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Merge pull request #20572 from AnturK/godisdead
Removes Hand of God gamemode.
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@@ -188,11 +188,9 @@
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if("emote")
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M.visible_message("<span class='warning'>[M] [pick("whimpers quietly", "shivers as though cold", "glances around in paranoia")].</span>")
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if(data >= 75) // 30 units, 135 seconds
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if(iscultist(M) || is_handofgod_cultist(M) || is_handofgod_prophet(M) || is_servant_of_ratvar(M))
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if(iscultist(M) || is_servant_of_ratvar(M))
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if(iscultist(M))
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ticker.mode.remove_cultist(M.mind, 1, 1)
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else if(is_handofgod_cultist(M) || is_handofgod_prophet(M))
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ticker.mode.remove_hog_follower(M.mind)
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else if(is_servant_of_ratvar(M))
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remove_servant_of_ratvar(M)
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holder.remove_reagent(id, volume) // maybe this is a little too perfect and a max() cap on the statuses would be better??
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@@ -69,7 +69,7 @@
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R.adjustHealth(50)
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sleep(20)
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for(var/mob/living/carbon/C in get_hearers_in_view(round(created_volume/48,1),get_turf(holder.my_atom)))
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if(iscultist(C) || is_handofgod_cultist(C))
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if(iscultist(C))
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C << "<span class='userdanger'>The divine explosion sears you!</span>"
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C.Weaken(2)
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C.adjust_fire_stacks(5)
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