diff --git a/code/modules/mob/living/simple_animal/guardian/guardian.dm b/code/modules/mob/living/simple_animal/guardian/guardian.dm
index 70667dad44a..7348eabf9b1 100644
--- a/code/modules/mob/living/simple_animal/guardian/guardian.dm
+++ b/code/modules/mob/living/simple_animal/guardian/guardian.dm
@@ -37,11 +37,11 @@
..()
if(summoner)
if(summoner.stat == DEAD)
- src << "Your summoner has died!"
+ src << "Your summoner has died!"
ghostize()
qdel(src)
else
- src << "No summoner!"
+ src << "Your summoner has died!"
ghostize()
qdel(src)
if(summoner)
@@ -49,6 +49,7 @@
return
else
src << "You moved out of range, and were pulled back! You can only move [range] meters from [summoner.real_name]"
+ visible_message("The [src] jumps back to its user.")
loc = get_turf(summoner)
/mob/living/simple_animal/hostile/guardian/Move() //Returns to summoner if they move out of range
@@ -58,10 +59,10 @@
return
else
src << "You moved out of range, and were pulled back! You can only move [range] meters from [summoner.real_name]"
+ visible_message("The [src] jumps back to its user.")
loc = get_turf(summoner)
-
/mob/living/simple_animal/hostile/guardian/adjustBruteLoss(amount) //The spirit is invincible, but passes on damage to the summoner
var/damage = amount * src.damage_transfer
if (src.summoner)
@@ -70,6 +71,21 @@
src.summoner << "Your [src.name] is under attack! You take damage!"
+/mob/living/simple_animal/hostile/guardian/ex_act(severity, target)
+ switch (severity)
+ if (1.0)
+ gib()
+ if(src.summoner)
+ src.summoner << "Your [src.name] was blown up!"
+ src.summoner.gib()
+ return
+ if (2.0)
+ adjustBruteLoss(60)
+
+ if(3.0)
+ adjustBruteLoss(30)
+
+
//Manifest, Recall, Communicate
/mob/living/simple_animal/hostile/guardian/verb/Manifest()
@@ -151,6 +167,32 @@
magic_fluff_string = "..And draw the Assistant, faceless and generic, but never to be underestimated."
tech_fluff_string = "Boot sequence complete. Standard combat modules loaded. Nanoswarm online."
bio_fluff_string = "Your scarab swarm stirs to life, ready to tear apart your enemies."
+ var/battlecry = "AT"
+
+/mob/living/simple_animal/hostile/guardian/punch/verb/Battlecry()
+ set name = "Set Battlecry"
+ set category = "Guardian"
+ set desc = "Choose what you shout as you punch"
+ var/input = stripped_input(src,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 6)
+ src.battlecry = input
+
+
+
+/mob/living/simple_animal/hostile/guardian/punch/AttackingTarget()
+ ..()
+ src.say("[src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry]\
+ [src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry][src.battlecry]")
+ playsound(loc, src.attack_sound, 50, 1, 1)
+ playsound(loc, src.attack_sound, 50, 1, 1)
+ playsound(loc, src.attack_sound, 50, 1, 1)
+ playsound(loc, src.attack_sound, 50, 1, 1)
+ playsound(loc, src.attack_sound, 50, 1, 1)
+ playsound(loc, src.attack_sound, 50, 1, 1)
+ playsound(loc, src.attack_sound, 50, 1, 1)
+ playsound(loc, src.attack_sound, 50, 1, 1)
+ playsound(loc, src.attack_sound, 50, 1, 1)
+
+
//Fast Standard. Does less damage, has less resistance, but moves faster, has higher range
@@ -160,6 +202,7 @@
damage_transfer = 0.6
speed = -1
range = 15
+ attacktext = "slices"
attack_sound = 'sound/weapons/bladeslice.ogg'
playstyle_string = "As a fast standard type, you have no special abilities and only light damage resistance, but deal high damage at high speed."
environment_smash = 1
@@ -184,7 +227,6 @@
//Scout. No damage, high range, high mobility, low resistance
/mob/living/simple_animal/hostile/guardian/scout
- ventcrawler = 1
range = 255
incorporeal_move = 1
damage_transfer = 1.2
@@ -240,6 +282,7 @@
melee_damage_lower = 10
melee_damage_upper = 10
speed = -1
+ attack_sound = 'sound/weapons/emitter.ogg'
projectiletype = /obj/item/projectile/magic/teleport
projectilesound = 'sound/weapons/emitter.ogg'
playstyle_string = "As a bluespace type, you have only light damage resistance, but are capable of shooting teleporation bolts as well as flinging enemies away with your standard attack."
@@ -364,9 +407,12 @@
user << "[G.magic_fluff_string]."
if("tech")
user << "[G.tech_fluff_string]."
+ G.attacktext = "swarms"
+ G.speak_emote = list("states")
if("bio")
user << "[G.bio_fluff_string]."
-
+ G.attacktext = "swarms"
+ G.speak_emote = list("chitters")