Merge pull request #6340 from Menshin/fabricators_polishing

Autolathe revamp and sub-menus for fabricators
This commit is contained in:
Cheridan
2014-12-25 16:11:54 -06:00
17 changed files with 1182 additions and 467 deletions
+13
View File
@@ -17,6 +17,19 @@ using metal and glass, it uses glass and reagents (usually sulfuric acis).
var/efficiency_coeff
reagents = new()
var/list/categories = list(
"AI Modules",
"Computer Boards",
"Teleportation Machinery",
"Medical Machinery",
"Engineering Machinery",
"Exosuit Modules",
"Hydroponics Machinery",
"Subspace Telecomms",
"Research Machinery",
"Misc. Machinery"
)
/obj/machinery/r_n_d/circuit_imprinter/New()
..()
component_parts = list()
@@ -2,79 +2,89 @@
//////////AI Module Disks//////////
///////////////////////////////////
datum/design/safeguard_module
name = "AI Module(Safeguard)"
/datum/design/safeguard_module
name = "Module Design (Safeguard)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "safeguard_module"
req_tech = list("programming" = 3, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/safeguard
category = list("AI Modules")
datum/design/onehuman_module
name = "AI Module (OneHuman)"
/datum/design/onehuman_module
name = "Module Design (OneHuman)"
desc = "Allows for the construction of a OneHuman AI Module."
id = "onehuman_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/zeroth/oneHuman
category = list("AI Modules")
datum/design/protectstation_module
name = "AI Module (ProtectStation)"
/datum/design/protectstation_module
name = "Module Design (ProtectStation)"
desc = "Allows for the construction of a ProtectStation AI Module."
id = "protectstation_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/protectStation
category = list("AI Modules")
datum/design/quarantine_module
name = "AI Module (Quarantine)"
/datum/design/quarantine_module
name = "Module Design (Quarantine)"
desc = "Allows for the construction of a Quarantine AI Module."
id = "quarantine_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/quarantine
category = list("AI Modules")
datum/design/oxygen_module
name = "AI Module (OxygenIsToxicToHumans)"
/datum/design/oxygen_module
name = "Module Design (OxygenIsToxicToHumans)"
desc = "Allows for the construction of a Safeguard AI Module."
id = "oxygen_module"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/oxygen
category = list("AI Modules")
datum/design/freeform_module
name = "AI Module (Freeform)"
/datum/design/freeform_module
name = "Module Design (Freeform)"
desc = "Allows for the construction of a Freeform AI Module."
id = "freeform_module"
req_tech = list("programming" = 4, "materials" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/supplied/freeform
category = list("AI Modules")
datum/design/reset_module
name = "AI Module (Reset)"
/datum/design/reset_module
name = "Module Design (Reset)"
desc = "Allows for the construction of a Reset AI Module."
id = "reset_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$gold" = 100)
build_path = /obj/item/weapon/aiModule/reset
category = list("AI Modules")
datum/design/purge_module
name = "AI Module (Purge)"
/datum/design/purge_module
name = "Module Design (Purge)"
desc = "Allows for the construction of a Purge AI Module."
id = "purge_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/reset/purge
category = list("AI Modules")
datum/design/freeformcore_module
/datum/design/freeformcore_module
name = "AI Core Module (Freeform)"
desc = "Allows for the construction of a Freeform AI Core Module."
id = "freeformcore_module"
@@ -82,48 +92,54 @@ datum/design/freeformcore_module
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/freeformcore
category = list("AI Modules")
datum/design/asimov
name = "AI Core Module (Asimov)"
/datum/design/asimov
name = "Core Module Design (Asimov)"
desc = "Allows for the construction of a Asimov AI Core Module."
id = "asimov_module"
req_tech = list("programming" = 3, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/asimov
category = list("AI Modules")
datum/design/paladin_module
name = "AI Core Module (P.A.L.A.D.I.N.)"
/datum/design/paladin_module
name = "Core Module Design (P.A.L.A.D.I.N.)"
desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module."
id = "paladin_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/paladin
category = list("AI Modules")
datum/design/tyrant_module
name = "AI Core Module (T.Y.R.A.N.T.)"
/datum/design/tyrant_module
name = "Core Module Design (T.Y.R.A.N.T.)"
desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module."
id = "tyrant_module"
req_tech = list("programming" = 4, "syndicate" = 2, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/tyrant
category = list("AI Modules")
datum/design/corporate_module
name = "AI Core Module (Corporate)"
/datum/design/corporate_module
name = "Core Module Design (Corporate)"
desc = "Allows for the construction of a Corporate AI Core Module."
id = "corporate_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/corp
category = list("AI Modules")
datum/design/custom_module
name = "AI Core Module (Custom)"
/datum/design/custom_module
name = "Core Module Design (Custom)"
desc = "Allows for the construction of a Custom AI Core Module."
id = "custom_module"
req_tech = list("programming" = 4, "materials" = 6)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20, "$diamond" = 100)
build_path = /obj/item/weapon/aiModule/core/full/custom
build_path = /obj/item/weapon/aiModule/core/full/custom
category = list("AI Modules")
@@ -0,0 +1,492 @@
///////////////////////////////////
//////////Autolathe Designs ///////
///////////////////////////////////
/datum/design/bucket
name = "Bucket"
id = "bucket"
build_type = AUTOLATHE
materials = list("$metal" = 200)
build_path = /obj/item/weapon/reagent_containers/glass/bucket
category = list("initial","Tools")
/datum/design/crowbar
name = "Pocket crowbar"
id = "crowbar"
build_type = AUTOLATHE
materials = list("$metal" = 50)
build_path = /obj/item/weapon/crowbar
category = list("initial","Tools")
/datum/design/flashlight
name = "Flashlight"
id = "flashlight"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
build_path = /obj/item/device/flashlight
category = list("initial","Tools")
/datum/design/extinguisher
name = "Fire extinguisher"
id = "extinguisher"
build_type = AUTOLATHE
materials = list("$metal" = 90)
build_path = /obj/item/weapon/extinguisher
category = list("initial","Tools")
/datum/design/multitool
name = "Multitool"
id = "multitool"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
build_path = /obj/item/device/multitool
category = list("initial","Tools")
/datum/design/analyzer
name = "Analyzer"
id = "analyzer"
build_type = AUTOLATHE
materials = list("$metal" = 30, "$glass" = 20)
build_path = /obj/item/device/analyzer
category = list("initial","Tools")
/datum/design/tscanner
name = "T-ray scanner"
id = "tscanner"
build_type = AUTOLATHE
materials = list("$metal" = 150)
build_path = /obj/item/device/t_scanner
category = list("initial","Tools")
/datum/design/weldingtool
name = "Welding tool"
id = "welding_tool"
build_type = AUTOLATHE
materials = list("$metal" = 70, "$glass" = 20)
build_path = /obj/item/weapon/weldingtool
category = list("initial","Tools")
/datum/design/screwdriver
name = "Screwdriver"
id = "screwdriver"
build_type = AUTOLATHE
materials = list("$metal" = 75)
build_path = /obj/item/weapon/screwdriver
category = list("initial","Tools")
/datum/design/wirecutters
name = "Wirecutters"
id = "wirecutters"
build_type = AUTOLATHE
materials = list("$metal" = 80)
build_path = /obj/item/weapon/wirecutters
category = list("initial","Tools")
/datum/design/wrench
name = "Wrench"
id = "wrench"
build_type = AUTOLATHE
materials = list("$metal" = 150)
build_path = /obj/item/weapon/wrench
category = list("initial","Tools")
/datum/design/welding_helmet
name = "Welding helmet"
id = "welding_helmet"
build_type = AUTOLATHE
materials = list("$metal" = 1750, "$glass" = 400)
build_path = /obj/item/clothing/head/welding
category = list("initial","Tools")
/datum/design/console_screen
name = "Console screen"
id = "console_screen"
build_type = AUTOLATHE
materials = list("$glass" = 200)
build_path = /obj/item/weapon/stock_parts/console_screen
category = list("initial", "Electronics")
/datum/design/airlock_board
name = "Airlock electronics"
id = "airlock_board"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/airlock_electronics
category = list("initial", "Electronics")
/datum/design/airalarm_electronics
name = "Air alarm electronics"
id = "airalarm_electronics"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/airalarm_electronics
category = list("initial", "Electronics")
/datum/design/firealarm_electronics
name = "Fire alarm electronics"
id = "firealarm_electronics"
build_type = AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/firealarm_electronics
category = list("initial", "Electronics")
/datum/design/pipe_painter
name = "Pipe painter"
id = "pipe_painter"
build_type = AUTOLATHE
materials = list("$metal" = 5000, "$glass" = 2000)
build_path = /obj/item/device/pipe_painter
category = list("initial", "Misc")
/datum/design/metal
name = "Metal"
id = "metal"
build_type = AUTOLATHE
materials = list("$metal" = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/metal
category = list("initial","Construction")
/datum/design/glass
name = "Glass"
id = "glass"
build_type = AUTOLATHE
materials = list("$glass" = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/glass
category = list("initial","Construction")
/datum/design/rglass
name = "Reinforced glass"
id = "rglass"
build_type = AUTOLATHE
materials = list("$metal" = 1000, "$glass" = MINERAL_MATERIAL_AMOUNT)
build_path = /obj/item/stack/sheet/rglass
category = list("initial","Construction")
/datum/design/rods
name = "Metal rod"
id = "rods"
build_type = AUTOLATHE
materials = list("$metal" = 1000)
build_path = /obj/item/stack/rods
category = list("initial","Construction")
/datum/design/rcd_ammo
name = "Compressed matter cardridge"
id = "rcd_ammo"
build_type = AUTOLATHE
materials = list("$metal" = 16000, "$glass"=8000)
build_path = /obj/item/weapon/rcd_ammo
category = list("initial","Construction")
/datum/design/kitchen_knife
name = "Kitchen knife"
id = "kitchen_knife"
build_type = AUTOLATHE
materials = list("$metal" = 12000)
build_path = /obj/item/weapon/kitchenknife
category = list("initial","Misc")
/datum/design/scalpel
name = "Scalpel"
id = "scalpel"
build_type = AUTOLATHE
materials = list("$metal" = 4000, "$glass" = 1000)
build_path = /obj/item/weapon/scalpel
category = list("initial", "Medical")
/datum/design/circular_saw
name = "Circular saw"
id = "circular_saw"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 6000)
build_path = /obj/item/weapon/circular_saw
category = list("initial", "Medical")
/datum/design/surgicaldrill
name = "Surgical drill"
id = "surgicaldrill"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 6000)
build_path = /obj/item/weapon/surgicaldrill
category = list("initial", "Medical")
/datum/design/retractor
name = "Retractor"
id = "retractor"
build_type = AUTOLATHE
materials = list("$metal" = 6000, "$glass" = 3000)
build_path = /obj/item/weapon/
category = list("initial", "Medical")
/datum/design/cautery
name = "Cautery"
id = "cautery"
build_type = AUTOLATHE
materials = list("$metal" = 2500, "$glass" = 750)
build_path = /obj/item/weapon/cautery
category = list("initial", "Medical")
/datum/design/hemostat
name = "Hemostat"
id = "hemostat"
build_type = AUTOLATHE
materials = list("$metal" = 5000, "$glass" = 2500)
build_path = /obj/item/weapon/hemostat
category = list("initial", "Medical")
/datum/design/beaker
name = "Beaker"
id = "beaker"
build_type = AUTOLATHE
materials = list("$glass" = 500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker
category = list("initial", "Medical")
/datum/design/large_beaker
name = "Large beaker"
id = "large_beaker"
build_type = AUTOLATHE
materials = list("$glass" = 2500)
build_path = /obj/item/weapon/reagent_containers/glass/beaker/large
category = list("initial", "Medical")
/datum/design/beanbag_slug
name = "Beanbag slug"
id = "beanbag_slug"
build_type = AUTOLATHE
materials = list("$metal" = 250)
build_path = /obj/item/ammo_casing/shotgun/beanbag
category = list("initial", "Security")
/datum/design/c38
name = "Speed loader (.38)"
id = "c38"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c38
category = list("initial", "Security")
/datum/design/recorder
name = "Universal recorder"
id = "recorder"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 30)
build_path = /obj/item/device/taperecorder/empty
category = list("initial", "Misc")
/datum/design/tape
name = "Tape"
id = "tape"
build_type = AUTOLATHE
materials = list("$metal" = 20, "$glass" = 5)
build_path = /obj/item/device/tape
category = list("initial", "Misc")
/datum/design/igniter
name = "Igniter"
id = "igniter"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
build_path = /obj/item/device/assembly/igniter
category = list("initial", "Misc")
/datum/design/signaler
name = "Remote signaling device"
id = "signaler"
build_type = AUTOLATHE
materials = list("$metal" = 400, "$glass" = 120)
build_path = /obj/item/device/assembly/signaler
category = list("initial", "T-Comm")
/datum/design/radio_headset
name = "Radio headset"
id = "radio_headset"
build_type = AUTOLATHE
materials = list("$metal" = 75)
build_path = /obj/item/device/radio/headset
category = list("initial", "T-Comm")
/datum/design/bounced_radio
name = "Station bounced radio"
id = "bounced_radio"
build_type = AUTOLATHE
materials = list("$metal" = 75, "$glass" = 25)
build_path = /obj/item/device/radio/off
category = list("initial", "T-Comm")
/datum/design/infrared_emitter
name = "Infrared emitter"
id = "infrared_emitter"
build_type = AUTOLATHE
materials = list("$metal" = 1000, "$glass" = 500)
build_path = /obj/item/device/assembly/infra
category = list("initial", "Misc")
/datum/design/timer
name = "Timer"
id = "timer"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
build_path = /obj/item/device/assembly/timer
category = list("initial", "Misc")
/datum/design/voice_analyser
name = "Voice analyser"
id = "voice_analyser"
build_type = AUTOLATHE
materials = list("$metal" = 500, "$glass" = 50)
build_path = /obj/item/device/assembly/voice
category = list("initial", "Misc")
/datum/design/light_tube
name = "Light tube"
id = "light_tube"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 100)
build_path = /obj/item/weapon/light/tube
category = list("initial", "Construction")
/datum/design/light_bulb
name = "Light bulb"
id = "light_bulb"
build_type = AUTOLATHE
materials = list("$metal" = 60, "$glass" = 100)
build_path = /obj/item/weapon/light/bulb
category = list("initial", "Construction")
/datum/design/camera_assembly
name = "Camera assembly"
id = "camera_assembly"
build_type = AUTOLATHE
materials = list("$metal" = 400, "$glass" = 250)
build_path = /obj/item/weapon/camera_assembly
category = list("initial", "Construction")
/datum/design/newscaster_frame
name = "Newscaster frame"
id = "newscaster_frame"
build_type = AUTOLATHE
materials = list("$metal" = 14000, "$glass" = 8000)
build_path = /obj/item/newscaster_frame
category = list("initial", "Construction")
/datum/design/syringe
name = "Syringe"
id = "syringe"
build_type = AUTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
build_path = /obj/item/weapon/reagent_containers/syringe
category = list("initial", "Medical")
/datum/design/prox_sensor
name = "Proximity sensor"
id = "prox_sensor"
build_type = AUTOLATHE
materials = list("$metal" = 800, "$glass" = 200)
build_path = /obj/item/device/assembly/prox_sensor
category = list("initial", "Misc")
//hacked autolathe recipes
/datum/design/flamethrower
name = "Flamethrower"
id = "flamethrower"
build_type = AUTOLATHE
materials = list("$metal" = 500)
build_path = /obj/item/weapon/flamethrower/full
category = list("hacked", "Weapons and ammo")
/datum/design/rcd
name = "Rapid construction device (RCD)"
id = "rcd"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/weapon/rcd
category = list("hacked", "Construction")
/datum/design/electropack
name = "Electropack"
id = "electropack"
build_type = AUTOLATHE
materials = list("$metal" = 10000, "$glass" = 2500)
build_path = /obj/item/device/electropack
category = list("hacked", "Tools")
/datum/design/large_welding_tool
name = "Industrial welding tool"
id = "large_welding_tool"
build_type = AUTOLATHE
materials = list("$metal" = 70, "$glass" = 60)
build_path = /obj/item/weapon/weldingtool/largetank
category = list("hacked", "Tools")
/datum/design/handcuffs
name = "Handcuffs"
id = "handcuffs"
build_type = AUTOLATHE
materials = list("$metal" = 500)
build_path = /obj/item/weapon/restraints/handcuffs
category = list("hacked", "Security")
/datum/design/shotgun_slug
name = "Shotgun slug"
id = "shotgun_slug"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun
category = list("hacked", "Security")
/datum/design/buckshot_shell
name = "Buckshot shell"
id = "buckshot_shell"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun/buckshot
category = list("hacked", "Security")
/datum/design/shotgun_dart
name = "Shotgun dart"
id = "shotgun_dart"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun/dart
category = list("hacked", "Security")
/datum/design/incendiary_slug
name = "Incendiary slug"
id = "incendiary_slug"
build_type = AUTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun/incendiary
category = list("hacked", "Security")
/datum/design/a357
name = "Ammo box (.357)"
id = "a357"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/a357
category = list("hacked", "Security")
/datum/design/c10mm
name = "Ammo box (10mm)"
id = "c10mm"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c10mm
category = list("hacked", "Security")
/datum/design/c45
name = "Ammo box (.45)"
id = "c45"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c45
category = list("hacked", "Security")
/datum/design/c9mm
name = "Ammo box (9mm)"
id = "c9mm"
build_type = AUTOLATHE
materials = list("$metal" = 30000)
build_path = /obj/item/ammo_box/c9mm
category = list("hacked", "Security")
@@ -1,6 +1,6 @@
///////////////////Computer Boards///////////////////////////////////
datum/design/seccamera
/datum/design/seccamera
name = "Computer Design (Security)"
desc = "Allows for the construction of circuit boards used to build security camera computers."
id = "seccamera"
@@ -8,8 +8,9 @@ datum/design/seccamera
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/security
category = list("Computer Boards")
datum/design/aicore
/datum/design/aicore
name = "AI Design (AI Core)"
desc = "Allows for the construction of circuit boards used to build new AI cores."
id = "aicore"
@@ -17,8 +18,9 @@ datum/design/aicore
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aicore
category = list("Computer Boards")
datum/design/aiupload
/datum/design/aiupload
name = "Computer Design (AI Upload)"
desc = "Allows for the construction of circuit boards used to build an AI Upload Console."
id = "aiupload"
@@ -26,8 +28,9 @@ datum/design/aiupload
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aiupload
category = list("Computer Boards")
datum/design/borgupload
/datum/design/borgupload
name = "Computer Design (Cyborg Upload)"
desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console."
id = "borgupload"
@@ -35,8 +38,9 @@ datum/design/borgupload
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/borgupload
category = list("Computer Boards")
datum/design/med_data
/datum/design/med_data
name = "Computer Design (Medical Records)"
desc = "Allows for the construction of circuit boards used to build a medical records console."
id = "med_data"
@@ -44,8 +48,9 @@ datum/design/med_data
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/med_data
category = list("Computer Boards")
datum/design/operating
/datum/design/operating
name = "Computer Design (Operating Computer)"
desc = "Allows for the construction of circuit boards used to build an operating computer console."
id = "operating"
@@ -53,8 +58,9 @@ datum/design/operating
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/operating
category = list("Computer Boards")
datum/design/pandemic
/datum/design/pandemic
name = "Computer Design (PanD.E.M.I.C. 2200)"
desc = "Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console."
id = "pandemic"
@@ -62,8 +68,9 @@ datum/design/pandemic
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pandemic
category = list("Computer Boards")
datum/design/scan_console
/datum/design/scan_console
name = "Computer Design (DNA Machine)"
desc = "Allows for the construction of circuit boards used to build a new DNA scanning console."
id = "scan_console"
@@ -71,8 +78,9 @@ datum/design/scan_console
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/scan_consolenew
category = list("Computer Boards")
datum/design/comconsole
/datum/design/comconsole
name = "Computer Design (Communications)"
desc = "Allows for the construction of circuit boards used to build a communications console."
id = "comconsole"
@@ -80,8 +88,9 @@ datum/design/comconsole
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/communications
category = list("Computer Boards")
datum/design/idcardconsole
/datum/design/idcardconsole
name = "Computer Design (ID Console)"
desc = "Allows for the construction of circuit boards used to build an ID computer."
id = "idcardconsole"
@@ -89,8 +98,9 @@ datum/design/idcardconsole
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/card
category = list("Computer Boards")
datum/design/crewconsole
/datum/design/crewconsole
name = "Computer Design (Crew monitoring computer)"
desc = "Allows for the construction of circuit boards used to build a Crew monitoring computer."
id = "crewconsole"
@@ -98,8 +108,9 @@ datum/design/crewconsole
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/crew
category = list("Computer Boards")
datum/design/teleconsole
/datum/design/teleconsole
name = "Computer Design (Teleporter Console)"
desc = "Allows for the construction of circuit boards used to build a teleporter control console."
id = "teleconsole"
@@ -107,8 +118,9 @@ datum/design/teleconsole
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter
category = list("Computer Boards")
datum/design/secdata
/datum/design/secdata
name = "Computer Design (Security Records Console)"
desc = "Allows for the construction of circuit boards used to build a security records console."
id = "secdata"
@@ -116,8 +128,9 @@ datum/design/secdata
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/secure_data
category = list("Computer Boards")
datum/design/atmosalerts
/datum/design/atmosalerts
name = "Computer Design (Atmosphere Alert)"
desc = "Allows for the construction of circuit boards used to build an atmosphere alert console."
id = "atmosalerts"
@@ -125,8 +138,9 @@ datum/design/atmosalerts
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/atmos_alert
category = list("Computer Boards")
datum/design/air_management
/datum/design/air_management
name = "Computer Design (Atmospheric Monitor)"
desc = "Allows for the construction of circuit boards used to build an Atmospheric Monitor."
id = "air_management"
@@ -134,8 +148,9 @@ datum/design/air_management
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/air_management
category = list("Computer Boards")
datum/design/robocontrol
/datum/design/robocontrol
name = "Computer Design (Robotics Control Console)"
desc = "Allows for the construction of circuit boards used to build a Robotics Control console."
id = "robocontrol"
@@ -143,8 +158,9 @@ datum/design/robocontrol
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/robotics
category = list("Computer Boards")
datum/design/clonecontrol
/datum/design/clonecontrol
name = "Computer Design (Cloning Machine Console)"
desc = "Allows for the construction of circuit boards used to build a new Cloning Machine console."
id = "clonecontrol"
@@ -152,8 +168,9 @@ datum/design/clonecontrol
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cloning
category = list("Computer Boards")
datum/design/clonepod
/datum/design/clonepod
name = "Machine Design (Clone Pod)"
desc = "Allows for the construction of circuit boards used to build a Cloning Pod."
id = "clonepod"
@@ -161,8 +178,9 @@ datum/design/clonepod
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/clonepod
category = list("Computer Boards")
datum/design/clonescanner
/datum/design/clonescanner
name = "Machine Design (Cloning Scanner)"
desc = "Allows for the construction of circuit boards used to build a Cloning Scanner."
id = "clonescanner"
@@ -170,8 +188,9 @@ datum/design/clonescanner
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/clonescanner
category = list("Computer Boards")
datum/design/arcadebattle
/datum/design/arcadebattle
name = "Computer Design (Battle Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new arcade machine."
id = "arcademachine"
@@ -179,8 +198,9 @@ datum/design/arcadebattle
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/arcade/battle
category = list("Computer Boards")
datum/design/orion_trail
/datum/design/orion_trail
name = "Computer Design (Orion Trail Arcade Machine)"
desc = "Allows for the construction of circuit boards used to build a new Orion Trail machine."
id = "arcademachine"
@@ -188,8 +208,9 @@ datum/design/orion_trail
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/arcade/orion_trail
category = list("Computer Boards")
datum/design/orion_trail
/datum/design/orion_trail
name = "Computer Design (Slot Machine)"
desc = "Allows for the construction of circuit boards used to build a new slot machine."
id = "slotmachine"
@@ -197,8 +218,9 @@ datum/design/orion_trail
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/slot_machine
category = list("Computer Boards")
datum/design/powermonitor
/datum/design/powermonitor
name = "Computer Design (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor."
id = "powermonitor"
@@ -206,8 +228,9 @@ datum/design/powermonitor
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/powermonitor
category = list("Computer Boards")
datum/design/solarcontrol
/datum/design/solarcontrol
name = "Computer Design (Solar Control)"
desc = "Allows for the construction of circuit boards used to build a solar control console."
id = "solarcontrol"
@@ -215,8 +238,9 @@ datum/design/solarcontrol
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/solar_control
category = list("Computer Boards")
datum/design/prisonmanage
/datum/design/prisonmanage
name = "Computer Design (Prisoner Management Console)"
desc = "Allows for the construction of circuit boards used to build a prisoner management console."
id = "prisonmanage"
@@ -224,8 +248,9 @@ datum/design/prisonmanage
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/prisoner
category = list("Computer Boards")
datum/design/mechacontrol
/datum/design/mechacontrol
name = "Computer Design (Exosuit Control Console)"
desc = "Allows for the construction of circuit boards used to build an exosuit control console."
id = "mechacontrol"
@@ -233,8 +258,9 @@ datum/design/mechacontrol
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha_control
category = list("Computer Boards")
datum/design/mechapower
/datum/design/mechapower
name = "Computer Design (Mech Bay Power Control Console)"
desc = "Allows for the construction of circuit boards used to build a mech bay power control console."
id = "mechapower"
@@ -242,8 +268,9 @@ datum/design/mechapower
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mech_bay_power_console
category = list("Computer Boards")
datum/design/rdconsole
/datum/design/rdconsole
name = "Computer Design (R&D Console)"
desc = "Allows for the construction of circuit boards used to build a new R&D console."
id = "rdconsole"
@@ -251,8 +278,9 @@ datum/design/rdconsole
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/rdconsole
category = list("Computer Boards")
datum/design/ordercomp
/datum/design/ordercomp
name = "Computer Design (Supply ordering console)"
desc = "Allows for the construction of circuit boards used to build a Supply ordering console."
id = "ordercomp"
@@ -260,8 +288,9 @@ datum/design/ordercomp
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/ordercomp
category = list("Computer Boards")
datum/design/supplycomp
/datum/design/supplycomp
name = "Computer Design (Supply shuttle console)"
desc = "Allows for the construction of circuit boards used to build a Supply shuttle console."
id = "supplycomp"
@@ -269,8 +298,9 @@ datum/design/supplycomp
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/supplycomp
category = list("Computer Boards")
datum/design/mining
/datum/design/mining
name = "Computer Design (Outpost Status Display)"
desc = "Allows for the construction of circuit boards used to build an outpost status display console."
id = "mining"
@@ -278,8 +308,9 @@ datum/design/mining
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mining
category = list("Computer Boards")
datum/design/comm_monitor
/datum/design/comm_monitor
name = "Computer Design (Telecommunications Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications monitor."
id = "comm_monitor"
@@ -287,8 +318,9 @@ datum/design/comm_monitor
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_monitor
category = list("Computer Boards")
datum/design/comm_server
/datum/design/comm_server
name = "Computer Design (Telecommunications Server Monitoring Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunication server browser and monitor."
id = "comm_server"
@@ -296,8 +328,9 @@ datum/design/comm_server
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_server
category = list("Computer Boards")
datum/design/message_monitor
/datum/design/message_monitor
name = "Computer Design (Messaging Monitor Console)"
desc = "Allows for the construction of circuit boards used to build a messaging monitor console."
id = "message_monitor"
@@ -305,8 +338,9 @@ datum/design/message_monitor
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/message_monitor
category = list("Computer Boards")
datum/design/comm_traffic
/datum/design/comm_traffic
name = "Computer Design (Telecommunications Traffic Control Console)"
desc = "Allows for the construction of circuit boards used to build a telecommunications traffic control console."
id = "comm_traffic"
@@ -314,8 +348,9 @@ datum/design/comm_traffic
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/comm_traffic
category = list("Computer Boards")
datum/design/telesci_console
/datum/design/telesci_console
name = "Computer Design (Telepad Control Console Board)"
desc = "Allows for the construction of circuit boards used to build a telescience console."
id = "telesci_console"
@@ -323,12 +358,14 @@ datum/design/telesci_console
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telesci_console
category = list("Computer Boards")
datum/design/aifixer
/datum/design/aifixer
name = "Computer Design (AI Integrity Restorer)"
desc = "Allows for the construction of circuit boards used to build an AI Integrity Restorer."
id = "aifixer"
req_tech = list("programming" = 3, "biotech" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/aifixer
build_path = /obj/item/weapon/circuitboard/aifixer
category = list("Computer Boards")
+116 -90
View File
@@ -2,7 +2,7 @@
//////////////MISC Boards///////////////
////////////////////////////////////////
datum/design/smes
/datum/design/smes
name = "Machine Design (SMES Board)"
desc = "The circuit board for a SMES."
id = "smes"
@@ -10,8 +10,9 @@ datum/design/smes
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/smes
category = list ("Engineering Machinery")
datum/design/turbine_computer
/datum/design/turbine_computer
name = "Computer Design (Power Turbine Console Board)"
desc = "The circuit board for a power turbine console."
id = "power_turbine_console"
@@ -19,8 +20,9 @@ datum/design/turbine_computer
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/turbine_computer
category = list ("Engineering Machinery")
datum/design/power_compressor
/datum/design/power_compressor
name = "Machine Design (Power Compressor Board)"
desc = "The circuit board for a power compressor."
id = "power_compressor"
@@ -28,8 +30,9 @@ datum/design/power_compressor
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/power_compressor
category = list ("Engineering Machinery")
datum/design/power_turbine
/datum/design/power_turbine
name = "Machine Design (Power Turbine Board)"
desc = "The circuit board for a power turbine."
id = "power_turbine"
@@ -37,53 +40,9 @@ datum/design/power_turbine
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/power_turbine
category = list ("Engineering Machinery")
datum/design/teleport_station
name = "Machine Design (Teleportation Station Board)"
desc = "The circuit board for a teleportation station."
id = "tele_station"
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter_station
datum/design/teleport_hub
name = "Machine Design (Teleportation Hub Board)"
desc = "The circuit board for a teleportation hub."
id = "tele_hub"
req_tech = list("programming" = 3, "bluespace" = 5, "materials" = 4, "engineering" = 5)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/teleporter_hub
datum/design/telepad
name = "Machine Design (Telepad Board)"
desc = "The circuit board for a telescience telepad."
id = "telepad"
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telesci_pad
datum/design/sleeper
name = "Machine Design (Sleeper Board)"
desc = "The circuit board for a sleeper."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/sleeper
datum/design/cryotube
name = "Machine Design (Cryotube Board)"
desc = "The circuit board for a cryotube."
id = "cryotube"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cryo_tube
datum/design/thermomachine
/datum/design/thermomachine
name = "Machine Design (Freezer/Heater Board)"
desc = "The circuit board for a freezer/heater."
id = "thermomachine"
@@ -91,35 +50,59 @@ datum/design/thermomachine
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/thermomachine
category = list ("Engineering Machinery")
datum/design/biogenerator
name = "Machine Design (Biogenerator Board)"
desc = "The circuit board for a biogenerator."
id = "biogenerator"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
/datum/design/teleport_station
name = "Machine Design (Teleportation Station Board)"
desc = "The circuit board for a teleportation station."
id = "tele_station"
req_tech = list("programming" = 4, "bluespace" = 4, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/biogenerator
build_path = /obj/item/weapon/circuitboard/teleporter_station
category = list ("Teleportation Machinery")
datum/design/hydroponics
name = "Machine Design (Hydroponics Tray Board)"
desc = "The circuit board for a hydroponics tray."
id = "hydro_tray"
req_tech = list("programming" = 1, "biotech" = 1)
/datum/design/teleport_hub
name = "Machine Design (Teleportation Hub Board)"
desc = "The circuit board for a teleportation hub."
id = "tele_hub"
req_tech = list("programming" = 3, "bluespace" = 5, "materials" = 4, "engineering" = 5)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/hydroponics
build_path = /obj/item/weapon/circuitboard/teleporter_hub
category = list ("Teleportation Machinery")
datum/design/microwave
name = "Machine Design (Microwave Board)"
desc = "The circuit board for a microwave."
id = "microwave"
req_tech = list("programming" = 1)
/datum/design/telepad
name = "Machine Design (Telepad Board)"
desc = "The circuit board for a telescience telepad."
id = "telepad"
req_tech = list("programming" = 4, "bluespace" = 4, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/microwave
build_path = /obj/item/weapon/circuitboard/telesci_pad
category = list ("Teleportation Machinery")
datum/design/chem_dispenser
/datum/design/sleeper
name = "Machine Design (Sleeper Board)"
desc = "The circuit board for a sleeper."
id = "sleeper"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3, "engineering" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/sleeper
category = list ("Medical Machinery")
/datum/design/cryotube
name = "Machine Design (Cryotube Board)"
desc = "The circuit board for a cryotube."
id = "cryotube"
req_tech = list("programming" = 4, "biotech" = 3, "engineering" = 4)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cryo_tube
category = list ("Medical Machinery")
/datum/design/chem_dispenser
name = "Machine Design (Portable Chem Dispenser Board)"
desc = "The circuit board for a portable chem dispenser."
id = "chem_dispenser"
@@ -127,8 +110,29 @@ datum/design/chem_dispenser
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/chem_dispenser
category = list ("Medical Machinery")
datum/design/destructive_analyzer
/datum/design/biogenerator
name = "Machine Design (Biogenerator Board)"
desc = "The circuit board for a biogenerator."
id = "biogenerator"
req_tech = list("programming" = 3, "biotech" = 2, "materials" = 3)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/biogenerator
category = list ("Hydroponics Machinery")
/datum/design/hydroponics
name = "Machine Design (Hydroponics Tray Board)"
desc = "The circuit board for a hydroponics tray."
id = "hydro_tray"
req_tech = list("programming" = 1, "biotech" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/hydroponics
category = list ("Hydroponics Machinery")
/datum/design/destructive_analyzer
name = "Machine Design (Destructive Analyzer Board)"
desc = "The circuit board for a destructive analyzer."
id = "destructive_analyzer"
@@ -136,8 +140,9 @@ datum/design/destructive_analyzer
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/destructive_analyzer
category = list("Research Machinery")
datum/design/protolathe
/datum/design/protolathe
name = "Machine Design (Protolathe Board)"
desc = "The circuit board for a protolathe."
id = "protolathe"
@@ -145,8 +150,9 @@ datum/design/protolathe
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/protolathe
category = list("Research Machinery")
datum/design/circuit_imprinter
/datum/design/circuit_imprinter
name = "Machine Design (Circuit Imprinter Board)"
desc = "The circuit board for a circuit imprinter."
id = "circuit_imprinter"
@@ -154,17 +160,9 @@ datum/design/circuit_imprinter
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/circuit_imprinter
category = list("Research Machinery")
datum/design/autolathe
name = "Machine Design (Autolathe Board)"
desc = "The circuit board for an autolathe."
id = "autolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/autolathe
datum/design/rdservercontrol
/datum/design/rdservercontrol
name = "Computer Design (R&D Server Control Console Board)"
desc = "The circuit board for an R&D Server Control Console."
id = "rdservercontrol"
@@ -172,8 +170,9 @@ datum/design/rdservercontrol
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/rdservercontrol
category = list("Research Machinery")
datum/design/rdserver
/datum/design/rdserver
name = "Machine Design (R&D Server Board)"
desc = "The circuit board for an R&D Server."
id = "rdserver"
@@ -181,8 +180,9 @@ datum/design/rdserver
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/rdserver
category = list("Research Machinery")
datum/design/mechfab
/datum/design/mechfab
name = "Machine Design (Exosuit Fabricator Board)"
desc = "The circuit board for an Exosuit Fabricator."
id = "mechfab"
@@ -190,8 +190,9 @@ datum/design/mechfab
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mechfab
category = list("Research Machinery")
datum/design/cyborgrecharger
/datum/design/cyborgrecharger
name = "Machine Design (Cyborg Recharger Board)"
desc = "The circuit board for a Cyborg Recharger."
id = "cyborgrecharger"
@@ -199,8 +200,9 @@ datum/design/cyborgrecharger
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/cyborgrecharger
category = list("Research Machinery")
datum/design/mech_recharger
/datum/design/mech_recharger
name = "Machine Design (Mechbay Recharger Board)"
desc = "The circuit board for a Mechbay Recharger."
id = "mech_recharger"
@@ -208,8 +210,29 @@ datum/design/mech_recharger
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mech_recharger
category = list("Research Machinery")
datum/design/vendor
/datum/design/microwave
name = "Machine Design (Microwave Board)"
desc = "The circuit board for a microwave."
id = "microwave"
req_tech = list("programming" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/microwave
category = list ("Misc. Machinery")
/datum/design/autolathe
name = "Machine Design (Autolathe Board)"
desc = "The circuit board for an autolathe."
id = "autolathe"
req_tech = list("programming" = 2, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/autolathe
category = list ("Misc. Machinery")
/datum/design/vendor
name = "Machine Design (Vendor Board)"
desc = "The circuit board for a Vendor."
id = "vendor"
@@ -217,8 +240,9 @@ datum/design/vendor
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/vendor
category = list ("Misc. Machinery")
datum/design/ore_redemption
/datum/design/ore_redemption
name = "Machine Design (Ore Redemption Board)"
desc = "The circuit board for an Ore Redemption machine."
id = "ore_redemption"
@@ -226,13 +250,15 @@ datum/design/ore_redemption
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/ore_redemption
category = list ("Misc. Machinery")
datum/design/mining_equipment_vendor
/datum/design/mining_equipment_vendor
name = "Machine Design (Mining Rewards Vender Board)"
desc = "The circuit board for a Mining Rewards Vender."
id = "mining_equipment_vendor"
req_tech = list("programming" = 1, "engineering" = 2)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mining_equipment_vendor
build_path = /obj/item/weapon/circuitboard/mining_equipment_vendor
category = list ("Misc. Machinery")
+17 -1
View File
@@ -10,6 +10,7 @@ datum/design/ripley_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/ripley/main
category = list("Exosuit Modules")
datum/design/ripley_peri
name = "Exosuit Module (APLU \"Ripley\" Peripherals Control module)"
@@ -19,6 +20,7 @@ datum/design/ripley_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/ripley/peripherals
category = list("Exosuit Modules")
datum/design/odysseus_main
name = "Exosuit Module (\"Odysseus\" Central Control module)"
@@ -28,6 +30,7 @@ datum/design/odysseus_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/main
category = list("Exosuit Modules")
datum/design/odysseus_peri
name = "Exosuit Module (\"Odysseus\" Peripherals Control module)"
@@ -37,6 +40,7 @@ datum/design/odysseus_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/odysseus/peripherals
category = list("Exosuit Modules")
datum/design/gygax_main
name = "Exosuit Module (\"Gygax\" Central Control module)"
@@ -46,6 +50,7 @@ datum/design/gygax_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/main
category = list("Exosuit Modules")
datum/design/gygax_peri
name = "Exosuit Module (\"Gygax\" Peripherals Control module)"
@@ -55,6 +60,7 @@ datum/design/gygax_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/peripherals
category = list("Exosuit Modules")
datum/design/gygax_targ
name = "Exosuit Module (\"Gygax\" Weapons & Targeting Control module)"
@@ -64,6 +70,7 @@ datum/design/gygax_targ
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/gygax/targeting
category = list("Exosuit Modules")
datum/design/durand_main
name = "Exosuit Module (\"Durand\" Central Control module)"
@@ -73,6 +80,7 @@ datum/design/durand_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/main
category = list("Exosuit Modules")
datum/design/durand_peri
name = "Exosuit Module (\"Durand\" Peripherals Control module)"
@@ -82,6 +90,7 @@ datum/design/durand_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/peripherals
category = list("Exosuit Modules")
datum/design/durand_targ
name = "Exosuit Module (\"Durand\" Weapons & Targeting Control module)"
@@ -91,6 +100,7 @@ datum/design/durand_targ
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/durand/targeting
category = list("Exosuit Modules")
datum/design/honker_main
name = "Exosuit Module (\"H.O.N.K\" Central Control module)"
@@ -100,6 +110,7 @@ datum/design/honker_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/main
category = list("Exosuit Modules")
datum/design/honker_peri
name = "Exosuit Module (\"H.O.N.K\" Peripherals Control module)"
@@ -109,6 +120,7 @@ datum/design/honker_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/peripherals
category = list("Exosuit Modules")
datum/design/honker_targ
name = "Exosuit Module (\"H.O.N.K\" Weapons & Targeting Control module)"
@@ -118,6 +130,7 @@ datum/design/honker_targ
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/honker/targeting
category = list("Exosuit Modules")
datum/design/phazon_main
name = "Exosuit Module (\"Phazon\" Central Control module)"
@@ -127,6 +140,7 @@ datum/design/phazon_main
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/main
category = list("Exosuit Modules")
datum/design/phazon_peri
name = "Exosuit Module (\"Phazon\" Peripherals Control module)"
@@ -136,6 +150,7 @@ datum/design/phazon_peri
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/peripherals
category = list("Exosuit Modules")
datum/design/phazon_targ
name = "Exosuit Module (\"Phazon\" Weapons & Targeting Control module)"
@@ -145,6 +160,7 @@ datum/design/phazon_targ
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/mecha/phazon/targeting
category = list("Exosuit Modules")
////////////////////////////////////////
/////////// Mecha Equpment /////////////
@@ -346,4 +362,4 @@ datum/design/mech_generator_nuclear
build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear
materials = list("$metal"=10000,"$glass"=1000,"$silver"=500)
construction_time = 100
category = list("Exosuit Equipment")
category = list("Exosuit Equipment")
@@ -11,6 +11,7 @@ datum/design/mass_spectrometer
materials = list("$metal" = 30, "$glass" = 20)
reliability = 76
build_path = /obj/item/device/mass_spectrometer
category = list("Medical Designs")
datum/design/adv_mass_spectrometer
name = "Advanced Mass-Spectrometer"
@@ -21,6 +22,7 @@ datum/design/adv_mass_spectrometer
materials = list("$metal" = 30, "$glass" = 20)
reliability = 74
build_path = /obj/item/device/mass_spectrometer/adv
category = list("Medical Designs")
datum/design/mmi
name = "Man-Machine Interface"
@@ -32,7 +34,7 @@ datum/design/mmi
construction_time = 75
reliability = 76
build_path = /obj/item/device/mmi
category = list("Misc")
category = list("Misc","Medical Designs")
datum/design/mmi_radio
name = "Radio-enabled Man-Machine Interface"
@@ -44,7 +46,7 @@ datum/design/mmi_radio
construction_time = 75
reliability = 74
build_path = /obj/item/device/mmi/radio_enabled
category = list("Misc")
category = list("Misc","Medical Designs")
datum/design/synthetic_flash
name = "Flash"
@@ -67,7 +69,7 @@ datum/design/bluespacebeaker
materials = list("$metal" = 3000, "$plasma" = 3000, "$diamond" = 500)
reliability = 76
build_path = /obj/item/weapon/reagent_containers/glass/beaker/bluespace
category = list("Misc")
category = list("Misc","Medical Designs")
datum/design/noreactbeaker
name = "Cryostasis Beaker"
@@ -78,7 +80,7 @@ datum/design/noreactbeaker
materials = list("$metal" = 3000)
reliability = 76
build_path = /obj/item/weapon/reagent_containers/glass/beaker/noreact
category = list("Misc")
category = list("Medical Designs")
datum/design/bluespacebodybag
name = "Bluespace body bag"
@@ -89,7 +91,7 @@ datum/design/bluespacebodybag
materials = list("$metal" = 3000, "$plasma" = 2000, "$diamond" = 500)
reliability = 76
build_path = /obj/item/bodybag/bluespace
category = list("Misc")
category = list("Medical Designs")
datum/design/defib
name = "Defibrillator"
@@ -100,4 +102,4 @@ datum/design/defib
materials = list("$metal" = 5000, "$glass" = 2000, "$silver" = 1000)
reliability = 76
build_path = /obj/item/weapon/defibrillator
category = list("Misc")
category = list("Medical Designs")
@@ -9,9 +9,9 @@ datum/design/basic_cell
req_tech = list("powerstorage" = 1)
build_type = PROTOLATHE | AUTOLATHE |MECHFAB
materials = list("$metal" = 700, "$glass" = 50)
build_path = /obj/item/weapon/stock_parts/cell
construction_time=100
category = list("Misc")
build_path = /obj/item/weapon/stock_parts/cell
category = list("Misc","Power Designs")
datum/design/high_cell
name = "High-Capacity Power Cell"
@@ -22,7 +22,7 @@ datum/design/high_cell
materials = list("$metal" = 700, "$glass" = 60)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell/high
category = list("Misc")
category = list("Misc","Power Designs")
datum/design/super_cell
name = "Super-Capacity Power Cell"
@@ -34,7 +34,7 @@ datum/design/super_cell
materials = list("$metal" = 700, "$glass" = 70)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell/super
category = list("Misc")
category = list("Misc","Power Designs")
datum/design/hyper_cell
name = "Hyper-Capacity Power Cell"
@@ -46,7 +46,7 @@ datum/design/hyper_cell
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 80)
construction_time=100
build_path = /obj/item/weapon/stock_parts/cell/hyper
category = list("Misc")
category = list("Misc","Power Designs")
datum/design/light_replacer
name = "Light Replacer"
@@ -56,6 +56,7 @@ datum/design/light_replacer
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
build_path = /obj/item/device/lightreplacer
category = list("Power Designs")
datum/design/pacman
name = "Machine Design (PACMAN-type Generator Board)"
@@ -85,4 +86,4 @@ datum/design/mrspacman
build_type = IMPRINTER
reliability = 74
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/pacman/mrs
build_path = /obj/item/weapon/circuitboard/pacman/mrs
@@ -2,7 +2,7 @@
/////////////Stock Parts////////////////
////////////////////////////////////////
datum/design/RPED
/datum/design/RPED
name = "Rapid Part Exchange Device"
desc = "Special mechanical module made to store, sort, and apply standard machine parts."
id = "rped"
@@ -11,8 +11,10 @@ datum/design/RPED
build_type = PROTOLATHE
materials = list("$metal" = 15000, "$glass" = 5000) //hardcore
build_path = /obj/item/weapon/storage/part_replacer
category = list("Stock Parts")
datum/design/basic_capacitor
//Capacitors
/datum/design/basic_capacitor
name = "Basic Capacitor"
desc = "A stock part used in the construction of various devices."
id = "basic_capacitor"
@@ -20,44 +22,9 @@ datum/design/basic_capacitor
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor
category = list("Stock Parts")
datum/design/basic_scanning
name = "Basic Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "basic_scanning"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module
datum/design/micro_mani
name = "Micro Manipulator"
desc = "A stock part used in the construction of various devices."
id = "micro_mani"
req_tech = list("materials" = 1, "programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30)
build_path = /obj/item/weapon/stock_parts/manipulator
datum/design/basic_micro_laser
name = "Basic Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "basic_micro_laser"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser
datum/design/basic_matter_bin
name = "Basic Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "basic_matter_bin"
req_tech = list("materials" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin
datum/design/adv_capacitor
/datum/design/adv_capacitor
name = "Advanced Capacitor"
desc = "A stock part used in the construction of various devices."
id = "adv_capacitor"
@@ -65,8 +32,31 @@ datum/design/adv_capacitor
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/stock_parts/capacitor/adv
category = list("Stock Parts")
datum/design/adv_scanning
/datum/design/super_capacitor
name = "Super Capacitor"
desc = "A stock part used in the construction of various devices."
id = "super_capacitor"
req_tech = list("powerstorage" = 5, "materials" = 4)
build_type = PROTOLATHE
reliability = 71
materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20)
build_path = /obj/item/weapon/stock_parts/capacitor/super
category = list("Stock Parts")
//Scanning modules
/datum/design/basic_scanning
name = "Basic Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "basic_scanning"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module
category = list("Stock Parts")
/datum/design/adv_scanning
name = "Advanced Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "adv_scanning"
@@ -74,8 +64,31 @@ datum/design/adv_scanning
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 20)
build_path = /obj/item/weapon/stock_parts/scanning_module/adv
category = list("Stock Parts")
datum/design/nano_mani
/datum/design/phasic_scanning
name = "Phasic Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "phasic_scanning"
req_tech = list("magnets" = 5, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10)
reliability = 72
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
category = list("Stock Parts")
//Maipulators
/datum/design/micro_mani
name = "Micro Manipulator"
desc = "A stock part used in the construction of various devices."
id = "micro_mani"
req_tech = list("materials" = 1, "programming" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 30)
build_path = /obj/item/weapon/stock_parts/manipulator
category = list("Stock Parts")
/datum/design/nano_mani
name = "Nano Manipulator"
desc = "A stock part used in the construction of various devices."
id = "nano_mani"
@@ -83,6 +96,29 @@ datum/design/nano_mani
build_type = PROTOLATHE
materials = list("$metal" = 30)
build_path = /obj/item/weapon/stock_parts/manipulator/nano
category = list("Stock Parts")
/datum/design/pico_mani
name = "Pico Manipulator"
desc = "A stock part used in the construction of various devices."
id = "pico_mani"
req_tech = list("materials" = 5, "programming" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30)
reliability = 73
build_path = /obj/item/weapon/stock_parts/manipulator/pico
category = list("Stock Parts")
//Micro-lasers
/datum/design/basic_micro_laser
name = "Basic Micro-Laser"
desc = "A stock part used in the construction of various devices."
id = "basic_micro_laser"
req_tech = list("magnets" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser
category = list("Stock Parts")
datum/design/high_micro_laser
name = "High-Power Micro-Laser"
@@ -92,45 +128,7 @@ datum/design/high_micro_laser
build_type = PROTOLATHE
materials = list("$metal" = 10, "$glass" = 20)
build_path = /obj/item/weapon/stock_parts/micro_laser/high
datum/design/adv_matter_bin
name = "Advanced Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "adv_matter_bin"
req_tech = list("materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
datum/design/super_capacitor
name = "Super Capacitor"
desc = "A stock part used in the construction of various devices."
id = "super_capacitor"
req_tech = list("powerstorage" = 5, "materials" = 4)
build_type = PROTOLATHE
reliability = 71
materials = list("$metal" = 50, "$glass" = 50, "$gold" = 20)
build_path = /obj/item/weapon/stock_parts/capacitor/super
datum/design/phasic_scanning
name = "Phasic Scanning Module"
desc = "A stock part used in the construction of various devices."
id = "phasic_scanning"
req_tech = list("magnets" = 5, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 20, "$silver" = 10)
reliability = 72
build_path = /obj/item/weapon/stock_parts/scanning_module/phasic
datum/design/pico_mani
name = "Pico Manipulator"
desc = "A stock part used in the construction of various devices."
id = "pico_mani"
req_tech = list("materials" = 5, "programming" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 30)
reliability = 73
build_path = /obj/item/weapon/stock_parts/manipulator/pico
category = list("Stock Parts")
datum/design/ultra_micro_laser
name = "Ultra-High-Power Micro-Laser"
@@ -141,6 +139,27 @@ datum/design/ultra_micro_laser
materials = list("$metal" = 10, "$glass" = 20, "$uranium" = 10)
reliability = 70
build_path = /obj/item/weapon/stock_parts/micro_laser/ultra
category = list("Stock Parts")
datum/design/basic_matter_bin
name = "Basic Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "basic_matter_bin"
req_tech = list("materials" = 1)
build_type = PROTOLATHE | AUTOLATHE
materials = list("$metal" = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin
category = list("Stock Parts")
datum/design/adv_matter_bin
name = "Advanced Matter Bin"
desc = "A stock part used in the construction of various devices."
id = "adv_matter_bin"
req_tech = list("materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 80)
build_path = /obj/item/weapon/stock_parts/matter_bin/adv
category = list("Stock Parts")
datum/design/super_matter_bin
name = "Super Matter Bin"
@@ -151,7 +170,9 @@ datum/design/super_matter_bin
materials = list("$metal" = 80)
reliability = 75
build_path = /obj/item/weapon/stock_parts/matter_bin/super
category = list("Stock Parts")
//T-Comms devices
datum/design/subspace_ansible
name = "Subspace Ansible"
desc = "A compact module capable of sensing extradimensional activity."
@@ -160,6 +181,7 @@ datum/design/subspace_ansible
build_type = PROTOLATHE
materials = list("$metal" = 80, "$silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/ansible
category = list("Stock Parts")
datum/design/hyperwave_filter
name = "Hyperwave Filter"
@@ -169,6 +191,7 @@ datum/design/hyperwave_filter
build_type = PROTOLATHE
materials = list("$metal" = 40, "$silver" = 10)
build_path = /obj/item/weapon/stock_parts/subspace/filter
category = list("Stock Parts")
datum/design/subspace_amplifier
name = "Subspace Amplifier"
@@ -178,6 +201,7 @@ datum/design/subspace_amplifier
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 30, "$uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/amplifier
category = list("Stock Parts")
datum/design/subspace_treatment
name = "Subspace Treatment Disk"
@@ -187,6 +211,7 @@ datum/design/subspace_treatment
build_type = PROTOLATHE
materials = list("$metal" = 10, "$silver" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/treatment
category = list("Stock Parts")
datum/design/subspace_analyzer
name = "Subspace Analyzer"
@@ -196,6 +221,7 @@ datum/design/subspace_analyzer
build_type = PROTOLATHE
materials = list("$metal" = 10, "$gold" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/analyzer
category = list("Stock Parts")
datum/design/subspace_crystal
name = "Ansible Crystal"
@@ -205,6 +231,7 @@ datum/design/subspace_crystal
build_type = PROTOLATHE
materials = list("$glass" = 1000, "$silver" = 20, "$gold" = 20)
build_path = /obj/item/weapon/stock_parts/subspace/crystal
category = list("Stock Parts")
datum/design/subspace_transmitter
name = "Subspace Transmitter"
@@ -213,4 +240,5 @@ datum/design/subspace_transmitter
req_tech = list("magnets" = 3, "materials" = 3, "bluespace" = 2)
build_type = PROTOLATHE
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
category = list("Stock Parts")
@@ -2,7 +2,7 @@
/////Subspace Telecomms////////////
///////////////////////////////////
datum/design/subspace_receiver
/datum/design/subspace_receiver
name = "Machine Design (Subspace Receiver)"
desc = "Allows for the construction of Subspace Receiver equipment."
id = "s-receiver"
@@ -10,8 +10,9 @@ datum/design/subspace_receiver
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/receiver
category = list("Subspace Telecomms")
datum/design/telecomms_bus
/datum/design/telecomms_bus
name = "Machine Design (Bus Mainframe)"
desc = "Allows for the construction of Telecommunications Bus Mainframes."
id = "s-bus"
@@ -19,8 +20,9 @@ datum/design/telecomms_bus
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/bus
category = list("Subspace Telecomms")
datum/design/telecomms_hub
/datum/design/telecomms_hub
name = "Machine Design (Hub Mainframe)"
desc = "Allows for the construction of Telecommunications Hub Mainframes."
id = "s-hub"
@@ -28,8 +30,9 @@ datum/design/telecomms_hub
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/hub
category = list("Subspace Telecomms")
datum/design/telecomms_relay
/datum/design/telecomms_relay
name = "Machine Design (Relay Mainframe)"
desc = "Allows for the construction of Telecommunications Relay Mainframes."
id = "s-relay"
@@ -37,8 +40,9 @@ datum/design/telecomms_relay
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/relay
category = list("Subspace Telecomms")
datum/design/telecomms_processor
/datum/design/telecomms_processor
name = "Machine Design (Processor Unit)"
desc = "Allows for the construction of Telecommunications Processor equipment."
id = "s-processor"
@@ -46,8 +50,9 @@ datum/design/telecomms_processor
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/processor
category = list("Subspace Telecomms")
datum/design/telecomms_server
/datum/design/telecomms_server
name = "Machine Design (Server Mainframe)"
desc = "Allows for the construction of Telecommunications Servers."
id = "s-server"
@@ -55,12 +60,14 @@ datum/design/telecomms_server
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/server
category = list("Subspace Telecomms")
datum/design/subspace_broadcaster
/datum/design/subspace_broadcaster
name = "Machine Design (Subspace Broadcaster)"
desc = "Allows for the construction of Subspace Broadcasting equipment."
id = "s-broadcaster"
req_tech = list("programming" = 2, "engineering" = 2, "bluespace" = 1)
build_type = IMPRINTER
materials = list("$glass" = 1000, "sacid" = 20)
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
build_path = /obj/item/weapon/circuitboard/telecomms/broadcaster
category = list("Subspace Telecomms")
+47 -38
View File
@@ -2,7 +2,7 @@
/////////////////Weapons/////////////////
/////////////////////////////////////////
datum/design/nuclear_gun
/datum/design/nuclear_gun
name = "Advanced Energy Gun"
desc = "An energy gun with an experimental miniaturized reactor."
id = "nuclear_gun"
@@ -12,8 +12,9 @@ datum/design/nuclear_gun
reliability = 76
build_path = /obj/item/weapon/gun/energy/gun/nuclear
locked = 1
category = list("Weapons")
datum/design/stunrevolver
/datum/design/stunrevolver
name = "Stun Revolver"
desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger."
id = "stunrevolver"
@@ -22,8 +23,9 @@ datum/design/stunrevolver
materials = list("$metal" = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
locked = 1
category = list("Weapons")
datum/design/tele_shield
/datum/design/tele_shield
name = "Telescopic Riot Shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
id = "tele_shield"
@@ -32,8 +34,9 @@ datum/design/tele_shield
materials = list("$metal" = 4000, "$glass" = 5000, "$silver" = 300)
build_path = /obj/item/weapon/shield/riot/tele
locked = 1
category = list("Weapons")
datum/design/lasercannon
/datum/design/lasercannon
name = "Laser Cannon"
desc = "A heavy duty laser cannon."
id = "lasercannon"
@@ -42,8 +45,9 @@ datum/design/lasercannon
materials = list("$metal" = 10000, "$glass" = 2000, "$diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
locked = 1
category = list("Weapons")
datum/design/decloner
/datum/design/decloner
name = "Decloner"
desc = "Your opponent will bubble into a messy pile of goop."
id = "decloner"
@@ -52,18 +56,9 @@ datum/design/decloner
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
build_path = /obj/item/weapon/gun/energy/decloner
locked = 1
/*
datum/design/chemsprayer
name = "Chem Sprayer"
desc = "An advanced chem spraying device."
id = "chemsprayer"
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000)
reliability = 100
build_path = /obj/item/weapon/chemsprayer"
*/
datum/design/rapidsyringe
category = list("Weapons")
/datum/design/rapidsyringe
name = "Rapid Syringe Gun"
desc = "A gun that fires many syringes."
id = "rapidsyringe"
@@ -71,8 +66,9 @@ datum/design/rapidsyringe
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000)
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
category = list("Weapons")
datum/design/largecrossbow
/datum/design/largecrossbow
name = "Energy Crossbow"
desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters."
id = "largecrossbow"
@@ -81,8 +77,9 @@ datum/design/largecrossbow
materials = list("$metal" = 5000, "$glass" = 1500, "$uranium" = 1500, "$silver" = 1500)
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow
locked = 1
category = list("Weapons")
datum/design/temp_gun
/datum/design/temp_gun
name = "Temperature Gun"
desc = "A gun that shoots temperature bullet energythings to change temperature."//Change it if you want
id = "temp_gun"
@@ -91,8 +88,9 @@ datum/design/temp_gun
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
locked = 1
category = list("Weapons")
datum/design/flora_gun
/datum/design/flora_gun
name = "Floral Somatoray"
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
id = "flora_gun"
@@ -100,8 +98,9 @@ datum/design/flora_gun
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "radium" = 20)
build_path = /obj/item/weapon/gun/energy/floragun
category = list("Weapons")
datum/design/large_grenade
/datum/design/large_grenade
name = "Large Grenade"
desc = "A grenade that affects a larger area and use larger containers."
id = "large_Grenade"
@@ -110,8 +109,9 @@ datum/design/large_grenade
materials = list("$metal" = 3000)
reliability = 79
build_path = /obj/item/weapon/grenade/chem_grenade/large
category = list("Weapons")
datum/design/smg
/datum/design/smg
name = "Prototype Submachine Gun"
desc = "A prototype weapon made using lightweight materials on a traditional frame, designed to fire standard 9mm rounds."
id = "smg"
@@ -120,17 +120,9 @@ datum/design/smg
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic
locked = 1
category = list("Weapons")
datum/design/mag_smg
name = "Submachine Gun Magazine (9mm)"
desc = "A 20-round magazine for the prototype submachine gun."
id = "mag_smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000)
build_path = /obj/item/ammo_box/magazine/smgm9mm
datum/design/xray
/datum/design/xray
name = "Xray Laser Gun"
desc = "Not quite as menacing as it sounds"
id = "xray"
@@ -139,8 +131,9 @@ datum/design/xray
materials = list("$gold" = 5000,"$uranium" = 10000, "$metal" = 4000)
build_path = /obj/item/weapon/gun/energy/xray
locked = 1
category = list("Weapons")
datum/design/ionrifle
/datum/design/ionrifle
name = "Ion Rifle"
desc = "How to dismantle a cyborg : The gun."
id = "ionrifle"
@@ -149,8 +142,9 @@ datum/design/ionrifle
materials = list("$silver" = 4000, "$metal" = 6000, "$uranium" = 1000)
build_path = /obj/item/weapon/gun/energy/ionrifle
locked = 1
category = list("Weapons")
datum/design/wormhole_projector
/datum/design/wormhole_projector
name = "Bluespace Wormhole Projector"
desc = "A projector that emits high density quantum-coupled bluespace beams."
id = "wormholeprojector"
@@ -159,8 +153,9 @@ datum/design/wormhole_projector
materials = list("$silver" = 1000, "$metal" = 5000, "$diamond" = 3000)
build_path = /obj/item/weapon/gun/energy/wormhole_projector
locked = 1
category = list("Weapons")
datum/design/reciever
/datum/design/reciever
name = "Modular Reciever"
desc = "A prototype modular reciever and trigger assembly for a variety of firearms."
id = "reciever"
@@ -168,8 +163,19 @@ datum/design/reciever
build_type = PROTOLATHE
materials = list("$metal" = 6500, "$silver" = 500)
build_path = /obj/item/weaponcrafting/reciever
category = list("Weapons")
datum/design/stunshell
/datum/design/mag_smg
name = "Submachine Gun Magazine (9mm)"
desc = "A 20-round magazine for the prototype submachine gun."
id = "mag_smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000)
build_path = /obj/item/ammo_box/magazine/smgm9mm
category = list("Ammo")
/datum/design/stunshell
name = "Stun Shell"
desc = "A stunning shell for a shotgun."
id = "stunshell"
@@ -177,8 +183,9 @@ datum/design/stunshell
build_type = PROTOLATHE
materials = list("$metal" = 200)
build_path = /obj/item/ammo_casing/shotgun/stunslug
category = list("Ammo")
datum/design/techshell
/datum/design/techshell
name = "Unloaded Technological Shotshell"
desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects."
id = "techshotshell"
@@ -186,8 +193,9 @@ datum/design/techshell
build_type = PROTOLATHE
materials = list("$metal" = 1000, "$glass" = 200, "$silver" = 300)
build_path = /obj/item/ammo_casing/shotgun/techshell
category = list("Ammo")
datum/design/suppressor
/datum/design/suppressor
name = "Universal Suppressor"
desc = "A reverse-engineered universal suppressor that fits on most small arms with threaded barrels."
id = "suppressor"
@@ -195,3 +203,4 @@ datum/design/suppressor
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$silver" = 500)
build_path = /obj/item/weapon/suppressor
category = list("Weapons")
+8
View File
@@ -25,6 +25,14 @@ Note: Must be placed west/left of and R&D console to function.
var/adamantine_amount = 0.0
var/efficiency_coeff
var/list/categories = list(
"Power Designs",
"Stock Parts",
"Medical Designs",
"Weapons",
"Ammo",
)
reagents = new()
+57 -12
View File
@@ -49,6 +49,8 @@ won't update every console in existence) but it's more of a hassle to do. Also,
req_access = list(access_tox) //Data and setting manipulation requires scientist access.
var/selected_category
/obj/machinery/computer/rdconsole/proc/CallTechName(var/ID) //A simple helper proc to find the name of a tech with a given ID.
var/datum/tech/check_tech
@@ -179,6 +181,9 @@ won't update every console in existence) but it's more of a hassle to do. Also,
var/temp_screen = text2num(href_list["menu"])
screen = temp_screen
if(href_list["category"])
selected_category = href_list["category"]
else if(href_list["updt_tech"]) //Update the research holder with information from the technology disk.
screen = 0.0
spawn(50)
@@ -413,7 +418,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
else
new_item.loc = linked_lathe.loc
linked_lathe.busy = 0
screen = 3.1
screen = 3.15
updateUsrDialog()
else if(href_list["imprint"]) //Causes the Circuit Imprinter to build something.
@@ -778,31 +783,42 @@ won't update every console in existence) but it's more of a hassle to do. Also,
dat += "<h3>Protolathe Menu:</h3><BR>"
dat += "<B>Material Amount:</B> [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]<BR>"
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
dat += list_categories(linked_lathe.categories, 3.15)
//Grouping designs by categories, to improve readability
if(3.15)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=3.1'>Protolathe Menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><BR>"
dat += "<B>Material Amount:</B> [linked_lathe.TotalMaterials()] / [linked_lathe.max_material_storage]<BR>"
dat += "<B>Chemical Volume:</B> [linked_lathe.reagents.total_volume] / [linked_lathe.reagents.maximum_volume]<HR>"
var/coeff = linked_lathe.efficiency_coeff
for(var/datum/design/D in files.known_designs)
if(!(D.build_type & PROTOLATHE))
if(!(selected_category in D.category)|| !(D.build_type & PROTOLATHE))
continue
var/temp_dat = "[D.name]"
var/temp_material
var/c = 50
var/t
for(var/M in D.materials)
t = linked_lathe.check_mat(D, M)
temp_material += " | "
if (!t)
temp_material += " <span style=\"color:red\">[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
temp_material += "<span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
else
temp_material += " [D.materials[M]/coeff] [CallMaterialName(M)]"
c = min(c,t)
if (c)
dat += "* <A href='?src=\ref[src];build=[D.id];amount=1'>[temp_dat]</A>"
dat += "<A href='?src=\ref[src];build=[D.id];amount=1'>[D.name]</A>"
if(c >= 5.0)
dat += "<A href='?src=\ref[src];build=[D.id];amount=5'>x5</A>"
if(c >= 10.0)
dat += "<A href='?src=\ref[src];build=[D.id];amount=10'>x10</A>"
dat += "[temp_material]"
else
dat += "* <span class='linkOff'>[temp_dat]</span>[temp_material]"
dat += "<span class='linkOff'>[D.name]</span>[temp_material]"
dat += "<BR>"
dat += "</div>"
@@ -880,23 +896,33 @@ won't update every console in existence) but it's more of a hassle to do. Also,
dat += "<h3>Circuit Imprinter Menu:</h3><BR>"
dat += "Material Amount: [linked_imprinter.TotalMaterials()]<BR>"
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
dat += list_categories(linked_imprinter.categories, 4.15)
if(4.15)
dat += "<A href='?src=\ref[src];menu=1.0'>Main Menu</A>"
dat += "<A href='?src=\ref[src];menu=4.1'>Circuit Imprinter Menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><BR>"
dat += "Material Amount: [linked_imprinter.TotalMaterials()]<BR>"
dat += "Chemical Volume: [linked_imprinter.reagents.total_volume]<HR>"
var/coeff = linked_imprinter.efficiency_coeff
for(var/datum/design/D in files.known_designs)
if(!(D.build_type & IMPRINTER))
if(!(selected_category in D.category) || !(D.build_type & IMPRINTER))
continue
var/temp_dat = "[D.name]"
var/temp_materials
var/check_materials = 1
for(var/M in D.materials)
temp_materials += " | "
if (!linked_imprinter.check_mat(D, M))
check_materials = 0
temp_materials += " <span style=\"color:red\">[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
temp_materials += " <span class='bad'>[D.materials[M]/coeff] [CallMaterialName(M)]</span>"
else
temp_materials += " [D.materials[M]/coeff] [CallMaterialName(M)]"
if (check_materials)
dat += "* <A href='?src=\ref[src];imprint=[D.id]'>[temp_dat]</A>[temp_materials]<BR>"
dat += "<A href='?src=\ref[src];imprint=[D.id]'>[D.name]</A>[temp_materials]<BR>"
else
dat += "* <span class='linkOff'>[temp_dat]</span>[temp_materials]<BR>"
dat += "<span class='linkOff'>[D.name]</span>[temp_materials]<BR>"
dat += "</div>"
if(4.2)
@@ -931,11 +957,30 @@ won't update every console in existence) but it's more of a hassle to do. Also,
if(linked_imprinter.diamond_amount >= 2000) dat += "<A href='?src=\ref[src];imprinter_ejectsheet=diamond;imprinter_ejectsheet_amt=50'>All</A>"
dat += "</div>"
var/datum/browser/popup = new(user, "rndconsole", name, 420, 450)
var/datum/browser/popup = new(user, "rndconsole", name, 460, 550)
popup.set_content(dat)
popup.open()
return
//helper proc, which return a table containing categories
/obj/machinery/computer/rdconsole/proc/list_categories(var/list/categories, var/menu_num as num)
if(!categories)
return
var/line_length = 1
var/dat = "<table style='width:100%' align='center'><tr>"
for(var/C in categories)
if(line_length > 2)
dat += "</tr><tr>"
line_length = 1
dat += "<td><A href='?src=\ref[src];category=[C];menu=[menu_num]'>[C]</A></td>"
line_length++
dat += "</tr></table></div>"
return dat
/obj/machinery/computer/rdconsole/robotics
name = "Robotics R&D Console"
desc = "A console used to interface with R&D tools."
+20
View File
@@ -159,6 +159,26 @@ research holder datum.
if(I.crit_fail)
D.reliability = min(100, D.reliability + rand(3, 5))
/datum/research/proc/FindDesignByID(var/id)
for(var/datum/design/D in known_designs)
if(D.id == id)
return D
//Autolathe files
/datum/research/autolathe/New()
for(var/T in (typesof(/datum/tech) - /datum/tech))
possible_tech += new T(src)
for(var/path in typesof(/datum/design) - /datum/design)
var/datum/design/D = new path(src)
possible_designs += D
if((D.build_type & AUTOLATHE) && ("initial" in D.category)) //autolathe starts without hacked designs
AddDesign2Known(D)
/datum/research/autolathe/AddDesign2Known(var/datum/design/D)
if(!(D.build_type & AUTOLATHE))
return
..()
/***************************************************************
** Technology Datums **