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slightly redoes how animals hunt for food (#87166)
## About The Pull Request before, if u wanted to make ur animal hunt for food, u had to give them the find food subtree, the attacking subtree, and had to edit their targeting stratedgy to include items. this makes it so u only have to give them just 1 subtree which will handle everything it needs to. also makes it alot more customizable, u can now set a hunger cooldown for ur animals, and cute emotes for them to play after eating food ## Why It's Good For The Game makes it more convenient for future devs to include food hunting behaviors to their animals, while also making it more customizable ## Changelog 🆑 code: animals' food hunting behavior has been refactored, please report any bugs /🆑
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@@ -24,6 +24,9 @@
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/// Above this speed we stop gliding because it looks silly
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#define END_GLIDE_SPEED 10
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///hunger cooldown for basic mobs
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#define EAT_FOOD_COOLDOWN 45 SECONDS
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///mook attack status flags
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#define MOOK_ATTACK_NEUTRAL 0
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#define MOOK_ATTACK_WARMUP 1
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