Energy Katana Teleport Attack (and misc. tweaks) (#91825)

## About The Pull Request

1. The Energy Katana, when clicking on a mob, no longer refuses to
teleport. It will instead teleport you adjacent to the mob (to the tile
closest to your origin) and immediately perform an attack.

2. Energy Katana is now a bit more consistent about what you can and
cannot teleport to, now abiding by the same rules as the heirophant
staff - you can teleport onto tables, but you can't teleport into dense
objects by clicking on the tile instead of the object.

3. The Energy Katana now has `NEEDS_PERMIT` flag, like the Energy Sword,
meaning Beepsky will consider it a threat (but it won't hunt down Ninjas
over it)

Also added pass_flags_self bitfield and updated pass_flags bitfield.

## Why It's Good For The Game

I ran around with it for like 3 seconds and found it a little clunky. So
I just cleaned it up a bit to make it 1. easier to use 2. cooler to use

The permit thing was just making it consistent with other melee weapons

## Changelog

🆑 Melbert
qol: Energy Katana is now a bit more consistent about what you can and
cannot teleport to, now abiding by the same rules as the heirophant
staff. IE, you can now teleport onto tables.
add: Energy Katana now has a "teleport attack" - if you click on a mob,
you will teleport adjacent to them and immediately perform an attack!
add: Energy Katana is now considered a threatening weapon by secbots.
Ninjas will be unaffected, but if you loot one off a dead ninja and
don't have a weapons permit, it might chase after you.
/🆑
This commit is contained in:
MrMelbert
2025-07-01 08:29:48 -05:00
committed by GitHub
parent 6c8395f38f
commit aae6dbb6db
4 changed files with 43 additions and 8 deletions
@@ -243,11 +243,6 @@
user.balloon_alert(user, "destination out of range!")
return FALSE
var/turf/target_turf = get_turf(target)
if(target_turf.is_blocked_turf_ignore_climbable())
user.balloon_alert(user, "destination blocked!")
return FALSE
. = ..()
var/obj/item/hierophant_club/club = target