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Fixes station time being broken (#5777)
## About The Pull Request This fixes the station time being incorrect on the statpanel, due to the way time is handled being changed upstream ## Why It's Good For The Game Correct time. It is not 2026 in setting ## Proof Of Testing <img width="327" height="99" alt="image" src="https://github.com/user-attachments/assets/b5c23b31-a0f7-4d2d-8fba-c3799f0c98ee" /> </details> ## Changelog 🆑 ReturnToZender fix: Station time now shows the correct year /🆑
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@@ -48,7 +48,7 @@ SUBSYSTEM_DEF(statpanels)
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"OOC: [GLOB.ooc_allowed ? "Enabled" : "Disabled"]", // BUBBER EDIT ADDITION - Extra stat panel info
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" ", // BUBBER EDIT ADDITION - Extra stat panel info
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"Storyteller: [SSgamemode.storyteller ? SSgamemode.storyteller.name : "N/A"]", // BUBBER EDIT ADDITION - Extra stat panel info
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"Station Time: [server_timestamp(format = "YYYY-MM-DD hh:mm:ss")]",
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"Station Time: [server_timestamp(format = "YYYY-MM-DD hh:mm:ss", ic_time = TRUE)]",
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"Round Time: [time2text(real_round_time, "hh:mm:ss", 0)]", // BUBBER EDIT CHANGE - Extra stat panel info - ORIGINAL: "Round Time: [ROUND_TIME()]"
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"Server Time: [time2text(world.timeofday, "YYYY-MM-DD hh:mm:ss", world.timezone)]",
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"Time Dilation: [round(SStime_track.time_dilation_current,1)]% AVG:([round(SStime_track.time_dilation_avg_fast,1)]%, [round(SStime_track.time_dilation_avg,1)]%, [round(SStime_track.time_dilation_avg_slow,1)]%)",
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