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Merge pull request #2540 from Incoming5643/blobjob
BE_BLOB and easy adminblobing
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@@ -159,12 +159,30 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has robotized [M.key].")
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var/mob/living/carbon/human/H = M
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spawn(10)
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M:Robotize()
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H.Robotize()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_blobize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Blob"
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if(!ticker)
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alert("Wait until the game starts")
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return
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if(istype(M, /mob/living/carbon/human))
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log_admin("[key_name(src)] has blobized [M.key].")
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var/mob/living/carbon/human/H = M
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spawn(10)
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H.Blobize()
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else
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alert("Invalid mob")
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/client/proc/cmd_admin_animalize(var/mob/M in mob_list)
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set category = "Fun"
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set name = "Make Simple Animal"
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