[Ready] Ports dynamic gamemode from /vg/ (#44639)

About The Pull Request

Port the dynamic gamemode from /vg/.
(Really bad explanation of the mode incoming.)
The dynamic game mode generates a threat number which is used to "buy" rulesets (rulesets are basically your antagonists). This means you can have rounds with for example traitors and cult (you can have up to three roundstart rulesets depending on the pop and threat level), and then there are latejoin and midround rulesets which basically do what they say (latejoin ruleset assigns late joining player as an antagonists and midround assigns ghosts or a currently alive player as an antagonist)
Why It's Good For The Game

This increases the chances of people getting their important antagonist role and makes rounds more interesting (when cultists gets their hand on wizard's magic) when everything can happen at the same time (cult, wiz and traitor could happen on high threat level).
Changelog

cl
add: Ported dynamic mode from /vg/, originally made by DeityLink, Kurfursten and ShiftyRail
/cl
This commit is contained in:
TheChosenEvilOne
2019-08-09 02:26:03 +03:00
committed by oranges
parent feb5443e51
commit a7cde8ce39
12 changed files with 2696 additions and 1 deletions

View File

@@ -408,7 +408,24 @@
"}
if(GLOB.master_mode == "secret")
dat += "<A href='?src=[REF(src)];[HrefToken()];f_secret=1'>(Force Secret Mode)</A><br>"
if(GLOB.master_mode == "dynamic")
if(SSticker.current_state <= GAME_STATE_PREGAME)
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart=1'>(Force Roundstart Rulesets)</A><br>"
if (GLOB.dynamic_forced_roundstart_ruleset.len > 0)
for(var/datum/dynamic_ruleset/roundstart/rule in GLOB.dynamic_forced_roundstart_ruleset)
dat += {"<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_remove=\ref[rule]'>-> [rule.name] <-</A><br>"}
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_clear=1'>(Clear Rulesets)</A><br>"
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_options=1'>(Dynamic mode options)</A><br>"
else if (SSticker.IsRoundInProgress())
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_latejoin=1'>(Force Next Latejoin Ruleset)</A><br>"
if (SSticker && SSticker.mode && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if (mode.forced_latejoin_rule)
dat += {"<A href='?src=[REF(src)];[HrefToken()];f_dynamic_latejoin_clear=1'>-> [mode.forced_latejoin_rule.name] <-</A><br>"}
dat += "<A href='?src=[REF(src)];[HrefToken()];f_dynamic_midround=1'>(Execute Midround Ruleset!)</A><br>"
dat += "<hr/>"
if(SSticker.IsRoundInProgress())
dat += "<a href='?src=[REF(src)];[HrefToken()];gamemode_panel=1'>(Game Mode Panel)</a><BR>"
dat += {"
<BR>
<A href='?src=[REF(src)];[HrefToken()];create_object=1'>Create Object</A><br>
@@ -814,6 +831,44 @@
browser.set_content(dat.Join())
browser.open()
/datum/admins/proc/dynamic_mode_options(mob/user)
var/dat = {"
<center><B><h2>Dynamic Mode Options</h2></B></center><hr>
<br/>
<h3>Common options</h3>
<i>All these options can be changed midround.</i> <br/>
<br/>
<b>Force extended:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_force_extended=1'> <b>[GLOB.dynamic_forced_extended ? "ON" : "OFF"]</a></b>.
<br/>This will force the round to be extended. No rulesets will be drafted. <br/>
<br/>
<b>No stacking:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_no_stacking=1'> <b>[GLOB.dynamic_no_stacking ? "ON" : "OFF"]</b></a>.
<br/>Unless the threat goes above [GLOB.dynamic_stacking_limit], only one "round-ender" ruleset will be drafted. <br/>
<br/>
<b>Classic secret mode:</b> - Option is <a href='?src=[REF(src)];[HrefToken()];f_dynamic_classic_secret=1'> <b>[GLOB.dynamic_classic_secret ? "ON" : "OFF"]</b></a>.
<br/>Only one roundstart ruleset will be drafted. Only traitors and minor roles will latespawn. <br/>
<br/>
<br/>
<b>Forced threat level:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_forced_threat=1'><b>[GLOB.dynamic_forced_threat_level]</b></a>.
<br/>The value threat is set to if it is higher than -1.<br/>
<br/>
<b>High population limit:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_high_pop_limit=1'><b>[GLOB.dynamic_high_pop_limit]</b></a>.
<br/>The threshold at which "high population override" will be in effect. <br/>
<br/>
<b>Stacking threeshold:</b> Current value : <a href='?src=[REF(src)];[HrefToken()];f_dynamic_stacking_limit=1'><b>[GLOB.dynamic_stacking_limit]</b></a>.
<br/>The threshold at which "round-ender" rulesets will stack. A value higher than 100 ensure this never happens. <br/>
<h3>Advanced parameters</h3>
Curve centre: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_centre=1'>-> [GLOB.dynamic_curve_centre] <-</A><br>
Curve width: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_width=1'>-> [GLOB.dynamic_curve_width] <-</A><br>
Latejoin injection delay:<br>
Minimum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_latejoin_min=1'>-> [GLOB.dynamic_latejoin_delay_min / 60 / 10] <-</A> Minutes<br>
Maximum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_latejoin_max=1'>-> [GLOB.dynamic_latejoin_delay_max / 60 / 10] <-</A> Minutes<br>
Midround injection delay:<br>
Minimum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_midround_min=1'>-> [GLOB.dynamic_midround_delay_min / 60 / 10] <-</A> Minutes<br>
Maximum: <A href='?src=[REF(src)];[HrefToken()];f_dynamic_roundstart_midround_max=1'>-> [GLOB.dynamic_midround_delay_max / 60 / 10] <-</A> Minutes<br>
"}
user << browse(dat, "window=dyn_mode_options;size=900x650")
/datum/admins/proc/create_or_modify_area()
set category = "Debug"
set name = "Create or modify area"