj/item/weapon/storage/box/firingpins(src)
|
||||
new /obj/item/weapon/gun/energy/ionrifle(src)
|
||||
@@ -264,7 +264,7 @@
|
||||
req_access = list(access_armory)
|
||||
icon_state = "tac"
|
||||
|
||||
/obj/structure/closet/secure_closet/tac/New()
|
||||
/obj/structure/closet/secure_closet/tac/PopulateContents()
|
||||
..()
|
||||
new /obj/item/weapon/gun/ballistic/automatic/wt550(src)
|
||||
new /obj/item/clothing/head/helmet/alt(src)
|
||||
@@ -276,7 +276,7 @@
|
||||
req_access = list(access_armory)
|
||||
icon_state = "tac"
|
||||
|
||||
/obj/structure/closet/secure_closet/lethalshots/New()
|
||||
/obj/structure/closet/secure_closet/lethalshots/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/weapon/storage/box/lethalshot(src)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
/obj/structure/closet/syndicate/personal
|
||||
desc = "It's a personal storage unit for operative gear."
|
||||
|
||||
/obj/structure/closet/syndicate/personal/New()
|
||||
/obj/structure/closet/syndicate/personal/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/under/syndicate(src)
|
||||
new /obj/item/clothing/shoes/sneakers/black(src)
|
||||
@@ -20,9 +20,7 @@
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
desc = "It's a storage unit for a Syndicate boarding party."
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/syndicate/nuclear/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/weapon/storage/box/flashbangs(src)
|
||||
@@ -34,7 +32,7 @@
|
||||
/obj/structure/closet/syndicate/resources
|
||||
desc = "An old, dusty locker."
|
||||
|
||||
/obj/structure/closet/syndicate/resources/New()
|
||||
/obj/structure/closet/syndicate/resources/PopulateContents()
|
||||
..()
|
||||
var/common_min = 30 //Minimum amount of minerals in the stack for common minerals
|
||||
var/common_max = 50 //Maximum amount of HONK in the stack for HONK common minerals
|
||||
@@ -99,9 +97,7 @@
|
||||
/obj/structure/closet/syndicate/resources/everything
|
||||
desc = "It's an emergency storage closet for repairs."
|
||||
|
||||
/obj/structure/closet/syndicate/resources/everything/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/syndicate/resources/everything/PopulateContents()
|
||||
var/list/resources = list(
|
||||
/obj/item/stack/sheet/metal,
|
||||
/obj/item/stack/sheet/glass,
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
desc = "It's a storage unit for emergency breath masks and O2 tanks."
|
||||
icon_state = "emergency"
|
||||
|
||||
/obj/structure/closet/emcloset/New()
|
||||
/obj/structure/closet/emcloset/PopulateContents()
|
||||
..()
|
||||
|
||||
if (prob(40))
|
||||
@@ -63,7 +63,7 @@
|
||||
desc = "It's a storage unit for fire-fighting supplies."
|
||||
icon_state = "fire"
|
||||
|
||||
/obj/structure/closet/firecloset/New()
|
||||
/obj/structure/closet/firecloset/PopulateContents()
|
||||
..()
|
||||
|
||||
new /obj/item/clothing/suit/fire/firefighter(src)
|
||||
@@ -72,10 +72,7 @@
|
||||
new /obj/item/weapon/extinguisher(src)
|
||||
new /obj/item/clothing/head/hardhat/red(src)
|
||||
|
||||
/obj/structure/closet/firecloset/full/New()
|
||||
..()
|
||||
contents = list()
|
||||
|
||||
/obj/structure/closet/firecloset/full/PopulateContents()
|
||||
new /obj/item/clothing/suit/fire/firefighter(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/device/flashlight(src)
|
||||
@@ -92,7 +89,7 @@
|
||||
icon_state = "eng"
|
||||
icon_door = "eng_tool"
|
||||
|
||||
/obj/structure/closet/toolcloset/New()
|
||||
/obj/structure/closet/toolcloset/PopulateContents()
|
||||
..()
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/suit/hazardvest(src)
|
||||
@@ -135,7 +132,7 @@
|
||||
icon_state = "eng"
|
||||
icon_door = "eng_rad"
|
||||
|
||||
/obj/structure/closet/radiation/New()
|
||||
/obj/structure/closet/radiation/PopulateContents()
|
||||
..()
|
||||
new /obj/item/device/geiger_counter(src)
|
||||
new /obj/item/clothing/suit/radiation(src)
|
||||
@@ -149,7 +146,7 @@
|
||||
desc = "It's a storage unit for explosion-protective suits."
|
||||
icon_state = "bomb"
|
||||
|
||||
/obj/structure/closet/bombcloset/New()
|
||||
/obj/structure/closet/bombcloset/PopulateContents()
|
||||
..()
|
||||
new /obj/item/clothing/suit/bomb_suit( src )
|
||||
new /obj/item/clothing/under/color/black( src )
|
||||
@@ -162,9 +159,7 @@
|
||||
desc = "It's a storage unit for explosion-protective suits."
|
||||
icon_state = "bomb"
|
||||
|
||||
/obj/structure/closet/bombclosetsecurity/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/bombclosetsecurity/PopulateContents()
|
||||
new /obj/item/clothing/suit/bomb_suit/security( src )
|
||||
new /obj/item/clothing/under/rank/security( src )
|
||||
new /obj/item/clothing/shoes/sneakers/brown( src )
|
||||
@@ -176,7 +171,7 @@
|
||||
/obj/structure/closet/ammunitionlocker
|
||||
name = "ammunition locker"
|
||||
|
||||
/obj/structure/closet/ammunitionlocker/New()
|
||||
/obj/structure/closet/ammunitionlocker/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 8)
|
||||
new /obj/item/ammo_casing/shotgun/beanbag(src)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
desc = "It's a storage unit for standard-issue Nanotrasen attire."
|
||||
icon_door = "blue"
|
||||
|
||||
/obj/structure/closet/wardrobe/New()
|
||||
/obj/structure/closet/wardrobe/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/under/color/blue(src)
|
||||
@@ -15,9 +15,7 @@
|
||||
name = "pink wardrobe"
|
||||
icon_door = "pink"
|
||||
|
||||
/obj/structure/closet/wardrobe/pink/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/wardrobe/pink/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/under/color/pink(src)
|
||||
for(var/i in 1 to 3)
|
||||
@@ -28,9 +26,7 @@
|
||||
name = "black wardrobe"
|
||||
icon_door = "black"
|
||||
|
||||
/obj/structure/closet/wardrobe/black/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/wardrobe/black/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/under/color/black(src)
|
||||
if(prob(25))
|
||||
@@ -54,9 +50,7 @@
|
||||
name = "green wardrobe"
|
||||
icon_door = "green"
|
||||
|
||||
/obj/structure/closet/wardrobe/green/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/wardrobe/green/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/under/color/green(src)
|
||||
for(var/i in 1 to 3)
|
||||
@@ -71,9 +65,7 @@
|
||||
desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
|
||||
icon_door = "orange"
|
||||
|
||||
/obj/structure/closet/wardrobe/orange/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/wardrobe/orange/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/under/rank/prisoner(src)
|
||||
for(var/i in 1 to 3)
|
||||
@@ -85,9 +77,7 @@
|
||||
name = "yellow wardrobe"
|
||||
icon_door = "yellow"
|
||||
|
||||
/obj/structure/closet/wardrobe/yellow/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/wardrobe/yellow/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/under/color/yellow(src)
|
||||
for(var/i in 1 to 3)
|
||||
@@ -101,9 +91,7 @@
|
||||
name = "white wardrobe"
|
||||
icon_door = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/white/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/wardrobe/white/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/under/color/white(src)
|
||||
for(var/i in 1 to 3)
|
||||
@@ -116,9 +104,7 @@
|
||||
name = "pajama wardrobe"
|
||||
icon_door = "white"
|
||||
|
||||
/obj/structure/closet/wardrobe/pjs/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/wardrobe/pjs/PopulateContents()
|
||||
new /obj/item/clothing/under/pj/red(src)
|
||||
new /obj/item/clothing/under/pj/red(src)
|
||||
new /obj/item/clothing/under/pj/blue(src)
|
||||
@@ -132,9 +118,7 @@
|
||||
name = "grey wardrobe"
|
||||
icon_door = "grey"
|
||||
|
||||
/obj/structure/closet/wardrobe/grey/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/wardrobe/grey/PopulateContents()
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/under/color/grey(src)
|
||||
for(var/i in 1 to 3)
|
||||
@@ -160,9 +144,7 @@
|
||||
name = "mixed wardrobe"
|
||||
icon_door = "mixed"
|
||||
|
||||
/obj/structure/closet/wardrobe/mixed/New()
|
||||
..()
|
||||
contents = list()
|
||||
/obj/structure/closet/wardrobe/mixed/PopulateContents()
|
||||
if(prob(40))
|
||||
new /obj/item/clothing/suit/jacket(src)
|
||||
if(prob(40))
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
name = "blood freezer"
|
||||
desc = "A freezer containing packs of blood."
|
||||
|
||||
/obj/structure/closet/crate/freezer/blood/New()
|
||||
/obj/structure/closet/crate/freezer/blood/PopulateContents()
|
||||
. = ..()
|
||||
new /obj/item/weapon/reagent_containers/blood/empty(src)
|
||||
new /obj/item/weapon/reagent_containers/blood/empty(src)
|
||||
@@ -102,7 +102,7 @@
|
||||
name = "surplus prosthetic limbs"
|
||||
desc = "A crate containing an assortment of cheap prosthetic limbs."
|
||||
|
||||
/obj/structure/closet/crate/freezer/surplus_limbs/New()
|
||||
/obj/structure/closet/crate/freezer/surplus_limbs/PopulateContents()
|
||||
. = ..()
|
||||
new /obj/item/bodypart/l_arm/robot/surplus(src)
|
||||
new /obj/item/bodypart/l_arm/robot/surplus(src)
|
||||
@@ -135,7 +135,7 @@
|
||||
name = "\improper RCD crate"
|
||||
icon_state = "engi_crate"
|
||||
|
||||
/obj/structure/closet/crate/rcd/New()
|
||||
/obj/structure/closet/crate/rcd/PopulateContents()
|
||||
..()
|
||||
for(var/i in 1 to 4)
|
||||
new /obj/item/weapon/rcd_ammo(src)
|
||||
|
||||
Reference in New Issue
Block a user