Reorganize the outfits under 'mob_spawn' (#72345)

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I got home, sat on my computer ready to work on an Goliath Infused
hermit idea I had, instead, I found more outfits that slipped through
the cracks and are not reorganized properly so I'm doing this again!
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documented or this can delay review and even discourage maintainers from
merging your PR! -->

Code improvement readability something
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Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
This commit is contained in:
Zonespace
2023-01-12 05:53:45 -08:00
committed by GitHub
parent 1135ac5e2c
commit a9e7e645c8
3 changed files with 71 additions and 57 deletions
@@ -49,11 +49,11 @@
return ..()
/datum/outfit/hermit
name = "Lavaland hermit"
name = "Lavaland Hermit"
uniform = /obj/item/clothing/under/color/grey/ancient
shoes = /obj/item/clothing/shoes/sneakers/black
back = /obj/item/storage/backpack
mask = /obj/item/clothing/mask/breath
shoes = /obj/item/clothing/shoes/sneakers/black
l_pocket = /obj/item/tank/internals/emergency_oxygen
r_pocket = /obj/item/flashlight/glowstick
@@ -97,11 +97,11 @@
/datum/outfit/beachbum
name = "Beach Bum"
glasses = /obj/item/clothing/glasses/sunglasses
r_pocket = /obj/item/storage/wallet/random
l_pocket = /obj/item/food/pizzaslice/dank
uniform = /obj/item/clothing/under/pants/jeans
id = /obj/item/card/id/advanced
uniform = /obj/item/clothing/under/pants/jeans
glasses = /obj/item/clothing/glasses/sunglasses
l_pocket = /obj/item/food/pizzaslice/dank
r_pocket = /obj/item/storage/wallet/random
/datum/outfit/beachbum/post_equip(mob/living/carbon/human/bum, visualsOnly = FALSE)
. = ..()
@@ -111,8 +111,8 @@
/datum/outfit/beachbum/lifeguard
name = "Beach Lifeguard"
uniform = /obj/item/clothing/under/shorts/red
id_trim = /datum/id_trim/lifeguard
uniform = /obj/item/clothing/under/shorts/red
/obj/effect/mob_spawn/ghost_role/human/bartender
name = "bartender sleeper"
@@ -127,13 +127,13 @@
/datum/outfit/spacebartender
name = "Space Bartender"
uniform = /obj/item/clothing/under/rank/civilian/bartender
back = /obj/item/storage/backpack
shoes = /obj/item/clothing/shoes/sneakers/black
suit = /obj/item/clothing/suit/armor/vest
glasses = /obj/item/clothing/glasses/sunglasses/reagent
id = /obj/item/card/id/advanced
id_trim = /datum/id_trim/space_bartender
uniform = /obj/item/clothing/under/rank/civilian/bartender
suit = /obj/item/clothing/suit/armor/vest
back = /obj/item/storage/backpack
glasses = /obj/item/clothing/glasses/sunglasses/reagent
shoes = /obj/item/clothing/shoes/sneakers/black
/datum/outfit/spacebartender/post_equip(mob/living/carbon/human/bartender, visualsOnly = FALSE)
. = ..()
@@ -302,15 +302,17 @@
/datum/outfit/lavaland_syndicate
name = "Lavaland Syndicate Agent"
r_hand = /obj/item/gun/ballistic/automatic/sniper_rifle
id = /obj/item/card/id/advanced/chameleon
id_trim = /datum/id_trim/chameleon/operative
uniform = /obj/item/clothing/under/syndicate
suit = /obj/item/clothing/suit/toggle/labcoat
shoes = /obj/item/clothing/shoes/combat
back = /obj/item/storage/backpack
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset/syndicate/alt
back = /obj/item/storage/backpack
shoes = /obj/item/clothing/shoes/combat
r_pocket = /obj/item/gun/ballistic/automatic/pistol
id = /obj/item/card/id/advanced/chameleon
r_hand = /obj/item/gun/ballistic/automatic/sniper_rifle
implants = list(/obj/item/implant/weapons_auth)
id_trim = /datum/id_trim/syndicom/skyrat/interdyne //SKYRAT EDIT
@@ -323,9 +325,9 @@
/datum/outfit/lavaland_syndicate/comms
name = "Lavaland Syndicate Comms Agent"
r_hand = /obj/item/melee/energy/sword/saber
mask = /obj/item/clothing/mask/chameleon/gps
suit = /obj/item/clothing/suit/armor/vest
mask = /obj/item/clothing/mask/chameleon/gps
r_hand = /obj/item/melee/energy/sword/saber
/obj/item/clothing/mask/chameleon/gps/Initialize(mapload)
. = ..()
@@ -21,11 +21,11 @@
/datum/outfit/oldsec
name = "Ancient Security"
id = /obj/item/card/id/away/old/sec
uniform = /obj/item/clothing/under/rank/security/officer
shoes = /obj/item/clothing/shoes/jackboots
id = /obj/item/card/id/away/old/sec
r_pocket = /obj/item/restraints/handcuffs
l_pocket = /obj/item/assembly/flash/handheld
r_pocket = /obj/item/restraints/handcuffs
/obj/effect/mob_spawn/ghost_role/human/oldeng
name = "old cryogenics pod"
@@ -48,10 +48,10 @@
/datum/outfit/oldeng
name = "Ancient Engineer"
uniform = /obj/item/clothing/under/rank/engineering/engineer
shoes = /obj/item/clothing/shoes/workboots
id = /obj/item/card/id/away/old/eng
uniform = /obj/item/clothing/under/rank/engineering/engineer
gloves = /obj/item/clothing/gloves/color/fyellow/old
shoes = /obj/item/clothing/shoes/workboots
l_pocket = /obj/item/tank/internals/emergency_oxygen
/datum/outfit/oldeng/mod
@@ -82,9 +82,9 @@
/datum/outfit/oldsci
name = "Ancient Scientist"
id = /obj/item/card/id/away/old/sci
uniform = /obj/item/clothing/under/rank/rnd/scientist
shoes = /obj/item/clothing/shoes/laceup
id = /obj/item/card/id/away/old/sci
l_pocket = /obj/item/stack/medical/bruise_pack
///asteroid comms agent
@@ -194,10 +194,11 @@
/datum/outfit/syndicate_empty/battlecruiser
name = "Syndicate Battlecruiser Ship Operative"
belt = /obj/item/storage/belt/military/assault
l_pocket = /obj/item/gun/ballistic/automatic/pistol/clandestine
r_pocket = /obj/item/knife/combat/survival
box = /obj/item/storage/box/survival/syndie
belt = /obj/item/storage/belt/military/assault
/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/assault
name = "Syndicate Battlecruiser Assault Operative"
@@ -211,13 +212,13 @@
/datum/outfit/syndicate_empty/battlecruiser/assault
name = "Syndicate Battlecruiser Assault Operative"
uniform = /obj/item/clothing/under/syndicate/combat
l_pocket = /obj/item/uplink/nuclear
r_pocket = /obj/item/modular_computer/pda/nukeops
belt = /obj/item/storage/belt/military
suit = /obj/item/clothing/suit/armor/vest
suit_store = /obj/item/gun/ballistic/automatic/pistol/clandestine
back = /obj/item/storage/backpack
belt = /obj/item/storage/belt/military
mask = /obj/item/clothing/mask/gas/syndicate
l_pocket = /obj/item/uplink/nuclear
r_pocket = /obj/item/modular_computer/pda/nukeops
/obj/effect/mob_spawn/ghost_role/human/syndicate/battlecruiser/captain
name = "Syndicate Battlecruiser Captain"
@@ -232,14 +233,14 @@
/datum/outfit/syndicate_empty/battlecruiser/assault/captain
name = "Syndicate Battlecruiser Captain"
l_pocket = /obj/item/melee/energy/sword/saber/red
r_pocket = /obj/item/melee/baton/telescopic
id = /obj/item/card/id/advanced/black/syndicate_command/captain_id
id_trim = /datum/id_trim/battlecruiser/captain
suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
suit_store = /obj/item/gun/ballistic/revolver/mateba
back = /obj/item/storage/backpack/satchel/leather
head = /obj/item/clothing/head/hats/hos/syndicate
mask = /obj/item/clothing/mask/cigarette/cigar/havana
ears = /obj/item/radio/headset/syndicate/alt/leader
glasses = /obj/item/clothing/glasses/thermal/eyepatch
id = /obj/item/card/id/advanced/black/syndicate_command/captain_id
id_trim = /datum/id_trim/battlecruiser/captain
head = /obj/item/clothing/head/hats/hos/syndicate
mask = /obj/item/clothing/mask/cigarette/cigar/havana
l_pocket = /obj/item/melee/energy/sword/saber/red
r_pocket = /obj/item/melee/baton/telescopic
@@ -54,10 +54,14 @@
/datum/outfit/hotelstaff
name = "Hotel Staff"
uniform = /obj/item/clothing/under/misc/assistantformal
back = /obj/item/storage/backpack
shoes = /obj/item/clothing/shoes/laceup
r_pocket = /obj/item/radio/off
back = /obj/item/storage/backpack
implants = list(/obj/item/implant/mindshield, /obj/item/implant/exile/noteleport)
implants = list(
/obj/item/implant/exile/noteleport,
/obj/item/implant/mindshield,
)
/obj/effect/mob_spawn/ghost_role/human/hotel_staff/security
name = "hotel security sleeper"
@@ -71,11 +75,11 @@
/datum/outfit/hotelstaff/security
name = "Hotel Security"
uniform = /obj/item/clothing/under/rank/security/officer/blueshirt
shoes = /obj/item/clothing/shoes/jackboots
suit = /obj/item/clothing/suit/armor/vest/blueshirt
head = /obj/item/clothing/head/helmet/blueshirt
back = /obj/item/storage/backpack/security
belt = /obj/item/storage/belt/security/full
head = /obj/item/clothing/head/helmet/blueshirt
shoes = /obj/item/clothing/shoes/jackboots
/obj/effect/mob_spawn/ghost_role/human/hotel_staff/Destroy()
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
@@ -93,14 +97,15 @@
/datum/outfit/syndicate_empty
name = "Syndicate Operative Empty"
uniform = /obj/item/clothing/under/syndicate
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
ears = /obj/item/radio/headset/syndicate/alt
back = /obj/item/storage/backpack
implants = list(/obj/item/implant/weapons_auth)
id = /obj/item/card/id/advanced/chameleon
id_trim = /datum/id_trim/chameleon/operative
uniform = /obj/item/clothing/under/syndicate
back = /obj/item/storage/backpack
ears = /obj/item/radio/headset/syndicate/alt
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
shoes = /obj/item/clothing/shoes/combat
implants = list(/obj/item/implant/weapons_auth)
/datum/outfit/syndicate_empty/post_equip(mob/living/carbon/human/H)
H.faction |= ROLE_SYNDICATE
@@ -125,10 +130,10 @@
/datum/outfit/cryobartender
name = "Cryogenic Bartender"
uniform = /obj/item/clothing/under/rank/civilian/bartender
back = /obj/item/storage/backpack
shoes = /obj/item/clothing/shoes/sneakers/black
suit = /obj/item/clothing/suit/armor/vest
back = /obj/item/storage/backpack
glasses = /obj/item/clothing/glasses/sunglasses/reagent
shoes = /obj/item/clothing/shoes/sneakers/black
//Timeless prisons: Spawns in Wish Granter prisons in lavaland. Ghosts become age-old users of the Wish Granter and are advised to seek repentance for their past.
/obj/effect/mob_spawn/ghost_role/human/exile
@@ -241,13 +246,14 @@
/datum/outfit/snowsyndie
name = "Syndicate Snow Operative"
uniform = /obj/item/clothing/under/syndicate/coldres
shoes = /obj/item/clothing/shoes/combat/coldres
ears = /obj/item/radio/headset/syndicate/alt
r_pocket = /obj/item/gun/ballistic/automatic/pistol
id = /obj/item/card/id/advanced/chameleon
implants = list(/obj/item/implant/exile)
id_trim = /datum/id_trim/chameleon/operative
uniform = /obj/item/clothing/under/syndicate/coldres
ears = /obj/item/radio/headset/syndicate/alt
shoes = /obj/item/clothing/shoes/combat/coldres
r_pocket = /obj/item/gun/ballistic/automatic/pistol
implants = list(/obj/item/implant/exile)
//Forgotten syndicate ship
@@ -286,13 +292,14 @@
/datum/outfit/syndicatespace
name = "Syndicate Ship Base"
id = /obj/item/card/id/advanced/black/syndicate_command/crew_id
uniform = /obj/item/clothing/under/syndicate/combat
ears = /obj/item/radio/headset/syndicate/alt
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/storage/backpack
belt = /obj/item/storage/belt/military/assault
id = /obj/item/card/id/advanced/black/syndicate_command/crew_id
ears = /obj/item/radio/headset/syndicate/alt
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
implants = list(/obj/item/implant/weapons_auth)
/datum/outfit/syndicatespace/post_equip(mob/living/carbon/human/syndie_scum)
@@ -307,10 +314,14 @@
/datum/outfit/syndicatespace/syndicaptain
name = "Syndicate Ship Captain"
id = /obj/item/card/id/advanced/black/syndicate_command/captain_id
uniform = /obj/item/clothing/under/syndicate/combat
suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
head = /obj/item/clothing/head/hats/hos/beret/syndicate
ears = /obj/item/radio/headset/syndicate/alt/leader
head = /obj/item/clothing/head/hats/hos/beret/syndicate
r_pocket = /obj/item/knife/combat/survival
id = /obj/item/card/id/advanced/black/syndicate_command/captain_id
backpack_contents = list(/obj/item/documents/syndicate/red, /obj/item/paper/fluff/ruins/forgottenship/password, /obj/item/gun/ballistic/automatic/pistol/aps)
backpack_contents = list(
/obj/item/documents/syndicate/red,
/obj/item/gun/ballistic/automatic/pistol/aps,
/obj/item/paper/fluff/ruins/forgottenship/password,
)