diff --git a/code/game/objects/effects/spiders.dm b/code/game/objects/effects/spiders.dm index 36a59557b81..b231aac9052 100644 --- a/code/game/objects/effects/spiders.dm +++ b/code/game/objects/effects/spiders.dm @@ -22,9 +22,9 @@ /obj/effect/spider/attackby(var/obj/item/weapon/W, var/mob/user) if(W.attack_verb.len) - visible_message("\red \The [src] have been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]") + visible_message("\red \The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]") else - visible_message("\red \The [src] have been attacked with \the [W][(user ? " by [user]." : ".")]") + visible_message("\red \The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]") var/damage = W.force / 4.0 @@ -169,7 +169,7 @@ var/target_atom = pick(nearby) walk_to(src, target_atom) if(prob(40)) - src.visible_message("\blue \the [src] skitters[pick(" away"," around","")].") + src.visible_message("\blue \The [src] skitters[pick(" away"," around","")].") else if(prob(10)) //ventcrawl! for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src)) @@ -195,7 +195,7 @@ icon_state = pick("cocoon1","cocoon2","cocoon3") /obj/effect/spider/cocoon/Del() - src.visible_message("\red \the [src] splits open.") + src.visible_message("\red \The [src] splits open.") for(var/atom/movable/A in contents) A.loc = src.loc ..() diff --git a/code/game/objects/items/weapons/storage/storage.dm b/code/game/objects/items/weapons/storage/storage.dm index df8ddd0e8ea..06d026303b2 100644 --- a/code/game/objects/items/weapons/storage/storage.dm +++ b/code/game/objects/items/weapons/storage/storage.dm @@ -238,7 +238,7 @@ if(!prevent_warning && !istype(W, /obj/item/weapon/gun/energy/crossbow)) for(var/mob/M in viewers(usr, null)) if(M == usr) - usr << "You put the [W] into [src]." + usr << "You put \the [W] into [src]." else if(in_range(M, usr)) //If someone is standing close enough, they can tell what it is... M.show_message("[usr] puts [W] into [src].") else if(W && W.w_class >= 3.0) //Otherwise they can only see large or normal items from a distance...