diff --git a/code/WorkInProgress/Sigyn/Department Sec/jobs.dm b/code/WorkInProgress/Sigyn/Department Sec/jobs.dm
index 709a0c460f4..ee005a2e037 100644
--- a/code/WorkInProgress/Sigyn/Department Sec/jobs.dm
+++ b/code/WorkInProgress/Sigyn/Department Sec/jobs.dm
@@ -8,50 +8,46 @@ var/list/sec_departments = list("engineering", "supply", "medical", "science")
else
var/department = pick(sec_departments)
sec_departments -= department
- var/access = null
+ var/dep_access = null
var/destination = null
switch(department)
if("supply")
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/cargo(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/supply(H), slot_ears)
- access = list(access_mailsorting, access_mining)
+ dep_access = list(access_mailsorting, access_mining)
destination = /area/security/checkpoint/supply
if("engineering")
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/engine(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/engi(H), slot_ears)
- access = list(access_construction, access_engine)
+ dep_access = list(access_construction, access_engine)
destination = /area/security/checkpoint/engineering
if("medical")
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/med(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/med(H), slot_ears)
- access = list(access_medical)
+ dep_access = list(access_medical)
destination = /area/security/checkpoint/medical
if("science")
H.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security/science(H), slot_w_uniform)
H.equip_to_slot_or_del(new /obj/item/device/radio/headset/headset_sec/department/sci(H), slot_ears)
- access = list(access_research)
+ dep_access = list(access_research)
destination = /area/security/checkpoint/science
var/teleport = 0
if(!config.sec_start_brig)
if(destination)
if(!ticker || ticker.current_state <= GAME_STATE_SETTING_UP)
teleport = 1
- spawn(10)
- if(H)
- if(teleport)
- var/turf/T
- var/safety = 0
- while(safety < 25)
- T = safepick(get_area_turfs(destination))
- if(T && !H.Move(T))
- safety += 1
- continue
- else
- break
- H << "You have been assigned to [department]!"
- var/obj/item/weapon/card/id/I = locate(/obj/item/weapon/card/id, H)
- if(I)
- I.access |= access
+ if(teleport)
+ var/turf/T
+ var/safety = 0
+ while(safety < 25)
+ T = safepick(get_area_turfs(destination))
+ if(T && !H.Move(T))
+ safety += 1
+ continue
+ else
+ break
+ H << "You have been assigned to [department]!"
+ access += dep_access