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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 06:29:23 +01:00
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@@ -20,7 +20,6 @@ SUBSYSTEM_DEF(timer)
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name = "Timer"
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wait = 1 // SS_TICKER subsystem, so wait is in ticks
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init_order = INIT_ORDER_TIMER
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priority = FIRE_PRIORITY_TIMER
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flags = SS_TICKER|SS_NO_INIT
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/// Queue used for storing timers that do not fit into the current buckets
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@@ -76,23 +75,27 @@ SUBSYSTEM_DEF(timer)
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if(bucket_auto_reset)
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bucket_resolution = 0
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log_world("Timer bucket reset. world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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var/list/to_log = list("Timer bucket reset. world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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for (var/i in 1 to length(bucket_list))
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var/datum/timedevent/bucket_head = bucket_list[i]
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if (!bucket_head)
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continue
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log_world("Active timers at index [i]:")
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to_log += "Active timers at index [i]:"
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var/datum/timedevent/bucket_node = bucket_head
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var/anti_loop_check = 1000
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do
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log_world(get_timer_debug_string(bucket_node))
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to_log += get_timer_debug_string(bucket_node)
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bucket_node = bucket_node.next
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anti_loop_check--
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while(bucket_node && bucket_node != bucket_head && anti_loop_check)
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log_world("Active timers in the second_queue queue:")
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to_log += "Active timers in the second_queue queue:"
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for(var/I in second_queue)
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log_world(get_timer_debug_string(I))
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to_log += get_timer_debug_string(I)
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// Dump all the logged data to the world log
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log_world(to_log.Join("\n"))
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// Process client-time timers
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var/next_clienttime_timer_index = 0
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@@ -108,7 +111,8 @@ SUBSYSTEM_DEF(timer)
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var/datum/callback/callBack = ctime_timer.callBack
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if (!callBack)
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clienttime_timers.Cut(next_clienttime_timer_index,next_clienttime_timer_index + 1)
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CRASH("Invalid timer: [get_timer_debug_string(ctime_timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset], REALTIMEOFDAY: [REALTIMEOFDAY]")
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CRASH("Invalid timer: [get_timer_debug_string(ctime_timer)] world.time: [world.time], \
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head_offset: [head_offset], practical_offset: [practical_offset], REALTIMEOFDAY: [REALTIMEOFDAY]")
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ctime_timer.spent = REALTIMEOFDAY
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callBack.InvokeAsync()
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@@ -127,32 +131,40 @@ SUBSYSTEM_DEF(timer)
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if (MC_TICK_CHECK)
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return
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var/static/list/invoked_timers = list()
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var/static/datum/timedevent/timer
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// Check for when we need to loop the buckets, this occurs when
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// the head_offset is approaching BUCKET_LEN ticks in the past
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if (practical_offset > BUCKET_LEN)
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head_offset += TICKS2DS(BUCKET_LEN)
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practical_offset = 1
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resumed = FALSE
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// Check for when we have to reset buckets, typically from auto-reset
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if ((length(bucket_list) != BUCKET_LEN) || (world.tick_lag != bucket_resolution))
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reset_buckets()
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bucket_list = src.bucket_list
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resumed = FALSE
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var/static/list/invoked_timers = list()
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var/static/datum/timedevent/timer
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if (!resumed)
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timer = null
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while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset-1)*world.tick_lag) <= world.time)
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// Iterate through each bucket starting from the practical offset
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while (practical_offset <= BUCKET_LEN && head_offset + ((practical_offset - 1) * world.tick_lag) <= world.time)
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var/datum/timedevent/head = bucket_list[practical_offset]
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if (!timer || !head || timer == head)
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head = bucket_list[practical_offset]
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timer = head
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// Iterate through each timer, invoking callbacks as necessary
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while (timer)
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var/datum/callback/callBack = timer.callBack
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if (!callBack)
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bucket_resolution = null //force bucket recreation
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CRASH("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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bucket_resolution = null // force bucket recreation
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CRASH("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], \
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head_offset: [head_offset], practical_offset: [practical_offset]")
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// Invoke callback if possible
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if (!timer.spent)
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invoked_timers += timer
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timer.spent = world.time
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@@ -162,14 +174,13 @@ SUBSYSTEM_DEF(timer)
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if (MC_TICK_CHECK)
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return
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// Break once we've invoked the entire bucket
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timer = timer.next
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if (timer == head)
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break
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// Empty the bucket, check if anything in the secondary queue should be shifted to this bucket
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bucket_list[practical_offset++] = null
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//we freed up a bucket, lets see if anything in second_queue needs to be shifted to that bucket.
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var/i = 0
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for (i in 1 to length(second_queue))
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timer = second_queue[i]
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@@ -177,9 +188,11 @@ SUBSYSTEM_DEF(timer)
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i--
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break
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// Check for timers that are scheduled to run in the past
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if (timer.timeToRun < head_offset)
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bucket_resolution = null //force bucket recreation
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stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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bucket_resolution = null // force bucket recreation
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stack_trace("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. \
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[get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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if (timer.callBack && !timer.spent)
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timer.callBack.InvokeAsync()
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@@ -189,9 +202,11 @@ SUBSYSTEM_DEF(timer)
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qdel(timer)
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continue
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// Check for timers that are not capable of being scheduled to run without rebuilding buckets
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if (timer.timeToRun < head_offset + TICKS2DS(practical_offset - 1))
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bucket_resolution = null //force bucket recreation
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stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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bucket_resolution = null // force bucket recreation
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stack_trace("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to \
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short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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if (timer.callBack && !timer.spent)
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timer.callBack.InvokeAsync()
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invoked_timers += timer
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@@ -200,9 +215,9 @@ SUBSYSTEM_DEF(timer)
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qdel(timer)
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continue
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// Transfer the timer into the bucket, performing necessary circular doubly-linked list operations
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bucket_count++
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var/bucket_pos = max(1, BUCKET_POS(timer))
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var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
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if (!bucket_head)
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bucket_list[bucket_pos] = timer
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@@ -228,7 +243,7 @@ SUBSYSTEM_DEF(timer)
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continue
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if(!(qtimer.flags & TIMER_LOOP))
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qdel(qtimer)
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else
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else // Prepare looping timers to re-enter the queue
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bucket_count++
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qtimer.spent = 0
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qtimer.bucketEject()
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@@ -312,7 +327,8 @@ SUBSYSTEM_DEF(timer)
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// Check that timer has a valid callback and hasn't been invoked
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if (!timer.callBack || timer.spent)
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WARNING("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
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WARNING("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], \
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head_offset: [head_offset], practical_offset: [practical_offset]")
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if (timer.callBack)
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qdel(timer)
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continue
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@@ -556,7 +572,8 @@ SUBSYSTEM_DEF(timer)
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stack_trace("addtimer called with a negative wait. Converting to [world.tick_lag]")
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if (callback.object != GLOBAL_PROC && QDELETED(callback.object) && !QDESTROYING(callback.object))
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stack_trace("addtimer called with a callback assigned to a qdeleted object. In the future such timers will not be supported and may refuse to run or run with a 0 wait")
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stack_trace("addtimer called with a callback assigned to a qdeleted object. In the future such timers will not \
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be supported and may refuse to run or run with a 0 wait")
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wait = max(CEILING(wait, world.tick_lag), world.tick_lag)
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