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Included additional structures to escape from
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@@ -464,8 +464,9 @@
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//Breaking out of a container (Locker, sleeper, cryo...)
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else if(loc && istype(loc, /obj) && !isturf(loc))
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var/obj/C = loc
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C.container_resist(L)
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if(L.stat == CONSCIOUS && !L.stunned && !L.weakened && !L.paralysis)
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var/obj/C = loc
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C.container_resist(L)
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//Stop drop and roll & Handcuffs
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else if(iscarbon(L))
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