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Makes opaque structures update surrounding lights when destroyed.
Fixes #4971.
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@@ -15,4 +15,9 @@ obj/structure/ex_act(severity)
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qdel(src)
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return
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if(3.0)
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return
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return
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obj/structure/Destroy()
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if(opacity)
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UpdateAffectingLights()
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..()
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