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fixes a slight issue with the hair color not being visible on ghosts after the legacy color removal (#62225)
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@@ -224,7 +224,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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if(S)
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facial_hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
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if(facial_hair_color)
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facial_hair_overlay.color = "#" + facial_hair_color
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facial_hair_overlay.color = facial_hair_color
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facial_hair_overlay.alpha = 200
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add_overlay(facial_hair_overlay)
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if(hairstyle)
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@@ -232,7 +232,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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if(S)
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hair_overlay = mutable_appearance(S.icon, "[S.icon_state]", -HAIR_LAYER)
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if(hair_color)
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hair_overlay.color = "#" + hair_color
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hair_overlay.color = hair_color
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hair_overlay.alpha = 200
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add_overlay(hair_overlay)
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