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Improves the ore silo UI (#92460)
## About The Pull Request Improves the ore silo UI, continuing https://github.com/tgstation/tgstation/pull/91142 Before: <img width="760" height="336" alt="image" src="https://github.com/user-attachments/assets/06c2f628-ea05-49be-88ed-9947ffc55254" /> After: <img width="626" height="604" alt="image" src="https://github.com/user-attachments/assets/d6a501be-425f-44ba-b75a-c238e20b06fe" /> All sources of silo material withdrawal are now consistent with naming to get properly color coded, which helps with looking for stuff. ## Why It's Good For The Game Better UI readability, more consistent logs ## Changelog 🆑 qol: Color coded and consistent material silo logs /🆑 --------- Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
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@@ -199,7 +199,7 @@
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if(user)
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balloon_alert(user, "not enough silo material!")
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return FALSE
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silo_mats.use_materials(list(/datum/material/iron = SILO_USE_AMOUNT), multiplier = amount, action = "build", name = "consume", user_data = ID_DATA(user))
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silo_mats.use_materials(list(/datum/material/iron = SILO_USE_AMOUNT), multiplier = amount, action = "RESTOCKED", name = "x restocked an RCD", user_data = ID_DATA(user))
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return TRUE
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/obj/item/construction/ui_static_data(mob/user)
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