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Buffs Vanguard scripture (#19332)
* Buffs Vanguard scripture * dark magic * or light magic * earth * sand * dirt * rock * ivy * grass * flowers * trees
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@@ -261,8 +261,10 @@
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if(reagents.has_reagent("teslium"))
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msg += "[t_He] is emitting a gentle blue glow!\n"
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if(stun_absorption)
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msg += "[t_He] is radiating with a soft yellow light!\n" //Used by Vanguard
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if(islist(stun_absorption))
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for(var/i in stun_absorption)
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if(stun_absorption[i]["end_time"] > world.time && stun_absorption[i]["examine_message"])
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msg += "[t_He][stun_absorption[i]["examine_message"]]\n"
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if(drunkenness && !skipface && stat != DEAD) //Drunkenness
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switch(drunkenness)
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@@ -366,16 +366,54 @@
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//Looking for irradiate()? It's been moved to radiation.dm under the rad_act() for mobs.
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/mob/living/proc/add_stun_absorption(key, duration, priority, message, self_message, examine_message)
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//adds a stun absorption with a key, a duration in deciseconds, its priority, and the messages it makes when you're stunned/examined, if any
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if(!islist(stun_absorption))
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stun_absorption = list()
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if(stun_absorption[key])
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stun_absorption[key]["end_time"] = world.time + duration
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stun_absorption[key]["priority"] = priority
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stun_absorption[key]["stuns_absorbed"] = 0
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else
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stun_absorption[key] = list("end_time" = world.time + duration, "priority" = priority, "stuns_absorbed" = 0, \
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"visible_message" = message, "self_message" = self_message, "examine_message" = examine_message)
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/mob/living/Stun(amount, updating = 1, ignore_canstun = 0)
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if(stun_absorption && !stat)
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visible_message("<span class='warning'>[src]'s yellow aura momentarily intensifies!</span>", "<span class='userdanger'>Your ward absorbs the stun!</span>")
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stun_absorption_count += amount
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return 0
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if(!stat && islist(stun_absorption))
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var/priority_absorb_key
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var/highest_priority
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for(var/i in stun_absorption)
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if(stun_absorption[i]["end_time"] > world.time && (!priority_absorb_key || stun_absorption[i]["priority"] > highest_priority))
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priority_absorb_key = stun_absorption[i]
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highest_priority = stun_absorption[i]["priority"]
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if(priority_absorb_key)
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if(priority_absorb_key["visible_message"] || priority_absorb_key["self_message"])
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if(priority_absorb_key["visible_message"] && priority_absorb_key["self_message"])
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visible_message("<span class='warning'>[src][priority_absorb_key["visible_message"]]</span>", "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>")
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else if(priority_absorb_key["visible_message"])
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visible_message("<span class='warning'>[src][priority_absorb_key["visible_message"]]</span>")
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else if(priority_absorb_key["self_message"])
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src << "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>"
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priority_absorb_key["stuns_absorbed"] += amount
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return 0
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..()
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/mob/living/Weaken(amount, updating = 1, ignore_canweaken = 0)
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if(stun_absorption && !stat)
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visible_message("<span class='warning'>[src]'s yellow aura momentarily intensifies!</span>", "<span class='userdanger'>Your ward absorbs the stun!</span>")
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stun_absorption_count += amount
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return 0
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if(!stat && islist(stun_absorption))
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var/priority_absorb_key
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var/highest_priority
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for(var/i in stun_absorption)
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if(stun_absorption[i]["end_time"] > world.time && (!priority_absorb_key || stun_absorption[i]["priority"] > highest_priority))
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priority_absorb_key = stun_absorption[i]
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highest_priority = priority_absorb_key["priority"]
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if(priority_absorb_key)
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if(priority_absorb_key["visible_message"] || priority_absorb_key["self_message"])
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if(priority_absorb_key["visible_message"] && priority_absorb_key["self_message"])
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visible_message("<span class='warning'>[src][priority_absorb_key["visible_message"]]</span>", "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>")
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else if(priority_absorb_key["visible_message"])
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visible_message("<span class='warning'>[src][priority_absorb_key["visible_message"]]</span>")
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else if(priority_absorb_key["self_message"])
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src << "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>"
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priority_absorb_key["stuns_absorbed"] += amount
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return 0
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..()
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@@ -64,8 +64,7 @@
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var/list/weather_immunities = list()
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var/stun_absorption = FALSE //If all incoming stuns are being absorbed
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var/stun_absorption_count = 0 //How many seconds of stun that have been absorbed
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var/stun_absorption = null //converted to a list of stun absorption sources this mob has when one is added
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var/mob/living/mental_dominator //The person controlling the mind of this person, if applicable
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var/mob/living/mind_control_holder/mind_control_holder //If the mob is being mind controlled, where their old mind is stored (check clock_mobs.dm)
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