mirror of
https://github.com/Bubberstation/Bubberstation.git
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Reorganize the outfits under 'mob_spawn' (#72345) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> I got home, sat on my computer ready to work on an Goliath Infused hermit idea I had, instead, I found more outfits that slipped through the cracks and are not reorganized properly so I'm doing this again! <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Code improvement readability something <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and it's effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
This commit is contained in:
@@ -49,11 +49,11 @@
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return ..()
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/datum/outfit/hermit
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name = "Lavaland hermit"
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name = "Lavaland Hermit"
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uniform = /obj/item/clothing/under/color/grey/ancient
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shoes = /obj/item/clothing/shoes/sneakers/black
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back = /obj/item/storage/backpack
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mask = /obj/item/clothing/mask/breath
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shoes = /obj/item/clothing/shoes/sneakers/black
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l_pocket = /obj/item/tank/internals/emergency_oxygen
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r_pocket = /obj/item/flashlight/glowstick
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@@ -97,11 +97,11 @@
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/datum/outfit/beachbum
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name = "Beach Bum"
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glasses = /obj/item/clothing/glasses/sunglasses
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r_pocket = /obj/item/storage/wallet/random
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l_pocket = /obj/item/food/pizzaslice/dank
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uniform = /obj/item/clothing/under/pants/jeans
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id = /obj/item/card/id/advanced
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uniform = /obj/item/clothing/under/pants/jeans
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glasses = /obj/item/clothing/glasses/sunglasses
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l_pocket = /obj/item/food/pizzaslice/dank
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r_pocket = /obj/item/storage/wallet/random
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/datum/outfit/beachbum/post_equip(mob/living/carbon/human/bum, visualsOnly = FALSE)
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. = ..()
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@@ -111,8 +111,8 @@
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/datum/outfit/beachbum/lifeguard
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name = "Beach Lifeguard"
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uniform = /obj/item/clothing/under/shorts/red
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id_trim = /datum/id_trim/lifeguard
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uniform = /obj/item/clothing/under/shorts/red
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/obj/effect/mob_spawn/ghost_role/human/bartender
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name = "bartender sleeper"
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@@ -127,13 +127,13 @@
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/datum/outfit/spacebartender
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name = "Space Bartender"
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uniform = /obj/item/clothing/under/rank/civilian/bartender
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back = /obj/item/storage/backpack
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shoes = /obj/item/clothing/shoes/sneakers/black
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suit = /obj/item/clothing/suit/armor/vest
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glasses = /obj/item/clothing/glasses/sunglasses/reagent
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id = /obj/item/card/id/advanced
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id_trim = /datum/id_trim/space_bartender
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uniform = /obj/item/clothing/under/rank/civilian/bartender
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suit = /obj/item/clothing/suit/armor/vest
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back = /obj/item/storage/backpack
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glasses = /obj/item/clothing/glasses/sunglasses/reagent
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shoes = /obj/item/clothing/shoes/sneakers/black
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/datum/outfit/spacebartender/post_equip(mob/living/carbon/human/bartender, visualsOnly = FALSE)
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. = ..()
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@@ -302,15 +302,17 @@
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/datum/outfit/lavaland_syndicate
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name = "Lavaland Syndicate Agent"
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r_hand = /obj/item/gun/ballistic/automatic/sniper_rifle
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id = /obj/item/card/id/advanced/chameleon
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id_trim = /datum/id_trim/chameleon/operative
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uniform = /obj/item/clothing/under/syndicate
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suit = /obj/item/clothing/suit/toggle/labcoat
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shoes = /obj/item/clothing/shoes/combat
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back = /obj/item/storage/backpack
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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ears = /obj/item/radio/headset/syndicate/alt
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back = /obj/item/storage/backpack
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shoes = /obj/item/clothing/shoes/combat
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r_pocket = /obj/item/gun/ballistic/automatic/pistol
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id = /obj/item/card/id/advanced/chameleon
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r_hand = /obj/item/gun/ballistic/automatic/sniper_rifle
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implants = list(/obj/item/implant/weapons_auth)
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id_trim = /datum/id_trim/syndicom/skyrat/interdyne //SKYRAT EDIT
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@@ -323,9 +325,9 @@
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/datum/outfit/lavaland_syndicate/comms
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name = "Lavaland Syndicate Comms Agent"
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r_hand = /obj/item/melee/energy/sword/saber
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mask = /obj/item/clothing/mask/chameleon/gps
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suit = /obj/item/clothing/suit/armor/vest
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mask = /obj/item/clothing/mask/chameleon/gps
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r_hand = /obj/item/melee/energy/sword/saber
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/obj/item/clothing/mask/chameleon/gps/Initialize(mapload)
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. = ..()
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@@ -21,11 +21,11 @@
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/datum/outfit/oldsec
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name = "Ancient Security"
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id = /obj/item/card/id/away/old/sec
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uniform = /obj/item/clothing/under/rank/security/officer
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shoes = /obj/item/clothing/shoes/jackboots
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id = /obj/item/card/id/away/old/sec
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r_pocket = /obj/item/restraints/handcuffs
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l_pocket = /obj/item/assembly/flash/handheld
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r_pocket = /obj/item/restraints/handcuffs
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/obj/effect/mob_spawn/ghost_role/human/oldeng
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name = "old cryogenics pod"
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@@ -48,10 +48,10 @@
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/datum/outfit/oldeng
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name = "Ancient Engineer"
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uniform = /obj/item/clothing/under/rank/engineering/engineer
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shoes = /obj/item/clothing/shoes/workboots
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id = /obj/item/card/id/away/old/eng
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uniform = /obj/item/clothing/under/rank/engineering/engineer
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gloves = /obj/item/clothing/gloves/color/fyellow/old
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shoes = /obj/item/clothing/shoes/workboots
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l_pocket = /obj/item/tank/internals/emergency_oxygen
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/datum/outfit/oldeng/mod
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@@ -82,9 +82,9 @@
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/datum/outfit/oldsci
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name = "Ancient Scientist"
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id = /obj/item/card/id/away/old/sci
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uniform = /obj/item/clothing/under/rank/rnd/scientist
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shoes = /obj/item/clothing/shoes/laceup
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id = /obj/item/card/id/away/old/sci
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l_pocket = /obj/item/stack/medical/bruise_pack
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///asteroid comms agent
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@@ -194,10 +194,11 @@
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/datum/outfit/syndicate_empty/battlecruiser
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name = "Syndicate Battlecruiser Ship Operative"
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belt = /obj/item/storage/belt/military/assault
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l_pocket = /obj/item/gun/ballistic/automatic/pistol/clandestine
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r_pocket = /obj/item/knife/combat/survival
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box = /obj/item/storage/box/survival/syndie
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belt = /obj/item/storage/belt/military/assault
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/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/assault
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name = "Syndicate Battlecruiser Assault Operative"
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@@ -211,13 +212,13 @@
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/datum/outfit/syndicate_empty/battlecruiser/assault
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name = "Syndicate Battlecruiser Assault Operative"
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uniform = /obj/item/clothing/under/syndicate/combat
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l_pocket = /obj/item/uplink/nuclear
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r_pocket = /obj/item/modular_computer/pda/nukeops
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belt = /obj/item/storage/belt/military
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suit = /obj/item/clothing/suit/armor/vest
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suit_store = /obj/item/gun/ballistic/automatic/pistol/clandestine
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back = /obj/item/storage/backpack
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belt = /obj/item/storage/belt/military
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mask = /obj/item/clothing/mask/gas/syndicate
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l_pocket = /obj/item/uplink/nuclear
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r_pocket = /obj/item/modular_computer/pda/nukeops
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/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/captain
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name = "Syndicate Battlecruiser Captain"
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@@ -232,14 +233,14 @@
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/datum/outfit/syndicate_empty/battlecruiser/assault/captain
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name = "Syndicate Battlecruiser Captain"
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l_pocket = /obj/item/melee/energy/sword/saber/red
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r_pocket = /obj/item/melee/baton/telescopic
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id = /obj/item/card/id/advanced/black/syndicate_command/captain_id
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id_trim = /datum/id_trim/battlecruiser/captain
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suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
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suit_store = /obj/item/gun/ballistic/revolver/mateba
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back = /obj/item/storage/backpack/satchel/leather
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head = /obj/item/clothing/head/hats/hos/syndicate
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mask = /obj/item/clothing/mask/cigarette/cigar/havana
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ears = /obj/item/radio/headset/syndicate/alt/leader
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glasses = /obj/item/clothing/glasses/thermal/eyepatch
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id = /obj/item/card/id/advanced/black/syndicate_command/captain_id
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id_trim = /datum/id_trim/battlecruiser/captain
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head = /obj/item/clothing/head/hats/hos/syndicate
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mask = /obj/item/clothing/mask/cigarette/cigar/havana
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l_pocket = /obj/item/melee/energy/sword/saber/red
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r_pocket = /obj/item/melee/baton/telescopic
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@@ -54,10 +54,14 @@
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/datum/outfit/hotelstaff
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name = "Hotel Staff"
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uniform = /obj/item/clothing/under/misc/assistantformal
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back = /obj/item/storage/backpack
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shoes = /obj/item/clothing/shoes/laceup
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r_pocket = /obj/item/radio/off
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back = /obj/item/storage/backpack
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implants = list(/obj/item/implant/mindshield, /obj/item/implant/exile/noteleport)
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implants = list(
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/obj/item/implant/exile/noteleport,
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/obj/item/implant/mindshield,
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)
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/obj/effect/mob_spawn/ghost_role/human/hotel_staff/security
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name = "hotel security sleeper"
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@@ -71,11 +75,11 @@
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/datum/outfit/hotelstaff/security
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name = "Hotel Security"
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uniform = /obj/item/clothing/under/rank/security/officer/blueshirt
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shoes = /obj/item/clothing/shoes/jackboots
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suit = /obj/item/clothing/suit/armor/vest/blueshirt
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head = /obj/item/clothing/head/helmet/blueshirt
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back = /obj/item/storage/backpack/security
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belt = /obj/item/storage/belt/security/full
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head = /obj/item/clothing/head/helmet/blueshirt
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shoes = /obj/item/clothing/shoes/jackboots
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/obj/effect/mob_spawn/ghost_role/human/hotel_staff/Destroy()
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new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
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@@ -93,14 +97,15 @@
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/datum/outfit/syndicate_empty
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name = "Syndicate Operative Empty"
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uniform = /obj/item/clothing/under/syndicate
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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ears = /obj/item/radio/headset/syndicate/alt
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back = /obj/item/storage/backpack
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implants = list(/obj/item/implant/weapons_auth)
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id = /obj/item/card/id/advanced/chameleon
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id_trim = /datum/id_trim/chameleon/operative
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uniform = /obj/item/clothing/under/syndicate
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back = /obj/item/storage/backpack
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ears = /obj/item/radio/headset/syndicate/alt
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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shoes = /obj/item/clothing/shoes/combat
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implants = list(/obj/item/implant/weapons_auth)
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/datum/outfit/syndicate_empty/post_equip(mob/living/carbon/human/H)
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H.faction |= ROLE_SYNDICATE
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@@ -125,10 +130,10 @@
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/datum/outfit/cryobartender
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name = "Cryogenic Bartender"
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uniform = /obj/item/clothing/under/rank/civilian/bartender
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back = /obj/item/storage/backpack
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shoes = /obj/item/clothing/shoes/sneakers/black
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suit = /obj/item/clothing/suit/armor/vest
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back = /obj/item/storage/backpack
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glasses = /obj/item/clothing/glasses/sunglasses/reagent
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shoes = /obj/item/clothing/shoes/sneakers/black
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//Timeless prisons: Spawns in Wish Granter prisons in lavaland. Ghosts become age-old users of the Wish Granter and are advised to seek repentance for their past.
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/obj/effect/mob_spawn/ghost_role/human/exile
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@@ -241,13 +246,14 @@
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/datum/outfit/snowsyndie
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name = "Syndicate Snow Operative"
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uniform = /obj/item/clothing/under/syndicate/coldres
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shoes = /obj/item/clothing/shoes/combat/coldres
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ears = /obj/item/radio/headset/syndicate/alt
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r_pocket = /obj/item/gun/ballistic/automatic/pistol
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id = /obj/item/card/id/advanced/chameleon
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implants = list(/obj/item/implant/exile)
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id_trim = /datum/id_trim/chameleon/operative
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uniform = /obj/item/clothing/under/syndicate/coldres
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ears = /obj/item/radio/headset/syndicate/alt
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shoes = /obj/item/clothing/shoes/combat/coldres
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r_pocket = /obj/item/gun/ballistic/automatic/pistol
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implants = list(/obj/item/implant/exile)
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//Forgotten syndicate ship
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@@ -286,13 +292,14 @@
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/datum/outfit/syndicatespace
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name = "Syndicate Ship Base"
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id = /obj/item/card/id/advanced/black/syndicate_command/crew_id
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uniform = /obj/item/clothing/under/syndicate/combat
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ears = /obj/item/radio/headset/syndicate/alt
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shoes = /obj/item/clothing/shoes/combat
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gloves = /obj/item/clothing/gloves/combat
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back = /obj/item/storage/backpack
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belt = /obj/item/storage/belt/military/assault
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id = /obj/item/card/id/advanced/black/syndicate_command/crew_id
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ears = /obj/item/radio/headset/syndicate/alt
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/combat
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implants = list(/obj/item/implant/weapons_auth)
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/datum/outfit/syndicatespace/post_equip(mob/living/carbon/human/syndie_scum)
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@@ -307,10 +314,14 @@
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/datum/outfit/syndicatespace/syndicaptain
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name = "Syndicate Ship Captain"
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id = /obj/item/card/id/advanced/black/syndicate_command/captain_id
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uniform = /obj/item/clothing/under/syndicate/combat
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suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
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head = /obj/item/clothing/head/hats/hos/beret/syndicate
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ears = /obj/item/radio/headset/syndicate/alt/leader
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head = /obj/item/clothing/head/hats/hos/beret/syndicate
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r_pocket = /obj/item/knife/combat/survival
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id = /obj/item/card/id/advanced/black/syndicate_command/captain_id
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backpack_contents = list(/obj/item/documents/syndicate/red, /obj/item/paper/fluff/ruins/forgottenship/password, /obj/item/gun/ballistic/automatic/pistol/aps)
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backpack_contents = list(
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/obj/item/documents/syndicate/red,
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/obj/item/gun/ballistic/automatic/pistol/aps,
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/obj/item/paper/fluff/ruins/forgottenship/password,
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)
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