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Merge pull request #24368 from Cyberboss/LiterallyOnFire
Until I figure out why random keys aren't being transferred
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@@ -44,8 +44,7 @@
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var/outfit = null
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//Only override this proc
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/datum/job/proc/after_spawn(mob/living/carbon/human/H, mob/M)
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//do actions on H but send messages to M as the key may not have been transferred_yet
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/datum/job/proc/after_spawn(mob/living/carbon/human/H)
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/datum/job/proc/announce(mob/living/carbon/human/H)
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@@ -183,7 +183,7 @@ Security Officer
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var/list/available_depts = list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY)
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/datum/job/officer/after_spawn(mob/living/carbon/human/H, mob/M)
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/datum/job/officer/after_spawn(mob/living/carbon/human/H)
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// Assign department security
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var/department
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if(H && H.client && H.client.prefs)
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@@ -255,9 +255,9 @@ var/list/available_depts = list(SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT
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else
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break
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if(department)
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M << "<b>You have been assigned to [department]!</b>"
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H << "<b>You have been assigned to [department]!</b>"
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else
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M << "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>"
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H << "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>"
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@@ -13,7 +13,6 @@
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canmove = 0
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anchored = 1 // don't get pushed around
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var/mob/living/new_character //for instant transfer once the round is set up
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/mob/new_player/New()
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tag = "mob_[next_mob_id++]"
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@@ -302,7 +301,7 @@
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SSjob.AssignRole(src, rank, 1)
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var/mob/living/character = create_character(TRUE) //creates the human and transfers vars and mind
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var/mob/living/character = create_character() //creates the human and transfers vars and mind
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var/equip = SSjob.EquipRank(character, rank, 1)
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if(iscyborg(equip)) //Borgs get borged in the equip, so we need to make sure we handle the new mob.
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character = equip
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@@ -423,33 +422,27 @@
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popup.open(0) // 0 is passed to open so that it doesn't use the onclose() proc
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/mob/new_player/proc/create_character(transfer_after)
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/mob/new_player/proc/create_character()
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spawning = 1
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close_spawn_windows()
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var/mob/living/carbon/human/H = new(loc)
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var/mob/living/carbon/human/new_character = new(loc)
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if(config.force_random_names || jobban_isbanned(src, "appearance"))
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client.prefs.random_character()
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client.prefs.real_name = client.prefs.pref_species.random_name(gender,1)
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client.prefs.copy_to(H)
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H.dna.update_dna_identity()
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client.prefs.copy_to(new_character)
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new_character.dna.update_dna_identity()
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if(mind)
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mind.active = 0 //we wish to transfer the key manually
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mind.transfer_to(H) //won't transfer key since the mind is not active
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mind.transfer_to(new_character) //won't transfer key since the mind is not active
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H.name = real_name
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new_character.name = real_name
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. = H
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new_character = .
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if(transfer_after)
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transfer_character()
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new_character.key = key //Manually transfer the key to log them in
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new_character.stopLobbySound()
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/mob/new_player/proc/transfer_character()
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. = new_character
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if(.)
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new_character.key = key //Manually transfer the key to log them in
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new_character.stopLobbySound()
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return new_character
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/mob/new_player/proc/ViewManifest()
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var/dat = "<html><body>"
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@@ -287,12 +287,9 @@
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qdel(src)
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/mob/new_player/AIize(transfer_after)
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/mob/new_player/AIize()
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spawning = 1
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. = ..()
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new_character = .
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if(!transfer_after) //name can't be set in AI/New without the client
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new_character.rename_self("ai", client)
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return ..()
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/mob/living/carbon/human/AIize()
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if (notransform)
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@@ -314,7 +311,7 @@
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invisibility = INVISIBILITY_MAXIMUM
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return ..()
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/mob/proc/AIize(transfer_after = TRUE)
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/mob/proc/AIize()
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if(client)
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stopLobbySound()
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@@ -337,13 +334,10 @@
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if (sloc.name == "AI")
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loc_landmark = sloc.loc
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if(!transfer_after)
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mind.active = FALSE
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. = new /mob/living/silicon/ai(loc_landmark, null, src)
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qdel(src)
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return
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if(transfer_after)
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qdel(src)
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//human -> robot
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/mob/living/carbon/human/proc/Robotize(delete_items = 0)
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