From aa8e9aaf94ad3f24f6b763f19e625b47db2f9007 Mon Sep 17 00:00:00 2001 From: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> Date: Sun, 30 Nov 2025 13:30:36 -0600 Subject: [PATCH] Lattice ignore slowdown of turf and stop immersive overlay from water (#94199) ## About The Pull Request first part is prob a balance thing but the immersive part feels like an oversight. Current behavior (catwalks already have both the traits im adding) https://github.com/user-attachments/assets/2f1b44f3-5942-4e54-9e9a-c6ae9b9bde9e ## Why It's Good For The Game For the immersive part, it looks bad as its half submersed yet you also sink just as much despite it feeling like something you would stand on. For a similar logic, lattice seem like something you should be able to walk ontop of. thus ignoring the slowdown of the turf underneath it. It stops you from falling into both chasms and hyperspace. It would likely stop you from dredging through mud or similar turfs that have slowdown --- code/game/objects/structures/lattice.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index 7e0ec16d69a..e9322232650 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -16,7 +16,7 @@ canSmoothWith = SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_OPEN_FLOOR var/number_of_mats = 1 var/build_material = /obj/item/stack/rods - var/list/give_turf_traits = list(TRAIT_CHASM_STOPPED, TRAIT_HYPERSPACE_STOPPED) + var/list/give_turf_traits = list(TRAIT_CHASM_STOPPED, TRAIT_HYPERSPACE_STOPPED, TRAIT_TURF_IGNORE_SLOWDOWN, TRAIT_IMMERSE_STOPPED) /obj/structure/lattice/Initialize(mapload) . = ..()