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[TM-ONLY][DNM] Attempts to remove all instances where a list is accessed with a '?' (#5932)
* I hate TGUI even if its better than what we had before * this is why linters exist * you need to be a Head or the Warden to get items * does this please you linter? * foundation * basic interactions * yea I can spell okay? * linters please leave me alone * begone debug code * if you are dead, no interacting * linters leave me alone * linters are stealing my soul * forgot to do this * sound framework, probably wont work though * max length, and interaction cooldowns * message can now be a list and minor code improve * I am a slave and linters are my master * fix improper static reference * add json loading/saving functionality * default for message is now a list * jsonize def interactions; implement requirements * bad * bug fix; CtrlShiftClick to interact * minor qol fix * fix CtrlShiftClick and remove debug code * haha docker has security measures * this was painful * why are you in this branch * begone * bruh * begone Co-authored-by: Matthew <matthew@tfaluc.com> Co-authored-by: Matthew J <GoldenKeyboard@users.noreply.github.com>
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Matthew
Matthew J
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@@ -138,7 +138,8 @@
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for(var/L in border)
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var/turf/turf_to_disable = L
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SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds()
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turf_to_disable.atmos_adjacent_turfs?.Cut()
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if(turf_to_disable.atmos_adjacent_turfs)
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turf_to_disable.atmos_adjacent_turfs.Cut()
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// Accept cached maps, but don't save them automatically - we don't want
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// ruins clogging up memory for the whole round.
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