Merge pull request #20572 from AnturK/godisdead

Removes Hand of God gamemode.
This commit is contained in:
Cheridan
2016-09-20 13:46:52 -05:00
committed by GitHub
32 changed files with 158 additions and 2491 deletions
@@ -188,11 +188,9 @@
if("emote")
M.visible_message("<span class='warning'>[M] [pick("whimpers quietly", "shivers as though cold", "glances around in paranoia")].</span>")
if(data >= 75) // 30 units, 135 seconds
if(iscultist(M) || is_handofgod_cultist(M) || is_handofgod_prophet(M) || is_servant_of_ratvar(M))
if(iscultist(M) || is_servant_of_ratvar(M))
if(iscultist(M))
ticker.mode.remove_cultist(M.mind, 1, 1)
else if(is_handofgod_cultist(M) || is_handofgod_prophet(M))
ticker.mode.remove_hog_follower(M.mind)
else if(is_servant_of_ratvar(M))
remove_servant_of_ratvar(M)
holder.remove_reagent(id, volume) // maybe this is a little too perfect and a max() cap on the statuses would be better??
@@ -69,7 +69,7 @@
R.adjustHealth(50)
sleep(20)
for(var/mob/living/carbon/C in get_hearers_in_view(round(created_volume/48,1),get_turf(holder.my_atom)))
if(iscultist(C) || is_handofgod_cultist(C))
if(iscultist(C))
C << "<span class='userdanger'>The divine explosion sears you!</span>"
C.Weaken(2)
C.adjust_fire_stacks(5)