Fixed spelling of possession, separate, and cemetery (#63203)

Just fixes some spelling for gangs. I also fixed misspellings for "posession" to "possession". Fixed "seperate " to "Separate" Fixed "Cemetary" to "Cemetery"
This commit is contained in:
Doctor Pope
2021-12-03 13:29:29 -08:00
committed by GitHub
parent 933534f191
commit aa034d02cd
35 changed files with 46 additions and 46 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ RSF
///The cost of the object we are going to dispense
var/dispense_cost = 0
w_class = WEIGHT_CLASS_NORMAL
///An associated list of atoms and charge costs. This can contain a seperate list, as long as it's associated item is an object
///An associated list of atoms and charge costs. This can contain a separate list, as long as it's associated item is an object
var/list/cost_by_item = list(/obj/item/reagent_containers/food/drinks/drinkingglass = 20,
/obj/item/paper = 10,
/obj/item/storage/dice = 200,
+3 -3
View File
@@ -99,7 +99,7 @@
return FALSE
//if the attacker_controller isn't next to the attacking toy (and doesn't have telekinesis), the battle ends
if(!in_range(attacker, attacker_controller) && !(attacker_controller.dna.check_mutation(TK)))
attacker_controller.visible_message(span_notice("[attacker_controller.name] seperates from [attacker], ending the battle."), \
attacker_controller.visible_message(span_notice("[attacker_controller.name] separates from [attacker], ending the battle."), \
span_notice("You separate from [attacker], ending the battle."))
return FALSE
@@ -108,13 +108,13 @@
if(opponent.incapacitated())
return FALSE
if(!in_range(src, opponent) && !(opponent.dna.check_mutation(TK)))
opponent.visible_message(span_notice("[opponent.name] seperates from [src], ending the battle."), \
opponent.visible_message(span_notice("[opponent.name] separates from [src], ending the battle."), \
span_notice("You separate from [src], ending the battle."))
return FALSE
//if it's not PVP and the attacker_controller isn't next to the defending toy (and doesn't have telekinesis), the battle ends
else
if (!in_range(src, attacker_controller) && !(attacker_controller.dna.check_mutation(TK)))
attacker_controller.visible_message(span_notice("[attacker_controller.name] seperates from [src] and [attacker], ending the battle."), \
attacker_controller.visible_message(span_notice("[attacker_controller.name] separates from [src] and [attacker], ending the battle."), \
span_notice("You separate [attacker] and [src], ending the battle."))
return FALSE