diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm index 1dfd4add2f0..d46bead9d2f 100644 --- a/code/game/objects/effects/decals/cleanable.dm +++ b/code/game/objects/effects/decals/cleanable.dm @@ -2,6 +2,7 @@ var/list/random_icon_states = list() var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints + anchored = 1 /obj/effect/decal/cleanable/New() if (random_icon_states && length(src.random_icon_states) > 0)