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Removes forced tint from NVGs (#92322)
## About The Pull Request Partially reverts #84594, removing forced tint from night vision goggles (if anyone for some reason wants to experience it again, they can toggle it via alt click like it could be done before the [aforementioned PR](https://github.com/tgstation/tgstation/pull/84594)) Approved by Ghom (the original PR author) ## Why It's Good For The Game NVG tint is a pretty sizeable accessibility issue, as forced screentint can easily cause eye strain if they're used for prolonged periods of time, being especially bad for blue-tinted NVGs. They're already locked pretty deep down the techweb, and this change just made everyone avoid them. If we need to make tintless variants of them for every single antag and special role (and bitrunners, lol), we maybe shouldn't have added the tint in the first place.
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@@ -4408,12 +4408,12 @@
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/area/virtual_domain)
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"Lq" = (
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/obj/structure/table/reinforced,
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/obj/item/clothing/glasses/night/colorless{
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/obj/item/clothing/glasses/night{
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pixel_x = 5;
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pixel_y = 7
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},
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/obj/item/clothing/glasses/night/colorless,
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/obj/item/clothing/glasses/night/colorless{
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/obj/item/clothing/glasses/night,
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/obj/item/clothing/glasses/night{
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pixel_x = -5;
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pixel_y = -3
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},
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