better resonator (spreading) (#65297)

adds some documentation to resonators

adds spreading to resonators, where the field has a chance (that lowers each spread) to spawn more fields.
the spreading idea did come from yogstation, but I changed how it decides to spread
This commit is contained in:
jjpark-kb
2022-03-19 16:07:15 +00:00
committed by GitHub
parent deddbfec79
commit a89fda3446
4 changed files with 64 additions and 45 deletions
@@ -482,7 +482,7 @@
R.damage_multiplier = modifier
R.burst()
return
new /obj/effect/temp_visual/resonance(target_turf, K.firer, null, 30)
new /obj/effect/temp_visual/resonance(target_turf, K.firer, null, RESONATOR_MODE_MANUAL, 100) //manual detonate mode and will NOT spread
/obj/item/borg/upgrade/modkit/bounty
name = "death syphon"