Blacksmithing! (#13)

* Blacksmithing!

THIS SHOULD, SHOULD BEING THE KEY WORD, add blacksmithing as a job along with their workstations on our 4 maps. Their workstations are in beta and currently they share access with curators.

* wood added

forgot to add wood

* Working Blacksmith

Blacksmith.Dm moved to modular_zubber/jobs/job_types/
landmarks.dm for blacksmith moved to modular/zubber/game/object/landmarks

temporary ID_Trim added to /modular_zubber/datum/id_trim/jobs.dm

Blacksmith now spawns in the correct location. But is lacking relvant apperal. Also didn't touch plasmamen.

* Move Blacksmith to Cargo instead of Service and Give plasmamen the right suit

Blacksmith should now be considered Cargo. Starting with pants and boots instead of shorts and shoes.

* undoes map changes

* Update VoidRaptor.dmm

* Update VoidRaptor.dmm

* Update IceBoxStation.dmm

* Update IceBoxStation.dmm

* Update IceBoxStation.dmm

* fuck this shit so fucking hard holy shit who MADE AUTO MAPPING I WANT THEM DEAD

* all but tram trimmed up and smithed

* should be final mapping changes, hopefully, also fully removes automapping and adds skyrats auto mapped stuff to the default maps, besides barbers, for now.

* its back,,,,

* automap test yay

* fixes what i assume is a typo

* automapper gone?>!!?!?!?!

* ITS BACK

* *sobbing and crying sounds*

* is the nightmare over?

* test

* test over

* NO MORE HAIRCUTS!!!! for now

* gdsfYEASLGHJKF FUCK EAH

* CATPAWAS

* KILL

* heg,,h,,m

* kills my hopes and dreams

* Update _basemap.dm

* typofix

* it donut exist

* Give the blacksmith a more appropriate Mail list.

* fixes a small mapping error with the zlevels

* fixes another weird mapping error.

* Adds blacksmith area, new blacksmith heirlooms

Adds the new area to be placed on maps.
Adds appropriate heirlooms.

* Adds the new areas to the DME.

* Update IceBoxStation_bubber.dmm

* Update IceBoxStation_bubber.dmm

* Update IceBoxStation_bubber.dmm

* Repaths modular stuff into the right folders, let's bite the bullet now.

Also adds access for barbers.

* Blacksmith access mapping helper

* Update tgstation.dme

* New blacksmith shop for Deltastation!

* NT Consultant returned to Delta

* Delta Update (bones & sinew)

* Unit test fixes

* Tramstation Blacksmith

* Tramstation Barber

* Update tramstation_bubber.dmm

* super crazy icebox changes

* icebox fixes

* fixes

* Final blacksmith area change

* icebox pipenet fix

* .dme out of order fix

---------

Co-authored-by: JimmyDrop <85446983+ShamanSliph@users.noreply.github.com>
Co-authored-by: KathrinBailey <kat892@outlook.com>
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
This commit is contained in:
Gr33d-y
2023-03-01 21:23:28 -05:00
committed by GitHub
parent f53de2fd2f
commit a7d1f1ab34
27 changed files with 930312 additions and 76 deletions

View File

@@ -21,7 +21,6 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
JOB_HEAD_OF_SECURITY,
JOB_RESEARCH_DIRECTOR,
JOB_SECURITY_MEDIC, // SKYRAT EDIT ADD START
JOB_CLOWN,
JOB_BLUESHIELD,
JOB_NT_REP, // SKYRAT EDIT ADD END
JOB_CHIEF_ENGINEER,