slightly redoes how animals hunt for food (#87166)

## About The Pull Request
before, if u wanted to make ur animal hunt for food, u had to give them
the find food subtree, the attacking subtree, and had to edit their
targeting stratedgy to include items. this makes it so u only have to
give them just 1 subtree which will handle everything it needs to. also
makes it alot more customizable, u can now set a hunger cooldown for ur
animals, and cute emotes for them to play after eating food

## Why It's Good For The Game
makes it more convenient for future devs to include food hunting
behaviors to their animals, while also making it more customizable

## Changelog
🆑
code: animals' food hunting behavior has been refactored, please report
any bugs
/🆑
This commit is contained in:
Ben10Omintrix
2024-10-15 13:18:37 +13:00
committed by GitHub
parent 3b6305acee
commit a99a1e6383
18 changed files with 96 additions and 60 deletions
@@ -0,0 +1,27 @@
///behavior for general interactions with any targets
/datum/ai_behavior/interact_with_target
behavior_flags = AI_BEHAVIOR_REQUIRE_MOVEMENT | AI_BEHAVIOR_REQUIRE_REACH
///should we be clearing the target after the fact?
var/clear_target = TRUE
/datum/ai_behavior/interact_with_target/setup(datum/ai_controller/controller, target_key)
. = ..()
var/atom/target = controller.blackboard[target_key]
if(QDELETED(target))
return FALSE
set_movement_target(controller, target)
/datum/ai_behavior/interact_with_target/perform(seconds_per_tick, datum/ai_controller/controller, target_key)
var/atom/target = controller.blackboard[target_key]
if(QDELETED(target) || !pre_interact(controller, target))
return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_FAILED
controller.ai_interact(target)
return AI_BEHAVIOR_SUCCEEDED | AI_BEHAVIOR_DELAY
/datum/ai_behavior/interact_with_target/finish_action(datum/ai_controller/controller, succeeded, target_key)
. = ..()
if(clear_target || !succeeded)
controller.clear_blackboard_key(target_key)
/datum/ai_behavior/interact_with_target/proc/pre_interact(datum/ai_controller/controller, target)
return TRUE