mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 14:39:58 +01:00
slightly redoes how animals hunt for food (#87166)
## About The Pull Request before, if u wanted to make ur animal hunt for food, u had to give them the find food subtree, the attacking subtree, and had to edit their targeting stratedgy to include items. this makes it so u only have to give them just 1 subtree which will handle everything it needs to. also makes it alot more customizable, u can now set a hunger cooldown for ur animals, and cute emotes for them to play after eating food ## Why It's Good For The Game makes it more convenient for future devs to include food hunting behaviors to their animals, while also making it more customizable ## Changelog 🆑 code: animals' food hunting behavior has been refactored, please report any bugs /🆑
This commit is contained in:
@@ -64,7 +64,7 @@
|
||||
|
||||
/datum/ai_controller/basic_controller/lizard
|
||||
blackboard = list(
|
||||
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic/allow_items,
|
||||
BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
|
||||
)
|
||||
|
||||
ai_traits = STOP_MOVING_WHEN_PULLED
|
||||
@@ -72,7 +72,6 @@
|
||||
idle_behavior = /datum/idle_behavior/idle_random_walk
|
||||
planning_subtrees = list(
|
||||
/datum/ai_planning_subtree/find_food,
|
||||
/datum/ai_planning_subtree/basic_melee_attack_subtree,
|
||||
/datum/ai_planning_subtree/random_speech/lizard,
|
||||
)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user