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Makes transit space unjauntible, and removes a few spells restriction from the wizard den. There's nothing there you can't reach normally now except a mob that wants to kill you and some meat. (#20853)
Fixes an area error that was allowing jaunting from the wizard den after a LOT of creativity. The radios in the wizards den should work now. Fixes a rouge airless tile in the den. Recompiles z2 as a dmm as it was erroring on mapmerge and it was in a very strange form that didn't match up with other dmm formated maps. It looks like everything is ruined, but I assure you everything just swapped around.
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@@ -105,7 +105,6 @@
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range = -1
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include_user = 1
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jaunt_duration = 50 //in deciseconds
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centcom_cancast = 0 //Stop people from getting to centcom
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action_icon_state = "phaseshift"
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action_background_icon_state = "bg_demon"
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jaunt_in_time = 12
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@@ -10,7 +10,6 @@
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range = -1
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cooldown_min = 100 //50 deciseconds reduction per rank
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include_user = 1
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centcom_cancast = 0 //Prevent people from getting to centcom
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nonabstract_req = 1
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var/jaunt_duration = 50 //in deciseconds
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var/jaunt_in_time = 5
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@@ -42,7 +42,6 @@
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invocation_type = "shout"
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range = -1
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include_user = 1
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centcom_cancast = 0
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mutations = list(LASEREYES, HULK)
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duration = 300
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@@ -105,8 +104,6 @@
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inner_tele_radius = 0
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outer_tele_radius = 6
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centcom_cancast = 0 //prevent people from getting to centcom
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action_icon_state = "blink"
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sound1="sound/magic/blink.ogg"
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sound2="sound/magic/blink.ogg"
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