diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm index 74cc0011de8..c18bde80417 100644 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm +++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_drivers.dm @@ -34,7 +34,7 @@ C << "Your leg[number_legs > 1 ? "s burn":" burns"] with pain!" C.apply_damage(cultist_damage * 0.5, BURN, "l_leg") C.apply_damage(cultist_damage * 0.5, BURN, "r_leg") - C.m_intent = "walk" + C.toggle_move_intent() //Judicial Visor: Creates a judicial visor, which can smite an area. diff --git a/code/modules/mob/mob_movement.dm b/code/modules/mob/mob_movement.dm index f15b01284b2..14df027d382 100644 --- a/code/modules/mob/mob_movement.dm +++ b/code/modules/mob/mob_movement.dm @@ -414,7 +414,10 @@ /client/verb/toggle_walk_run() set name = "toggle-walk-run" set hidden = 1 + if(mob) + mob.toggle_move_intent() - if(mob && mob.hud_used && mob.hud_used.static_inventory) - for(var/obj/screen/mov_intent/selector in mob.hud_used.static_inventory) - selector.toggle(mob); \ No newline at end of file +/mob/proc/toggle_move_intent() + if(hud_used && hud_used.static_inventory) + for(var/obj/screen/mov_intent/selector in hud_used.static_inventory) + selector.toggle(src)