Removes forced tint from NVGs (#92322)

## About The Pull Request

Partially reverts #84594, removing forced tint from night vision goggles
(if anyone for some reason wants to experience it again, they can toggle
it via alt click like it could be done before the [aforementioned
PR](https://github.com/tgstation/tgstation/pull/84594))

Approved by Ghom (the original PR author)

## Why It's Good For The Game

NVG tint is a pretty sizeable accessibility issue, as forced screentint
can easily cause eye strain if they're used for prolonged periods of
time, being especially bad for blue-tinted NVGs. They're already locked
pretty deep down the techweb, and this change just made everyone avoid
them. If we need to make tintless variants of them for every single
antag and special role (and bitrunners, lol), we maybe shouldn't have
added the tint in the first place.
This commit is contained in:
SmArtKar
2025-07-31 04:52:35 +02:00
committed by GitHub
parent 9202bd2386
commit aaec4fd227
11 changed files with 11 additions and 21 deletions

View File

@@ -4408,12 +4408,12 @@
/area/virtual_domain)
"Lq" = (
/obj/structure/table/reinforced,
/obj/item/clothing/glasses/night/colorless{
/obj/item/clothing/glasses/night{
pixel_x = 5;
pixel_y = 7
},
/obj/item/clothing/glasses/night/colorless,
/obj/item/clothing/glasses/night/colorless{
/obj/item/clothing/glasses/night,
/obj/item/clothing/glasses/night{
pixel_x = -5;
pixel_y = -3
},