From aae3666cd69655f21bb2ea5914060f279a09efc9 Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri, 20 Jan 2023 21:06:56 +0100 Subject: [PATCH] [MIRROR] Makes nerve splicing surgery reduce stamina damage [MDB IGNORE] (#18837) Makes nerve splicing surgery reduce stamina damage (#72661) ## About The Pull Request Makes nerve splicing surgery also reduce stamina damage by 20% (amount of stun/stamina reduction can be changed if requested). ## Why It's Good For The Game Most of stun sources now come from stamina damage, so this surgery is kinda useless in most cases. This PR makes it more usefull in the current combat system, while not making it too OP. ## Changelog :cl: balance: Nerve splicing surgery now additionaly reduces stamina damage taken by 20% /:cl: Co-authored-by: SuperSlayer <91609255+SuperSlayer0@users.noreply.github.com> --- code/modules/surgery/advanced/bioware/nerve_splicing.dm | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/code/modules/surgery/advanced/bioware/nerve_splicing.dm b/code/modules/surgery/advanced/bioware/nerve_splicing.dm index b8148e0ac05..e7d0e336a5e 100644 --- a/code/modules/surgery/advanced/bioware/nerve_splicing.dm +++ b/code/modules/surgery/advanced/bioware/nerve_splicing.dm @@ -39,6 +39,8 @@ ) display_pain(target, "You regain feeling in your body; It feels like everything's happening around you in slow motion!") new /datum/bioware/spliced_nerves(target) + if(target.ckey) + SSblackbox.record_feedback("nested tally", "nerve_splicing", 1, list("[target.ckey]", "got")) return ..() /datum/bioware/spliced_nerves @@ -49,7 +51,9 @@ /datum/bioware/spliced_nerves/on_gain() ..() owner.physiology.stun_mod *= 0.5 + owner.physiology.stamina_mod *= 0.8 /datum/bioware/spliced_nerves/on_lose() ..() owner.physiology.stun_mod *= 2 + owner.physiology.stamina_mod *= 1.25