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Included additional structures to escape from
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@@ -314,7 +314,4 @@
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broken = 1 //applies to secure lockers only
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visible_message("<span class='danger'>[user] successfully broke out of [src]!</span>")
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user << "<span class='notice'>You successfully break out of [src]!</span>"
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if(istype(loc, /obj/structure/bigDelivery)) //Do this to prevent contents from being opened into nullspace (read: bluespace)
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var/obj/structure/bigDelivery/BD = loc
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BD.attack_hand(user)
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open()
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@@ -101,9 +101,7 @@
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src.add_fingerprint(user)
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return
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/obj/structure/morgue/relaymove(mob/user as mob)
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if (user.stat)
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return
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/obj/structure/morgue/container_resist()
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src.connected = new /obj/structure/m_tray( src.loc )
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step(src.connected, EAST)
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src.connected.layer = OBJ_LAYER
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@@ -271,9 +269,7 @@
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src.add_fingerprint(user)
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return
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/obj/structure/crematorium/relaymove(mob/user as mob)
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if (user.stat || locked)
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return
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/obj/structure/crematorium/container_resist()
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src.connected = new /obj/structure/c_tray( src.loc )
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step(src.connected, SOUTH)
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src.connected.layer = OBJ_LAYER
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