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better resonator (spreading) (#65297)
adds some documentation to resonators adds spreading to resonators, where the field has a chance (that lowers each spread) to spawn more fields. the spreading idea did come from yogstation, but I changed how it decides to spread
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@@ -482,7 +482,7 @@
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R.damage_multiplier = modifier
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R.burst()
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return
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new /obj/effect/temp_visual/resonance(target_turf, K.firer, null, 30)
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new /obj/effect/temp_visual/resonance(target_turf, K.firer, null, RESONATOR_MODE_MANUAL, 100) //manual detonate mode and will NOT spread
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/obj/item/borg/upgrade/modkit/bounty
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name = "death syphon"
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