diff --git a/code/ATMOSPHERICS/atmospherics.dm b/code/ATMOSPHERICS/atmospherics.dm index 1da7f3da67e..35b05df547d 100644 --- a/code/ATMOSPHERICS/atmospherics.dm +++ b/code/ATMOSPHERICS/atmospherics.dm @@ -92,7 +92,7 @@ Pipelines + Other Objects -> Pipe network user.visible_message( \ "[user] unfastens \the [src].", \ "You unfasten \the [src].", \ - "You hear ratchet.") + "You hear ratchet.") investigate_log("was REMOVED by [key_name(usr)]", "atmos") Deconstruct() else diff --git a/code/ATMOSPHERICS/components/unary/vent_pump.dm b/code/ATMOSPHERICS/components/unary/vent_pump.dm index 758e9121453..65121d7274a 100644 --- a/code/ATMOSPHERICS/components/unary/vent_pump.dm +++ b/code/ATMOSPHERICS/components/unary/vent_pump.dm @@ -278,11 +278,11 @@ if(!src || !WT.isOn()) return playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) if(!welded) - user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.") + user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.") welded = 1 update_icon() else - user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.") + user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.") welded = 0 update_icon() return 1 @@ -363,11 +363,11 @@ L.visible_message("[L] scrambles into the ventilation ducts!", \ "You scramble into the ventilation ducts.") - target_vent.audible_message("You hear something squeezing through the ventilation ducts.") + target_vent.audible_message("You hear something scampering through the ventilation ducts.") if(target_vent.welded) //the vent can be welded while they scrolled through the list. target_vent = src - L << "The vent you were heading to appears to be welded." + L << "The vent you were heading to appears to be welded!" L.loc = target_vent.loc var/area/new_area = get_area(L.loc) if(new_area) diff --git a/code/datums/diseases/advance/symptoms/deafness.dm b/code/datums/diseases/advance/symptoms/deafness.dm index 1edf47c6366..c615d644b51 100644 --- a/code/datums/diseases/advance/symptoms/deafness.dm +++ b/code/datums/diseases/advance/symptoms/deafness.dm @@ -31,10 +31,10 @@ Bonus var/mob/living/M = A.affected_mob switch(A.stage) if(3, 4) - M << "[pick("You hear a ringing in your ear.", "Your ears pop.")]" + M << "[pick("You hear a ringing in your ear.", "Your ears pop.")]" if(5) if(!(M.ear_deaf)) - M << "Your ears pop and begin ringing loudly!" + M << "Your ears pop and begin ringing loudly!" M.setEarDamage(-1,INFINITY) //Shall be enough spawn(200) if(M) diff --git a/code/datums/wires/airlock.dm b/code/datums/wires/airlock.dm index 6309fa53df2..a25186734b5 100644 --- a/code/datums/wires/airlock.dm +++ b/code/datums/wires/airlock.dm @@ -137,11 +137,11 @@ var/const/AIRLOCK_WIRE_LIGHT = 2048 //raises them if they are down (only if power's on) if(!A.locked) A.locked = 1 - A.audible_message("You hear a click from the bottom of the door.", null, 1) + A.audible_message("You hear a click from the bottom of the door.", null, 1) else if(A.hasPower()) //only can raise bolts if power's on A.locked = 0 - A.audible_message("You hear a click from the bottom of the door.", null, 1) + A.audible_message("You hear a click from the bottom of the door.", null, 1) A.update_icon() if(AIRLOCK_WIRE_BACKUP_POWER1 || AIRLOCK_WIRE_BACKUP_POWER2) diff --git a/code/game/dna.dm b/code/game/dna.dm index 43f11afb6e7..57c02ef539b 100644 --- a/code/game/dna.dm +++ b/code/game/dna.dm @@ -403,8 +403,8 @@ return user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT - user << "You lean on the back of [src] and start pushing the door open. (this will take about [breakout_time] minutes.)" - user.visible_message("You hear a metallic creaking from [src]!") + user << "You lean on the back of [src] and start pushing the door open... (this will take about [breakout_time] minutes.)" + user.visible_message("You hear a metallic creaking from [src]!") if(do_after(user,(breakout_time*60*10))) //minutes * 60seconds * 10deciseconds if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked) diff --git a/code/game/gamemodes/changeling/powers/mutations.dm b/code/game/gamemodes/changeling/powers/mutations.dm index 016c2f8df2f..c96fc387697 100644 --- a/code/game/gamemodes/changeling/powers/mutations.dm +++ b/code/game/gamemodes/changeling/powers/mutations.dm @@ -23,19 +23,19 @@ /obj/effect/proc_holder/changeling/weapon/try_to_sting(var/mob/user, var/mob/target) if(istype(user.l_hand, weapon_type)) //Not the nicest way to do it, but eh qdel(user.l_hand) - user.visible_message("With a sickening crunch, [user] reforms his [weapon_name_simple] into an arm!", "We assimilate the [weapon_name_simple] back into our body.", "With a sickening crunch, [user] reforms his [weapon_name_simple] into an arm!", "We assimilate the [weapon_name_simple] back into our body.", "With a sickening crunch, [user] reforms his [weapon_name_simple] into an arm!", "We assimilate the [weapon_name_simple] back into our body.", "With a sickening crunch, [user] reforms his [weapon_name_simple] into an arm!", "We assimilate the [weapon_name_simple] back into our body.", "The [user.get_active_hand()] is stuck to your hand, you cannot grow a [weapon_name_simple] over it!" return var/obj/item/W = new weapon_type(user) user.put_in_hands(W) @@ -64,7 +64,7 @@ var/mob/living/carbon/human/H = user if(istype(H.wear_suit, suit_type) || istype(H.head, helmet_type)) - H.visible_message("[H] casts off their [suit_name_simple]!", "We cast off our [suit_name_simple][genetic_damage > 0 ? ", temporarily weakening our genomes." : "."]", "You hear the organic matter ripping and tearing!") + H.visible_message("[H] casts off their [suit_name_simple]!", "We cast off our [suit_name_simple][genetic_damage > 0 ? ", temporarily weakening our genomes." : "."]", "You hear the organic matter ripping and tearing!") qdel(H.wear_suit) qdel(H.head) H.update_inv_wear_suit() @@ -133,10 +133,10 @@ /obj/item/weapon/melee/arm_blade/New() ..() if(ismob(loc)) - loc.visible_message("A grotesque blade forms around [loc.name]\'s arm!", "Our arm twists and mutates, transforming it into a deadly blade.", "You hear organic matter ripping and tearing!") + loc.visible_message("A grotesque blade forms around [loc.name]\'s arm!", "Our arm twists and mutates, transforming it into a deadly blade.", "You hear organic matter ripping and tearing!") /obj/item/weapon/melee/arm_blade/dropped(mob/user) - user.visible_message("With a sickening crunch, [user] reforms his blade into an arm!", "We assimilate the blade back into our body.", "With a sickening crunch, [user] reforms his blade into an arm!", "We assimilate the blade back into our body.", "[user] forces the door to open with \his [src]!", "We force the door to open.", "You hear a metal screeching sound.") + user.visible_message("[user] forces the door to open with \his [src]!", "We force the door to open.", "You hear a metal screeching sound.") A.open(1) @@ -207,7 +207,7 @@ /obj/item/weapon/melee/shield/New() ..() if(ismob(loc)) - loc.visible_message("The end of [loc.name]\'s hand inflates rapidly, forming a huge shield-like mass!", "We inflate our hand into a strong shield.", "You hear organic matter ripping and tearing!") + loc.visible_message("The end of [loc.name]\'s hand inflates rapidly, forming a huge shield-like mass!", "We inflate our hand into a strong shield.", "You hear organic matter ripping and tearing!") /obj/item/clothing/head/helmet/space/changeling/dropped() qdel(src) @@ -216,7 +216,7 @@ if(remaining_uses < 1) if(ishuman(loc)) var/mob/living/carbon/human/H = loc - H.visible_message("With a sickening crunch, [H] reforms his shield into an arm!", "We assimilate our shield into our body", "With a sickening crunch, [H] reforms his shield into an arm!", "We assimilate our shield into our body", "[loc.name]\'s flesh rapidly inflates, forming a bloated mass around their body!", "We inflate our flesh, creating a spaceproof suit!", "You hear organic matter ripping and tearing!") + loc.visible_message("[loc.name]\'s flesh rapidly inflates, forming a bloated mass around their body!", "We inflate our flesh, creating a spaceproof suit!", "You hear organic matter ripping and tearing!") SSobj.processing += src /obj/item/clothing/suit/space/changeling/dropped() @@ -312,7 +312,7 @@ /obj/item/clothing/suit/armor/changeling/New() ..() if(ismob(loc)) - loc.visible_message("[loc.name]\'s flesh turns black, quickly transforming into a hard, chitinous mass!", "We harden our flesh, creating a suit of armor!", "You hear organic matter ripping and tearing!") + loc.visible_message("[loc.name]\'s flesh turns black, quickly transforming into a hard, chitinous mass!", "We harden our flesh, creating a suit of armor!", "You hear organic matter ripping and tearing!") /obj/item/clothing/suit/armor/changeling/dropped() qdel(src) diff --git a/code/game/gamemodes/cult/ritual.dm b/code/game/gamemodes/cult/ritual.dm index fcaa66cacd3..ac159322699 100644 --- a/code/game/gamemodes/cult/ritual.dm +++ b/code/game/gamemodes/cult/ritual.dm @@ -236,7 +236,7 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", cultist.say(gibberish) else cultist.whisper(gibberish) - visible_message("The markings pulse with a small burst of light, then fall dark.", 3, "You hear a faint fizzle.", 2) + visible_message("The markings pulse with a small burst of light, then fall dark.", 3, "You hear a faint fizzle.", 2) return /obj/effect/rune/proc/check_icon() @@ -637,8 +637,8 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology", return for (var/mob/V in viewers(src)) - V.show_message("[user] slices open a finger and begins to chant and paint symbols on the floor.", 3, "You hear chanting.", 2) - user << "You slice open one of your fingers and begin drawing a rune on the floor whilst chanting the ritual that binds your life essence with the dark arcane energies flowing through the surrounding world." + V.show_message("[user] slices open a finger and begins to chant and paint symbols on the floor.", 3, "You hear chanting.", 2) + user << "You slice open one of your fingers and begin drawing a rune on the floor whilst chanting the ritual that binds your life essence with the dark arcane energies flowing through the surrounding world." user.take_overall_damage((rand(9)+1)/10) // 0.1 to 1.0 damage if(do_after(user, 50)) if(usr.get_active_hand() != src) diff --git a/code/game/gamemodes/cult/runes.dm b/code/game/gamemodes/cult/runes.dm index babeb58ab51..340aa519ba5 100644 --- a/code/game/gamemodes/cult/runes.dm +++ b/code/game/gamemodes/cult/runes.dm @@ -26,8 +26,8 @@ var/list/sacrificed = list() else user.whisper("Sas[pick("'","`")]so c'arta forbici!") user.visible_message("[user] disappears in a flash of red light!", \ - "You feel as your body gets dragged through the dimension of Nar-Sie!", \ - "You hear a sickening crunch and sloshing of viscera.") + "You feel as your body gets dragged through the dimension of Nar-Sie!", \ + "You hear a sickening crunch and sloshing of viscera.") user.loc = allrunesloc[rand(1,index)] return if(istype(src,/obj/effect/rune)) @@ -53,7 +53,7 @@ var/list/sacrificed = list() IP = R runecount++ if(runecount >= 2) - user << "You feel pain, as the rune disappears in reality shift caused by too much wear of space-time fabric" + user << "You feel pain, as the rune disappears in reality shift caused by too much wear of space-time fabric" if (istype(user, /mob/living)) user.take_overall_damage(5, 0) qdel(src) @@ -85,7 +85,7 @@ var/list/sacrificed = list() usr.whisper("N[pick("'","`")]ath reth sh'yro eth d'raggathnor!") usr.visible_message("Rune disappears with a flash of red light, and in its place now a book lies.", \ "You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a book.", \ - "You hear a pop and smell ozone.") + "You hear a pop and smell ozone.") if(istype(src,/obj/effect/rune)) new /obj/item/weapon/tome(src.loc) else @@ -110,8 +110,8 @@ var/list/sacrificed = list() C.say("Mah[pick("'","`")]weyh pleggh at e'ntrath!") if(cultsinrange.len >= 3) M.visible_message("[M] writhes in pain as the markings below him glow a bloody red.", \ - "AAAAAAHHHH!", \ - "You hear an anguished scream.") + "AAAAAAHHHH!", \ + "You hear an anguished scream.") if(is_convertable_to_cult(M.mind)) ticker.mode.add_cultist(M.mind) M.mind.special_role = "Cultist" @@ -221,14 +221,14 @@ var/list/sacrificed = list() usr.say ("Yu[pick("'","`")]gular faras desdae. Havas mithum javara. Umathar uf'kal thenar!") usr.visible_message("Blood flows from the rune into [usr]!", \ "The blood starts flowing from the rune and into your frail mortal body. You feel... empowered.", \ - "You hear a liquid flowing.") + "You hear a liquid flowing.") var/mob/living/user = usr if(user.bhunger) user.bhunger = max(user.bhunger-2*drain,0) if(drain>=50) user.visible_message("[user]'s eyes give off eerie red glow!", \ "...but it wasn't nearly enough. You crave, crave for more. The hunger consumes you from within.", \ - "You hear a heartbeat.") + "You hear a heartbeat.") user.bhunger += drain src = user spawn() @@ -341,10 +341,10 @@ var/list/sacrificed = list() usr.say("Pasnar val'keriam usinar. Savrae ines amutan. Yam'toth remium il'tarat!") corpse_to_raise.visible_message("[corpse_to_raise]'s eyes glow with a faint red as he stands up, slowly starting to breathe again.", \ "Life... I'm alive again...", \ - "You hear a faint, slightly familiar whisper.") + "You hear a faint, slightly familiar whisper.") body_to_sacrifice.visible_message("[body_to_sacrifice] is torn apart, a black smoke swiftly dissipating from his remains!", \ "You feel as your blood boils, tearing you apart.", \ - "You hear a thousand voices, all crying in pain.") + "You hear a thousand voices, all crying in pain.") body_to_sacrifice.gib() // if(ticker.mode.name == "cult") @@ -396,7 +396,7 @@ var/list/sacrificed = list() usr.say("Fwe[pick("'","`")]sh mah erl nyag r'ya!") usr.visible_message("[usr]'s eyes glow blue as \he freezes in place, absolutely motionless.", \ "The shadow that is your spirit separates itself from your body. You are now in the realm beyond. While this is a great sight, being here strains your mind and body. Hurry...", \ - "You hear only complete silence for a moment.") + "You hear only complete silence for a moment.") usr.ghostize(1) L.ajourn = 1 while(L) @@ -431,7 +431,7 @@ var/list/sacrificed = list() var/mob/living/carbon/human/dummy/D = new(this_rune.loc) usr.visible_message("A shape forms in the center of the rune. A shape of... a man.", \ "A shape forms in the center of the rune. A shape of... a man.", \ - "You hear liquid flowing.") + "You hear liquid flowing.") D.real_name = "[pick(first_names_male)] [pick(last_names)]" D.status_flags = CANSTUN|CANWEAKEN|CANPARALYSE|CANPUSH @@ -453,7 +453,7 @@ var/list/sacrificed = list() if(D) D.visible_message("[D] slowly dissipates into dust and bones.", \ "You feel pain, as bonds formed between your soul and this homunculus break.", \ - "You hear faint rustle.") + "You hear faint rustle.") D.dust() return @@ -552,7 +552,7 @@ var/list/sacrificed = list() runedec+=10 user.visible_message("[user] keels over dead, his blood glowing blue as it escapes his body and dissipates into thin air.", \ "In the last moment of your humble life, you feel an immense pain as fabric of reality mends... with your blood.", \ - "You hear faint rustle.") + "You hear faint rustle.") for(,user.stat==2) sleep(600) if (!user) @@ -877,7 +877,7 @@ var/list/sacrificed = list() C.take_overall_damage(25, 0) user.visible_message("Rune disappears with a flash of red light, and in its place now a body lies.", \ "You are blinded by the flash of red light! After you're able to see again, you see that now instead of the rune there's a body.", \ - "You hear a pop and smell ozone.") + "You hear a pop and smell ozone.") qdel(src) return fizzle(user) diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 3526c6b4414..b5576eab127 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -227,7 +227,7 @@ for(var/datum/AI_Module/small/overload_machine/overload in current_modules) if(overload.uses > 0) overload.uses -- - audible_message("You hear a loud electrical buzzing sound!") + audible_message("You hear a loud electrical buzzing sound!") src << "Overloading machine circuitry..." spawn(50) if(M) @@ -257,7 +257,7 @@ for(var/datum/AI_Module/small/override_machine/override in current_modules) if(override.uses > 0) override.uses -- - audible_message("You hear a loud electrical buzzing sound!") + audible_message("You hear a loud electrical buzzing sound!") src << "Reprogramming machine behaviour..." spawn(50) if(M && !M.gc_destroyed) diff --git a/code/game/machinery/atmoalter/meter.dm b/code/game/machinery/atmoalter/meter.dm index e47c19ecc3f..059464d70e9 100644 --- a/code/game/machinery/atmoalter/meter.dm +++ b/code/game/machinery/atmoalter/meter.dm @@ -93,7 +93,7 @@ user.visible_message( \ "[user] unfastens \the [src].", \ "You unfasten \the [src].", \ - "You hear ratchet.") + "You hear ratchet.") new /obj/item/pipe_meter(src.loc) qdel(src) return diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index 87d84453a52..88fa45990a7 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -124,7 +124,7 @@ user << "The autolathe is full. Please remove glass from the autolathe in order to insert more." return 1 if (O.m_amt == 0 && O.g_amt == 0) - user << "This object does not contain significant amounts of metal or glass, or cannot be accepted by the autolathe due to size or hazardous materials" + user << "This object does not contain significant amounts of metal or glass, or cannot be accepted by the autolathe due to size or hazardous materials." return 1 var/amount = 1 diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm index 0b8a5a460ca..17e2305723b 100644 --- a/code/game/machinery/bots/mulebot.dm +++ b/code/game/machinery/bots/mulebot.dm @@ -399,7 +399,7 @@ obj/machinery/bot/mulebot/bot_reset() // called to load a crate /obj/machinery/bot/mulebot/proc/load(var/atom/movable/C) if(wires.LoadCheck() && !istype(C,/obj/structure/closet/crate)) - visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.") + visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.") playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) return // if not emagged, only allow crates to be loaded @@ -593,25 +593,25 @@ obj/machinery/bot/mulebot/bot_reset() blockcount++ mode = BOT_BLOCKED if(blockcount == 3) - visible_message("[src] makes an annoyed buzzing sound.", "You hear an electronic buzzing sound.") + visible_message("[src] makes an annoyed buzzing sound.", "You hear an electronic buzzing sound.") playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) if(blockcount > 10) // attempt 10 times before recomputing // find new path excluding blocked turf - visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.") + visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.") playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) spawn(2) calc_path(next) if(path.len > 0) - visible_message("[src] makes a delighted ping!", "You hear a ping.") + visible_message("[src] makes a delighted ping!", "You hear a ping.") playsound(loc, 'sound/machines/ping.ogg', 50, 0) mode = BOT_BLOCKED mode = BOT_WAIT_FOR_NAV return return else - visible_message("[src] makes an annoyed buzzing sound.", "You hear an electronic buzzing sound.") + visible_message("[src] makes an annoyed buzzing sound.", "You hear an electronic buzzing sound.") playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0) //world << "Bad turf." mode = BOT_NAV @@ -631,11 +631,11 @@ obj/machinery/bot/mulebot/bot_reset() if(path.len > 0) blockcount = 0 mode = BOT_BLOCKED - visible_message("[src] makes a delighted ping!", "You hear a ping.") + visible_message("[src] makes a delighted ping!", "You hear a ping.") playsound(loc, 'sound/machines/ping.ogg', 50, 0) else - visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.") + visible_message("[src] makes a sighing buzz.", "You hear an electronic buzzing sound.") playsound(loc, 'sound/machines/buzz-sigh.ogg', 50, 0) mode = BOT_NO_ROUTE @@ -682,7 +682,7 @@ obj/machinery/bot/mulebot/bot_reset() /obj/machinery/bot/mulebot/proc/at_target() if(!reached_target) radio_frequency = SUPP_FREQ //Supply channel - visible_message("[src] makes a chiming sound!", "You hear a chime.") + visible_message("[src] makes a chiming sound!", "You hear a chime.") playsound(loc, 'sound/machines/chime.ogg', 50, 0) reached_target = 1 diff --git a/code/game/machinery/computer/computer.dm b/code/game/machinery/computer/computer.dm index 9233758addd..18f8925050f 100644 --- a/code/game/machinery/computer/computer.dm +++ b/code/game/machinery/computer/computer.dm @@ -127,12 +127,12 @@ if(prob(10)) user.visible_message("[user.name] smashes the [src.name] with its paws.",\ "You smash the [src.name] with your paws.",\ - "You hear a smashing sound.") + "You hear a smashing sound.") set_broken() return user.visible_message("[user.name] smashes against the [src.name] with its paws.",\ "You smash against the [src.name] with your paws.",\ - "You hear a clicking sound.") + "You hear hear a clicking sound.") /obj/machinery/computer/attack_alien(mob/living/user) user.do_attack_animation(src) @@ -140,9 +140,9 @@ if(prob(80)) user.visible_message("[user.name] smashes the [src.name] with its claws.",\ "You smash the [src.name] with your claws.",\ - "You hear a smashing sound.") + "You hear a smashing sound.") set_broken() return user.visible_message("[user.name] smashes against the [src.name] with its claws.",\ "You smash against the [src.name] with your claws.",\ - "You hear a clicking sound.") + "You hear a clicking sound.") diff --git a/code/game/machinery/computer/prisoner.dm b/code/game/machinery/computer/prisoner.dm index d58f416f99c..c021d2e158a 100644 --- a/code/game/machinery/computer/prisoner.dm +++ b/code/game/machinery/computer/prisoner.dm @@ -132,7 +132,7 @@ var/obj/item/weapon/implant/I = locate(href_list["warn"]) if((I)&&(I.imp_in)) var/mob/living/carbon/R = I.imp_in - R << "You hear a voice in your head saying: '[warning]'" + R << "You hear a voice in your head saying: '[warning]'" log_say("[usr]/[usr.ckey] sent an implant message to [R]/[R.ckey]: '[warning]'") src.add_fingerprint(usr) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 869e5310d6d..64117c66660 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -891,7 +891,7 @@ About the new airlock wires panel: if(W.remove_fuel(0,user)) user.visible_message("[user] is [welded ? "unwelding":"welding"] the airlock.", \ "You begin [welded ? "unwelding":"welding"] the airlock...", \ - "You hear welding.") + "You hear welding.") playsound(loc, 'sound/items/Welder.ogg', 40, 1) if(do_after(user,40,5,1)) if(density && !operating)//Door must be closed to weld. diff --git a/code/game/machinery/pipe/construction.dm b/code/game/machinery/pipe/construction.dm index dd9ea3aecd5..a4db08cf85b 100644 --- a/code/game/machinery/pipe/construction.dm +++ b/code/game/machinery/pipe/construction.dm @@ -406,7 +406,7 @@ var/global/list/pipeID2State = list( user.visible_message( \ "[user] fastens \the [src].", \ "You fasten \the [src].", \ - "You hear ratchet.") + "You hear ratchet.") qdel(src) // remove the pipe item diff --git a/code/game/machinery/pipe/pipe_dispenser.dm b/code/game/machinery/pipe/pipe_dispenser.dm index f2f995b497e..ed9680d8988 100644 --- a/code/game/machinery/pipe/pipe_dispenser.dm +++ b/code/game/machinery/pipe/pipe_dispenser.dm @@ -87,7 +87,7 @@ user.visible_message( \ "[user] fastens \the [src].", \ "You fasten \the [src]. Now it can dispense pipes.", \ - "You hear ratchet.") + "You hear ratchet.") anchored = 1 stat &= MAINT if (usr.machine==src) @@ -100,7 +100,7 @@ user.visible_message( \ "[user] unfastens \the [src].", \ "You unfasten \the [src]. Now it can be pulled somewhere else.", \ - "You hear ratchet.") + "You hear ratchet.") anchored = 0 stat |= ~MAINT power_change() diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index f78890e57ce..9692acc5ca6 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -219,13 +219,13 @@ if (src.active) user.visible_message("[src] [user] deactivated the shield generator.", \ "[src] You deactivate the shield generator.", \ - "You hear heavy droning fade out.") + "You hear heavy droning fade out.") src.shields_down() else if(anchored) user.visible_message("[src] [user] activated the shield generator.", \ "[src] You activate the shield generator.", \ - "You hear heavy droning.") + "You hear heavy droning.") src.shields_up() else user << "The device must first be secured to the floor!" @@ -363,14 +363,14 @@ user.visible_message("[user] turned the shield generator off.", \ "You turn off the shield generator.", \ - "You hear heavy droning fade out.") + "You hear heavy droning fade out.") src.cleanup() else src.active = 1 icon_state = "Shield_Gen +a" user.visible_message("[user] turned the shield generator on.", \ "You turn on the shield generator.", \ - "You hear heavy droning.") + "You hear heavy droning.") src.add_fingerprint(user) /obj/machinery/shieldwallgen/process() @@ -396,7 +396,7 @@ if(src.active >= 1) if(src.power == 0) src.visible_message("The [src.name] shuts down due to lack of power!", \ - "You hear heavy droning fade out") + "You hear heavy droning fade out.") icon_state = "Shield_Gen" src.active = 0 src.cleanup(1) diff --git a/code/game/machinery/teleporter.dm b/code/game/machinery/teleporter.dm index 2c7bbef51b8..acc61087afe 100644 --- a/code/game/machinery/teleporter.dm +++ b/code/game/machinery/teleporter.dm @@ -293,7 +293,7 @@ if (!com) return if (!com.target) - visible_message("Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.") + visible_message("Cannot authenticate locked on coordinates. Please reinstate coordinate matrix.") return if (istype(M, /atom/movable)) if(do_teleport(M, com.target)) @@ -301,7 +301,7 @@ if(ishuman(M))//don't remove people from the round randomly you jerks var/mob/living/carbon/human/human = M if(human.dna && human.dna.species.id == "human") - M << "You hear a buzzing in your ears." + M << "You hear a buzzing in your ears." human.dna.species = new /datum/species/fly() human.regenerate_icons() human.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), IRRADIATE, 0) diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index 4e4df55615e..e22bc5ba706 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -65,7 +65,7 @@ M.updatehealth() target.visible_message("[chassis] squeezes [target].", \ "[chassis] squeezes [target].",\ - "You hear something crack") + "You hear something crack.") add_logs(chassis.occupant, M, "attacked", object="[name]", addition="(INTENT: [uppertext(chassis.occupant.a_intent)]) (DAMTYE: [uppertext(damtype)])") else step_away(M,chassis) @@ -95,7 +95,7 @@ chassis.use_power(energy_drain) target.visible_message("[chassis] starts to drill [target]", \ "[chassis] starts to drill [target]", \ - "You hear drilling.") + "You hear drilling.") var/T = chassis.loc var/C = target.loc //why are these backwards? we may never know -Pete if(do_after_cooldown(target)) diff --git a/code/game/objects/buckling.dm b/code/game/objects/buckling.dm index ac1b47f47b5..be8d9fccbc3 100644 --- a/code/game/objects/buckling.dm +++ b/code/game/objects/buckling.dm @@ -76,12 +76,12 @@ M.visible_message(\ "[M.name] buckles themselves to [src].",\ "You buckle yourself to [src].",\ - "You hear metal clanking.") + "You hear metal clanking.") else M.visible_message(\ "[M.name] is buckled to [src] by [user.name]!",\ "You are buckled to [src] by [user.name]!",\ - "You heat metal clanking.") + "You heat metal clanking.") /obj/proc/user_unbuckle_mob(mob/user) var/mob/living/M = unbuckle_mob() @@ -91,12 +91,12 @@ M.visible_message(\ "[M.name] was unbuckled by [user.name].",\ "You were unbuckled from [src] by [user.name].",\ - "You hear metal clanking.") + "You hear metal clanking.") else M.visible_message(\ "[M.name] unbuckled themselves!",\ "You unbuckled yourself from [src].",\ - "You hear metal clanking.") + "You hear metal clanking.") add_fingerprint(user) return M diff --git a/code/game/objects/effects/effect_system/effects_other.dm b/code/game/objects/effects/effect_system/effects_other.dm index 93219cb61b4..30f2be1dd2d 100644 --- a/code/game/objects/effects/effect_system/effects_other.dm +++ b/code/game/objects/effects/effect_system/effects_other.dm @@ -75,7 +75,7 @@ /datum/effect/effect/system/reagents_explosion/start() if(explosion_message) location.visible_message("The solution violently explodes!", \ - "You hear an explosion!") + "You hear an explosion!") if (amount <= 2) var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(2, 1, location) diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index e820cc57eaf..daf2e5da390 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -141,7 +141,7 @@ var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents) if(prob(50)) visible_message("[src] scrambles into the ventillation ducts!", \ - "You hear something squeezing through the ventilation ducts.") + "You hear something scampering through the ventilation ducts.") spawn(rand(20,60)) loc = exit_vent @@ -154,7 +154,7 @@ return if(prob(50)) - audible_message("You hear something squeezing through the ventilation ducts.") + audible_message("You hear something scampering through the ventilation ducts.") sleep(travel_time) if(!exit_vent || exit_vent.welded) diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index 746dfaea182..970e7550699 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -61,21 +61,21 @@ if(isturf(T) && !T.intact) attached = locate() in T if(!attached) - user << "No exposed cable here to attach to." + user << "No exposed cable here to attach to!" else set_mode(CLAMPED_OFF) user.visible_message( \ "[user] attaches \the [src] to the cable.", \ - "You attach \the [src] to the cable.", - "You hear some wires being connected to something.") + "You attach \the [src] to the cable.", + "You hear some wires being connected to something.") else - user << "Device must be placed over an exposed cable to attach to it." + user << "Device must be placed over an exposed cable to attach to it!" else set_mode(DISCONNECTED) user.visible_message( \ "[user] detaches \the [src] from the cable.", \ - "You detach \the [src] from the cable.", - "You hear some wires being disconnected from something.") + "You detach \the [src] from the cable.", + "You hear some wires being disconnected from something.") else ..() @@ -93,8 +93,8 @@ if(CLAMPED_OFF) user.visible_message( \ "[user] activates \the [src]!", \ - "You activate \the [src]!", - "You hear a click.") + "You activate \the [src].", + "You hear a click.") message_admins("Power sink activated by [key_name(user, user.client)](?) at ([x],[y],[z] - JMP)") log_game("Power sink activated by [key_name(user)] at ([x],[y],[z])") set_mode(OPERATING) @@ -102,8 +102,8 @@ if(OPERATING) user.visible_message( \ "[user] deactivates \the [src]!", \ - "You deactivate \the [src]!", - "You hear a click.") + "You deactivate \the [src].", + "You hear a click.") set_mode(CLAMPED_OFF) /obj/item/device/powersink/process() diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index 4a56ab7b1f8..7e38de5879d 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -21,7 +21,7 @@ for(var/mob/O in viewers(M, null)) if (O.client) O.show_message("[user] has prodded [M] with an electrically-charged arm!", 1, - " You hear someone fall", 2) + "You hear someone fall.", 2) add_logs(user, M, "stunned", object="[src.name]", addition="(INTENT: [uppertext(user.a_intent)])") /obj/item/borg/overdrive diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm index 272c99697d4..7a2a2a5146a 100644 --- a/code/game/objects/items/stacks/rods.dm +++ b/code/game/objects/items/stacks/rods.dm @@ -46,7 +46,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \ new_item.add_to_stacks(usr) user.visible_message("[user.name] shaped [src] into metal with the welding tool.", \ "You shape [src] into metal with the welding tool.", \ - "You hear welding.") + "You hear welding.") var/obj/item/stack/rods/R = src src = null var/replace = (user.get_inactive_hand()==R) diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm index cc9ef80a946..1795cb3a607 100644 --- a/code/game/objects/items/stacks/sheets/leather.dm +++ b/code/game/objects/items/stacks/sheets/leather.dm @@ -115,7 +115,7 @@ var/global/list/datum/stack_recipe/xeno_recipes = list ( \ istype(W, /obj/item/weapon/hatchet) ) //visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message) - usr.visible_message("\the [usr] starts cutting hair off \the [src].", "You start cutting the hair off \the [src]...", "You hear the sound of a knife rubbing against flesh") + usr.visible_message("\the [usr] starts cutting hair off \the [src].", "You start cutting the hair off \the [src]...", "You hear the sound of a knife rubbing against flesh.") if(do_after(user,50)) usr << "You cut the hair from this [src.singular_name]." //Try locating an exisitng stack on the tile and add to there if possible diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index 2c64baf8224..6d81c36bb2c 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -43,7 +43,7 @@ new_item.add_to_stacks(user) user.visible_message("[user.name] shaped [src] into metal with the weldingtool.", \ "You shaped [src] into metal with the weldingtool.", \ - "You hear welding.") + "You hear welding.") var/obj/item/stack/rods/R = src src = null var/replace = (user.get_inactive_hand()==R) @@ -57,7 +57,7 @@ new_item.add_to_stacks(user) user.visible_message("[user.name] shaped [src] into a sheet with the weldingtool.", \ "You shaped [src] into a sheet with the weldingtool.", \ - "You hear welding.") + "You hear welding.") var/obj/item/stack/rods/R = src src = null var/replace = (user.get_inactive_hand()==R) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index b5e6ea31c58..2b75380b43b 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -69,7 +69,7 @@ /obj/item/toy/balloon/throw_impact(atom/hit_atom) if(src.reagents.total_volume >= 1) - src.visible_message("\The [src] bursts!","You hear a pop and a splash.") + src.visible_message("\The [src] bursts!","You hear a pop and a splash.") src.reagents.reaction(get_turf(hit_atom)) for(var/atom/A in get_turf(hit_atom)) src.reagents.reaction(A) @@ -156,7 +156,7 @@ if (flag) return if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey") - usr << "You don't have the dexterity to do this!" + usr << "You don't have the dexterity to do this!" return src.add_fingerprint(user) if (src.bullets < 1) @@ -167,7 +167,7 @@ src.bullets-- user.visible_message("[user] fires [src] at [target]!", \ "You fire [src] at [target]!", \ - " You hear a gunshot.") + " You hear a gunshot!") /obj/item/toy/ammo/gun name = "capgun ammo" @@ -231,7 +231,7 @@ if(ishuman(user)) user.adjustBrainLoss(10) else if((W.flags & NODROP) || (flags & NODROP)) - user << "\the [flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [flags & NODROP ? W : src]!" + user << "\the [flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [flags & NODROP ? W : src]!" else user << "You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool." var/obj/item/weapon/twohanded/dualsaber/toy/newSaber = new /obj/item/weapon/twohanded/dualsaber/toy(user.loc) @@ -428,7 +428,7 @@ if(territory_claimed(territory, user)) return else - user << "This area is unsuitable for territory tagging." + user << "This area is unsuitable for territory tagging!" ///////////////////////////////////////// var/graf_rot @@ -515,7 +515,7 @@ s.set_up(3, 1, src) s.start() new /obj/effect/decal/cleanable/ash(src.loc) - src.visible_message(" The [src.name] explodes!"," You hear a snap!") + src.visible_message(" The [src.name] explodes!","You hear a snap!") playsound(src, 'sound/effects/snap.ogg', 50, 1) qdel(src) @@ -529,7 +529,7 @@ s.set_up(2, 0, src) s.start() new /obj/effect/decal/cleanable/ash(src.loc) - src.visible_message("The [src.name] explodes!","You hear a snap!") + src.visible_message("The [src.name] explodes!","You hear a snap!") playsound(src, 'sound/effects/snap.ogg', 50, 1) qdel(src) @@ -759,7 +759,7 @@ obj/item/toy/cards/deck/attack_hand(mob/user as mob) src.cards -= choice H.pickup(user) user.put_in_active_hand(H) - user.visible_message("[user] draws a card from the deck.", "You draw a card from the deck.") + user.visible_message("[user] draws a card from the deck.", "You draw a card from the deck.") if(cards.len > 26) src.icon_state = "deck_[deckstyle]_full" else if(cards.len > 10) @@ -771,7 +771,7 @@ obj/item/toy/cards/deck/attack_self(mob/user as mob) if(cooldown < world.time - 50) cards = shuffle(cards) playsound(user, 'sound/items/cardshuffle.ogg', 50, 1) - user.visible_message("[user] shuffles the deck.", "You shuffle the deck.") + user.visible_message("[user] shuffles the deck.", "You shuffle the deck.") cooldown = world.time obj/item/toy/cards/deck/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params) @@ -779,13 +779,13 @@ obj/item/toy/cards/deck/attackby(obj/item/toy/cards/singlecard/C, mob/living/use if(istype(C)) if(C.parentdeck == src) if(!user.unEquip(C)) - user << "The card is stuck to your hand, you can't add it to the deck!" + user << "The card is stuck to your hand, you can't add it to the deck!" return src.cards += C.cardname - user.visible_message("[user] adds a card to the bottom of the deck.","You add the card to the bottom of the deck.") + user.visible_message("[user] adds a card to the bottom of the deck.","You add the card to the bottom of the deck.") qdel(C) else - user << "You can't mix cards from other decks." + user << "You can't mix cards from other decks!" if(cards.len > 26) src.icon_state = "deck_[deckstyle]_full" else if(cards.len > 10) @@ -799,13 +799,13 @@ obj/item/toy/cards/deck/attackby(obj/item/toy/cards/cardhand/C, mob/living/user, if(istype(C)) if(C.parentdeck == src) if(!user.unEquip(C)) - user << "The hand of cards is stuck to your hand, you can't add it to the deck!" + user << "The hand of cards is stuck to your hand, you can't add it to the deck!" return src.cards += C.currenthand - user.visible_message("[user] puts their hand of cards in the deck.", "You put the hand of cards in the deck.") + user.visible_message("[user] puts their hand of cards in the deck.", "You put the hand of cards in the deck.") qdel(C) else - user << "You can't mix cards from other decks." + user << "You can't mix cards from other decks!" if(cards.len > 26) src.icon_state = "deck_[deckstyle]_full" else if(cards.len > 10) @@ -830,7 +830,7 @@ obj/item/toy/cards/deck/attackby(obj/item/toy/cards/cardhand/C, mob/living/user, M.put_in_r_hand(src) usr << "You pick up the deck." else - usr << "You can't reach it from here." + usr << "You can't reach it from here!" @@ -876,7 +876,7 @@ obj/item/toy/cards/cardhand/Topic(href, href_list) C.apply_card_vars(C,O) C.pickup(cardUser) cardUser.put_in_any_hand_if_possible(C) - cardUser.visible_message("[cardUser] draws a card from \his hand.", "You take the [C.cardname] from your hand.") + cardUser.visible_message("[cardUser] draws a card from \his hand.", "You take the [C.cardname] from your hand.") interact(cardUser) if(src.currenthand.len < 3) @@ -903,7 +903,7 @@ obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living if(C.parentdeck == src.parentdeck) src.currenthand += C.cardname user.unEquip(C) - user.visible_message("[user] adds a card to their hand.", "You add the [C.cardname] to your hand.") + user.visible_message("[user] adds a card to their hand.", "You add the [C.cardname] to your hand.") interact(user) if(currenthand.len > 4) src.icon_state = "[deckstyle]_hand5" @@ -913,7 +913,7 @@ obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living src.icon_state = "[deckstyle]_hand3" qdel(C) else - user << "You can't mix cards from other decks." + user << "You can't mix cards from other decks!" obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj) ..() @@ -942,9 +942,9 @@ obj/item/toy/cards/singlecard/examine(mob/user) if(ishuman(user)) var/mob/living/carbon/human/cardUser = user if(cardUser.get_item_by_slot(slot_l_hand) == src || cardUser.get_item_by_slot(slot_r_hand) == src) - cardUser.visible_message("[cardUser] checks \his card.", "The card reads: [src.cardname]") + cardUser.visible_message("[cardUser] checks \his card.", "The card reads: [src.cardname]") else - cardUser << "You need to have the card in your hand to check it." + cardUser << "You need to have the card in your hand to check it!" obj/item/toy/cards/singlecard/verb/Flip() @@ -984,14 +984,14 @@ obj/item/toy/cards/singlecard/attackby(obj/item/I, mob/living/user, params) qdel(C) qdel(src) else - user << "You can't mix cards from other decks." + user << "You can't mix cards from other decks!" if(istype(I, /obj/item/toy/cards/cardhand/)) var/obj/item/toy/cards/cardhand/H = I if(H.parentdeck == parentdeck) H.currenthand += cardname user.unEquip(src) - user.visible_message("[user] adds a card to \his hand.", "You add the [cardname] to your hand.") + user.visible_message("[user] adds a card to \his hand.", "You add the [cardname] to your hand.") H.interact(user) if(H.currenthand.len > 4) H.icon_state = "[deckstyle]_hand5" @@ -1001,7 +1001,7 @@ obj/item/toy/cards/singlecard/attackby(obj/item/I, mob/living/user, params) H.icon_state = "[deckstyle]_hand3" qdel(src) else - user << "You can't mix cards from other decks." + user << "You can't mix cards from other decks!" obj/item/toy/cards/singlecard/attack_self(mob/user) @@ -1057,7 +1057,7 @@ obj/item/toy/cards/deck/syndicate /obj/item/toy/nuke/attack_self(mob/user) if (cooldown < world.time) cooldown = world.time + 1800 //3 minutes - user.visible_message("[user] presses a button on [src]", "You activate [src], it plays a loud noise!", "You hear the click of a button.") + user.visible_message("[user] presses a button on [src].", "You activate [src], it plays a loud noise!", "You hear the click of a button.") spawn(5) //gia said so icon_state = "nuketoy" playsound(src, 'sound/machines/Alarm.ogg', 100, 0, surround = 0) @@ -1125,7 +1125,7 @@ obj/item/toy/cards/deck/syndicate /obj/item/toy/redbutton/attack_self(mob/user) if (cooldown < world.time) cooldown = (world.time + 300) // Sets cooldown at 30 seconds - user.visible_message("[user] presses the big red button.", "You press the button, it plays a loud noise!", "The button clicks loudly.") + user.visible_message("[user] presses the big red button.", "You press the button, it plays a loud noise!", "You hear a loud click.") playsound(src, 'sound/effects/explosionfar.ogg', 50, 0, surround = 0) for(var/mob/M in range(10, src)) // Checks range if(!M.stat && !istype(M, /mob/living/silicon/ai)) // Checks to make sure whoever's getting shaken is alive/not the AI @@ -1133,4 +1133,4 @@ obj/item/toy/cards/deck/syndicate shake_camera(M, 2, 1) // Shakes player camera 2 squares for 1 second. else - user << "Nothing happens." + user << "Nothing happens!" diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm index 409ee2d7639..bedf0ebe085 100644 --- a/code/game/objects/items/weapons/implants/implant.dm +++ b/code/game/objects/items/weapons/implants/implant.dm @@ -147,9 +147,9 @@ else injectamount = cause reagents.trans_to(R, injectamount) - R << "You hear a faint *beep*." + R << "You hear a faint beep." if(!reagents.total_volume) - R << "You hear a faint click from your chest." + R << "You hear a faint click from your chest." qdel(src) diff --git a/code/game/objects/items/weapons/paiwire.dm b/code/game/objects/items/weapons/paiwire.dm index 83bc76517a6..b7f90a9ee0e 100644 --- a/code/game/objects/items/weapons/paiwire.dm +++ b/code/game/objects/items/weapons/paiwire.dm @@ -1,11 +1,11 @@ /obj/item/weapon/pai_cable/proc/plugin(obj/machinery/M as obj, mob/user as mob) if(istype(M, /obj/machinery/door) || istype(M, /obj/machinery/camera)) - user.visible_message("[user] inserts [src] into a data port on [M].", "You insert [src] into a data port on [M].", "You hear the satisfying click of a wire jack fastening into place.") + user.visible_message("[user] inserts [src] into a data port on [M].", "You insert [src] into a data port on [M].", "You hear the satisfying click of a wire jack fastening into place.") user.drop_item() src.loc = M src.machine = M else - user.visible_message("[user] dumbly fumbles to find a place on [M] to plug in [src].", "There aren't any ports on [M] that match the jack belonging to [src].") + user.visible_message("[user] dumbly fumbles to find a place on [M] to plug in [src].", "There aren't any ports on [M] that match the jack belonging to [src]!") /obj/item/weapon/pai_cable/attack(obj/machinery/M as obj, mob/user as mob) src.plugin(M, user) \ No newline at end of file diff --git a/code/game/objects/items/weapons/singularityhammer.dm b/code/game/objects/items/weapons/singularityhammer.dm index 0df64ef2e05..e2af15774b5 100644 --- a/code/game/objects/items/weapons/singularityhammer.dm +++ b/code/game/objects/items/weapons/singularityhammer.dm @@ -92,7 +92,7 @@ target.take_organ_damage(0,30) target.visible_message("[target.name] was shocked by the [src.name]!", \ "You feel a powerful shock course through your body sending you flying!", \ - "You hear a heavy electrical crack.") + "You hear a heavy electrical crack!") var/atom/throw_target = get_edge_target_turf(target, get_dir(src, get_step_away(target, src))) target.throw_at(throw_target, 200, 4) return diff --git a/code/game/objects/items/weapons/storage/lockbox.dm b/code/game/objects/items/weapons/storage/lockbox.dm index 9b7d8f19952..35ec6dfbb1b 100644 --- a/code/game/objects/items/weapons/storage/lockbox.dm +++ b/code/game/objects/items/weapons/storage/lockbox.dm @@ -48,11 +48,11 @@ desc += "It appears to be broken." icon_state = src.icon_broken for(var/mob/O in viewers(user, 3)) - O.show_message(text("\The [src] has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2) + O.show_message(text("\The [src] has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2) return /obj/item/weapon/storage/lockbox/show_to(mob/user as mob) if(locked) - user << "It's locked!" + user << "It's locked!" else ..() return diff --git a/code/game/objects/structures/crates_lockers/bins.dm b/code/game/objects/structures/crates_lockers/bins.dm index 0d94473a439..edabca55fb7 100644 --- a/code/game/objects/structures/crates_lockers/bins.dm +++ b/code/game/objects/structures/crates_lockers/bins.dm @@ -47,16 +47,16 @@ . = ..(O, user, 0, 0, 0) if(.) if(O != user) - user.visible_message("[user] tries to stuff [O] into [src].", \ + user.visible_message("[user] tries to stuff [O] into [src].", \ "You try to stuff [O] into [src].", \ - "You hear clanging.") + "You hear clanging.") if (!do_after(user, 40)) return if(!..(O, user, 0, 0)) return - user.visible_message("[user] stuffs [O] into[src].", \ + user.visible_message("[user] stuffs [O] into[src].", \ "You stuff [O] into [src].", \ - "You hear a loud metal bang.") + "You hear a loud metal bang.") insert(O, 1, !opened) if(opened) close() diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 416256c4768..83508dc4ccc 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -211,7 +211,7 @@ return playsound(loc, 'sound/items/Welder2.ogg', 50, 1) new /obj/item/stack/sheet/metal(src.loc) - visible_message("[user] has cut \the [src] apart with \the [WT].", "You hear welding.") + visible_message("[user] has cut \the [src] apart with \the [WT].", "You hear welding.") qdel(src) return if(isrobot(user)) diff --git a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm index 6aadaaa0b9d..c0766520753 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm @@ -6,7 +6,7 @@ health = 200 user << "You have no idea how this thing is supposed to work!" user << "You can't do that right now!" - user.visible_message("[user] has [locked ? null : "un"]locked the locker.", "You [locked ? null : "un"]lock the locker.") + user.visible_message("[user] has [locked ? null : "un"]locked the locker.", "You [locked ? null : "un"]lock the locker.") user << "Access Denied." user << "The locker appears to be broken!" O.show_message("The locker has been broken by [user] with an electromagnetic card!", 1, "You hear a faint electrical spark.", 2) diff --git a/code/game/objects/structures/crates_lockers/largecrate.dm b/code/game/objects/structures/crates_lockers/largecrate.dm index cf74ee1341d..54a1fe847c3 100644 --- a/code/game/objects/structures/crates_lockers/largecrate.dm +++ b/code/game/objects/structures/crates_lockers/largecrate.dm @@ -15,9 +15,9 @@ var/turf/T = get_turf(src) for(var/obj/O in contents) O.loc = T - user.visible_message("[user] pries \the [src] open.", \ + user.visible_message("[user] pries \the [src] open.", \ "You pry open \the [src].", \ - "You hear splitting wood.") + "You hear splitting wood.") qdel(src) else return attack_hand(user) diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 7b76cd43177..d37ebc83076 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -469,9 +469,9 @@ obj/structure/door_assembly/New() if(door_check) playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) - user.visible_message("[user] secures the airlock assembly to the floor.", \ - "You start to secure the airlock assembly to the floor...", \ - "You hear wrenching") + user.visible_message("[user] secures the airlock assembly to the floor.", \ + "You start to secure the airlock assembly to the floor...", \ + "You hear wrenching.") if(do_after(user, 40)) if( src.anchored ) @@ -484,9 +484,9 @@ obj/structure/door_assembly/New() else if(istype(W, /obj/item/weapon/wrench) && anchored ) playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) - user.visible_message("[user] unsecures the airlock assembly from the floor.", \ - "You start to unsecure the airlock assembly from the floor...", \ - "You hear wrenching") + user.visible_message("[user] unsecures the airlock assembly from the floor.", \ + "You start to unsecure the airlock assembly from the floor...", \ + "You hear wrenching.") if(do_after(user, 40)) if( !src.anchored ) return @@ -499,8 +499,8 @@ obj/structure/door_assembly/New() if (C.get_amount() < 1) user << "You need one length of cable to wire the airlock assembly!" return - user.visible_message("[user] wires the airlock assembly.", \ - "You start to wire the airlock assembly...") + user.visible_message("[user] wires the airlock assembly.", \ + "You start to wire the airlock assembly...") if(do_after(user, 40)) if(C.get_amount() < 1 || state != 0) return C.use(1) @@ -510,8 +510,8 @@ obj/structure/door_assembly/New() else if(istype(W, /obj/item/weapon/wirecutters) && state == 1 ) playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) - user.visible_message("[user] cuts the wires from the airlock assembly.", \ - "You start to cut the wires from the airlock assembly...") + user.visible_message("[user] cuts the wires from the airlock assembly.", \ + "You start to cut the wires from the airlock assembly...") if(do_after(user, 40)) if( src.state != 1 ) @@ -523,8 +523,8 @@ obj/structure/door_assembly/New() else if(istype(W, /obj/item/weapon/airlock_electronics) && state == 1 ) playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) - user.visible_message("[user] installs the electronics into the airlock assembly.", \ - "You start to install electronics into the airlock assembly...") + user.visible_message("[user] installs the electronics into the airlock assembly.", \ + "You start to install electronics into the airlock assembly...") if(do_after(user, 40)) @@ -541,13 +541,13 @@ obj/structure/door_assembly/New() else if(istype(W, /obj/item/weapon/crowbar) && state == 2 ) playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - user.visible_message("[user] removes the electronics from the airlock assembly.", \ - "You start to remove electronics from the airlock assembly...") + user.visible_message("[user] removes the electronics from the airlock assembly.", \ + "You start to remove electronics from the airlock assembly...") if(do_after(user, 40)) if( src.state != 2 ) return - user << " You removed the airlock electronics..." + user << " You remove the airlock electronics." src.state = 1 src.name = "wired airlock assembly" var/obj/item/weapon/airlock_electronics/ae @@ -563,8 +563,8 @@ obj/structure/door_assembly/New() if(G.get_amount() >= 1) if(G.type == /obj/item/stack/sheet/rglass) playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - user.visible_message("[user] adds [G.name] to the airlock assembly.", \ - "You start to install [G.name] into the airlock assembly...") + user.visible_message("[user] adds [G.name] to the airlock assembly.", \ + "You start to install [G.name] into the airlock assembly...") if(do_after(user, 40)) if(G.get_amount() < 1 || mineral) return user << "You install reinforced glass windows into the airlock assembly." @@ -587,8 +587,8 @@ obj/structure/door_assembly/New() var/M = G.sheettype if(G.get_amount() >= 2) playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - user.visible_message("[user] adds [G.name] to the airlock assembly.", \ - "You start to install [G.name] into the airlock assembly...") + user.visible_message("[user] adds [G.name] to the airlock assembly.", \ + "You start to install [G.name] into the airlock assembly...") if(do_after(user, 40)) if(G.get_amount() < 2 || mineral) return user << "You install [M] plating into the airlock assembly." @@ -602,8 +602,8 @@ obj/structure/door_assembly/New() else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 ) playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) - user.visible_message("[user] finishes the airlock.", \ - "You start finishing the airlock...") + user.visible_message("[user] finishes the airlock.", \ + "You start finishing the airlock...") if(do_after(user, 40)) if(src.loc && state == 2) diff --git a/code/game/objects/structures/electricchair.dm b/code/game/objects/structures/electricchair.dm index 36b14829157..d3fc4a8b3da 100644 --- a/code/game/objects/structures/electricchair.dm +++ b/code/game/objects/structures/electricchair.dm @@ -49,10 +49,10 @@ s.start() if(buckled_mob) buckled_mob.burn_skin(85) - buckled_mob << "You feel a deep shock course through your body!" + buckled_mob << "You feel a deep shock course through your body!" sleep(1) buckled_mob.burn_skin(85) - visible_message("The electric chair went off!", "You hear a deep sharp shock!") + visible_message("The electric chair went off!", "You hear a deep sharp shock!") A.power_light = light A.updateicon() diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index a56c74664f4..79fda3eda5c 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -40,8 +40,8 @@ user.do_attack_animation(src) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) user.visible_message("[user] hits [src].", \ - "You hit [src].", \ - "You hear twisting metal.") + "You hit [src].", \ + "You hear twisting metal.") if(shock(user, 70)) return @@ -55,8 +55,8 @@ user.changeNext_move(CLICK_CD_MELEE) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) user.visible_message("[user] mangles [src].", \ - "You mangle [src].", \ - "You hear twisting metal.") + "You mangle [src].", \ + "You hear twisting metal.") if(!shock(user, 70)) health -= 5 @@ -70,8 +70,8 @@ playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) user.visible_message("[user] smashes against [src].", \ - "You smash against [src].", \ - "You hear twisting metal.") + "You smash against [src].", \ + "You hear twisting metal.") health -= rand(1,2) healthcheck() @@ -83,8 +83,8 @@ M.do_attack_animation(src) playsound(loc, 'sound/effects/grillehit.ogg', 80, 1) M.visible_message("[M] smashes against [src].", \ - "You smash against [src].", \ - "You hear twisting metal.") + "You smash against [src].", \ + "You hear twisting metal.") health -= M.melee_damage_upper healthcheck() diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 623cb4c6c5b..de189740406 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -164,11 +164,11 @@ var/global/list/crematoriums = new/list() return //don't let you cremate something twice or w/e if(contents.len <= 1) - audible_message("You hear a hollow crackle.") + audible_message("You hear a hollow crackle.") return else - audible_message("You hear a roar as the crematorium activates.") + audible_message("You hear a roar as the crematorium activates.") locked = 1 update_icon() diff --git a/code/game/objects/structures/musician.dm b/code/game/objects/structures/musician.dm index bca89cc5078..9a2a5da2cee 100644 --- a/code/game/objects/structures/musician.dm +++ b/code/game/objects/structures/musician.dm @@ -353,7 +353,7 @@ user.visible_message( \ "[user] tightens \the [src]'s casters.", \ " You tighten \the [src]'s casters. Now it can be played again.", \ - "You hear ratchet.") + "You hear ratchet.") anchored = 1 else if(anchored) playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1) @@ -362,7 +362,7 @@ user.visible_message( \ "[user] loosens \the [src]'s casters.", \ " You loosen \the [src]. Now it can be pulled somewhere else.", \ - "You hear ratchet.") + "You hear ratchet.") anchored = 0 else ..() diff --git a/code/game/objects/structures/safe.dm b/code/game/objects/structures/safe.dm index 3bb9fcdb47f..1676e9ae16c 100644 --- a/code/game/objects/structures/safe.dm +++ b/code/game/objects/structures/safe.dm @@ -42,11 +42,11 @@ FLOOR SAFES /obj/structure/safe/proc/check_unlocked(mob/user as mob, canhear) if(user && canhear) if(tumbler_1_pos == tumbler_1_open) - user << "You hear a [pick("tonk", "krunk", "plunk")] from [src]." + user << "You hear a [pick("tonk", "krunk", "plunk")] from [src]." if(tumbler_2_pos == tumbler_2_open) - user << "You hear a [pick("tink", "krink", "plink")] from [src]." + user << "You hear a [pick("tink", "krink", "plink")] from [src]." if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open) - if(user) visible_message("[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!") + if(user) visible_message("[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!") return 1 return 0 @@ -109,11 +109,11 @@ FLOOR SAFES if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 71) tumbler_1_pos = decrement(tumbler_1_pos) if(canhear) - user << "You hear a [pick("clack", "scrape", "clank")] from [src]." + user << "You hear a [pick("clack", "scrape", "clank")] from [src]." if(tumbler_1_pos == tumbler_2_pos + 37 || tumbler_1_pos == tumbler_2_pos - 35) tumbler_2_pos = decrement(tumbler_2_pos) if(canhear) - user << "You hear a [pick("click", "chink", "clink")] from [src]." + user << "You hear a [pick("click", "chink", "clink")] from [src]." check_unlocked(user, canhear) updateUsrDialog() return @@ -123,11 +123,11 @@ FLOOR SAFES if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 71) tumbler_1_pos = increment(tumbler_1_pos) if(canhear) - user << "You hear a [pick("clack", "scrape", "clank")] from [src]." + user << "You hear a [pick("clack", "scrape", "clank")] from [src]." if(tumbler_1_pos == tumbler_2_pos - 37 || tumbler_1_pos == tumbler_2_pos + 35) tumbler_2_pos = increment(tumbler_2_pos) if(canhear) - user << "You hear a [pick("click", "chink", "clink")] from [src]." + user << "You hear a [pick("click", "chink", "clink")] from [src]." check_unlocked(user, canhear) updateUsrDialog() return diff --git a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm index 91b89fb8637..4673fcfeb40 100644 --- a/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm +++ b/code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm @@ -12,14 +12,14 @@ var/mob/living/M = buckled_mob if(M != user) M.visible_message(\ - "[user.name] pulls [M.name] free from the sticky nest!",\ + "[user.name] pulls [M.name] free from the sticky nest!",\ "[user.name] pulls you free from the gelatinous resin.",\ - "You hear squelching...") + "You hear squelching...") else M.visible_message(\ "[M.name] struggles to break free from the gelatinous resin!",\ - "You struggle to break free from the gelatinous resin. (Stay still for two minutes.)",\ - "You hear squelching...") + "You struggle to break free from the gelatinous resin... (Stay still for two minutes.)",\ + "You hear squelching...") if(!do_after(M, 1200)) if(M && M.buckled) M << "You fail to unbuckle yourself!" @@ -28,8 +28,8 @@ return M.visible_message(\ "[M.name] breaks free from the gelatinous resin!",\ - "You break free from the gelatinous resin!",\ - "You hear squelching...") + "You break free from the gelatinous resin!",\ + "You hear squelching...") unbuckle_mob() add_fingerprint(user) @@ -47,9 +47,9 @@ if(buckle_mob(M)) M.visible_message(\ - "[user.name] secretes a thick vile goo, securing [M.name] into [src]!",\ - "[user.name] drenches you in a foul-smelling resin, trapping you in [src]!",\ - "You hear squelching...") + "[user.name] secretes a thick vile goo, securing [M.name] into [src]!",\ + "[user.name] drenches you in a foul-smelling resin, trapping you in [src]!",\ + "You hear squelching...") /obj/structure/stool/bed/nest/post_buckle_mob(mob/living/M) if(M == buckled_mob) diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index 4808a159d97..be4ca40bbd3 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -20,7 +20,7 @@ if(swirlie) user.changeNext_move(CLICK_CD_MELEE) playsound(src.loc, "swing_hit", 25, 1) - swirlie.visible_message("[user] slams the toilet seat onto [swirlie]'s head!", "[user] slams the toilet seat onto [swirlie]'s head!", "You hear reverberating porcelain.") + swirlie.visible_message("[user] slams the toilet seat onto [swirlie]'s head!", "[user] slams the toilet seat onto [swirlie]'s head!", "You hear reverberating porcelain.") swirlie.adjustBruteLoss(5) return @@ -51,7 +51,7 @@ user << "You start to [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]..." playsound(loc, 'sound/effects/stonedoor_openclose.ogg', 50, 1) if(do_after(user, 30)) - user.visible_message("[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!", "You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!", "You hear grinding porcelain.") + user.visible_message("[user] [cistern ? "replaces the lid on the cistern" : "lifts the lid off the cistern"]!", "You [cistern ? "replace the lid on the cistern" : "lift the lid off the cistern"]!", "You hear grinding porcelain.") cistern = !cistern update_icon() return @@ -72,7 +72,7 @@ GM.visible_message("[user] starts to give [GM] a swirlie!", "[user] starts to give [GM] a swirlie...") swirlie = GM if(do_after(user, 30, 5, 0)) - GM.visible_message("[user] gives [GM] a swirlie!", "[user] gives [GM] a swirlie!", "You hear a toilet flushing.") + GM.visible_message("[user] gives [GM] a swirlie!", "[user] gives [GM] a swirlie!", "You hear a toilet flushing.") if(iscarbon(GM)) var/mob/living/carbon/C = GM if(!C.internal) diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index e65107fa148..62f5324dc59 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -199,7 +199,7 @@ if( user.loc == T && user.get_active_hand() == W ) user << "You remove the outer plating." dismantle_wall() - visible_message("The wall was sliced apart by [user]!", "You hear metal being sliced apart.") + visible_message("The wall was sliced apart by [user]!", "You hear metal being sliced apart.") return 1 return 0 @@ -216,7 +216,7 @@ if( user.loc == T && user.get_active_hand() == W ) D.playDigSound() dismantle_wall() - visible_message("[user] smashes through the [name] with the [W.name]!", "You hear the grinding of metal.") + visible_message("[user] smashes through the [name] with the [W.name]!", "You hear the grinding of metal.") return 1 return 0 diff --git a/code/game/turfs/simulated/walls_reinforced.dm b/code/game/turfs/simulated/walls_reinforced.dm index c61cf5fcf80..be6281e25fe 100644 --- a/code/game/turfs/simulated/walls_reinforced.dm +++ b/code/game/turfs/simulated/walls_reinforced.dm @@ -41,7 +41,7 @@ if( user.loc == T && user.get_active_hand() == W ) D.update_icon() D.playDigSound() - visible_message("[user] smashes through the [name] with the [D.name]!", "You hear the grinding of metal.") + visible_message("[user] smashes through the [name] with the [D.name]!", "You hear the grinding of metal.") dismantle_wall() return 1 else if(istype(W, /obj/item/stack/sheet/metal) && d_state) diff --git a/code/game/verbs/suicide.dm b/code/game/verbs/suicide.dm index 085b57a09fc..c89f8d740f4 100644 --- a/code/game/verbs/suicide.dm +++ b/code/game/verbs/suicide.dm @@ -150,7 +150,7 @@ suiciding = 1 visible_message("[src] is thrashing wildly! It looks like \he's trying to commit suicide.", \ "[src] is thrashing wildly! It looks like \he's trying to commit suicide.", \ - "You hear thrashing") + "You hear thrashing.") //put em at -175 adjustOxyLoss(max(200 - getFireLoss() - getBruteLoss() - getOxyLoss(), 0)) updatehealth() diff --git a/code/modules/admin/verbs/randomverbs.dm b/code/modules/admin/verbs/randomverbs.dm index 7755e882965..b738becff50 100644 --- a/code/modules/admin/verbs/randomverbs.dm +++ b/code/modules/admin/verbs/randomverbs.dm @@ -33,7 +33,7 @@ if(usr) if (usr.client) if(usr.client.holder) - M << "You hear [ticker.Bible_deity_name ? "the voice of " + ticker.Bible_deity_name : "a voice"] in your head... [msg]" + M << "You hear [ticker.Bible_deity_name ? "the voice of " + ticker.Bible_deity_name : "a voice"] in your head... [msg]" log_admin("SubtlePM: [key_name(usr)] -> [key_name(M)] : [msg]") message_admins(" SubtleMessage: [key_name_admin(usr)] -> [key_name_admin(M)] : [msg]") diff --git a/code/modules/detectivework/evidence.dm b/code/modules/detectivework/evidence.dm index d8f8b6aad65..b43f7077d9f 100644 --- a/code/modules/detectivework/evidence.dm +++ b/code/modules/detectivework/evidence.dm @@ -45,8 +45,8 @@ else return - user.visible_message("[user] puts [I] into [src].", "You put [I] inside [src].",\ - "You hear a rustle as someone puts something into a plastic bag.") + user.visible_message("[user] puts [I] into [src].", "You put [I] inside [src].",\ + "You hear a rustle as someone puts something into a plastic bag.") icon_state = "evidence" @@ -68,8 +68,8 @@ /obj/item/weapon/evidencebag/attack_self(mob/user as mob) if(contents.len) var/obj/item/I = contents[1] - user.visible_message("[user] takes [I] out of [src].", "You take [I] out of [src].",\ - "You hear someone rustle around in a plastic bag, and remove something.") + user.visible_message("[user] takes [I] out of [src].", "You take [I] out of [src].",\ + "You hear someone rustle around in a plastic bag, and remove something.") overlays.Cut() //remove the overlays user.put_in_hands(I) w_class = 1 diff --git a/code/modules/detectivework/footprints_and_rag.dm b/code/modules/detectivework/footprints_and_rag.dm index a2d323e81d8..2e09166ae6e 100644 --- a/code/modules/detectivework/footprints_and_rag.dm +++ b/code/modules/detectivework/footprints_and_rag.dm @@ -21,7 +21,7 @@ /obj/item/weapon/reagent_containers/glass/rag/attack(atom/target as obj|turf|area, mob/user as mob , flag) if(ismob(target) && target.reagents && reagents.total_volume) - user.visible_message("[user] has smothered \the [target] with \the [src]!", "You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise") + user.visible_message("[user] has smothered \the [target] with \the [src]!", "You smother \the [target] with \the [src]!", "You hear some struggling and muffled cries of surprise.") src.reagents.reaction(target, TOUCH) src.reagents.clear_reagents() return @@ -31,8 +31,8 @@ /obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user as mob,proximity) if(!proximity) return if(istype(A) && src in user) - user.visible_message("[user] starts to wipe down [A] with [src]!") + user.visible_message("[user] starts to wipe down [A] with [src]!", "You start to wipe down [A] with [src]...You finish wiping off the [A].") A.clean_blood() return diff --git a/code/modules/events/holiday/xmas.dm b/code/modules/events/holiday/xmas.dm index 3f40addebdf..03f8ea5051a 100644 --- a/code/modules/events/holiday/xmas.dm +++ b/code/modules/events/holiday/xmas.dm @@ -47,7 +47,7 @@ /obj/item/weapon/toy/xmas_cracker/attack(mob/target, mob/user) if( !cracked && istype(target,/mob/living/carbon/human) && (target.stat == CONSCIOUS) && !target.get_active_hand() ) - target.visible_message("[user] and [target] pop \an [src]! *pop*", "You pull \an [src] with [target]! *pop*", "You hear a *pop*.") + target.visible_message("[user] and [target] pop \an [src]! *pop*", "You pull \an [src] with [target]! *pop*", "You hear a pop.") var/obj/item/weapon/paper/Joke = new /obj/item/weapon/paper(user.loc) Joke.name = "[pick("awful","terrible","unfunny")] joke" Joke.info = pick("What did one snowman say to the other?\n\n'Is it me or can you smell carrots?'", diff --git a/code/modules/food&drinks/kitchen machinery/gibber.dm b/code/modules/food&drinks/kitchen machinery/gibber.dm index 36862c68452..064e0aeb379 100644 --- a/code/modules/food&drinks/kitchen machinery/gibber.dm +++ b/code/modules/food&drinks/kitchen machinery/gibber.dm @@ -124,10 +124,10 @@ if(src.operating) return if(!src.occupant) - visible_message("You hear a loud metallic grinding sound.") + visible_message("You hear a loud metallic grinding sound.") return use_power(1000) - visible_message("You hear a loud squelchy grinding sound.") + visible_message("You hear a loud squelchy grinding sound.") src.operating = 1 update_icon() var/sourcename = src.occupant.real_name diff --git a/code/modules/food&drinks/kitchen machinery/microwave.dm b/code/modules/food&drinks/kitchen machinery/microwave.dm index 9e7e2b71bfd..71e6f1a60a5 100644 --- a/code/modules/food&drinks/kitchen machinery/microwave.dm +++ b/code/modules/food&drinks/kitchen machinery/microwave.dm @@ -272,7 +272,7 @@ return 0 /obj/machinery/microwave/proc/start() - visible_message("The microwave turns on.", "You hear a microwave.") + visible_message("The microwave turns on.", "You hear a microwave humming.") operating = 1 icon_state = "mw1" updateUsrDialog() @@ -298,7 +298,7 @@ /obj/machinery/microwave/proc/muck_finish() playsound(src.loc, 'sound/machines/ding.ogg', 50, 1) - visible_message("The microwave gets covered in muck!") + visible_message("The microwave gets covered in muck!") dirty = 100 // Make it dirty so it can't be used util cleaned icon_state = "mwbloody" // Make it look dirty too operating = 0 // Turn it off again aferwards @@ -313,7 +313,7 @@ s.set_up(2, 1, src) s.start() icon_state = "mwb" // Make it look all busted up and shit - visible_message("The microwave breaks!") //Let them know they're stupid + visible_message("The microwave breaks!") //Let them know they're stupid broken = 2 // Make it broken so it can't be used util fixed flags = null //So you can't add condiments operating = 0 // Turn it off again aferwards diff --git a/code/modules/food&drinks/kitchen machinery/processor.dm b/code/modules/food&drinks/kitchen machinery/processor.dm index 32753bfb10a..cd87e36e038 100644 --- a/code/modules/food&drinks/kitchen machinery/processor.dm +++ b/code/modules/food&drinks/kitchen machinery/processor.dm @@ -84,8 +84,8 @@ if (O.client) //grief-proof O.loc = loc O.visible_message("Suddenly [O] jumps out from the processor!", \ - "You jump out from the processor", \ - "You hear chimpering") + "You jump out from the processor!", \ + "You hear chimpering.") return var/obj/item/weapon/reagent_containers/glass/bucket/bucket_of_blood = new(loc) var/datum/reagent/blood/B = new() @@ -121,10 +121,10 @@ /obj/machinery/processor/attackby(var/obj/item/O as obj, var/mob/user as mob, params) if(src.processing) - user << "The processor is in the process of processing." + user << "The processor is in the process of processing!" return 1 if(src.contents.len > 0) //TODO: several items at once? several different items? - user << "Something is already in the processing chamber." + user << "Something is already in the processing chamber!" return 1 if(default_unfasten_wrench(user, O)) return @@ -137,7 +137,7 @@ var/datum/food_processor_process/P = select_recipe(what) if (!P) - user << "That probably won't blend." + user << "That probably won't blend!" return 1 user.visible_message("[user] put [what] into [src].", \ "You put the [what] into [src].") @@ -149,10 +149,10 @@ if (src.stat != 0) //NOPOWER etc return if(src.processing) - user << "The processor is in the process of processing." + user << "The processor is in the process of processing!" return 1 if(src.contents.len == 0) - user << "The processor is empty." + user << "The processor is empty!" return 1 for(var/O in src.contents) var/datum/food_processor_process/P = select_recipe(O) @@ -160,15 +160,15 @@ log_admin("DEBUG: [O] in processor havent suitable recipe. How do you put it in?") //-rastaf0 continue src.processing = 1 - user.visible_message("[user] turns on \a [src].", \ - "You turn on \a [src].", \ - "You hear a food processor") + user.visible_message("[user] turns on \a [src].", \ + "You turn on \a [src].", \ + "You hear a food processor.") playsound(src.loc, 'sound/machines/blender.ogg', 50, 1) use_power(500) sleep(P.time) P.process_food(src.loc, O) src.processing = 0 - src.visible_message("\the [src] finished processing.") + src.visible_message("\the [src] finishes processing.") /obj/machinery/processor/verb/eject() set category = "Object" diff --git a/code/modules/holiday/halloween.dm b/code/modules/holiday/halloween.dm index 1f74c911de0..5f83a701ac6 100644 --- a/code/modules/holiday/halloween.dm +++ b/code/modules/holiday/halloween.dm @@ -279,11 +279,11 @@ /mob/living/simple_animal/hostile/retaliate/clown/insane/attackby(var/obj/item/O as obj, var/mob/user as mob) if(istype(O,/obj/item/weapon/nullrod)) if(prob(5)) - visible_message("[src] finally found the peace it deserves. You hear honks echoing off into the distance.") + visible_message("[src] finally found the peace it deserves. You hear honks echoing off into the distance.") playsound(loc, 'sound/spookoween/insane_low_laugh.ogg', 300, 1) qdel(src) else - visible_message("[src] seems to be resisting the effect!") + visible_message("[src] seems to be resisting the effect!") else ..() diff --git a/code/modules/hydroponics/grown.dm b/code/modules/hydroponics/grown.dm index 6fe05ab5607..75e14801e91 100644 --- a/code/modules/hydroponics/grown.dm +++ b/code/modules/hydroponics/grown.dm @@ -806,7 +806,7 @@ obj/item/weapon/reagent_containers/food/snacks/grown/shell/eggy/add_juice() /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/proc/squish(atom/target) new splat(src.loc) - src.visible_message("The [src.name] has been squashed.","You hear a smack.") + src.visible_message("The [src.name] has been squashed.","You hear a smack.") for(var/atom/A in get_turf(target)) src.reagents.reaction(A) @@ -898,7 +898,7 @@ obj/item/weapon/reagent_containers/food/snacks/grown/shell/eggy/add_juice() /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/bluespace/attack_self(var/mob/user) squish(user) user.drop_item() - src.visible_message("[user] squashes the [src.name].","You hear a smack.") + src.visible_message("[user] squashes the [src.name].","You hear a smack.") qdel(src) /obj/item/weapon/reagent_containers/food/snacks/grown/tomato/blue/bluespace/squish(atom/squishee) diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index 3dc5a640cdd..d6761093715 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -317,6 +317,6 @@ icon_state = "coin_[cmineral]_[coinflip]" playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1) if(do_after(user, 15)) - user.visible_message("[user] has flipped [src]. It lands on [coinflip].", \ + user.visible_message("[user] has flipped [src]. It lands on [coinflip].", \ "You flip [src]. It lands on [coinflip].", \ - "You hear the clattering of loose change.") \ No newline at end of file + "You hear the clattering of loose change.") \ No newline at end of file diff --git a/code/modules/mob/living/carbon/brain/death.dm b/code/modules/mob/living/carbon/brain/death.dm index 05cc69ba948..5490d786297 100644 --- a/code/modules/mob/living/carbon/brain/death.dm +++ b/code/modules/mob/living/carbon/brain/death.dm @@ -1,8 +1,8 @@ /mob/living/carbon/brain/death(gibbed) if(stat == DEAD) return if(!gibbed && container && istype(container, /obj/item/device/mmi))//If not gibbed but in a container. - container.visible_message("[src]'s MMI flatlines!", \ - "You hear something flatline.") + container.visible_message("[src]'s MMI flatlines!", \ + "You hear something flatline.") if(istype(src,/obj/item/organ/brain/alien)) container.icon_state = "mmi_alien_dead" else diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 7d856a25dfc..bae07c42c8d 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -38,9 +38,9 @@ /mob/living/carbon/relaymove(var/mob/user, direction) if(user in src.stomach_contents) if(prob(40)) - audible_message("You hear something rumbling inside [src]'s stomach...", \ - "You hear something rumbling.", 4,\ - "Something is rumbling inside your stomach!") + audible_message("You hear something rumbling inside [src]'s stomach...", \ + "You hear something rumbling.", 4,\ + "Something is rumbling inside your stomach!") var/obj/item/I = user.get_active_hand() if(I && I.force) var/d = rand(round(I.force / 4), I.force) @@ -84,7 +84,7 @@ src.visible_message( "[src] was shocked by \the [source]!", \ "You feel a powerful shock coursing through your body!", \ - "You hear a heavy electrical crack." \ + "You hear a heavy electrical crack." \ ) if(prob(25) && heart_attack) heart_attack = 0 diff --git a/code/modules/mob/living/carbon/human/species_types.dm b/code/modules/mob/living/carbon/human/species_types.dm index b9ca12ef44a..d72a5e91ba9 100644 --- a/code/modules/mob/living/carbon/human/species_types.dm +++ b/code/modules/mob/living/carbon/human/species_types.dm @@ -72,7 +72,7 @@ if(prob(15)) H.irradiate(rand(30,80)) H.Weaken(5) - H.visible_message("[H] writhes in pain as \his vacuoles boil.", "[H] writhes in pain as \his vacuoles boil.", "You hear the crunching of leaves.") + H.visible_message("[H] writhes in pain as \his vacuoles boil.", "You writhe in pain as your vacuoles boil!", "You hear the crunching of leaves.") if(prob(80)) randmutb(H) domutcheck(H,null) @@ -81,7 +81,7 @@ domutcheck(H,null) else H.adjustFireLoss(rand(5,15)) - H.show_message("The radiation beam singes you!") + H.show_message("The radiation beam singes you!") if(/obj/item/projectile/energy/florayield) H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL) return diff --git a/code/modules/mob/living/silicon/pai/life.dm b/code/modules/mob/living/silicon/pai/life.dm index c0017863de6..bc665bd4ec5 100644 --- a/code/modules/mob/living/silicon/pai/life.dm +++ b/code/modules/mob/living/silicon/pai/life.dm @@ -4,7 +4,7 @@ if(src.cable) if(get_dist(src, src.cable) > 1) var/turf/T = get_turf(src.loc) - T.visible_message("[src.cable] rapidly retracts back into its spool.", "You hear a click and the sound of wire spooling rapidly.") + T.visible_message("[src.cable] rapidly retracts back into its spool.", "You hear a click and the sound of wire spooling rapidly.") qdel(src.cable) cable = null if(silence_time) diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index c2062b46546..a324cdbbfe7 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -108,7 +108,7 @@ // 33% chance of no additional effect if(prob(20)) - visible_message("A shower of sparks spray from [src]'s inner workings.", 3, "You hear and smell the ozone hiss of electrical sparks being expelled violently.", 2) + visible_message("A shower of sparks spray from [src]'s inner workings.", 3, "You hear and smell the ozone hiss of electrical sparks being expelled violently.", 2) return src.death(0) silence_time = world.timeofday + 120 * 10 // Silence for 2 minutes diff --git a/code/modules/mob/living/silicon/pai/software.dm b/code/modules/mob/living/silicon/pai/software.dm index c7e6135380f..4144a3a3ef2 100644 --- a/code/modules/mob/living/silicon/pai/software.dm +++ b/code/modules/mob/living/silicon/pai/software.dm @@ -264,7 +264,7 @@ var/turf/T = get_turf(src.loc) src.cable = new /obj/item/weapon/pai_cable(T) for (var/mob/M in viewers(T)) - M.show_message("A port on [src] opens to reveal [src.cable], which promptly falls to the floor.", 3, "You hear the soft click of something light and hard falling to the ground.", 2) + M.show_message("A port on [src] opens to reveal [src.cable], which promptly falls to the floor.", 3, "You hear the soft click of something light and hard falling to the ground.", 2) //src.updateUsrDialog() We only need to account for the single mob this is intended for, and he will *always* be able to call this window src.paiInterface() // So we'll just call the update directly rather than doing some default checks return diff --git a/code/modules/mob/living/simple_animal/friendly/corgi.dm b/code/modules/mob/living/simple_animal/friendly/corgi.dm index 23cd0c56670..cfd71c02b0f 100644 --- a/code/modules/mob/living/simple_animal/friendly/corgi.dm +++ b/code/modules/mob/living/simple_animal/friendly/corgi.dm @@ -398,8 +398,8 @@ user << "There is merely a dull, lifeless look in [real_name]'s eyes as you put the [item_to_add] on \him." else if(user) user.visible_message("[user] puts [item_to_add] on [real_name]'s head. [src] looks at [user] and barks once.", - "You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags \his tail once and barks.", - "You hear a friendly-sounding bark.") + "You put [item_to_add] on [real_name]'s head. [src] gives you a peculiar look, then wags \his tail once and barks.", + "You hear a friendly-sounding bark.") item_to_add.loc = src src.inventory_head = item_to_add regenerate_icons() diff --git a/code/modules/mob/living/simple_animal/parrot.dm b/code/modules/mob/living/simple_animal/parrot.dm index d4b807c56a6..939a4a2e942 100644 --- a/code/modules/mob/living/simple_animal/parrot.dm +++ b/code/modules/mob/living/simple_animal/parrot.dm @@ -489,7 +489,7 @@ if(!parrot_perch || parrot_interest.loc != parrot_perch.loc) held_item = parrot_interest parrot_interest.loc = src - visible_message("[src] grabs [held_item]!", "You grab [held_item]!", "You hear the sounds of wings flapping furiously.") + visible_message("[src] grabs [held_item]!", "You grab [held_item]!", "You hear the sounds of wings flapping furiously.") parrot_interest = null parrot_state = PARROT_SWOOP | PARROT_RETURN @@ -676,10 +676,10 @@ held_item = I I.loc = src - visible_message("[src] grabs [held_item]!", "You grab [held_item]!", "You hear the sounds of wings flapping furiously.") + visible_message("[src] grabs [held_item]!", "You grab [held_item]!", "You hear the sounds of wings flapping furiously.") return held_item - src << "There is nothing of interest to take." + src << "There is nothing of interest to take!" return 0 /mob/living/simple_animal/parrot/proc/steal_from_mob() @@ -707,10 +707,10 @@ C.unEquip(stolen_item) held_item = stolen_item stolen_item.loc = src - visible_message("[src] grabs [held_item] out of [C]'s hand!", "You snag [held_item] out of [C]'s hand!", "You hear the sounds of wings flapping furiously.") + visible_message("[src] grabs [held_item] out of [C]'s hand!", "You snag [held_item] out of [C]'s hand!", "You hear the sounds of wings flapping furiously.") return held_item - src << "There is nothing of interest to take." + src << "There is nothing of interest to take!" return 0 /mob/living/simple_animal/parrot/verb/drop_held_item_player() diff --git a/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm b/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm index ed6c7236267..f664c87a8b9 100644 --- a/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm +++ b/code/modules/ninja/suit/n_suit_verbs/energy_net_nets.dm @@ -27,7 +27,7 @@ It is possible to destroy the net by the occupant or someone else. var/mob/living/carbon/M = affecting M.anchored = 0 for(var/mob/O in viewers(src, 3)) - O.show_message("[M.name] was recovered from the energy net!", 1, "You hear a grunt.", 2) + O.show_message("[M.name] was recovered from the energy net!", 1, "You hear a grunt.", 2) if(!isnull(master))//As long as they still exist. master << "ERROR: unable to initiate transport protocol. Procedure terminated." qdel(src) @@ -82,7 +82,7 @@ It is possible to destroy the net by the occupant or someone else. qdel(src)//Wait for everything to finish, delete the net. Else it will stop everything once net is deleted, including the spawn(0). for(var/mob/O in viewers(src, 3)) - O.show_message("[M] vanished!", 1, "You hear sparks flying!", 2) + O.show_message("[M] vanishes!", 1, "You hear sparks flying!", 2) if(!isnull(master))//As long as they still exist. master << "SUCCESS: transport procedure of \the [affecting] complete." diff --git a/code/modules/power/antimatter/control.dm b/code/modules/power/antimatter/control.dm index 8747b0223c7..e8270dafd52 100644 --- a/code/modules/power/antimatter/control.dm +++ b/code/modules/power/antimatter/control.dm @@ -144,14 +144,14 @@ playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user.visible_message("[user.name] secures the [src.name] to the floor.", \ "You secure the anchor bolts to the floor.", \ - "You hear a ratchet") + "You hear a ratchet.") src.anchored = 1 connect_to_network() else if(!linked_shielding.len > 0) playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user.visible_message("[user.name] unsecures the [src.name].", \ - "You remove the anchor bolts.", \ - "You hear a ratchet") + "YYou remove the anchor bolts.", \ + "You hear a ratchet.") src.anchored = 0 disconnect_from_network() else @@ -170,7 +170,7 @@ user.update_icons() user.visible_message("[user.name] loads an [W.name] into the [src.name].", \ "You load an [W.name].", \ - "You hear a thunk.") + "You hear a thunk.") return if(W.force >= 20) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 62c0b2dbcfb..21514f2a5d7 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -388,7 +388,7 @@ user.visible_message(\ "[user.name] has broken the power control board inside [src.name]!",\ "You break the charred power control board and remove the remains.", - "You hear a crack!") + "You hear a crack.") //ticker.mode:apcs-- //XSI said no and I agreed. -rastaf0 else user.visible_message(\ @@ -510,7 +510,7 @@ return user.visible_message("[user.name] welds [src].", \ "You start welding the APC frame...", \ - "You hear welding.") + "You hear welding.") playsound(src.loc, 'sound/items/Welder.ogg', 50, 1) if(do_after(user, 50)) if(!src || !WT.remove_fuel(3, user)) return @@ -559,7 +559,7 @@ opened = 2 user.visible_message("[user.name] has knocked down the APC cover with the [W.name]!", \ "You knock down the APC cover with your [W.name]!", \ - "You hear bang") + "You hear bang.") update_icon() else if (istype(user, /mob/living/silicon)) @@ -956,8 +956,8 @@ var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) s.start() - visible_message("The [src.name] suddenly lets out a blast of smoke and some sparks!", \ - "You hear sizzling electronics.") + visible_message("The [src.name] suddenly lets out a blast of smoke and some sparks!", \ + "You hear sizzling electronics.") /obj/machinery/power/apc/surplus() diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index e3fddeead48..00eb9f8c827 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -104,7 +104,7 @@ return new /obj/item/stack/sheet/metal( get_turf(src.loc), sheets_refunded ) user.visible_message("[user.name] deconstructs [src].", \ - "You deconstruct [src].", "You hear a noise.") + "You deconstruct [src].", "You hear a ratchet.") playsound(src.loc, 'sound/items/Deconstruct.ogg', 75, 1) qdel(src) if (src.stage == 2) @@ -125,7 +125,7 @@ src.icon_state = "bulb-construct-stage1" new /obj/item/stack/cable_coil(get_turf(src.loc), 1, "red") user.visible_message("[user.name] removes the wiring from [src].", \ - "You remove the wiring from [src].", "You hear a noise.") + "You remove the wiring from [src].", "You hear clicking.") playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) return @@ -140,7 +140,7 @@ src.icon_state = "bulb-construct-stage2" src.stage = 2 user.visible_message("[user.name] adds wires to [src].", \ - "You add wires to [src].") + "You add wires to [src].") else user << "You need one length of cable to wire [src]!" return @@ -154,7 +154,7 @@ src.icon_state = "bulb-empty" src.stage = 3 user.visible_message("[user.name] closes [src]'s casing.", \ - "You close [src]'s casing.", "You hear a noise.") + "You close [src]'s casing.", "You hear screwing.") playsound(src.loc, 'sound/items/Screwdriver.ogg', 75, 1) switch(fixture_type) @@ -376,7 +376,7 @@ user.visible_message("[user.name] smashed the light!", \ "You hit the light, and it smashes!", \ - "You hear a tinkle of breaking glass") + "You hear a tinkle of breaking glass.") if(on && (W.flags & CONDUCT)) //if(!user.mutations & COLD_RESISTANCE) if (prob(12)) @@ -390,8 +390,8 @@ else if(status == LIGHT_EMPTY) if(istype(W, /obj/item/weapon/screwdriver)) //If it's a screwdriver open it. playsound(src.loc, 'sound/items/Screwdriver.ogg', 75, 1) - user.visible_message("[user.name] opens [src]'s casing.", \ - "You open [src]'s casing.", "You hear a noise.") + user.visible_message("[user.name] opens [src]'s casing.", \ + "You open [src]'s casing.", "You hear a noise.") var/obj/machinery/light_construct/newlight = null switch(fitting) if("tube") @@ -452,7 +452,7 @@ return else if (status == LIGHT_OK||status == LIGHT_BURNED) user.do_attack_animation(src) - visible_message("[user.name] smashed the light!", "You hear a tinkle of breaking glass") + visible_message("[user.name] smashed the light!", "You hear a tinkle of breaking glass.") broken() return @@ -463,7 +463,7 @@ return else if (status == LIGHT_OK||status == LIGHT_BURNED) M.do_attack_animation(src) - visible_message("[M.name] smashed the light!", "You hear a tinkle of breaking glass") + visible_message("[M.name] smashed the light!", "You hear a tinkle of breaking glass.") broken() return // attack with hand - remove tube/bulb @@ -707,7 +707,7 @@ /obj/item/weapon/light/proc/shatter() if(status == LIGHT_OK || status == LIGHT_BURNED) - src.visible_message("[name] shatters.","You hear a small glass object shatter.") + src.visible_message("[name] shatters.","You hear a small glass object shatter.") status = LIGHT_BROKEN force = 5 playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1) diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm index f61a84da51a..3202414ffb7 100644 --- a/code/modules/power/singularity/collector.dm +++ b/code/modules/power/singularity/collector.dm @@ -81,14 +81,14 @@ var/global/list/rad_collectors = list() anchored = 1 user.visible_message("[user.name] secures the [src.name].", \ "You secure the external bolts.", \ - "You hear a ratchet") + "You hear a ratchet.") connect_to_network() else if(anchored) playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) anchored = 0 user.visible_message("[user.name] unsecures the [src.name].", \ "You unsecure the external bolts.", \ - "You hear a ratchet") + "You hear a ratchet.") disconnect_from_network() else if(istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) if (src.allowed(user)) diff --git a/code/modules/power/singularity/containment_field.dm b/code/modules/power/singularity/containment_field.dm index 5a3b4d2dcfd..ad420ffc5e6 100644 --- a/code/modules/power/singularity/containment_field.dm +++ b/code/modules/power/singularity/containment_field.dm @@ -95,7 +95,7 @@ user.burn_skin(shock_damage) user.visible_message("[user.name] was shocked by the [src.name]!", \ "You feel a powerful shock course through your body, sending you flying!", \ - "You hear a heavy electrical crack.") + "You hear a heavy electrical crack.") else if(issilicon(user)) if(prob(20)) @@ -103,7 +103,7 @@ user.take_overall_damage(0, shock_damage) user.visible_message("[user.name] was shocked by the [src.name]!", \ "Energy pulse detected, system damaged!", \ - "You hear an electrical crack.") + "You hear an electrical crack.") user.updatehealth() bump(user) diff --git a/code/modules/power/singularity/emitter.dm b/code/modules/power/singularity/emitter.dm index 559a7c65f2a..007d10b427b 100644 --- a/code/modules/power/singularity/emitter.dm +++ b/code/modules/power/singularity/emitter.dm @@ -160,14 +160,14 @@ playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user.visible_message("[user.name] secures [src.name] to the floor.", \ "You secure the external reinforcing bolts to the floor.", \ - "You hear a ratchet") + "You hear a ratchet") src.anchored = 1 if(1) state = 0 playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ "You undo the external reinforcing bolts.", \ - "You hear a ratchet") + "You hear a ratchet.") src.anchored = 0 if(2) user << "The [src.name] needs to be unwelded from the floor!" @@ -186,7 +186,7 @@ playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ "You start to weld \the [src] to the floor...", \ - "You hear welding") + "You hear welding.") if (do_after(user,20)) if(!src || !WT.isOn()) return state = 2 @@ -197,7 +197,7 @@ playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ "You start to cut \the [src] free from the floor...", \ - "You hear welding") + "You hear welding.") if (do_after(user,20)) if(!src || !WT.isOn()) return state = 1 diff --git a/code/modules/power/singularity/field_generator.dm b/code/modules/power/singularity/field_generator.dm index b8094ab9e63..8cb5c1c626f 100644 --- a/code/modules/power/singularity/field_generator.dm +++ b/code/modules/power/singularity/field_generator.dm @@ -84,7 +84,7 @@ field_generator power level display else user.visible_message("[user.name] turns on the [src.name].", \ "You turn on the [src.name].", \ - "You hear heavy droning") + "You hear heavy droning.") turn_on() investigate_log("activated by [user.key].","singulo") @@ -105,14 +105,14 @@ field_generator power level display playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user.visible_message("[user.name] secures [src.name] to the floor.", \ "You secure the external reinforcing bolts to the floor.", \ - "You hear ratchet") + "You hear ratchet.") src.anchored = 1 if(1) state = 0 playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ "You undo the external reinforcing bolts.", \ - "You hear ratchet") + "You hear ratchet.") src.anchored = 0 if(2) user << "The [src.name] needs to be unwelded from the floor!" @@ -128,7 +128,7 @@ field_generator power level display playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ "You start to weld \the [src] to the floor...", \ - "You hear welding") + "You hear welding.") if (do_after(user,20)) if(!src || !WT.isOn()) return state = 2 @@ -140,7 +140,7 @@ field_generator power level display playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ "You start to cut \the [src] free from the floor...", \ - "You hear welding") + "You hear welding.") if (do_after(user,20)) if(!src || !WT.isOn()) return state = 1 @@ -211,7 +211,7 @@ field_generator power level display if(draw_power(round(power_draw/2,1))) return 1 else - visible_message("The [src.name] shuts down!", "You hear something shutting down") + visible_message("The [src.name] shuts down!", "You hear something shutting down.") turn_off() investigate_log("ran out of power and deactivated","singulo") src.power = 0 diff --git a/code/modules/power/singularity/generator.dm b/code/modules/power/singularity/generator.dm index f73e3bcfa7d..6d8e6763389 100644 --- a/code/modules/power/singularity/generator.dm +++ b/code/modules/power/singularity/generator.dm @@ -20,14 +20,14 @@ if(!anchored && !isinspace()) user.visible_message("[user.name] secures [src.name] to the floor.", \ - "You secure the [src.name] to the floor.", \ - "You hear a ratchet") + "You secure the [src.name] to the floor.", \ + "You hear a ratchet.") playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) anchored = 1 else if(anchored) user.visible_message("[user.name] unsecures [src.name] from the floor.", \ - "You unsecure the [src.name] from the floor.", \ - "You hear a ratchet") + "You unsecure the [src.name] from the floor.", \ + "You hear a ratchet.") playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) anchored = 0 return diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 6e926c209f9..a04bf8dda44 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -214,18 +214,18 @@ if(Adjacent(user)) return attack_hand(user) else - user << "You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update." + user << "You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update." return /obj/machinery/power/supermatter_shard/attack_ai(mob/user as mob) - user << "You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update." + user << "You attempt to interface with the control circuits but find they are not connected to your network. Maybe in a future firmware update." /obj/machinery/power/supermatter_shard/attack_hand(mob/living/user as mob) if(!istype(user)) return - user.visible_message("\The [user] reaches out and touches \the [src], inducing a resonance... \his body starts to glow and bursts into flames before flashing into ash.",\ - "You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"",\ - "You hear an unearthly noise as a wave of heat washes over you.") + user.visible_message("\The [user] reaches out and touches \the [src], inducing a resonance... \his body starts to glow and bursts into flames before flashing into ash.",\ + "You reach out and touch \the [src]. Everything starts burning and all you can hear is ringing. Your last thought is \"That was not a wise decision.\"",\ + "You hear an unearthly noise as a wave of heat washes over you.") playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1) @@ -242,9 +242,9 @@ return if(user.drop_item(W)) Consume(W) - user.visible_message("As [user] touches \the [src] with \a [W], silence fills the room...",\ - "You touch \the [src] with \the [W], and everything suddenly goes silent.\"\n\The [W] flashes into dust as you flinch away from \the [src].",\ - "Everything suddenly goes silent.") + user.visible_message("As [user] touches \the [src] with \a [W], silence fills the room...",\ + "You touch \the [src] with \the [W], and everything suddenly goes silent.\"\n\The [W] flashes into dust as you flinch away from \the [src].",\ + "Everything suddenly goes silent.") playsound(get_turf(src), 'sound/effects/supermatter.ogg', 50, 1) @@ -253,12 +253,12 @@ /obj/machinery/power/supermatter_shard/Bumped(atom/AM as mob|obj) if(istype(AM, /mob/living)) - AM.visible_message("\The [AM] slams into \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.",\ - "You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"",\ - "You hear an unearthly noise as a wave of heat washes over you.") + AM.visible_message("\The [AM] slams into \the [src] inducing a resonance... \his body starts to glow and catch flame before flashing into ash.",\ + "You slam into \the [src] as your ears are filled with unearthly ringing. Your last thought is \"Oh, fuck.\"",\ + "You hear an unearthly noise as a wave of heat washes over you.") else if(isobj(AM) && !istype(AM, /obj/effect)) - AM.visible_message("\The [AM] smacks into \the [src] and rapidly flashes to ash.",\ - "You hear a loud crack as you are washed with a wave of heat.") + AM.visible_message("\The [AM] smacks into \the [src] and rapidly flashes to ash.",\ + "You hear a loud crack as you are washed with a wave of heat.") else return @@ -286,7 +286,7 @@ L.irradiate(rads) investigate_log("has irradiated [L] after consuming [AM].", "supermatter") if(L in view()) - L.show_message("As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.", 1,\ - "The unearthly ringing subsides and you notice you have new radiation burns.", 2) + L.show_message("As \the [src] slowly stops resonating, you find your skin covered in new radiation burns.", 1,\ + "The unearthly ringing subsides and you notice you have new radiation burns.", 2) else - L.show_message("You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.", 2) + L.show_message("You hear an uneartly ringing and notice your skin is covered in fresh radiation burns.", 2) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index d6638100fe7..4cc38cb4fc2 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -91,7 +91,7 @@ if(!message) return if(pointblank) - user.visible_message("[user] fires [src] point blank at [pbtarget]!", "You fire [src] point blank at [pbtarget]!", "You hear a [istype(src, /obj/item/weapon/gun/energy) ? "laser blast" : "gunshot"]!") + user.visible_message("[user] fires [src] point blank at [pbtarget]!", "You fire [src] point blank at [pbtarget]!", "You hear a [istype(src, /obj/item/weapon/gun/energy) ? "laser blast" : "gunshot"]!") else user.visible_message("[user] fires [src]!", "You fire [src]!", "You hear a [istype(src, /obj/item/weapon/gun/energy) ? "laser blast" : "gunshot"]!") @@ -119,7 +119,7 @@ if(istype(user, /mob/living)) var/mob/living/M = user if (M.disabilities & CLUMSY && prob(40)) - user << "You shoot yourself in the foot with \the [src]!" + user << "You shoot yourself in the foot with \the [src]!" process_fire(user,user,0,params) M.drop_item() return diff --git a/code/modules/projectiles/guns/projectile/revolver.dm b/code/modules/projectiles/guns/projectile/revolver.dm index 1013e5d9067..3be38af11ed 100644 --- a/code/modules/projectiles/guns/projectile/revolver.dm +++ b/code/modules/projectiles/guns/projectile/revolver.dm @@ -39,7 +39,7 @@ if (num_unloaded) user << "You unload [num_unloaded] shell\s from [src]." else - user << "[src] is empty." + user << "[src] is empty!" /obj/item/weapon/gun/projectile/revolver/can_shoot() return get_ammo(0,0) @@ -77,7 +77,7 @@ if(magazine.caliber != initial(magazine.caliber)) if(prob(70 - (magazine.ammo_count() * 10))) //minimum probability of 10, maximum of 60 playsound(user, fire_sound, 50, 1) - user << "[src] blows up in your face!" + user << "[src] blows up in your face!" user.take_organ_damage(0,20) user.drop_item() qdel(src) @@ -91,7 +91,7 @@ user << "You begin to reinforce the barrel of [src]..." if(magazine.ammo_count()) afterattack(user, user) //you know the drill - user.visible_message("[src] goes off!", "[src] goes off in your face!") + user.visible_message("[src] goes off!", "[src] goes off in your face!") return if(do_after(user, 30)) if(magazine.ammo_count()) @@ -99,12 +99,12 @@ return magazine.caliber = "357" desc = "The barrel and chamber assembly seems to have been modified." - user << "You reinforce the barrel of [src]! Now it will fire .357 rounds." + user << "You reinforce the barrel of [src]. Now it will fire .357 rounds." else user << "You begin to revert the modifications to [src]..." if(magazine.ammo_count()) afterattack(user, user) //and again - user.visible_message("[src] goes off!", "[src] goes off in your face!") + user.visible_message("[src] goes off!", "[src] goes off in your face!") return if(do_after(user, 30)) if(magazine.ammo_count()) @@ -204,9 +204,9 @@ var/limb_name = affecting.getDisplayName() if(affecting.name == "head" || affecting.name == "eyes" || affecting.name == "mouth") user.apply_damage(300, BRUTE, affecting) - user.visible_message("[user.name] fires [src] at \his head!", "You fire [src] at your head!", "You hear a gunshot!") + user.visible_message("[user.name] fires [src] at \his head!", "You fire [src] at your head!", "You hear a gunshot!") else - user.visible_message("[user.name] cowardly fires [src] at \his [limb_name]!", "You cowardly fire [src] at your [limb_name]!", "You hear a gunshot!") + user.visible_message("[user.name] cowardly fires [src] at \his [limb_name]!", "You cowardly fire [src] at your [limb_name]!", "You hear a gunshot!") return user.visible_message("*click*")