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slightly redoes how animals hunt for food (#87166)
## About The Pull Request before, if u wanted to make ur animal hunt for food, u had to give them the find food subtree, the attacking subtree, and had to edit their targeting stratedgy to include items. this makes it so u only have to give them just 1 subtree which will handle everything it needs to. also makes it alot more customizable, u can now set a hunger cooldown for ur animals, and cute emotes for them to play after eating food ## Why It's Good For The Game makes it more convenient for future devs to include food hunting behaviors to their animals, while also making it more customizable ## Changelog 🆑 code: animals' food hunting behavior has been refactored, please report any bugs /🆑
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@@ -10,7 +10,7 @@
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/datum/ai_controller/basic_controller/carp
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blackboard = list(
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BB_BASIC_MOB_STOP_FLEEING = TRUE,
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic/allow_items,
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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BB_PET_TARGETING_STRATEGY = /datum/targeting_strategy/basic/not_friends,
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BB_TARGET_PRIORITY_TRAIT = TRAIT_SCARY_FISHERMAN,
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BB_CARPS_FEAR_FISHERMAN = TRUE,
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@@ -24,11 +24,11 @@
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/datum/ai_planning_subtree/find_target_prioritize_traits,
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/datum/ai_planning_subtree/make_carp_rift/panic_teleport,
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/datum/ai_planning_subtree/flee_target/from_fisherman,
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/datum/ai_planning_subtree/find_food,
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/datum/ai_planning_subtree/attack_obstacle_in_path/carp,
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/datum/ai_planning_subtree/shortcut_to_target_through_carp_rift,
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/datum/ai_planning_subtree/make_carp_rift/aggressive_teleport,
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/datum/ai_planning_subtree/basic_melee_attack_subtree/no_fisherman,
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/datum/ai_planning_subtree/find_food,
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/datum/ai_planning_subtree/carp_migration,
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)
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@@ -36,7 +36,7 @@
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/datum/ai_controller/basic_controller/carp/mega
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blackboard = list(
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BB_BASIC_MOB_STOP_FLEEING = TRUE,
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic/allow_items,
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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BB_PET_TARGETING_STRATEGY = /datum/targeting_strategy/basic/not_friends,
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BB_TARGET_PRIORITY_TRAIT = TRAIT_SCARY_FISHERMAN,
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BB_CARPS_FEAR_FISHERMAN = FALSE,
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@@ -46,12 +46,12 @@
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/datum/ai_planning_subtree/simple_find_nearest_target_to_flee,
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/datum/ai_planning_subtree/make_carp_rift/panic_teleport,
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/datum/ai_planning_subtree/flee_target,
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/datum/ai_planning_subtree/find_food,
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/datum/ai_planning_subtree/find_target_prioritize_traits,
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/datum/ai_planning_subtree/attack_obstacle_in_path/carp,
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/datum/ai_planning_subtree/shortcut_to_target_through_carp_rift,
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/datum/ai_planning_subtree/make_carp_rift/aggressive_teleport,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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/datum/ai_planning_subtree/find_food,
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/datum/ai_planning_subtree/carp_migration,
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)
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/**
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@@ -90,13 +90,13 @@
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/datum/ai_planning_subtree/find_target_prioritize_traits,
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/datum/ai_planning_subtree/make_carp_rift/panic_teleport,
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/datum/ai_planning_subtree/flee_target/from_fisherman,
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/datum/ai_planning_subtree/find_food,
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/datum/ai_planning_subtree/find_nearest_magicarp_spell_target,
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/datum/ai_planning_subtree/targeted_mob_ability/magicarp,
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/datum/ai_planning_subtree/attack_obstacle_in_path/carp,
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/datum/ai_planning_subtree/shortcut_to_target_through_carp_rift,
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/datum/ai_planning_subtree/make_carp_rift/aggressive_teleport,
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/datum/ai_planning_subtree/basic_melee_attack_subtree/magicarp,
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/datum/ai_planning_subtree/find_food,
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/datum/ai_planning_subtree/carp_migration,
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)
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