Makes transit space unjauntible, and removes a few spells restriction from the wizard den. There's nothing there you can't reach normally now except a mob that wants to kill you and some meat. (#20853)

Fixes an area error that was allowing jaunting from the wizard den after a LOT of creativity.
The radios in the wizards den should work now.
Fixes a rouge airless tile in the den.
Recompiles z2 as a dmm as it was erroring on mapmerge and it was in a very strange form that didn't match up with other dmm formated maps. It looks like everything is ruined, but I assure you everything just swapped around.
This commit is contained in:
Incoming5643
2016-10-11 10:06:08 +13:00
committed by oranges
parent f51444d8fa
commit a963658b8e
5 changed files with 2630 additions and 68449 deletions
@@ -105,7 +105,6 @@
range = -1
include_user = 1
jaunt_duration = 50 //in deciseconds
centcom_cancast = 0 //Stop people from getting to centcom
action_icon_state = "phaseshift"
action_background_icon_state = "bg_demon"
jaunt_in_time = 12
@@ -10,7 +10,6 @@
range = -1
cooldown_min = 100 //50 deciseconds reduction per rank
include_user = 1
centcom_cancast = 0 //Prevent people from getting to centcom
nonabstract_req = 1
var/jaunt_duration = 50 //in deciseconds
var/jaunt_in_time = 5
@@ -42,7 +42,6 @@
invocation_type = "shout"
range = -1
include_user = 1
centcom_cancast = 0
mutations = list(LASEREYES, HULK)
duration = 300
@@ -105,8 +104,6 @@
inner_tele_radius = 0
outer_tele_radius = 6
centcom_cancast = 0 //prevent people from getting to centcom
action_icon_state = "blink"
sound1="sound/magic/blink.ogg"
sound2="sound/magic/blink.ogg"