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[MIRROR] Makes tails stop wagging in death [MDB IGNORE] (#24814)
* Makes tails stop wagging in death * Update tails.dm --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
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@@ -255,6 +255,7 @@
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#include "subsystem_init.dm"
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#include "suit_storage_icons.dm"
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#include "surgeries.dm"
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#include "tail_wag.dm"
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#include "teleporters.dm"
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#include "tgui_create_message.dm"
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#include "timer_sanity.dm"
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@@ -0,0 +1,90 @@
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/// Tests to make sure tail wagging behaves as expected
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/datum/unit_test/tail_wag
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// used by the stop_after test
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var/timer_finished = FALSE
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/datum/unit_test/tail_wag/Run()
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var/mob/living/carbon/human/dummy = allocate(/mob/living/carbon/human/consistent)
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var/obj/item/organ/external/tail/cat/dummy_tail = allocate(/obj/item/organ/external/tail/cat)
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dummy_tail.Insert(dummy, special = TRUE, drop_if_replaced = FALSE)
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// SANITY TEST
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// start wagging
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SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
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if(!(dummy_tail.wag_flags & WAG_WAGGING))
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TEST_FAIL("Tail did not start wagging when it should have!")
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// stop wagging
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SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, FALSE)
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if(dummy_tail.wag_flags & WAG_WAGGING)
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TEST_FAIL("Tail did not stop wagging when it should have!")
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// TESTING WAG_ABLE FLAG
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// flip the wag flag to unwaggable
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dummy_tail.wag_flags &= ~WAG_ABLE
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// try to wag it again
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SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
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if(dummy_tail.wag_flags & WAG_WAGGING)
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TEST_FAIL("Tail should not have the ability to wag, yet it did!")
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// flip the wag flag to waggable again
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dummy_tail.wag_flags |= WAG_ABLE
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// start wagging again
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SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
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if(!(dummy_tail.wag_flags & WAG_WAGGING))
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TEST_FAIL("Tail did not start wagging when it should have!")
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// TESTING STOP_AFTER
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// stop wagging
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SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, FALSE)
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if(dummy_tail.wag_flags & WAG_WAGGING)
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TEST_FAIL("Tail did not stop wagging when it should have!")
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// start wagging, stop after 0.1 seconds
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SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE, 0.1 SECONDS)
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// because timers are a pain
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addtimer(VARSET_CALLBACK(src, timer_finished, TRUE), 0.2 SECONDS)
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if(!(dummy_tail.wag_flags & WAG_WAGGING))
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TEST_FAIL("Tail did not start wagging when it should have!")
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UNTIL(timer_finished) // wait a little bit
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if(dummy_tail.wag_flags & WAG_WAGGING)
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TEST_FAIL("Tail was supposed to stop wagging on its own after 0.1 seconds but it did not!")
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// TESTING TAIL REMOVAL
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// remove the tail
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dummy_tail.Remove(dummy, special = TRUE)
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// check if tail is still wagging after being removed
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if(dummy_tail.wag_flags & WAG_WAGGING)
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TEST_FAIL("Tail was still wagging after being removed!")
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// try to wag the removed tail
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SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
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if(dummy_tail.wag_flags & WAG_WAGGING)
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TEST_FAIL("A disembodied tail was able to start wagging!")
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// TESTING MOB DEATH
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// put it back and start wagging again
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dummy_tail.Insert(dummy, special = TRUE, drop_if_replaced = FALSE)
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SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
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if(!(dummy_tail.wag_flags & WAG_WAGGING))
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TEST_FAIL("Tail did not start wagging when it should have!")
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// kill the mob, see if it stops wagging
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dummy.adjustBruteLoss(9001)
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if(dummy_tail.wag_flags & WAG_WAGGING)
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TEST_FAIL("A mob's tail was still wagging after being killed!")
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// check if we are still able to wag the tail after death
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SEND_SIGNAL(dummy, COMSIG_ORGAN_WAG_TAIL, TRUE)
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if(dummy_tail.wag_flags & WAG_WAGGING)
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TEST_FAIL("A dead mob was able to wag their tail!")
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